So I beat Dragon Age: Ori- Wait what? Oh fuck you EA!

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8bitlove2a03

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As much as I hate that there isn't a post-game to DA:O, I do understand why that is. Maybe this analogy will help you understand as well.

A Bioware game is like a cake. It's a perfectly nice tasting cake, and it's spongy goodness is Main-Questline flavoured. Unfortunately, that spongy goodness gets awfully dry and crumbly without some frosting to keep it moist and together. That frosting is made of side-quests and the developers' tears. It keeps your main story from becoming tedious, your environments from becoming linear corridors lacking any point, and ensures your characters can be leveled properly and well-equipped with fancy gear each time they have to face a boss. Of course, when you get to the last few bites of your cake, you're probably going to try mopping up an awful lot of extra frosting with far too little cake, and then just give up because you can't stand to eat a bunch of sugary slime by itself.

Other RPGs, such as your Elder Scrolls, are like pies. These pies are filled with a delicious mixture of interesting environments and a massive number of side-quests. The crust of these games is the main story, because you're probably going to get to it after you've had a taste of everything else, and because it's either going to be slightly burnt and kind of bitter (Skyrim's main questline) or surprisingly sweet and buttery (Oblivion's main questline). But even if it ends up being a slightly burnt crust, you're not going to care too terribly much because you still spent a good while savoring the rich filling of that pie.

So basically, the reason Bioware goes for final boss ==> epilogue ==> roll credits formula is because it makes for better story telling by providing a definitive end, and it's not like you're going to really get anything out of playing those insubstantial sidequests anyways. The reason other RPGs go for the give players open worlds ==> let them run amok ==> give them the option to keep running amok after they finish the main story option is because the story you make for yourself by playing the game, and not the main story the writers proscribe for you, is the actual point of the game. They're two completely different takes on how to do RPGs, both have their merits, and both do things that work for their style of game but just don't work as well for the other.
 

Kinguendo

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Apr 10, 2009
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I didnt even know their was a Post-Game, I chose the path of self-sacrifice... and the ending made me cry.
 

El Danny

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Dec 7, 2008
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With a last quest name like 'The Final Battle' then that pretty much screams 'finish all you're quests before going past this point'.
 

MercurySteam

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VivaciousDeimos said:
Also, I've totally been staring at your icon for like a minute straight O_O
I aim to always have a fascinating avatar :p

SL33TBL1ND said:
Yeah, I never got people who did the main quest before the side ones.
I know, right? If you're gonna finish a game, then aim to finish all of it. At least all the side quests, anyway.
 

OManoghue

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Dec 12, 2008
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There wasn't really any exploration in the game, just hub-worlds. So no, I didn't expect post game missions, you saved the world from a demon, congrats.

While I agree that EA is sure to blame for all the DLC, it was a good game and I did play Awakening (amazing) and Witch Hunt (decent) which just added more play time to one of my favorite games.

Shitty games like Dragon Age 2 however, got no extra money from my pockets, and as for Mass Effect 3, I'm going to buy a used copy so EA doesn't see one penny.
 

Matt King

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Solo-Wing said:
burningdragoon said:
Seriously? This is the silliest BioWare rant I have ever seen. And that is really saying something.
Oh excuse me for wanting to finish the rest of the games quests and do more stuff with my character! I guess this is my punishment for only using Auto-saves!
yes but no other bioware game except mass effect 2 (to my knowledge) has end game content what the hell were you expecting?

that's like saying oh i loved halo reach until i discovered there was no free roaming after the end game
 

Blunderboy

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Apr 26, 2011
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These 'Fuck (insert game developer and/or publisher here)' rants are just getting silly now.

Not that they weren't silly before.
 

Ooga600

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Solo-Wing said:
DustyDrB said:
Why were you expecting end-game content? Most BioWare games just end.
We still should be allowed to continue with the quests we already got! But nope. Trapped in camp forever.
Most games don't have any post game at all! They didn't do that to "push" DLC at you, they did it so you could play the post release DLC in a game where the ending pretty much "ends" the game, leaving no room for exploration, seeing as many of your companions depart from you and its even possible
for your own character to die in the end
 

Burnhardt

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Solo-Wing said:
Conisidering that some locations like Redcliffe and Denerim are pretty much ruins, Morrigan has either run of pregnant with a child that has the soul of an old god or one of three main characters is six feet under what did you expect to happen?

Bioware (lets try to forget their current marriage to EA people) release great story-driven RPG's. If you want open world games look to Bethesda or Rockstar.

And most end-game content these days is mostly along the lines of enjoy the sandbox.

Or Post-story DLC.
 

azurine

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Jan 20, 2011
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I really can't say that I have. That's just greedy and stupid.

Just think: there are some games out there that don't even mention that they have down-loadable content, with not a single trailer or in-game ad.
 

Geo Da Sponge

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Well to be fair it makes sense to still allow access to DLC content even if all the other side quests are closed, since it's the only stuff that you can't guarantee the player will have a shot at before reaching the end of the game.
 

Something Amyss

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Dec 3, 2008
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Solo-Wing said:
burningdragoon said:
Seriously? This is the silliest BioWare rant I have ever seen. And that is really saying something.
Oh excuse me for wanting to finish the rest of the games quests and do more stuff with my character! I guess this is my punishment for only using Auto-saves!
Or, and stop me if I'm being too technical, you could have finished up the side quests before wrapping up the story.

Relying on autosaves is a poor idea and if you did this, you really do have only yourself to blame for being stuck. This is a potential flaw with any game when you practice an autosave only policy.

But beyond that, if you want to complete the quests so bad, why not finish them first?
 

Something Amyss

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Dec 3, 2008
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pg.shadowrunner said:
I think in RPGs, one expects a certain amount of extra stuff to do once the game is over. Of course, I don't know if that holds true for Bioware or not.
It's not true for Bioware. I'm not even sure it's prevalent in RPGs. It's nice when you get it, but I'm not really sure it should be "expected."
 

draken693

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Apr 30, 2009
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Seriously? This is what you are complaining about? You hate the game because once you beat it, there's nothing else to do? This is the same complaint people made when Fallout 3 did the same thing. Did that ruin the game? Hell no. You just know about it and then do everything beforehand. I remember Kingdom Hearts had tons of stuff to do but you had to do it before you beat the game. So deal. Suck it up. Be a gamer.
 

Reishadowen

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Solo-Wing said:
DustyDrB said:
Why were you expecting end-game content? Most BioWare games just end.
We still should be allowed to continue with the quests we already got! But nope. Trapped in camp forever.
Wow....now THAT'S a dick move. At least let you roam around and continue exploring and finishing up loose ends you didn't get to before the end of the game for crying out loud.
 

slackbheep

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Sep 10, 2008
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Couple years late aren't you OP? On an unrelated note this is quite amusing to me. You beat the game, and seem confused that it ended after that....

Edit: I beat Chrono Trigger and now these assholes expect me to start all over and beat it thirty-odd times? NEVER AGAIN SQUARE, NEVER AGAIN. hurhurhur.