psilontech said:
The plasma gun in Tribes: Ascend for about the five days before they fixed it. Your hitbox for the purposes of that thing hitting you was something along the lines of three to four times that of normal.
But then they fixed it and I was happily doing well in Arena again. Still a bit of a pain to play against, but nothing so insurmountable as it was before they fixed it.
People who intentionally cause lag in CTF of the same game. Pathfinder comes in and grabs the flag under guise of lag and you don't even get told about it until he's teleported 1/4 the way back to his base.
The Plasma was way OP for a while, but I still have a huge issue (as a new player) with the Juggurnaut. Only class that can one-hit kill (with skill mind you) with the 2nd highest health. Every other class needed 3 or 4 hits. He needs a near miss.
OT: League of Legends has had the FAMOUS FIVE. The five champions that were so gamebreaking overpowered that every game was "if you have them, you win. If they have them. Queue dodge. If he is banned, you're fine"
#5 Release day LeBlanc
One shot capable on any champ starting at Level 6.
#4 Old Shaco
Lower cooldowns and higher damage on a champ still considered to be one of the best junglers in the game.
#3 Beta Heimerdinger
5 turrets. Nuff said.
#2 Release day Xin Zhao
Top players set kill records, as he was capable of 1 v 5ing your entire team.
#1 Beta Twisted Fate
His global teleport? 16 seconds cooldown on his E. His W? AN AREA OF EFFECT 2 SECOND STUN! His ult? GLOBAL SLOW AND REVEAL.