Skyrim's level scaling.. hmmm.

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willis888

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May 18, 2010
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I haven't had any problems playing up to level 62 on Master difficulty.

Open combat with a sneak attack Bound Arrow.
Switch to sword & board against pure melee opponents and archers,
Or spam dual-cast Thunderbolt spells against casters and dragons,
Or if there are too many powerful foes to handle directly, lay down elemental walls and kite them through it.
And always kill casters first.

Ancient dragons and Death Overlords die in less than 10 seconds. They can't handle my lightning. Melee weapons are even stronger if you fully perk and upgrade them. An optimized character with a sword can 1-hit anything.

The hardest part for me was level 1-30 since I was perpetually out of mana. Once I got 100 Enchanting and 100 Smithing, crafted Legendary Dragonscale armor, and could cast Expert Destruction spells for free, the game became too easy. I actually appreciated the no-resistance bug because it made dragons an actual threat rather than overgrown cliffracers, and let high level casters 3-hit-kill me which felt dangerous enough to actually use the Shouts that I had mostly forgotten about (Slow Time specifically).
 

Liquid Paradox

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Jul 19, 2009
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I know that crafting can get you pretty far , but I was really disappointing that there were no Dragon Weapons in the game. Seriously... I can craft a shield out of skull-plate and scale, but I can't carve a femur into a sword? It's mostly disappointing because I would have thought that a game including dragons and crafting would make a point of letting you create weapons from the bones of dragons. Hopefully, mods will fix this, but they shouldn't have to.
 

Fappy

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If you synergize smithing and enchanting (you don't even need to abuse it) you'll be killing things a lot faster at high levels.

I am slightly concerned I will run into this problem on my current character since unarmed damage caps at 61 for Khajiits :O

Good thing he uses destruction also!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Zenn3k said:
If its too hard for you, turn down the difficulty.

Thats what its there for. Nobody on the internet is gonna care that you beat a single player game on "Master".
There's always one bright spark who says this isn't there?

Try to focus your attention as best you can, read the OP again and actually take in the words this time so that you understand them properly and don't make another response that has absolutely no relevance to the point within it.

I never said the enemies were too hard, just slower to die. Not harder... just more boring.

GundamSentinel said:
Good chance your player character runs around in Daedric gear around level 50, so every battle comes down to tank combat. I too was hoping for a bit more challenging enemies, not just more hitpoints.
.
Yep, that's pretty much it for me too. Long, drawn out wars of attrition.
 

Zenn3k

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Feb 2, 2009
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MiracleOfSound said:
Zenn3k said:
If its too hard for you, turn down the difficulty.

Thats what its there for. Nobody on the internet is gonna care that you beat a single player game on "Master".
There's always one bright spark who says this isn't there?

Try to focus your attention as best you can, read the OP again and actually take in the words this time so that you understand them properly and don't make another response that has absolutely no relevance to the point within it.

I never said the enemies were too hard, just slower to die. Not harder... just more boring.
Yeah, and the "difficulty" on the game adjusts how many HP they have, how much damage they take, and how much damage they do to you.

So if you lower the difficulty, they will die faster. If the amount of time it takes to kill the monsters bugs you, lower the difficulty (even if only for 1 fight).

I don't get why you feel the need to take the perfect solution and complain about it. Its a valid solution. If its NOT a valid solution for your elitist attitude, then stop bitching.
 

Starke

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VincentR said:
Maybe I just did my character wrong (huh?), but as a sword and shield guy, I've felt the game to be FAIRLY well balanced in terms of level scaling for most enemies. However, the dragons.. not so much in my opinion. I can barely do anything to them - and that's IF they decide to grace my presence with a landing and don't decide to just endlessly strafe me with fire/cold/what have you breath attacks.

Additionally, I ran into an ancient dragon for the first time. I was like - oh god, I'm screwed. So I'm running away - and then the second dragon appears. I swear to god; Skyrim was out for blood for a grand total of about 90 seconds. Then it had the mercy to simply crash my PS3 before I could die like a milk-drinking baby.
I'm probably saying something else told you, but the Dragonrend shout will force a dragon to the ground.
 

Caliostro

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Jan 23, 2008
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MiracleOfSound said:
It's the MMO mentality of "difficulty". It's all the same shit, just give them more hp and more damage.


Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
 

MiracleOfSound

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Jan 3, 2009
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Zenn3k said:
Yeah, and the "difficulty" on the game adjusts how many HP they have, how much damage they take, and how much damage they do to you.

So if you lower the difficulty, they will die faster. If the amount of time it takes to kill the monsters bugs you, lower the difficulty (even if only for 1 fight).

I don't get why you feel the need to take the perfect solution and complain about it. Its a valid solution. If its NOT a valid solution for your elitist attitude, then stop bitching.
1. It's not bitching. It's wondering aloud if others find it slows things down like I do. Bitching would be if I was going 'Waaa this games sucks'

2. Difficulty should not simply adjust HP, it should adjust how difficult the game is. Give the enemies new skills, better tactics etc... HP sliders may be a way to 'fix' the problem of tank-like foes, but it shouldn't be a problem in the first place. A game should be properly balanced on its normal difficulty and not become slower the higher you level.

