So Dragon Age 3.... No Pressure?

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SajuukKhar

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Delsana said:
Maybe the 90 minor ones... the ones that are terrible but can be explained. The others break the game.

Please indicate all 170 + plotholes.. since you can explain them all.

Please indicate why the Thanix cannon is never used, there's one for you.
Why does it matter if it was used or not?

Several Alliance fleet ships had Thanix cannon, or their derivatives.

Delsana said:
I fought 15 - 20 guys at most times in Dragon Age 1... no idea what you were doing.
At the Mages tower, you fought 4-5 guys at the same time at most, same in the forest, and in redcliffe + castle.

the deep roads brought it up maybe 10, but even then it was rare to face 10 people at once.
 

Delsana

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SajuukKhar said:
Delsana said:
Dude... only 7 plotholes are from the ending... the majority of them were in the beginning-mid and middle-end.

Reaper structure, weaponry, technology, and ability changes 3 times throughout ME3... not the series but ME3 itself... that's just one major plothole that basically makes anything involving the reapers to be inviable and thus factually occurring in the lore because it doesn't fit with the actual gameplay and vice versa it doesn't fit with the lore. So anything involving the Reapers has now become a plothole.

170+ more.
And all of those plotholes are.... exceedingly explainable using common sense.

And I had explained everyone I have ever heard with some basic reasoning skills.

Also The Reapers are over 1 billion years old, it makes sense they have had many diffrent styles of weaponry, and strcutures, based on what era it was built in.
\

You just ignored the plot hole...

THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...

You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
 

Delsana

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SajuukKhar said:
Delsana said:
Maybe the 90 minor ones... the ones that are terrible but can be explained. The others break the game.

Please indicate all 170 + plotholes.. since you can explain them all.

Please indicate why the Thanix cannon is never used, there's one for you.
Why does it matter if it was used or not?

Several Alliance fleet ships had Thanix cannon, or their derivatives.

Delsana said:
I fought 15 - 20 guys at most times in Dragon Age 1... no idea what you were doing.
At the Mages tower, you fought 4-5 guys at the same time at most, same in the forest, and in redcliffe + castle.

the deep roads brought it up maybe 10, but even then it was rare to face 10 people at once.
Why does it matter?

... The Thanix is the most advanced weapon hybridized by the Turians from sovereign and capable of taking on a collectorship in just 1-2 blasts... easily capable of being on par with the hyper-accelerated and fusion-locked accelerators of the Reapers. Why didn't any gameplay show them? NONE... everyone shot inefficient mass-accelerators at typical luminal speeds ala Mass Effect 1.. which did nothing to reapers in the first place except in huge mass and still required intervention of Saren's rebirthed body being destroyed to "distract" Sovereign.

You're ignoring too much because you don't want to see it... this is what is RIGHT about the community, because they don't IGNORE IT, what's wrong is the community that does and allows them to make crappy games.
 

SajuukKhar

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Delsana said:
You just ignored the plot hole...

THEY DONT USE ANY OF THEIR ADVANCED TECHNOLOGY THEY USED UP UNTIL THAT POINT... no shields, no nothing. They just make noises and shoot lasers... they do none of the other things said other than harvesting and most of their harvested things disappear from ME2...

You can try and explain them away, but you can't actually if you look at all 170+, plus.. you can't if you actually want to see what's wrong with that game. Plus... you can't explain a way a plot hole... no point in history have plot holes been "explained away", you need to use the lore and facts to understand it.. or you hand wave it.. or it is retconned. Those are the only things that have ever been done regarding plot holes.
Becuase explaining that a over 1 billion year old race would have varying architecture, weapons, etc. etc., based on how many races they had absorbed at that point is "ignoring" the plot hole.

this is why I cant take such strong anti-bioware people seriously, they ignore all common logic and demand to have their hand held for even the most basic , common sense, things.

Delsana said:
Why does it matter?
Actually it was noted that the alliance fleet has them, and derivative based weapons, and thanix missiles were also said to used during the battle for earth.
 

votemarvel

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SajuukKhar said:
Most of the supposed "plotholes" mostly came from the fact that the game's ending didn't hold your hand and explain every single thing to you in 100% detail and you had to use some common sense.
To be fair I think the reasons most people had a problem with the endings of Mass Effect 3 was that the hologram kid promised radically different outcomes but we were shown virtually identical ending cinematics.

The old saying of "show, don't tell" comes into play. Don't tell me things are going to be massively different only to then show me that they aren't.

Now that is why the Extended Cut has for the most part received positive reactions. Each of the choice now present truly different outcomes.

Back to Dragon Age however. One thing I hope they do is not make the horrible button mash combat again. That is one of the things I don't understand how people enjoy, yes the new animations are nice but does hammering one button really immerse you in the game or just distract you from the more tactical aspects.

For me I'd like Bioware to pick one combat style and run with it. Don't try and trick people into thinking the game has hack and slash combat by making them hammer one button when it still runs on a dice-roll system. Go that way completely. Imagine a Batman Arkham Asylum/City style system and how well that would work with the rogue class for example.

Pick one style and run with it. Trying to mix the two just makes a system that can only disappoint both sides.
 

voltair27

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Fappy said:
While there has been plenty of Bioware bashing/defense going on in this thread already lets go ahead and end this BSN derail. Nothing good will come of it.
Yes, agreed.

