Should people stop accusing every game recently made to be a rip off of God of War or Halo?

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Acidwell

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Jun 13, 2009
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What you did is generalize in most cases its more than just theme, its about the feel and the game mechanics, thats when its called a clone of "x". Also i've never heard anyone call a game a halo clone, only that people call halo a generic fps.
 

Treblaine

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Snotnarok said:
There's borrow...then there's Dante's Inferno, that game is identical to God of War. Every movement is Kraytos, he even has a move where he forces his Cross (Blade) into the face of an enemy. That's not borrowing, that's not homage, that is just plain copying.
WTF! You mean Kratos has now laid claim to the "manoeuvre" of stabbing enemies in the face?

As far back as 1998 Link stabbed Ganon in the face with a fucking sword in Ocarina of Time... does that mean GoW is ripping off Zelda?

I'm sorry, but just because kratos fought enemies many times his size with bladed weapons that doesn't mean that no one else can do the same, if you are relatively small where the hell else are you going to stab other than the face? Are you going to deliberately stab a larger and less sensitive part of the body because "ohhh nooo, those god of war fans may have the uniqueness of their game reduced some tiny little bit"



Cry me a river.

If Sergio Leone hadn't ripped off Yojimbo we'd never have had classic westerns like A Fistfull of Dollars and Clint Eastwood would likely never have gone on to star in most of his great film roles we now love.

If artists and creative people can't build on the work of their predecessors or take inspiration then we'd all still be huddling in caves scrawling random shapes onto a rock wall.
 

Th37thTrump3t

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ProfessorLayton said:
Is it that hard to be original, though? Maybe if game makers don't want to be accused of ripping off God of War or Halo, they shouldn't rip off the game.
Well the problem with that is since those 2 games pretty much define their genre it is hard to make a game in that genre that doesn't copy anything from those games. That is why you will see a few groundbreaking games one year and then for the next few years there will be nothing but up-to-par and mediocre games until a developer comes up with the next groundbreaking game. But another problem with that is that every time you raise the bar with a new genre defining game it gets harder to raise that bar because people want more. So sooner or later there is going to be an apex and game quality will either plateau or decrease because it will be too difficult to raise that bar.
 

The Warden

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I didn't notice.
I mean, I saw the Halo thing a few times, but I hear "It's a sandbox crime game? GTA RIPOFF" more often.
 

Nomanslander

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Diamondcrackingcock said:
If the characters have swords, its a God of War rip off. If anybody has a gun, it immediately copies off of Halo. Not every game that is produced can be revolutionary, and has anybody stopped to think that maybe, just maybe they are similar because the designers wanted to use a feature that clearly works?
Actually it goes a lot deeper than that, and not just with material that clearly works, I don't know a damn person that likes QTEs and every GoW clone just has to find several 100 different ways to incorporate it into their games.
 

AlchemistMayCry

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Nov 20, 2009
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I personally take offense to the fact that people haven't done the research. Every time someone says that Devil May Cry is a ripoff of God of War, I have to politely say that Devil May Cry 1 came out in 2001, four years before GoW1 was released. Same thing goes with Bayonetta being called a ripoff of Devil May Cry, when it's better referred to as a spiritual successor because it was created by Hideki Kamiya, who DIRECTED DMC1. It baffles me why gamers are so hasty to call something a ripoff when a quick Wikipedia search can show that something came out before what they claim is a ripoff.

And as for Halo clones, I'm more annoyed with the Halo fans that claim Metroid is a ripoff of Halo, when if they realized that 1) Metroid started on the NES, more than a decade before Halo was released 2) Metroid Prime was not a clone of Halo, it had been in development for the N64 was shelved and 3) Metroid Prime is not a first person shooter. It's a first person adventure with shooting elements. It's like if you called Fallout 3 a shooter when really it's an RPG with shooter elements.

Really, ripoffs are called that because gamers don't do the research and will defend their favorite games with such a fervor that by 2030 we'll be calling FPS's "Call of Duty clones".
 

Snotnarok

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Nov 17, 2008
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Treblaine said:
Snotnarok said:
There's borrow...then there's Dante's Inferno, that game is identical to God of War. Every movement is Kraytos, he even has a move where he forces his Cross (Blade) into the face of an enemy. That's not borrowing, that's not homage, that is just plain copying.
WTF! You mean Kratos has now laid claim to the "manoeuvre" of stabbing enemies in the face?

As far back as 1998 Link stabbed Ganon in the face with a fucking sword in Ocarina of Time... does that mean GoW is ripping off Zelda?

I'm sorry, but just because kratos fought enemies many times his size with bladed weapons that doesn't mean that no one else can do the same, if you are relatively small where the hell else are you going to stab other than the face? Are you going to deliberately stab a larger and less sensitive part of the body because "ohhh nooo, those god of war fans may have the uniqueness of their game reduced some tiny little bit"



Cry me a river.

