SkullGirls anyone?

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SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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The Wykydtron said:
I really like it. Really hope it'll be at EVO. I despise the crap out of everyone who plays Cerebella though, she's like the Anti-Filia. Plus I've always hated grapple heavy characters.

The air dash! It does nothing! And if she lands that grab super where she impales your character on a sword? That's it, game over bar a few more finger exercises. No way you can comeback from that much bullshit damage.

I really need to stop spamming air dash into jumping medium as my only way in with Filia... *guy pulls out any anti-air* OH SHI-*failure*
You're gonna hate me then. I normally don't go for grab-heavy characters (save Goh in VF4:Evo), but goddamn I think Cerebella is fun to use.
 

Hazy992

Why does this place still exist
Aug 1, 2010
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Syzygy23 said:
jackpackage200 said:
I have it and i am having fun with it. I actually like that it does not hold your hand It lets you figure combos and character nuances out on your own.
-snip-
I'm with you on this. I love the Street Fighter series to death but the combat system is just stupid. IDC if it makes me sound like a noob or a 'scrub', if you have to learn frame data to pull off a combo then the combo system is far too complex for new players and the learning curve is too high. It's no wonder fighting games aren't as popular as they once were; the games just aren't accomodating to new players and TBH neither are the community.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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Syzygy23 said:
I hate fighting games that do that. How the fuck are we supposed to just "figure out" how to do all the combos?
That's part of the joy of fighting games, from my experience: learning new and creative ways to apply what the game mechanics offer you. If the game itself tells you everything, what fun would that be? Instead of applying the knowledge you found first hand, you're essentially memorizing the answers from the back of the book.

Not to mention that sometimes you may find something far more effective than what the game itself suggests. The game says this combo does this much damage? Hey, I can do a combo that does more damage AND can be done easier than the "textbook" example.

Basically, if you want to get better at the game, you will, but the game is only gonna open the door. You are the one that needs to walk through it.

Syzygy23 said:
Street fighter and the old Mortal Kombats are the guiltiest of this crime. I have an 8 direction joystick and 6 fucking buttons for attacks, all of which need to be pressed in a CERTAIN combination of buttons and joystick maneuvers within PERFECT timing of eachother. Oh, and the combos can be almost ANY NUMBER of buttons and joysticks movements. Seriously, it would take you MONTHS of just sitting in front of an arcade machine mashing the buttons and joysticks, hoping oyu did it all perfectly, and writing down on a piece of paper what combos did shit and what didn't. Maybe, you know, so long as you timed it all perfectly and didn't accidentally miss out on any combos.
Reread that bold part. That age has come and gone. But even then, it all goes back to that "technological discovery" bit. Think about it: how much ass did you kick when you figured out how to do Ryu's Hadouken? Or figured out how to land that 10-hitter in Killer Instinct? Or learned how to throw the harpoon with Scorpion?

Today's fighting games are no different really; they just tell you how to do the moves, but not what they do. So it still falls back on you as a player to want to find out what attacks/moves are the most effective and which ones will only hasten your demise.

Syzygy23 said:
The new Mortal Kombat did it right. Simple Combos and an in game LIST of how to do them on demand, plus if you wanted to do a totally sweet bonebreaking move, all you had to do was pull both triggers.
True, but that will only get you but so far. Not to mention most X-Rays are impractical; sure, you just destroyed an upwards of 50% of my health, but you wasted all your meter and now have no way to escape the combo that just dropped 75% of yours.

There's nothing wrong with wanting a move list, but pretty much all fighting games are designed with the assumption that the player has at least a basic knowledge of the genre at large. The game itself can only do so much, and there are more than a few people who'll look down on you for enabling the "easy-auto" and there are even some who'll make you pay dearly for even relying on it in the first place.

I apologize if all that got a little preachy. I'm pretty passionate about the genre.

Oh, and don't go to Shoryuken.com. You'll get cramps.
 

Naeras

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Mar 1, 2011
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xPixelatedx said:
Sorry but no, the number of fighters is extremely relevant. Having a few more fighters can mean the difference between months of added play time, as keeping the circulation fresh means you will have more fun, and you will have more fun against who you are fighting. While I certainly didn't expect it to be like the Marvel vs. series, I at least expected 10/12 fighters. That seems like a fair standard now, most PS1/SNES/Genesis games had at least 10, because they knew the games would get stale without at least some more characters(and with secret characters many of those games had a lot more). And for the record we only got 7 fighters, one is just an MK1 Shang Tsung. It's a pity to, seeing her standing and walking animations I am convinced she could have been the most amazing character on there.

