So...Brink is a steaming pile of crap?

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WanderingFool

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Apr 9, 2009
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Im hoping my copy comes in the mail tomorrow, as im anxious to try this game out. I am still under the firm belief that it has to be better than COD (for me, atleast.)
 
Dec 14, 2009
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WanderingFool said:
Im hoping my copy comes in the mail tomorrow, as im anxious to try this game out. I am still under the firm belief that it has to be better than COD (for me, atleast.)
Don't get me wrong, I like CoD multiplayer, but damn. It gets tiresome, especially when every other shooter out there is trying to do the exact same damn thing. Brink's aesthetic pleased me and the game is a blast.
 

Adam28

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Feb 28, 2011
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Ever played Killzone 3's Operations mode against bots?

That is exactly what single player is like, this alone is probably the reason why the game is getting such negative reviews. Well, in my opinion this is probably it's biggest problem. The only game mode in the whole game is what I call "Killzone 3 operations mode version 2", don't get me wrong, it is still fun and in my opinion better than Killzone 3's operation mode but because it is the whole game it is just disappointing.

I am enjoying the game, but the lack of content is ridiculous.... only 8 maps and one mode. SMART is a nice feature but it doesn't really make the game much more fun, it would have the potential to be amazing if used on better maps or an actual single player.
 

ShatteredBlack

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Feb 9, 2010
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I'm really enjoying it, though some design choices do strike me as very odd.

For example, the only way to unlock any weapon attachments is to play through a sort-of extended tutorial. These serve to reinforce the objective nature of gameplay. However, the attachments, once unlocked, are avaliable for all weapons, immediately. Splash Damage could've built a level- or proficiency-based unlock system for attachments, giving some incentive to progress, other than just the character aethestics, but as it stands, you get them all at once.

Conversely, while 'skimping' on the pregression system, Splash Damage seems to have gone silly with the level of purely aethestic choices - do I really need 3 red-dot sight attachments or 4 muzzle brakes (4-vent, 6-vent, top-vent and bottom-vent), all of which are functionally identical?


That said, I'm having fun! :)

fingerbang143 said:
The multilayer is almost unplayable for most people on XBOX right now due to lag, and the story is a lot less epic or interesting as it could've been but the gameplay is still very solid. I'll wait until they patch the multiplayer to give my opinion (if they ever do patch the multiplayer)
I've noticed this too - why just the xbox? Is it poor netcode, or something else?
 

ICanBreakTheseCuffs

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Jun 4, 2010
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Europe says YAY
America says nay

pretty much it for official critics
mixed on all sides for user reviews

I have a friend who says its good and I'm thinkng of getting it
 

GLo Jones

Activate the Swagger
Feb 13, 2010
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The majority of the bad points brought up by people are the same as those thrown around for the Shadowrun FPS years ago, and that is one of my favourite games of all time (my favourite FPS by far). I'm desperately hoping that, once patched properly, it'll be my next Shadowrun. Only time will tell.
 

SteakHeart

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Jul 20, 2009
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I love it, when my internet connection isn't lagging. SMART use is really fun, and the gunplay is smooth.
 

Ian Caronia

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Jan 5, 2010
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Here's why I think it's horrible:
Shitty AI
Death comes faster than Demon's Souls
Ugly asthetics (personal opinion)
Horrible audio glitches (during gameplay)
Seems to takes place in some weird alternate reality where families are mentioned, but women don't appear to exist. Well, one does, but she's a disembodied narrator.

If they polished it, put more thought into it, and lowered the price because it CLEARLY is only meant to be plaid online (and to me a game based solely on online interaction is not worth 60 bucks) then it wouldn't be so bad. There are two campaigns, the concept for the game is interesting, and the idea of a game, let alone an FPS, that ISN'T another COD clone is worthy of some praise. ...Just a bit.