3. Elitist attitude? Rightio. Point out a flaw in a game you like and all a sudden I'm an elitist... lol.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Caliostro said:
Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
Can you please explain this to the guy above... he seems to have a problem understanding why this is an issue.
 

odanhammer

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Oct 11, 2009
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At level 68 i was at something close to 3 dragons spawning per fast travel trip. If i knew how to take a picture off my PS3 easily enough. I could goto winterhold college right now , and be given between 1-3 ancient dragon spawns and at least 2 random dragon spawns if i fast travel there. Otherwise a short trip from say whiterun to the next city i usually see about 10 dragons.
As for the dungeons is full of deathlords and overlords i don't see anything else anymore , unless the dungeon is suppose to be full of vampires , etc.

Suggest using spawn Dreadra Champions and fireballs. Usually 3 fireballs kills one Overlord , and the Dreadra do about 5 hits to kill one.
I am more annoyed at the shouts they use , blow me off me feet every 5 seconds is worse.
BUT
Got the plantinum , stopped playing.
 

Fieldy409_v1legacy

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Oct 9, 2008
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I'd say personally, when a character hits 40 it's about time to make a new one and start over. That's how I play anyway.
 

VincentR

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Starke said:
VincentR said:
I'm probably saying something else told you, but the Dragonrend shout will force a dragon to the ground.
Yeah, someone else said that, but that's alright (at least as far as I'M concerned). Honestly, I had heard about that before even the first responder told me - I simply don't have it. And I haven't touched the game in a couple of days now (College. She is a.. oh god it's horrible.), so I can't recall, but I'm not even sure which quest is the main quest line. I've joined the Storm Cloaks (I did not realize that would
Force me to take over Whiterun
or I would not have done it. I felt like a complete jack-ass the entire time - I loved that place and all of the people in it)

But anyway, I think the Main Quest line is the one involving the Spy at Solitude? Not sure.

And Secretly: I enjoy getting all these quote messages. :D Makes me feel like people realize I exist on the forums. I like the attention =D.
 

dogenzakaminion

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MiracleOfSound said:
Chapper said:
And hey, maybe in The Elder Scrolls VI: All of Tamriel/Return to Morrowind (wishful thinking) Bethesda will perfect their scaling formula.
Why do I feel like it's going to be the Summerset Isles next? I just have this hunch, I dunno. Could be wrong.

The Elder Scrolls 6: Dominion.
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
 

JaceArveduin

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Mar 14, 2011
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Random Fella said:
'Least it's not like fallout where you get to a certain level where nothing can kill you, ever.
There's an easy way to fix that. Just add mods that make guns better and another mod that gives the raiders better guns. I got used to being invulnerable on my main, then I did that and they were killing me (through T51) in just a handful of shots. Oh, and get realistic headshots for even more fun.
 

Agayek

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Oct 23, 2008
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MiracleOfSound said:
Why do I feel like it's going to be the Summerset Isles next? I just have this hunch, I dunno. Could be wrong.

The Elder Scrolls 6: Dominion.
I believe they've already said the next game will be in Elsweyr (or however you spell the Khajiit homeland).

I could be wrong though. Personally, I'd prefer Summerset or Hammerfell, but we'll see.
 
Apr 28, 2008
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I don't know. I haven't played since the 1.2 patch come out and broke my game.

But before that things seemed alright. Was level... 42, I think.

Also, dragon spawns are linked to your progress in the main story. Types of dragons might be as well, not sure. But basically, the farther into the story you are, the more dragons you get. Not sure what happens if you beat it. I know they're still around, but I don't know the spawn rate.

Caliostro said:
MiracleOfSound said:
It's the MMO mentality of "difficulty". It's all the same shit, just give them more hp and more damage.


Yo developers, Pro tip: When you do that... The challenge is the exact same. You just repeat the same process more times.
Also, this. This so hard.
 

Kopikatsu

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May 27, 2010
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I never understood the point of level scaling. Yeah, yeah 'keeps the game challenging'.

It just makes character progression pointless at best, detrimental at worst. (This: http://www.escapistmagazine.com/articles/view/comics/critical-miss/9245-Skyrim-Tales is basically what I mean)

Besides, does anyone mind going back and single handedly slaughtering a horde of bandits who would have taken you apart at the beginning of the game? I feel like that reinforces progression. Especially when the alternative is a group of bandits wearing full sets of glass armor who're trying to rob you for the five gold you're carrying.

Edit: This is why I play almost all games on normal. Increasing difficulty just turns every enemy into a damage sponge...and needing to smack something in the face 20 times more than is necessary isn't what I consider 'fun'.
 

gideonkain

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Nov 12, 2010
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For me the game turned after I decided to grind Blacksmithing, 2000 iron daggers later I'm 100 Blacksmith having done nothing of note and I made all my weapons and armor (Flawless) - now everything is too easy.

If I enchanted my swords to drain life I would probably quit the game.
 

babinro

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Sep 24, 2010
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While it's not as bad as Oblivion, the grind is still present.

Enemies are seemingly made more difficulty by simply having more hp. I'd have rather seen a better use of A.I or more importantly larger groups of enemies confronting you at once.

It's extremely rare that you fight more than 3 people at a time...simply adding more foes would have been a much better way to challenge the player than simply doubling or tripling hp.

Skyrim plays at it's prime until about level 40 for me.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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dogenzakaminion said:
I'm telling you, it's going to be Elsweyr and Valenwood together. Combined, roughly the same size as the other regions we've been to so far in the series, and natural to take it to the (pretty much) extreme opposite of Skyrim. From mountains and tundra to plains and forests.
That would be awesome. Doesn't Elsweyr have desert regions too?