It also doesn't help that they purposely made their character select screen appear so barren. It's very jarring every time I see it, and just emphasizes the feeling that there should be more here.
While I don't disagree with the claim that 8 characters may be too little, there is a thing such as too many characters as well, otherwise you'll have too many damn match-ups to learn.


edit: also to the guy above me, I'd want to point out that all that stuff you listed as enjoyable is precisely why the fighting game genre is extremely hard to get into. I enjoy fighting games quite a lot and has done since forever, but getting into them to the point where you're actually not downright bad requires a lot of effort. And this is coming from someone who had the spare time to become a top 100 player in an RTS. <_<
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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SageRuffin said:
RedEyesBlackGamer said:
xPixelatedx said:
I just bought it and I feel a bit ripped off. Don't get me wrong this is exactly the kind of game (and fighting game) I absolutely adore. But just 8 fighters..!? If the rest of the game was going to be DLC, then it should have been $10, not $15.
How is that an issue? We've known that they were going for quality over quantity for months. BlazBlue had 12 fighters and it retailed at 60$, but it was considered a great fighting game. The number of fighters is really irrelevant if the ones available are unique.
Actually, Blazblue never sold over $50(US), even the Limited Edition of Calamity Trigger.

Also, to the person you're quoting, there have have been other fighters with miniscule character entries long before this or Blazblue: Garou: Mark of the Wolves and Battle Fantasia immediately come to mind.
I stand corrected. Thank you.
xPixelatedx said:
RedEyesBlackGamer said:
xPixelatedx said:
I just bought it and I feel a bit ripped off. Don't get me wrong this is exactly the kind of game (and fighting game) I absolutely adore. But just 8 fighters..!? If the rest of the game was going to be DLC, then it should have been $10, not $15.
How is that an issue? We've known that they were going for quality over quantity for months. BlazBlue had 12 fighters and it retailed at 60$, but it was considered a great fighting game. The number of fighters is really irrelevant if the ones available are unique.
Sorry but no, the number of fighters is extremely relevant. Having a few more fighters can mean the difference between months of added play time, as keeping the circulation fresh means you will have more fun, and you will have more fun against who you are fighting. While I certainly didn't expect it to be like the Marvel vs. series, I at least expected 10/12 fighters. That seems like a fair standard now, most PS1/SNES/Genesis games had at least 10, because they knew the games would get stale without at least some more characters(and with secret characters many of those games had a lot more). And for the record we only got 7 fighters, one is just an MK1 Shang Tsung. It's a pity to, seeing her standing and walking animations I am convinced she could have been the most amazing character on there.

It also doesn't help that they purposely made their character select screen appear so barren. It's very jarring every time I see it, and just emphasizes the feeling that there should be more here.
We are going to have to disagree here. Small rosters (8-12 fighters) don't bother me (especially from a small dev just starting). Going back to your first post, why do you feel ripped off? The number of fighters in the game has been common knowledge for a while. It isn't like they hid the roster size.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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RedEyesBlackGamer said:
We are going to have to disagree here. Small rosters (8-12 fighters) don't bother me (especially from a small dev just starting). Going back to your first post, why do you feel ripped off? The number of fighters in the game has been common knowledge for a while. It isn't like they hid the roster size.
I'm with RedEyes here. I recall Mike Z saying that they were keeping the cast size down so that it would be easier to work on character balancing.

Because gods forbid there's a broken character in a new fighting game...
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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SageRuffin said:
RedEyesBlackGamer said:
We are going to have to disagree here. Small rosters (8-12 fighters) don't bother me (especially from a small dev just starting). Going back to your first post, why do you feel ripped off? The number of fighters in the game has been common knowledge for a while. It isn't like they hid the roster size.
I'm with RedEyes here. I recall Mike Z saying that they were keeping the cast size down so that it would be easier to work on character balancing.

Because gods forbid there's a broken character in a new fighting game...
Hmm speaking of broken stuff. Have you seen many Peacock/Double teams rolling around lately? I swear Double's super armoured assist (the one where she takes Cerebella's form and throws herself at you) just makes Peacock untouchable.