But as is, it feels like a rushed mess of a title and a waste of sixty dollars.
...Especially for PS3 owners : (
 

Burck

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Aug 9, 2009
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5.5/10
in my book.

If you were looking for the deep, two sided plot that the FMVs that Splash Damage have hinted at, I'm sorry, but its pretty much non-existent.

That's right. There's (effectively) no story.

All it has are FMV's at the beginning and end of each mission, and one for the start and finish of each campaign. Other than that, there are audio logs that you unlock as you level up that give some more back story, but it's REALLY frustrating.

The multiplayer is okay, I suppose, but I the maps have way too many chokepoints and not open or vertical space to really let the SMARTS system shine. If multiplayer had been really fun, I would've LOVED this game, but it just feels like a let-down.

This game could REALLY benefit from better maps and a more substantial story.

Oh, and don't get all excited about the customization... its kind of lack-luster.

After playing for 9 hours, I'm feeling pretty disappointed.

I'll probably pick it back up again though, seeing how there should be some patches coming. And perhaps people will start coordinating more, reducing some of my current frustrations with MP.
 

Ryhzuo

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Sep 19, 2010
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Brink is about 3-4 patches away from being one of the best games this year. Patches that we'll probably never see.

They REALLY need to fix the crappy AI, and add in some additional multiplayer options. Right now, it's basically just playing through the campaign, but with people instead of bots. A TDM mode would help. Or even some simple objective based gameplay BF2 style.

As it stands though, it doesn't really have that much replay value.
 

TheArsoni5t

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Apr 1, 2009
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I'd like to say here and now that reviews have not affected my purchasing decisions for a long time now. They are almost always skewed, are less developed than and are much more commercialized than the practically thousands of personal impressions from people who spend more time playing the game.

oh and I like Brink. It achieves much of what it set out to do. The lag is aweful on the 360, but that will probably be patched. It is a fun, developed, and complex multiplayer shooter with a few very important innovations.

And now I'm rambling.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Ian Caronia said:
Here's why I think it's horrible:
Shitty AI
Death comes faster than Demon's Souls
Ugly asthetics (personal opinion)
Horrible audio glitches (during gameplay)
Seems to takes place in some weird alternate reality where families are mentioned, but women don't appear to exist. Well, one does, but she's a disembodied narrator.

If they polished it, put more thought into it, and lowered the price because it CLEARLY is only meant to be plaid online (and to me a game based solely on online interaction is not worth 60 bucks) then it wouldn't be so bad. There are two campaigns, the concept for the game is interesting, and the idea of a game, let alone an FPS, that ISN'T another COD clone is worthy of some praise. ...Just a bit.

But as is, it feels like a rushed mess of a title and a waste of sixty dollars.
...Especially for PS3 owners : (
AI: yes shit, but it's MP so it doesn't matter so much.
Death: not an issue assuming people are playing properly and buffing each other.
Ugly: your opinion obviously, I think it's rather interesting not to mention different.
Audio glitches: will get fixed eventually, but so far on PC seems like only one map.
Female thing: I don't see it as an issue, since there are plenty of other games that don't offer females as a choice.

Give it some time really, because the bugs, they'll get fixed. People need to either learn to play, or stop playing all together, assuming they're coming into it with the CoD run and kill everything mentality.

My opinion is based on the PC version, no idea how bad the console ones are by comparison.
 

Vausch

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Dec 7, 2009
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For.I.Am.Mad said:
The reviews are all over the place. I kind of want to play it just for the art style.
It's kinda pointless. Yes the customisation is a little fun but all in all it doesn't effect anything game wise outside of body type, so you'd probably be better off just watching a friend play it for 20 minutes. There, you've just gotten everything.
 

Tdc2182

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May 21, 2009
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snowfi6916 said:
Nemesis729 said:
I like it a lot actually, Most of the reviews I've seen were good too so... I don't really know who your talking about
Yahtzee hasn't reviewed it yet, but Xplay gave it only 2/5. That's why I was wondering.
Yahtzee doesn't review games. Anyone who says otherwise is an idiot.