Here's something for you guys to chew on. Bioware's progression.

KOTOR was an amazing series, excellent combat, excellent story, interesting characters, etc. DA:O was the attempt to refine the KOTOR system and move it to the fantasy genre which worked very very well. Animations had a tendency to be fairly glitchy but it could be cleared up with a couple mods. DA:O had a good story with interesting characters. Generic fantasy has existed for years and DA:O is no exception. The difference in this case lay in the execution. It was fun game to play.

DA2 was fun for a bit but I felt it went to hell about halfway through Act 2. The combat, although fast paced and fun, got boring. This was strange because DA:O had much slower combat. I realized that this was because combat was one of the main features of DA2. But it is also a main feature of DA:O. The thing was, I would have tired of DA:O's combat easily if the story had been less compelling. DA2 had much less of a story than DA:O which is why the combat system began to wear on me

In DA2 I felt like I was just completing side-quest after side-quest and actually was surprised when I completed a main quest. Because that's the thing, DA2 has only sidequests, there is no actual difference between main quests and side-quests in DA2. Which is why the story is so lacking.

I'm not even going to start on characters.

If Bioware can bring DA:O's story while adding a more tactical twist to DA2's combat, I will definitely get DA3.

Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
 

SajuukKhar

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voltair27 said:
Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
IIRC its been confirmed DA3's hero is an new guy/girl.

I think its best if they take the Elder Scrolls approach of "your dude from the last game disappeared for a unknown reason" thing.
 

voltair27

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Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
 

SajuukKhar

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voltair27 said:
Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
Well your wrong on several accounts
-The Reapers are not synthetics, they are syntho-organic hybrids.

-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.

-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.


Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
 

Fappy

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SajuukKhar said:
voltair27 said:
Also, if they let me play as my Warden again and make Hawke just a companion, that would be great.
IIRC its been confirmed DA3's hero is an new guy/girl.

I think its best if they take the Elder Scrolls approach of "your dude from the last game disappeared for a unknown reason" thing.
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
 

kasperbbs

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I don't really care anymore, if it turns out ok then great, i will buy it, but seeing how things under EA are going i expect to see a slasher with dialogue and choices that won't change a goddamn thing no matter what you click.
 

SajuukKhar

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Fappy said:
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
Actually the fall of the ministry of truth is something vivec wanted because of Landfall, and getting his people back on the path of CHIM, and a whole bunch of other stuff.

The Nerevarine wouldn't stop it for the same reason vivec didn't, because it needed to happen.

Bethesda has, according to rumors, had the overall plot of the Es series planned out to game 6 or 7
 

Fappy

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SajuukKhar said:
Fappy said:
I think they have something planned for the Warden and Hawke. I doubt they'll just forget about them. Unlike Bethesda who is like, "You know how you fulfilled the prophecy and saved Morrowind? Well fuck that. Your character achieved CHIM and could have easily saved Vvardenfel from the Ministry of Truth with his godpower? Too bad. He was too busy fighting snake-vampires or some shit."
Actually the fall of the ministry of truth is something vivec wanted because of Landfall, and getting his people back on the path of CHIM, and a whole bunch of other stuff.
I subscribe to the idea that Vivec wanted you to kill him. Pretty sure the Nerarverine would have made a better CHIM teacher. I wouldn't hide its secrets in riddles for one thing. :p
 

SajuukKhar

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Killing vivec's mortal body means nothing as his soul is undying because of CHIM.

but we are getting off topic.

What I really wouldn't mind in DA3
-Not being able to give your companions armor
-Wave combat, though to a lesser extent
-Some shit you just cant avoid by playing your cards right or passing some speech checks
-The dialog wheel, though the dialog needs to be improved.
 

voltair27

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Whenever somebody mentions Vivec I get really embarrassed cause that's my name.

Anyways back on topic, there are some people who abhor Bioware/EA and will never buy another game from them, some who give them the benefit of the doubt, and some who will buy it because they are drooling Biodrones.
 

voltair27

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SajuukKhar said:
voltair27 said:
Can somebody explain to me why the Reapers have their harvest again?

This is what I got: We are a synthetic race that wipes out all organic species to prevent organic species from creating synthetic life which will then wipe them out.
Well your wrong on several accounts
-The Reapers are not synthetics, they are syntho-organic hybrids.

-The Reapers do not wipe out all organic life in the galaxy, just the space-faring species, which is probably an extremely small amount of the over-all galactic population, given that all the races in Mass Effect come from, and have explored, less then 1% of the total number of stars in the galaxy.

-They kill off the space-fareing species because the race that built them believed synthetics would kill everything, and keep it dead forever, The Reapers on the other hand kill off relatively little, and keep life going.


Now I could explain in like 6 paragraphs as to why the Reapers cant just kill off the other robots, or constantly police the galaxy, because the game gives reasons for all of those, but this isn't the thread for that.
Close enough, I still thought that it was absolutely retarded.
 

voltair27

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SajuukKhar said:
[post="9.380964.15025667"]Whenever somebody mentions Vivec I get really embarrassed cause that's my name.

Anyways back on topic, there are some people who abhor Bioware/EA and will never buy another game from them, some who give them the benefit of the doubt, and some who will buy it because they are drooling Biodrones.
Wait... your real life name is Vivec?[/quote]

Unfortunately, yes. I'm trying to get it changed.