Maybe not "Overpowered" exactly... Just if you ever come up against that team Rushdown hard from the word go. Air dashing backwards at the start basically lost me the game DX

Though I destroyed the next Peacock purely because I was in super paranoid "No keepway for you!" mode.

Win some, lose some I suppose.

[sub]Probably lose if it involves Double though[/sub]
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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The Wykydtron said:
Hmm speaking of broken stuff. Have you seen many Peacock/Double teams rolling around lately? I swear Double's super armoured assist (the one where she takes Cerebella's form and throws herself at you) just makes Peacock untouchable.

Maybe not "Overpowered" exactly... Just if you ever come up against that team Rushdown hard from the word go. Air dashing backwards at the start basically lost me the game DX

Though I destroyed the next Peacock purely because I was in super paranoid "No keepway for you!" mode.

Win some, lose some I suppose.

[sub]Probably lose if it involves Double though[/sub]
Haven't played online, and I won't be able to get a stable connection until I get back to my own place in late June (I refuse to use a wireless connection for a fighting game). Hell, I have yet to grab the character guide. :p

Right now I'm thinking of using the team of Cerebella and Valentine. They're fun. :D

Thanks for the heads-up. I'll keep that in mind once I hit the sticks and throw down against others.

Oh, don't go to SRK either. Like I told the other guy/gal, you'll get cramps.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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SageRuffin said:
The Wykydtron said:
Hmm speaking of broken stuff. Have you seen many Peacock/Double teams rolling around lately? I swear Double's super armoured assist (the one where she takes Cerebella's form and throws herself at you) just makes Peacock untouchable.

Maybe not "Overpowered" exactly... Just if you ever come up against that team Rushdown hard from the word go. Air dashing backwards at the start basically lost me the game DX

Though I destroyed the next Peacock purely because I was in super paranoid "No keepway for you!" mode.

Win some, lose some I suppose.

[sub]Probably lose if it involves Double though[/sub]
Haven't played online, and I won't be able to get a stable connection until I get back to my own place in late June (I refuse to use a wireless connection for a fighting game). Hell, I have yet to grab the character guide. :p

Right now I'm thinking of using the team of Cerebella and Valentine. They're fun. :D

Thanks for the heads-up. I'll keep that in mind once I hit the sticks and throw down against others.

Oh, don't go to SRK either. Like I told the other guy/gal, you'll get cramps.
Oh Valentine is hella fun. Love how all her combos flow together all ninja-like... Though i'm forever trying to air dash in with her like i'm playing Filia. Her airdash is more of an escape tool... Funny how many people don't expect the standard dash/run across the screen into combo method. Maybe that's just because I stop trying to air dash and remember to use the ground dash like once every two games...

I'll be damned if I have a nice word to say about Cerebella though. Command grabs man. Bloody command grabs.
 

RaikuFA

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Jun 12, 2009
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SageRuffin said:
RaikuFA said:
The sad thing is, its advertised to be like that.

Looking at the movesets, most of the moves involve just a quarter circle and a button or two, which is fine and all but when you can't even execute said moves because all the dialogue might as well be "THIS IS PRISON AND YOU JUST DROPPED THE SOAP *****!!!" even on easy it just turns people away.
Pardon me if I sound like a dick, but fighting games were always made with the "fighting gamer", if you will, in mind. You try to make the game "more accessible" to newcomers then you run risk of the game being "scrubby" (e.g. U/MvC3 and DoA). Conversely, you make the game too "feature-rich", then you're only gonna have a small pool of people playing since everyone else will find the game mechanics themselves too difficult to grasp (Guilty Gear, Virtua Fighter, and to some extent SF3 for example).

A good 1/3 of my game library is fighters from all-around, and I've been playing them for the better half of my 25 years of existence, so maybe I'm just used to them. The timing and hit properties are taking a while to get used to, but it's not a big deal for me.

Maybe you just need some time in the lab. A little bit of practice might turn your gripes into a non-issue. Unless you've already moved on, in which case feel free to disregard this message.
Played the demo for 2 hours, couldn't get past the first fight. I'm not a expert but I've been playing games like GG, AH and BB.
 

