Me or Caitseth or FalloutJack. I'm voting Cait. Feel free to vote for me.JUMBO PALACE said:So what's the consensus right now for the Rangers? Who's getting the axe this episode?
A win percentage of 12.5% is still real frickin bad.FalloutJack said:*Checks*Supahewok said:They got a list pinned somewhere in the user group.FalloutJack said:I gotta ask. It's been nearly 80 games. Has the Killer ever won one?Supahewok said:Snip fo' space
Pretty sure the number of SK wins is like 8
Ten. Yes, I see. Guessing it's more about how you play, then.
When I first heard of this from Frappe, I immediately thought of Shadow Hunters, a board game with three types of roles" Shadow, Hunter, and Neutral. Shadows and Hunters are out to eliminate each other and it's a team effort. Neutrals have their own win conditions which may or may not work for the two actual teams. Anybody who's on a team that beats the other team wins, even if dead. Neustrals can win even when Shadows or Hunters win as long as their conditions are met as well.Supahewok said:A win percentage of 12.5% is still real frickin bad.FalloutJack said:*Checks*Supahewok said:They got a list pinned somewhere in the user group.FalloutJack said:I gotta ask. It's been nearly 80 games. Has the Killer ever won one?Supahewok said:Snip fo' space
Pretty sure the number of SK wins is like 8
Ten. Yes, I see. Guessing it's more about how you play, then.
Still though, the numbers are a bit uneven. Rounds 1-40 only had 3 wins, while 41-78 have 7. 7/37 = 18.92%, which is still a little low from what I think is accepted practice (I think a Mafia win percentage of 25% is considered ideal, but I have nothing to back that up). I'm curious if the rules were radically changed somewhere in there, to cause such a difference, or whether SK's just started getting smarter.
In some Mafia games I've played, the Serial Killer is a neutral role, who only wins if everybody else, Townie and Mafia, dies. Naturally, the SK doesn't tend to win often, but when they do it's a big deal. They also get a few protections, IIRC: spies can't identify them, for instance, unlike the Mafia.FalloutJack said:When I first heard of this from Frappe, I immediately thought of Shadow Hunters, a board game with three types of roles" Shadow, Hunter, and Neutral. Shadows and Hunters are out to eliminate each other and it's a team effort. Neutrals have their own win conditions which may or may not work for the two actual teams. Anybody who's on a team that beats the other team wins, even if dead. Neustrals can win even when Shadows or Hunters win as long as their conditions are met as well.
I've thought that myself, and there's a few other people above echoing that... but the SK games have been going on here for at least 2 years. I don't know how consistent the rules have been over that time, but it could be that the core folks who play in most of these rounds actually like the game the way it is, SK or not, and don't want to make it more like Mafia. And it's we new guys who are coming in here and upsetting all that. And I don't want to be a carpet bagging jerk coming into their game that they let me into and telling them they need to play in the way I want.FalloutJack said:It's possible that the game needs a little tweaking is all I'm saying.
Much as I like Frappe's creativity, I have to agree that the Necromancer isn't the best idea in the world.Supahewok said:Garlock The Destroyer!
Have to say, balance does irk me a bit, and I'd be open to hearing balance changes. I'm just not the most active around here. I've got more of a Mafia/Werewolf mentality so I get where you're coming from thoughSupahewok said:In some Mafia games I've played, the Serial Killer is a neutral role, who only wins if everybody else, Townie and Mafia, dies. Naturally, the SK doesn't tend to win often, but when they do it's a big deal. They also get a few protections, IIRC: spies can't identify them, for instance, unlike the Mafia.FalloutJack said:When I first heard of this from Frappe, I immediately thought of Shadow Hunters, a board game with three types of roles" Shadow, Hunter, and Neutral. Shadows and Hunters are out to eliminate each other and it's a team effort. Neutrals have their own win conditions which may or may not work for the two actual teams. Anybody who's on a team that beats the other team wins, even if dead. Neustrals can win even when Shadows or Hunters win as long as their conditions are met as well.
I've thought that myself, and there's a few other people above echoing that... but the SK games have been going on here for at least 2 years. I don't know how consistent the rules have been over that time, but it could be that the core folks who play in most of these rounds actually like the game the way it is, SK or not, and don't want to make it more like Mafia. And it's we new guys who are coming in here and upsetting all that. And I don't want to be a carpet bagging jerk coming into their game that they let me into and telling them they need to play in the way I want.FalloutJack said:It's possible that the game needs a little tweaking is all I'm saying.
I dunno. It might be worth opening up a thread to discuss it, or taking it over to User Group chat. Maybe the folks who've been here for a while will give their opinion on things.
Necromancer is crazy broken though, can we all agree on that?
SweetShark said:Actually, what happens now? Is the votes taken to start the execution?
tf2godz said:yesFalloutJack said:You mean we have to vote all over again?tf2godz said:[HEADING=1]A much fun it is to see the hero kill a innocent man lets start voting over again.[/HEADING]
Timer seems screwed to me. Looking at the code it's set for 10:00 PM EST, which is 4.5 hours away from me, but the timer says there's only .5 hours to go?tf2godz said:[HEADING=2][timer=09/6/2016 10:00 PM EST][/HEADING]
you guys have an hour and 20 mins to vote, make it count.Supahewok said:SweetShark said:Actually, what happens now? Is the votes taken to start the execution?tf2godz said:yesFalloutJack said:You mean we have to vote all over again?tf2godz said:[HEADING=1]A much fun it is to see the hero kill a innocent man lets start voting over again.[/HEADING]Timer seems screwed to me. Looking at the code it's set for 10:00 PM EST, which is 4.5 hours away from me, but the timer says there's only .5 hours to go?tf2godz said:[HEADING=2][timer=09/6/2016 10:00 PM EST][/HEADING]
I still think we got the worse criminal. Killing is mundane, but wrecking someone's taco is unforgivable.CaitSeith said:Great Leader: Super-Mega-Fast-Strong-Ultra-Amazing-Force GOGOV team, I'm glad to inform you that we found the taco thief
* The Great Leader walks towards CaitSeith, while everyone else steps back *
CaitSeith: Wait, me!? Why?
GL: After wasting our time in votes we found this caused Shoggoth2588 "accident".
* The Great Leader throws something on the floor, and CaitSeith grows pale. *
GL: It has your fingerprints. We know because you're the only one in the team not wearing gloves.
* The team's trust has been broken. CaitSeith knew there was no way to convince them of his innocence now. *
No one stole the taco. CaitSeith just dropped it by accident, and had to throw it away.
GL: For your alliance with the forces of evil you'll suffer the dishonoring demotion from your role as team member of Super-Mega-Fast-Strong-Ultra-Amazing-Force GOGOV.
* The Great Leader removes CaitSeith's helmet and throws it away*
GL: Followed by the return of the Hyper-Megazord pinkie's keys.
CS: Ahhh... I never got to drive it!
* The Great Leader takes the vehicle keys and walks away. *
GL: And finally execution by epic explosion.
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And so the mystery of the taco-thief was solved.
...too bad there's still a Killer at large.
I think only if the person who died was targeted by a tricksterSupahewok said:Hey, does the GM have to state when a Trickster influences the vote, or is that all invisible to the rest of us?
What? I don't know what you're talking about. I didn't do it! Here, I'll get into my mech and I'll PROVE I'm not the Bad Guy!Supahewok said:Aw man, I didn't want it to be FalloutJack![]()