Should people stop accusing every game recently made to be a rip off of God of War or Halo?

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David Bray

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Yes. It really annoys me. There certainly are ones out there (like Timeshift and Haze wrapping their mouths round Halo's salty chocolate balls) but some do better, transcend the original but couldn't do it without it. If it's ood, forgive it; if it's bad, just hate it.
 

Meemaimoh

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Kinichie said:
Why should we stop there when blatently Halo is a rip off of Timesplitters and Goldeneye?

In all seriousness, yes, do stop. It's like comparing every MMO to WoW, every RTS to Command and Conquer and all flipping puzzle games to Peggle.
This is pretty much what I was going to say.

Though, of course, if a developer clearly puts zero effort into being anything other than a direct derivation of a popular recent game, they should be called out on it. Innovation in the industry might move more slowly otherwise.
 

Julianking93

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Machines said:
Julianking93 said:
I've noticed that a lot recently.

Even from Yahtzee whom I expected better of.

I don't see how Darksiders and Bayonetta are God of War rip offs.

Dante's Inferno, yes, but not the other 2.
I don't get it either. Nor do I get how Bayonetta is a Devil May Cry rip-off. They are made by the same damn company.
Its not a Devil May Cry ripoff because its made by the same person, but they are similar. Only this time, you're playing as a cocky girl instead of a cocky guy.

Most of its still the same though:

Odd sense of fashion?
-check
Cocky personality?
-Check
Sword swinging, gun blazing action?
-Check
Terrible voice acting and bad one liners?
[spoiler/][/spoiler]
[spoiler/][/spoiler]
-Double check
Story that doesn't make much sense?
-ch- well not really. Devil May Cry's story made sense but not bayonetta's
 

Legion

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Julianking93 said:
I don't disagree, it's pretty much why I'm not getting it (despite recommendations) it pretty much seems like DMC with a woman.

I just meant that saying it's a rip-off would be like claiming Dr Pepper is a rip-off of Coca Cola because it's a brown, fizzy, sugary drink, especially as they are also made by the same company.

A company can be lazy and uninspired, but it can't rip off it's own product, which many don't seem to get.
 

Saul B

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Sassafrass said:
I have yet to see this trend that you speak of.
If it is happening yes, they should.
It seems you do not watch ZP...
I don't really see the trend, there's only a certain amount of thinking a dev can do before nothing is original.
 

Julianking93

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Machines said:
Julianking93 said:
I don't disagree, it's pretty much why I'm not getting it (despite recommendations) it pretty much seems like DMC with a woman.

I just meant that saying it's a rip-off would be like claiming Dr Pepper is a rip-off of Coca Cola because it's a brown, fizzy, sugary drink, especially as they are also made by the same company.
True, I wouldn't recommend it either.

I really wish I hadn't bought it.

Its okay, but its sort of like DMC2. It doesn't really make a whole lot of sense and its just sort of pointless.

Its supposed to be mindless fun and all, and the combat does work very well, but I had much more fun with the original DMC.

In fact, about 3 hours into Bayonetta, I quit playing for a while to go back and play the original DMC.
 

Treblaine

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shadow skill said:
Could you explain why you don't seem to understand the concept of plagiarism? If these two things were research papers no one would be trying to argue that Dante's Inferno does not plagiarize God of War. You accusing anyone of snobbery with respect to this issue is patently ridiculous.
Derivation =/= plagiarism

And that's quite simply it. Plagiarism is copy whole works verbatim - leeching off the hard work of others - with only superficial modifications and I don't care what you think that is not what Dante's Inferno is doing. There is no copy-pasting of code, and you are shamelessly exaggerating with your tired example of the cross in the face.

You are just being brazen enough to say that Kratos owns the intellectual property of direct attacks to the face, which is nonsense. I can't think how you could make a Scythe in Dante's Inferno LESS like the twin blades on chains that Kratos uses, yes they can play VERY ROUGHLY similar but no more similar than most other weapons are between game. It's a crime against intellectual property to use a control scheme that you KNOW works? Bullshit.

Just quit all this nonsense, you are starting to sound like some hack copyright lawyer with your baseless allegations of plagiarism. To paraphraseYakov Smirnoff; in Soviet Russia it is YOU who has no idea what plagiarism is!

I mean should George Lucas sue Naughty Dog for how Uncharted rips off Indiana Jones? Or should we in turn throw all the Indiana Jones boxsets onto the book-burning fire because those films are too derivative of the 1930's Republic Adventure films.

Just let DI do its thing, you never know, they may be able to improve on the formula as other derivative works have done before and will do again.
 

teisjm

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I've never experienced this.

Shooters are generally beeing reffered to as shooters, not halo rip-offs.

In the god of war case, i guess people may be using GoW as a ref because the genre doesn't have a definite name yet. I've heard the genre called both "beat 'em up" "hack 'n slasher" "action" and so on. So peopel are prolly just reffering to one of the games of the genre most people know. So most likely, GoW, DMC or NG is beeingh used as refference.
 

