Azaraxzealot said:
EDIT: I guess all of this brings about a more glaring question... do you play games for yourself or for the developer? Because this seems like a game the developers really made for themselves and we are supposed to interact with it and feel EXACTLY how they want us to. I play games to have fun and escape from reality for a while, i don't play games to feel emotions, that's what movies and books are for.
Consumer loyalty buys a company
exactly one free pass. By this I mean that, if I really enjoyed the past works of a company I am perfectly willing to play their new title even if I know nothing more than the fact that said company made the game. An excellent example of this is Deus Ex and Daikatana. The first was incredible enough that I purchased the latter with no information on the subject. The latter was so bad that I never purchased an Ion Storm game again until long after they had been dissolved.
Azaraxzealot said:
i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!
I cannot think of a game that used this mechanic. If you can think of one that executed this very concept then feel free to point it out to me. If one simply cannot be found then it would certainly qualify as innovation.
Azaraxzealot said:
are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.
I think they key is that it
nearly won. The delta between nearly winning and actually winning can be vast.
Azaraxzealot said:
are there ANY indie games out there that blur the lines between AAA and indie?
This is a difficult question because AAA, as a phrase, simply implies that a game had a large budget. There have been plenty of games developed by hundreds of talented people with budgets of tens of millions of dollars that have been terrible. There have been plenty that were developed with a budget of zero dollars by one amateur that were terrible. The only thing money really buys is time. What people do with that time varies enormously.
Azaraxzealot said:
because so far i dont see any innovation in the indie scene. it seems to be just a bunch of sidescrollers and mario knockoffs.
This has been covered in depth already.
Azaraxzealot said:
i have yet to play a GOOD 3d indie game, or at least one that i would indeed enjoy for more than 2 minutes before i got bored and went back to Red Dead Redemption or Saints Row 2.
Given that the word "indie" simply refers to a company not owned by another we have plenty of examples. Valve (Half-Life, Half-Life 2, Portal, Team Fortress 2, etc), Id (they have yet to release a game since being acquired by ZeniMax and are known for the Doom and Quake series), Epic (Unreal and Unreal tournament. Later games are suspect as Epic eventually started acquiring developers such as Chair), Bioware (Baldur's Gate franchise, Neverwinter Nights, KOTOR were all made before their company was acquired by EA) and many, many others.
Azaraxzealot said:
i really want to know if there are any 3D 3rd-person indie sandbox games out there... it seems like they are incapable of that (or even just good 3rd person in general).
How about a third person sandbox game that is also an MMO? Because I can point you to Eve Online.
Azaraxzealot said:
and before you all go "SUPER MEAT BOY AND LIMBO!" on me, i played (and hated) both those games because i have no degree of patience for platformers, which it seems like every indie game is a variation thereof (or a Contra/Asteroids knockoff)
Personal tastes regarding a genre of game do not inherently make a game in a genre you do not care for bad. I don't like JRPG's but I do not for a moment believe this makes Final Fantasy VII a bad game. It just isn't a game that I like.
Azaraxzealot said:
EDIT: Forgot about Minecraft and Mods.
Why should we forget this. Counter-Strike was a mod. Team Fortress was a mod. There are entire game communities built around the concept of modding. Why are we ignoring such a fertile ground? Are they not amateurs in most cases? Are they not restricted by problems of budget, time and staffing? Have they not produced things that went on to achieve critical and commercial success?
Azaraxzealot said:
Because Minecraft is the only exception and everything else that's not a 2d sidescroller, run-n-gun, space shooter game is a mod. Oh, and please stop bringing up "Amnesia: Dark Descent" and Minecraft. I think we ALL know those are the VERY rare exceptions to the indie development scene, whereas the list of AAA games that nail fun on the head can go on longer than my arms. Say what you will about Gears of War and Halo for the trends they started and not being "artistic", but at least they know how to get that fun replay value there.
The existence of such exceptions demonstrates the fundamental flaw in your reasoning. Yes, the vast majority of the things made by the indie community is trash but why concern yourself with this when the community does, from time to time, produce a game that is absolutely worth playing?