Dreiko_v1legacy

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Aug 28, 2008
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What's up with all the complaining in this thread? >_>


Tried demo, did tutorials, beat arcade, liked the game, bought it, learned combos with Filia after about 40 minutes in training, went online, won some, lost some. Fun game.



Why does this have to contain complaining and overly-detailed explanations of what it is to play fighting games/do combos/whatever? Just play, win some, lose some, don't expect to be the shit in a game that is brand new and have damn fun people! XD





If anyone wants to try my Filia's stylish Miku Miku hair my psn is dreikoo and I also play Blazblue(Extned) and Arcana heart 3. :D
 

e2density

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Dec 25, 2009
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Hazy992 said:
It does look quite good and the artwork is amazing. The whole 'tournament-grade' thing is interesting though. I wonder if it'll be at EVO?
The maker of the game has said that we should expect to see it at tournaments in the future.
 

e2density

New member
Dec 25, 2009
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Syzygy23 said:
The new Mortal Kombat did it right. Simple Combos and an in game LIST of how to do them on demand, plus if you wanted to do a totally sweet bonebreaking move, all you had to do was pull both triggers.
Unfortunately dumbing down games to make them more accessible to bad players spawned things like input leniency in the SF4 series, which is probably one of the most disliked thing amongst the serious fighting game community.

Fortunately most people that find it too hard to learn a couple combos will eventually drop the game after a few months and go on to another game, but unfortunately the relaxed input system where anyone can do a combo with no effort will be there forever.

It's essentially like saying you want to be really good at a shooter but you don't want to have to aim.
 

Dreiko_v1legacy

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Aug 28, 2008
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MK still has more extensive combos than what are listed and you still won't be able to compete if you don't learn mixups and midtrick and stuff. You'll just get a bit further ahead than you would in Guilty Gear, that's all. Me personally, I just hate the block button, I can't enjoy a game which has it. :p
 

Doctor Glocktor

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Aug 1, 2009
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e2density said:
Syzygy23 said:
The new Mortal Kombat did it right. Simple Combos and an in game LIST of how to do them on demand, plus if you wanted to do a totally sweet bonebreaking move, all you had to do was pull both triggers.
Unfortunately dumbing down games to make them more accessible to bad players spawned things like input leniency in the SF4 series, which is probably one of the most disliked thing amongst the serious fighting game community.

Fortunately most people that find it too hard to learn a couple combos will eventually drop the game after a few months and go on to another game, but unfortunately the relaxed input system where anyone can do a combo with no effort will be there forever.

It's essentially like saying you want to be really good at a shooter but you don't want to have to aim.
Yes, less people is exactly what a genre like fighting games want.
 

StriderShinryu

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Dec 8, 2009
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Dreiko said:
Just play, win some, lose some, don't expect to be the shit in a game that is brand new and have damn fun people! XD
Very true, but therein lies the problem. Actually working to be better at a game is something fighting game players are used to. We're used to probably getting are butts kicked multiple multiples of times before we really get a grip on what it takes to win consistently. People who are less interested in the genre, however, generally don't.

Having to put in effort before you might even win a handful of matches is not something they want out of a game (and yet, right or wrong, they often expect the genre to bend it's conventions to suit them).
 

00slash00

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Dec 29, 2009
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i dont like fighting games so theres no much for me in this title. art style is nice though. though sometime they should make a realistic fighting game, where girls with giant boobs have to stop halfway through the match because of their crippling back pain
 

Dreiko_v1legacy

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Aug 28, 2008
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StriderShinryu said:
Dreiko said:
Just play, win some, lose some, don't expect to be the shit in a game that is brand new and have damn fun people! XD
Very true, but therein lies the problem. Actually working to be better at a game is something fighting game players are used to. We're used to probably getting are butts kicked multiple multiples of times before we really get a grip on what it takes to win consistently. People who are less interested in the genre, however, generally don't.

Having to put in effort before you might even win a handful of matches is not something they want out of a game (and yet, right or wrong, they often expect the genre to bend it's conventions to suit them).

Well, not everyone in the world needs to play fighting games, if someone doesn't enjoy the game I presume other activities would be preferable, at least compared to complaining here about it lol.
 

zoharknight

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Sep 10, 2008
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Played the demo. Didnt impress me much. Looks good but the demo controled rather stiff and it plays kinda slow.