If Sergio Leone hadn't ripped off Yojimbo we'd never have had classic westerns like A Fistfull of Dollars and Clint Eastwood would likely never have gone on to star in most of his great film roles we now love.

If artists and creative people can't build on the work of their predecessors or take inspiration then we'd all still be huddling in caves scrawling random shapes onto a rock wall.
No, you're missing the point and being quite bloody rude at that, I'm glad you read a single sentence out of what I've said and thought that's all there was to it. It wasn't just the fact he was stabbing in the face, the animation is identical, save a cross instead of blade. It's not the action, it's the exact motion. There's nothing being built or improved it's the same-identical thing. And that was just a single reference since every aspect of the game seems to have been taken from GoW, moves, finishers, even how health/money/magic flows to you.

It's one thing to take something and improve upon it, but to take it and be identical while bringing nothing to it is not okay. Though my theory is this is just about bringing a God of War clone to 360.
 

BlackWidower

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EcoEclipse said:
BlackWidower said:
EcoEclipse said:
Sassafrass said:
I have yet to see this trend that you speak of.
If it is happening yes, they should.
This was more than likely triggered by the accusations that Darksiders, Bayonetta and Dante's Inferno all feel very much like God of War in some respects. (Don't ask how Bayonetta got in there, as it's definitely more Devil May Cry.)

And the "it's like Halo" accusations would probably be stemming from any FPSs that, well, feel like Halo.

OT: Yeah, people should stop. Does anyone really care about similarities between games?
Well, there are two concerns. Number one: Plagiarism. Is it right for game developers to blatantly rip-off other game developers?

Number two: Why would I want to pay money for a game I already have?
Well, yes, that's a good point. But I was more talking about slight similarities. Like combat systems and the like.
True, but some people might not like that. I think it's only worth buying if they do it better, which is easier done than said in many cases.

Hold on a minute! Are people actually using the word "Halo clone?" I think I'm required by law to kick their ass!

Of course their is one major problem, when the industry takes the premise of a game like Halo or God of War and instead of coming up with their own concept, blatantly rip it off a hundred thousand times. It causes the industry to stagnate.
 

Treblaine

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Snotnarok said:
No, you're missing the point and being quite bloody rude at that, I'm glad you read a single sentence out of what I've said and thought that's all there was to it. It wasn't just the fact he was stabbing in the face, the animation is identical, save a cross instead of blade. It's not the action, it's the exact motion. There's nothing being built or improved it's the same-identical thing. And that was just a single reference since every aspect of the game seems to have been taken from GoW, moves, finishers, even how health/money/magic flows to you.

It's one thing to take something and improve upon it, but to take it and be identical while bringing nothing to it is not okay. Though my theory is this is just about bringing a God of War clone to 360.
But that's the thing it is NOT absolutely identical, this is just a case of convergent evolution. Both games are trying to achieve the same effect they are likely to do it in similar ways.

This is a pointless argument to make because by the same logic you could equally say that Duke Nukem is a byte for byte rip off of Doom, "oh they move the same".

Yeah, it's extremely derivative but who cares? God of war 1 and 2 were great games, God of war 3 has been a long time coming, I don't know why people aren't happy that they get more games that have the fighting element they love. I guarantee you Dante's Inferno will have more original ideas than God of War 3 but people for some weird reason turn into patent/copyright lawyers and can't resist the urge to become insufferable buzzkills.

"even how health/money/magic flows to you. "

Oh COME ON! Are you saying GoW now has a patent on game design for items dropped by enemies floating towards the player, you mean unless they pay a licence to Sony then the player is forced to do any annoying run around the map picking up all the souls? Bullshit. And God of war wasn't even the first game to have "magnetising dropped items" anyway.

"my theory is this is just about bringing a God of War clone to 360."

Could this explain your snobbery? Seems like a pretty good win for gamers if you ask me, the only possible negative is GoW is only that tiniest bit less unique.

Except you should know the PS3 version plays far better than the 360 version, I hope you are not going to be too stubborn to check this game out, especially if you are a God of War fan.
 

ProfessorLayton

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Nov 6, 2008
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halo3rulzer said:
Well the problem with that is since those 2 games pretty much define their genre it is hard to make a game in that genre that doesn't copy anything from those games. That is why you will see a few groundbreaking games one year and then for the next few years there will be nothing but up-to-par and mediocre games until a developer comes up with the next groundbreaking game. But another problem with that is that every time you raise the bar with a new genre defining game it gets harder to raise that bar because people want more. So sooner or later there is going to be an apex and game quality will either plateau or decrease because it will be too difficult to raise that bar.
Well, I didn't see Left 4 Dead or Team Fortress 2 coping Halo or Beyond Good & Evil copying God of War. They don't have to be groundbreaking, just original. That's why I'm not really a big fan of the newer Call of Duty games. They're probably the most generic shooters out there right now and even they ripped off Halo at some parts (regenerating health, focus on multiplayer, etc.) and it just gets really old really fast. I just want developers to stop trying to be safe and not taking any risks. I know that it's dangerous for the company, but take a good look at Guitar Hero.
 