Snotnarok

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Treblaine said:
Snotnarok said:
No, you're missing the point and being quite bloody rude at that, I'm glad you read a single sentence out of what I've said and thought that's all there was to it. It wasn't just the fact he was stabbing in the face, the animation is identical, save a cross instead of blade. It's not the action, it's the exact motion. There's nothing being built or improved it's the same-identical thing. And that was just a single reference since every aspect of the game seems to have been taken from GoW, moves, finishers, even how health/money/magic flows to you.

It's one thing to take something and improve upon it, but to take it and be identical while bringing nothing to it is not okay. Though my theory is this is just about bringing a God of War clone to 360.
But that's the thing it is NOT absolutely identical, this is just a case of convergent evolution. Both games are trying to achieve the same effect they are likely to do it in similar ways.

This is a pointless argument to make because by the same logic you could equally say that Duke Nukem is a byte for byte rip off of Doom, "oh they move the same".

Yeah, it's extremely derivative but who cares? God of war 1 and 2 were great games, God of war 3 has been a long time coming, I don't know why people aren't happy that they get more games that have the fighting element they love. I guarantee you Dante's Inferno will have more original ideas than God of War 3 but people for some weird reason turn into patent/copyright lawyers and can't resist the urge to become insufferable buzzkills.

"even how health/money/magic flows to you. "

Oh COME ON! Are you saying GoW now has a patent on game design for items dropped by enemies floating towards the player, you mean unless they pay a licence to Sony then the player is forced to do any annoying run around the map picking up all the souls? Bullshit. And God of war wasn't even the first game to have "magnetising dropped items" anyway.

"my theory is this is just about bringing a God of War clone to 360."

Could this explain your snobbery? Seems like a pretty good win for gamers if you ask me, the only possible negative is GoW is only that tiniest bit less unique.

Except you should know the PS3 version plays far better than the 360 version, I hope you are not going to be too stubborn to check this game out, especially if you are a God of War fan.
You're not getting it, I'm saying every bit of the game is identical, it's EVERYTHING. Dante runs, attacks, dodges identically to Kratos, he has the EXACT same moves that are animated. It's not being improved on, it's not slightly altered, it's not EAs take of the GoW genere it's LITERALLY EXACTLY God of War, the same gameplay, the same quicktime events with some incredibly minor changes. Come on when you're fighting a big monster and the quick time events come up where it slows down identically like God of War.

To your comparison, Doom was violant and gory as was Duke Nukem, but Duke Nukem has different weapons or weapons that functioned differently, it has it's on feel and attitude, and has it's own world. Besides Duke being this wise ass with a thing for tits Doom was alone in a hell world trying to escape. They feel like totally different games despite being so very similar.

I did compared the PS3 and 360 versions, the PS3 version has flat textures and there's no contrast with colors. This isn't off screen shots or videos, I have both consoles and grabbed the demo for both and it's no contest. I had the same problem with the original Assassins Creed, except that had major framerate issues on PS3 along with lack of contrast.

To be honest, play what you want man, I have money for one new game after Mass Effect 2 and I'd rather spend it on God of War 3. I don't think the game looks all that good, you may, but I just don't and that's fine to have a difference of opinion. If you like it go right ahead and buy it, tell me about it too if you like it I'd love to hear it. I just don't care for it, it looks too similar to God of War for me personally to spend the extra 60 bucks that I don't have. I'm by no means calling this game bad, I'm saying it doesn't have enough for me to spend the money on it is all. Try and understand where I'm coming from at least, I'm not trying to say "no one get it".
 

Sephychu

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I want this to stop, especially since it's giving Bayonetta, an original and bloody brilliant game really bad rep.
 

Treblaine

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Snotnarok said:
Treblaine said:
Snotnarok said:
No, you're missing the point and being quite bloody rude at that, I'm glad you read a single sentence out of what I've said and thought that's all there was to it. It wasn't just the fact he was stabbing in the face, the animation is identical, save a cross instead of blade. It's not the action, it's the exact motion. There's nothing being built or improved it's the same-identical thing. And that was just a single reference since every aspect of the game seems to have been taken from GoW, moves, finishers, even how health/money/magic flows to you.

It's one thing to take something and improve upon it, but to take it and be identical while bringing nothing to it is not okay. Though my theory is this is just about bringing a God of War clone to 360.
But that's the thing it is NOT absolutely identical, this is just a case of convergent evolution. Both games are trying to achieve the same effect they are likely to do it in similar ways.

This is a pointless argument to make because by the same logic you could equally say that Duke Nukem is a byte for byte rip off of Doom, "oh they move the same".

Yeah, it's extremely derivative but who cares? God of war 1 and 2 were great games, God of war 3 has been a long time coming, I don't know why people aren't happy that they get more games that have the fighting element they love. I guarantee you Dante's Inferno will have more original ideas than God of War 3 but people for some weird reason turn into patent/copyright lawyers and can't resist the urge to become insufferable buzzkills.

