Resident evil 6 hate.

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Darmy647

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Sep 28, 2012
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"Horror was never the core of the RE franchise. It was narm. Heaps and heaps of hilariously awful narm."

Whoa, holy shit whoa. Unless the creators came out and said that as factual information that's insulting to the people who did play it to be terrified. Yes some guns and some ability to fight back were introduced, but if you were new to the games entirely, chances are you couldn't take the chance to burn through ammo to defeat zombies.

"Resident Evil isn't about horror, it's about escalation. 1 coined the term 'Survival Horror' because it brought a lot of new concepts to the table (Yes, the first game to ever be called survival horror was Resident Evil). But now the series is (and has been for some time) a glorified game of Counter-Strike. CT's vs T's. Not that anything is wrong with that, but that's just how the series has progressed.

I've played every game in the Resident Evil franchise to the best of my knowledge (Even obscure ones like the Barry game for the GBC or Outbreak), and Resident Evil 6 isn't at all disappointing. It's by no means flawless (And I've even made a thread listing 20 things that bothered me about the game after a few hours of playing it that hadn't really been mentioned by reviewers like the whole 'can't shoot zombies pretending to play dead' thing), but I had fun playing it- and that's sort of what video games are about. Fun.

I had fun playing RE6. Therefore, to me, it's a great game. 'Cause fun."

It got the term survival horror because if you didn't know where better guns or ammunition's was, or if you missed too many times on zombie dogs to shoot them, you are fucked. No spare ammo. Maybe you were the expert and just knew everything before you played? Im not sure, but first timers were defidentally punished and frightened.

I have no problem with people playing a game or series simply because its fun. This is the same mindset that has allowed the mobile market to flourish and sell millions with its apps. I do not care, fine. Just be more careful on the choice of words. I look at it the same way i do Dark souls bashers. The first time you play the game it is hard. Maybe after your 2nd or third play through you knew where everything is and you can dominate. But first timers weren't experts here. They had to conserve and avoid enemies. The most reason ive seen people ***** about in RE6 was that it was deviating too far from what the fans adored. If you still find it fun and that's all you care about is the fun part, then good for you, Capcom accomplished its goal with RE6; Just trying to sell a product with everything jammed into a Tumor infested child. But if the fans want to *****, letem *****. I know i still do about the way they've treated megaman lately.
 

Legion

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Oct 2, 2008
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Tohuvabohu said:
I think his problem is all the shitslinging against the game, and that many of the complaints heard are hypocritical.
This is par for the course on the Escapist whenever a triple A game comes out, people really shouldn't be surprised by now, nor naive enough to think those doing the trash talking are suddenly going to go "You're right, I was wrong to say these things and shall stop complaining."

It's the internet, people are not going to change. All topics like this do is bring in all the people complaining who want to justify it some more and cause an argument. The kind to keep on trashing a game no matter where and when is not the kind of person who is going to listen to logic or accept others have a different opinion.
 

Jazoni89

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Dec 24, 2008
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I've been playing RE6, and it isn't that bad actually. It seems very much like RE5, but with more variety, and more solid gameplay mechanics.

Which isn't perfect, or even great not by a long stretch, but it's probably the best we are going to get from the franchise going towards a more action style. I don't think RE4's greatness can be replecated with a lot of success without feeling derative, or uninspired.

Change is good, otherwise fatigue will set in, and we wil get something akin to a Nintendo franchise.

Also, Resident Evil hasn't really been scary, except for Remake (OMG Crimson heads!), and very few moments in RE4, and in RE3 when the Nemesis is running after you.
 

The White Hunter

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Oct 19, 2011
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hazabaza1 said:
Speaking as someone who fucking loves RE4 and thinks RE5 was pretty good co-op, I want to say that the RE6 demo was awful. It's not that it wasn't scary enough or anything, I don't care about that. My problem is that it was really bad in every way.
It controlled awfully (worse than RE5, and that's difficult to do), guns had no punch, there was no tension, and when it was trying to be scary it was just dark. Dark=/=scary.
Also they changed Leon's voice actor. Wtf.
They changed Leon's face too I thought, he looks fucked up in 6.

OT: Haters gonna hate. Deal with it, just because people have another opinion doesn't make them a retard.
 

WanderingFool

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Apr 9, 2009
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Ramzal said:
You know what else is old? People bitching about people bitching about the Resident Evil series. Like you, you horrible, horrible person...

Anyways, Alot of the complaining about RE6 is coming from a people who obviously dont like it. While for most people in this group have different reasons for hating RE6, a small group (which is also the most likely reason we have so much bitching going on about the direction of the RE franchise) are all Nostalgic old men who feel that it cant be a true RE game without shitty camera angles and horrible controls (it is argueable if the old style or new style of controls are worse).