Also, the people who are actually making Skyrim have little to nothing to do with Brink.
 

zHellas

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Feb 7, 2010
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MasterOfWorlds said:
Also, it will frustrate you. My friend played the first three missions for the Resistance on easy and he was dropping like no tomorrow. He was so frustrated, he just about threw his controller at the TV. I warned him that it was frustrating and that it took some getting used to before you started doing well. He took my warning seriously, which is why he started on easy. I started on normal.
I'm feeling exactly like your friend is feeling right now.
 

Zaik

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Jul 20, 2009
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Daystar Clarion said:
It's getting mixed reviews.

Personally, I think it's great, I didn't buy if for the single player so I didn't mark it down because of it.

I wouldn't trust most of the reviews, especially user reviews. People who play the game like they would play CoD are gonna get frustrated, really quickly. I mean really? Marking the game down because grenades don't one shot kill?
User reviews are all you can actually go off of. You've just been doing it wrong.

Pull one to three random user review(s) from each # rating from 5-9.

10 is fanboys who can't see anything wrong with their personal masterpiece. 1-3 is the usual realm of trolls and haters, but lately they've been using 4s to get past some invisible cutoff line that is used to filter them out.

You'll get a realistic idea of what the real good and bad points are without being colored by just one brand of propaganda.
 

Lt. Vinciti

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Nov 5, 2009
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Bek359 said:
Creators were Splash Damage, publishers were Bethesda.

This.

Sick of people that assume Bethesda made this...or New Vegas...

P U B L I S H E R

Ive heard mixed reviews
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Well, the online is horrid, the engine is a pile of shit, the AI is retarded, and single player campaign is the same as online/multiplayer.
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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I would say that it's a flawed and seriously tarnished gem, though it could've been priceless if someone had bothered to figure out how to polish the damn thing right. There's a lot of good stuff there, but it's by no means the game changing game which Splash Damage sold it as. I kind of figured that would be the case, but there are always people who don't see through the hype and end up being seriously disappointed.

Probably the biggest flaw is that instead of having dedicated servers, it's set up to work through P2P (or at least that was my understanding of the root of the problem, I'm by no means an expert on these things). Sometimes that ends up being fine, but often the result is that you end up playing games which have some serious lag problems; frequently they're bad enough to make it genuinely unplayable. That's a shame, because having two teams composed completely of humans working against each other on the given objectives is a hell of a lot of fun on the rare occasions that it works.

You can still play co-op against bots with your friends, which I haven't had any lag problems with. It's a lot of fun, but I imagine it'll wear out its welcome pretty quickly. Bots, no matter how well they're designed, simply aren't as much fun to play against as live humans are, and even beyond that the objectives you have to complete tend to be pretty similar, and that's across the few short missions that they bothered to put in at all.

The game also lacks some features that were either promised, or which one sees often enough to expect them and take them for granted. For instance, I am absolutely amazed by the lack of a lobby in which to join your friends before starting rounds. It boggles the mind how such a simple feature, one which is standard to multiplayer shooters, could have been overlooked. Also, the story, which was very hyped, is far from being anything to write home about. That one I kind of suspected, but it seemed to catch a lot of my friends off guard.

Another thing which may catch people off guard is that the game is said to have 100 quadrillion possible character combinations, which sounds like a lot until you realize that there are actually only between 15-30 actually different options for each clothing item (15-30 masks, shirts, jackets, etc), so most of that 100 quadrillion possible character combinations is the application of different color palettes (many of which are hardly discernible to each other) to those clothing items. There's still more room for creating a character you like than you'd find in just about any other shooter, but I feel like the claim that it had 100 quadrillion combinations was probably a little deceptive when a sizable portion of those options are just hardly noticeable color differences.

I would say that it's still worth looking into, though I certainly don't think I'd pay $60 for it again.