Syzygy23 said:
I hate fighting games that do that. How the fuck are we supposed to just "figure out" how to do all the combos?
That's part of the joy of fighting games, from my experience: learning new and creative ways to apply what the game mechanics offer you. If the game itself tells you everything, what fun would that be? Instead of applying the knowledge you found first hand, you're essentially memorizing the answers from the back of the book.
Not to mention that sometimes you may find something
far more effective than what the game itself suggests. The game says this combo does this much damage? Hey, I can do a combo that does
more damage
AND can be done easier than the "textbook" example.
Basically, if you want to get better at the game, you will, but the game is only gonna open the door.
You are the one that needs to walk through it.
Syzygy23 said:
Street fighter and the old Mortal Kombats are the guiltiest of this crime. I have an 8 direction joystick and 6 fucking buttons for attacks, all of which need to be pressed in a CERTAIN combination of buttons and joystick maneuvers within PERFECT timing of eachother. Oh, and the combos can be almost ANY NUMBER of buttons and joysticks movements. Seriously, it would take you MONTHS of just sitting in front of an arcade machine mashing the buttons and joysticks, hoping oyu did it all perfectly, and writing down on a piece of paper what combos did shit and what didn't. Maybe, you know, so long as you timed it all perfectly and didn't accidentally miss out on any combos.
Reread that bold part. That age has come and gone. But even then, it all goes back to that "technological discovery" bit. Think about it: how much ass did you kick when you figured out how to do Ryu's Hadouken? Or figured out how to land that 10-hitter in Killer Instinct? Or learned how to throw the harpoon with Scorpion?
Today's fighting games are no different really; they just tell you how to do the moves, but not
what they do. So it still falls back on you as a player to want to find out what attacks/moves are the most effective and which ones will only hasten your demise.
Syzygy23 said:
The new Mortal Kombat did it right. Simple Combos and an in game LIST of how to do them on demand, plus if you wanted to do a totally sweet bonebreaking move, all you had to do was pull both triggers.
True, but that will only get you but so far. Not to mention most X-Rays are impractical; sure, you just destroyed an upwards of 50% of my health, but you wasted all your meter and now have no way to escape the combo that just dropped
75% of yours.
There's nothing wrong with wanting a move list, but pretty much all fighting games are designed with the assumption that the player has at least a basic knowledge of the genre at large. The game itself can only do so much, and there are more than a few people who'll look down on you for enabling the "easy-auto" and there are even some who'll make you pay dearly for even relying on it in the first place.
I apologize if all that got a little preachy. I'm pretty passionate about the genre.
Oh, and don't go to Shoryuken.com. You'll get cramps.