"even how health/money/magic flows to you. "

Oh COME ON! Are you saying GoW now has a patent on game design for items dropped by enemies floating towards the player, you mean unless they pay a licence to Sony then the player is forced to do any annoying run around the map picking up all the souls? Bullshit. And God of war wasn't even the first game to have "magnetising dropped items" anyway.

"my theory is this is just about bringing a God of War clone to 360."

Could this explain your snobbery? Seems like a pretty good win for gamers if you ask me, the only possible negative is GoW is only that tiniest bit less unique.

Except you should know the PS3 version plays far better than the 360 version, I hope you are not going to be too stubborn to check this game out, especially if you are a God of War fan.
You're not getting it, I'm saying every bit of the game is identical, it's EVERYTHING. Dante runs, attacks, dodges identically to Kratos, he has the EXACT same moves that are animated. It's not being improved on, it's not slightly altered, it's not EAs take of the GoW genere it's LITERALLY EXACTLY God of War, the same gameplay, the same quicktime events with some incredibly minor changes. Come on when you're fighting a big monster and the quick time events come up where it slows down identically like God of War.

To your comparison, Doom was violant and gory as was Duke Nukem, but Duke Nukem has different weapons or weapons that functioned differently, it has it's on feel and attitude, and has it's own world. Besides Duke being this wise ass with a thing for tits Doom was alone in a hell world trying to escape. They feel like totally different games despite being so very similar.

I did compared the PS3 and 360 versions, the PS3 version has flat textures and there's no contrast with colors. This isn't off screen shots or videos, I have both consoles and grabbed the demo for both and it's no contest. I had the same problem with the original Assassins Creed, except that had major framerate issues on PS3 along with lack of contrast.

To be honest, play what you want man, I have money for one new game after Mass Effect 2 and I'd rather spend it on God of War 3. I don't think the game looks all that good, you may, but I just don't and that's fine to have a difference of opinion. If you like it go right ahead and buy it, tell me about it too if you like it I'd love to hear it. I just don't care for it, it looks too similar to God of War for me personally to spend the extra 60 bucks that I don't have. I'm by no means calling this game bad, I'm saying it doesn't have enough for me to spend the money on it is all. Try and understand where I'm coming from at least, I'm not trying to say "no one get it".
Fair enough. lets leave it at that.

But I like god of war, I wish there were more god of war games. I'll take a derivative imitation for what it is... though I'll probably get it pre-owned as cheap as possible... definitely won't buy new at launch price.
 

protogenxl

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God of War Ripped-Off Hideki Kamiya

# Bayonetta (2009) - director
# Ōkami (2006) - story, director
# Viewtiful Joe: Double Trouble! (2005) - game design, story
# Viewtiful Joe 2 (2004) - story
# Phoenix Wright: Ace Attorney Trials and Tribulations (2004) - voice actor
# Viewtiful Joe (2003) - director
# Resident Evil Zero (2002) - game design
# Devil May Cry (2001) - director
# Resident Evil 2 (1998) - director
 

Hotshots

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Dec 8, 2009
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I really hate this trend. Fuck, we might as well call every human living or dead a rip-off, of Chimps.
 

Sneakist

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The huge problem here is that certain games are heralded as "creators of an archetype, from which all other similar games are based". The "hack and slash" archetype belongs to God of War just as much as the "prince saves the princess, they all live happily ever after" archetype belongs to Cinderella. Unless one game BLATANTLY COPIES another game, it should not be considered a ripoff.
 

McNinja

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Actual said:
Not at all. Taking an idea or two is fine, no one minds if a shooter has regenerating health or a cover system,but if the game then goes out of it's way to duplicate the feel of Gears of War than there's clearly a problem.

Same with God of War, Darksiders really has tried to desperately cash in on the success of God of War 2. A lot of people haven't played God of War and are heralding Darksiders as a revelation in gaming, unaware that they're playing a really cheap and poorly made copy of a classic. It's the price God of War has to pay for being a console exclusive.

Something like Bayonetta on the other hand, yes it has similar combat mechanics, it's a hack-n-slash however the fact can be clearly seen that the developers have bought their own flavour to the game that shines through. It's even got a (as far as I'm aware) completely original story-line, even if it is a very silly one. :)
Darksiders has barely any elements of God of War- the souls as money and the press O to pwn. It rips off more from Zelda, or even Portal, than God of War. I have both God of Wars, and I loved those games. I also have Darksiders which I found to be very fun, and the concepts work very well together.

And Bayonetta... I have not played it, but it looks like they smashed Ninja Gaiden and Devil May Cry together.

On Topic-
There's a difference between blatantly stealing and using similar mechanics. There's also a difference as to how well they work in the given setting. Darksiders is an example of how to "borrow" other game mechanics correctly, the combat is smooth, and the different mechanics really work well together. And from what I have seen of Bayonetta, combining DMC and Ninja Gaiden then changing the setting, colors, and main characters gender, seems to have worked wonderfully. Blatantly stealing is that one game... was in the new section a few days ago... exact copy of Gears of War (sorry completely forgot its name. I wonder why).