Julianking93

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I've noticed that a lot recently.

Even from Yahtzee whom I expected better of.

I don't see how Darksiders and Bayonetta are God of War rip offs.

Dante's Inferno, yes, but not the other 2.
 

Steampunk Viking

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Jan 15, 2010
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I know I made a thread recently similar to one of the threads this topic is about and so I may seem to be an offender here, but I just want to say that, personally, I couldn't care less if a game "rips off" another game, I won't play it most likely but it's down to individual opinion. What I am getting a tad fed up with is these games being hailed as the first of their kind when they're quite clearly not (although I am curious as to if people have spotted the same thing or not).
 

Kinichie

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Jun 18, 2008
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Why should we stop there when blatently Halo is a rip off of Timesplitters and Goldeneye?

In all seriousness, yes, do stop. It's like comparing every MMO to WoW, every RTS to Command and Conquer and all flipping puzzle games to Peggle.
 

shadow skill

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Treblaine said:
Snotnarok said:
No, you're missing the point and being quite bloody rude at that, I'm glad you read a single sentence out of what I've said and thought that's all there was to it. It wasn't just the fact he was stabbing in the face, the animation is identical, save a cross instead of blade. It's not the action, it's the exact motion. There's nothing being built or improved it's the same-identical thing. And that was just a single reference since every aspect of the game seems to have been taken from GoW, moves, finishers, even how health/money/magic flows to you.

It's one thing to take something and improve upon it, but to take it and be identical while bringing nothing to it is not okay. Though my theory is this is just about bringing a God of War clone to 360.
But that's the thing it is NOT absolutely identical, this is just a case of convergent evolution. Both games are trying to achieve the same effect they are likely to do it in similar ways.

This is a pointless argument to make because by the same logic you could equally say that Duke Nukem is a byte for byte rip off of Doom, "oh they move the same".

Yeah, it's extremely derivative but who cares? God of war 1 and 2 were great games, God of war 3 has been a long time coming, I don't know why people aren't happy that they get more games that have the fighting element they love. I guarantee you Dante's Inferno will have more original ideas than God of War 3 but people for some weird reason turn into patent/copyright lawyers and can't resist the urge to become insufferable buzzkills.

"even how health/money/magic flows to you. "

Oh COME ON! Are you saying GoW now has a patent on game design for items dropped by enemies floating towards the player, you mean unless they pay a licence to Sony then the player is forced to do any annoying run around the map picking up all the souls? Bullshit. And God of war wasn't even the first game to have "magnetising dropped items" anyway.

"my theory is this is just about bringing a God of War clone to 360."

Could this explain your snobbery? Seems like a pretty good win for gamers if you ask me, the only possible negative is GoW is only that tiniest bit less unique.

Except you should know the PS3 version plays far better than the 360 version, I hope you are not going to be too stubborn to check this game out, especially if you are a God of War fan.
Could you explain why you don't seem to understand the concept of plagiarism? If these two things were research papers no one would be trying to argue that Dante's Inferno does not plagiarize God of War. You accusing anyone of snobbery with respect to this issue is patently ridiculous.
 

BonsaiK

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Nov 14, 2007
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Diamondcrackingcock said:
Here's another idea - how about game developers stop copying these two games open slather and then we'll stop accusing them of ripping those two games off.
 

Legion

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Oct 2, 2008
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Julianking93 said:
I've noticed that a lot recently.

Even from Yahtzee whom I expected better of.

I don't see how Darksiders and Bayonetta are God of War rip offs.

Dante's Inferno, yes, but not the other 2.
I don't get it either. Nor do I get how Bayonetta is a Devil May Cry rip-off. They are made by the same damn company.
 

Crazycat690

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Aug 31, 2009
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Well, if anything Halo is a rip off, cmon, your a bland space marine shooting aliens? CMON! 12 year old Halo fanboys even think Halo invented multiplayer ffs, never listen to a Halo fanboy, they're made of ass.
However, the God of War situation is slightly more interesting, but it didn't create the genre, so quite frankly, every fanboy who claims other games are ripping of their godgames should go fuck themselves. Games have been around for more than 5 years.
However I'm quite interested in Darksiders, the zelda element... never liked zelda, a very feminine looking teen defeating evil and rescuing the same princess over and over again. Ey, not buying it. But Darksiders, no gay-ish teen, no stupid princess, no pigwizard enemy, me like! I don't care what Zero Punctuation said!