So if you are seeing alot of RE fan bitching, its likely they are the older fans that hate every RE game from 4 upwords.

Though I think one would be hard pressed to finnd anyone who actually liked RE: Op Racoon City.
 

anthony87

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Aug 13, 2009
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I've seen a few people lament how the creepiness/tension/what have you isn't the same any more but really, how could it be the same? I mean, look at Resi 1-3, the first two in particular. You're playing as a character who has no idea what the hell is going on, is suddenly confronted with zombies and monsters and mutants and is basically thrust into a situation that they know nothing about.

Even in 4, even though Leon had the experience of the events of Resi 2 behind him along with badass special agent training, there was still a sense of tension for the most part because this was a new experience for both the player and character, specifically Las Plagas. Then Resi 5 comes along. At this stage Chris has been through the events of Resi 1 and Code Veronica and among other things helped to found a worldwide anti bio-terrorism organisation, he's also been made aware of Las Plagas at some point between Resi 4 and 5.

So by the time of Resi 6 we've got:
Leon. Badass secret service agent who has survived both the the T-Virus and Las Plagas.
Chris. Survivor of two T-Virus outbreaks and a Las Plagas/Uroboros outbreak, founder of an anti B.O.W army and part time rock puncher.
Jake. Tough as nails merc and general super-human due to being Wesker's son.

Considering the protagonists, how was anyone expecting Resi 6 to have anywhere near the same kind of tension as previous entries?
 

Darmy647

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Sep 28, 2012
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igissx said:
Well it sure has been a very long time since i have joined a discussion on the Escapist...but i shall join to comment this.

I do not believe that R.E6 is a bad game because it does not follow the original games, i actually enjoy the games quite a lot even if they have a different feel to them. The reason why i believe people should not like the game, is for technical problems.

I propose this, and i highly doubt Capcom will ever do this but here goes. How bout have two type of games for resident evil. The Resident Evil we have now, with giant budgets and a different style of gameplay, and then sell a different Resident Evil game that follows the more classic style of gameplay. Even if Capcom would go ahead and not make the game gorgeous with extremely polished graphics, they could release it as a $20 game. Sure this is unrealistic since it is better to assume that they would slap on a 40-60 dollar price tag, but it would let the old R.E fans eat their cake, while the new R.E fans can enjoy the newer style of games so long as they keep a functional game.

Personally i wouldnt mind buying both style of games so long as the games are entertaining, but more on topic i have to say that though the rant could be summed up in a much less hostile way, the internet will always have two sides that try to find valid points for themselves. How about we just make it short and say that both sides have things that are correct and incorrect about them.

P.S i know that this will never ever happen, and i want to say that im not trying to rant/"troll", but if it did come off as that, i am sorry.
Yes. YES. For fucks sakes, yeeees. I would be totally down with that. I have nothing wrong with RE trying to be more actiony here and there. Its just that the main flagship series has always been the real horror. Now they want it to be action. If they do want that to be permanent, a side series for the horror fans would be fucking great.
 
Feb 22, 2009
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I dunno, my favourite Resi is the remake of the original on the Gamecube. I don't play a lot of horror games, admittedly, but I find that to be scarier than anything else I've played (including Amnesia). Other than that the only other one I like is 4, which is a great action game tinged with horror. 5 just felt like it was trying to be an action game (which there's nothing wrong with) but had far too awkward controls to manage it. I haven't played 6 and probably won't, but from what I've seen of it, it's kind of lacking focus by having so many playable characters. Resident Evil 1 and 4 wouldn't have been scary if you'd switched between characters and settings all the time, because having a persistent setting is key to making the player feel trapped in a hostile environment. I dunno, I think they should split Resident Evil into two series if they're now trying to fit both the atmosphere of the original and the action of Gears of War into the same game.

igissx said:
Well it sure has been a very long time since i have joined a discussion on the Escapist...but i shall join to comment this.

I do not believe that R.E6 is a bad game because it does not follow the original games, i actually enjoy the games quite a lot even if they have a different feel to them. The reason why i believe people should not like the game, is for technical problems.

I propose this, and i highly doubt Capcom will ever do this but here goes. How bout have two type of games for resident evil. The Resident Evil we have now, with giant budgets and a different style of gameplay, and then sell a different Resident Evil game that follows the more classic style of gameplay. Even if Capcom would go ahead and not make the game gorgeous with extremely polished graphics, they could release it as a $20 game. Sure this is unrealistic since it is better to assume that they would slap on a 40-60 dollar price tag, but it would let the old R.E fans eat their cake, while the new R.E fans can enjoy the newer style of games so long as they keep a functional game.

Personally i wouldnt mind buying both style of games so long as the games are entertaining, but more on topic i have to say that though the rant could be summed up in a much less hostile way, the internet will always have two sides that try to find valid points for themselves. How about we just make it short and say that both sides have things that are correct and incorrect about them.

P.S i know that this will never ever happen, and i want to say that im not trying to rant/"troll", but if it did come off as that, i am sorry.
Goddammit you ninja'd me.
 

Mr. Eff_v1legacy

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Aug 20, 2009
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I played the demo and experienced a bland, generic TPS. Disappointment aside, it's not a surprise.
However if they really are "innovating" (which I don't think they are) then stop ADVERTISING it as horror.
 

Ravinoff

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May 31, 2012
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Casual Shinji said:
Melo said:
You forgot the targeting reticle which was designed by a chicken with Parkinson's desease.
Wait, targeting reticle? In a post-4 RE game? What? I loved the laser pointers, man. And the inventory system in 4. And the Red9.

But more on-topic: I felt that 4 was much better than 5, and that bringing back Umbrella was the dumbest decision Capcom made until RE: Revelations. Revelations being one of those games that compares best to a cheesy movie like From Dusk Till Dawn. It's utterly ludicrous, but you can't stop watching it because you want to see what stupid thing happens next.
 

LobsterFeng

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hazabaza1 said:
Speaking as someone who fucking loves RE4 and thinks RE5 was pretty good co-op, I want to say that the RE6 demo was awful. It's not that it wasn't scary enough or anything, I don't care about that. My problem is that it was really bad in every way.
It controlled awfully (worse than RE5, and that's difficult to do), guns had no punch, there was no tension, and when it was trying to be scary it was just dark. Dark=/=scary.
Also they changed Leon's voice actor. Wtf.
Wow, way to say exactly what I was going to say.

RE 4 is my favorite game of all time and playing RE 5 co-op with my best buddy was quite fun.

But after playing the demo I just couldn't see how I could enjoy RE6 with those controls. The RE4 controls are more fluid than RE6 and you can't even move while aiming in RE4. How on earth did that happen?

Captcha: goose bumps

Hooray for semi self-aware captcha and all that.
 

Mr.Pandah

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Jul 20, 2008
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Ummm....I don't think people have a problem with it "deviating" from the standard in Resident Evil. In fact, I'd welcome the change, it's just the game actually sucks. The camera is terrible, the controls are unintuitive, the story is botched together, and it just doesn't play well.

We don't hate it for being different, we hate it because it's bad.
 

Mr.Pandah

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Jul 20, 2008
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igissx said:
Mr.Pandah said:
Ummm....I don't think people have a problem with it "deviating" from the standard in Resident Evil. In fact, I'd welcome the change, it's just the game actually sucks. The camera is terrible, the controls are unintuitive, the story is botched together, and it just doesn't play well.

We don't hate it for being different, we hate it because it's bad.
I dont mean to sound like a troll, but wasnt the original Resident Evil's like that? The controls were always sort of sluggish, the camera had a tendency to switch in such a way you can not see enemies, and the story was always ridiculous and plot hole ridden. That was what made the original Resident Evils amazing in a B-movie like way. I apologize if this is trolling on what you said, but that is one argument you can make with the newer games having these aspects.

On a side note i do understand that R.E 5 had somewhat tighter controls, i just wished to reference the original games for this post.
Then you simply misunderstand what I'm saying. The original games didn't have access to the technology they do today, so I'll disregard the argument of "well the originals were like that!".

The characters are FAR too big and take up too much of the screen for the current camera they use. The controls are unintuitive due to the sheer stupidity of placement and button presses needed to perform certain actions. Why isn't the dodge just mapped to a certain button? Why do I have to press 3 buttons to do one action? This isn't Street Fighter. Why won't my game pause? AT ALL? My xbox controller has a tendency to not realize that the battery pack is in, so I fully expect my game to pause itself in this day and age when the controller decides to die on me. But no, Leon decides to crouch down and check his texts. The story has zero pacing, and doesn't even care if it makes sense. That's just a problem with their choice of 3 campaigns though.

That is what I'm talking about. If you don't understand what I'm saying now, then I just give up. If you don't agree though, then agree to disagree.
 

AzrealMaximillion

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Jan 20, 2010
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The OP threw so many strawman arguments, hay-bales were popping out of my screen...

CAPTCHA: no holds barred

Yeah, that's the kind of fandom we're seeing here.

Brandy loyalty at its worst makes people defend things they haven't experienced in the worst ways possible.
 

afroebob

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Oct 1, 2011
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So, all the other players, critics and onlookers are ALL wrong and you are right? I don't even give a quarter of a fuck about Resident Evil and I know your being fucking retarded. Ya, nerds tend to over react to shit all the time but when something is universally considered bad by critcs and fans alike there has to be a point where you take what they say with validity. Go ahead and like the game but don't go off thinking your smart because you have a different opinion (that I suspect is based of fanboy-ism).