So I just bought Team Fortress 2.

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archvile93

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Sep 2, 2009
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Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
 

Owyn_Merrilin

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May 22, 2010
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archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
 

archvile93

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Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. I did also hear the heavy is very useful with the gru and sandwhich (I'm not saying sanvich it didn't fly with FEAR 3 and it fly here), not that I'll ever know that either since the game feels I don't desrve to have fun with it. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
 

Vigormortis

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archvile93 said:
Not as bad? In CoD everything you do except moving and dying get's you closer to unlocking that new weapon you want. In TF2 you have to either jump through a lot of difficult hoops (10 right?), get really lucky and get the exact item you want, or pay through the nose. That doesn't sound easier. Not to mention most of those eleven items will either be lock boxes (I hope you won't miss three dollars) or worthless hats. As to your second remark, you mean like stat padding? Most people I know look down on that big time.
Yet, unlike TF2, in COD you NEED those new weapons to compete. Which means, a new player is not only at a disadvantage because of their lack of knowledge on the game, but also because they don't have "teh best stuff" to fight with. Yeah. That sounds LOADS better.

I didn't mean "stat" padding. That's for people who play games like COD that require you to be of a certain rank to have fun. What I meant was earning a few achievement, by actually DOING them (not cheating or exploiting), and getting the item unlocks. Which, by the way, is not frowned upon. Even by Valve.

Pay through the nose? You don't have to pay a cent to get what you want in TF2. You get a random hat in a drop this week? Well then good news. It's worth, bare minimum, a refined metal. So, a quick trade and you've got yourself enough metal to craft just about any weapon you want. And that's off of just two or three of your ELEVEN items a week. And as someone pointed out, that doesn't count crates. Those are a separate drop. One you don't actually have to accept. But then, you can also trade crates for items or metal. Some people love crates.

You just keep repeating yourself over and over. You've clearly made up your mind so why stay in this thread and complain about it? Please, go back to playing COD as it seems your kind of game. One that rewards extended play instead of skill.

Owyn_Merrilin said:
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
You must hate the latest update. Valve restored the 100% chance to slow on hit to the Natascha. The bane of all Scouts, lol.
 

Owyn_Merrilin

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May 22, 2010
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archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
If you want a server with good teamplay, check out the server run by http://teamplayergaming.com/. It is literally a kickable offense to ignore your team mates on that server, as well as any other they run; I'm quite partial to their Battlefield 2 server. As far as assault and battle rifles, they just don't exist in the game; the closest thing would be the Sniper's SMG, which is actually a part of the default kit. As for the FaN, I don't know who told you it was better than the Scattergun, but they were dead wrong; the FaN is actually one of the worst weapons in the game. As I said earlier, I main scout, and the only non-stock item I use is the Holy Mackerel, which is an entirely cosmetic replacement for the standard bat.
 

Owyn_Merrilin

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May 22, 2010
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Vigormortis said:
archvile93 said:
Not as bad? In CoD everything you do except moving and dying get's you closer to unlocking that new weapon you want. In TF2 you have to either jump through a lot of difficult hoops (10 right?), get really lucky and get the exact item you want, or pay through the nose. That doesn't sound easier. Not to mention most of those eleven items will either be lock boxes (I hope you won't miss three dollars) or worthless hats. As to your second remark, you mean like stat padding? Most people I know look down on that big time.
Yet, unlike TF2, in COD you NEED those new weapons to compete. Which means, a new player is not only at a disadvantage because of their lack of knowledge on the game, but also because they don't have "teh best stuff" to fight with. Yeah. That sounds LOADS better.

I didn't mean "stat" padding. That's for people who play games like COD that require you to be of a certain rank to have fun. What I meant was earning a few achievement, by actually DOING them (not cheating or exploiting), and getting the item unlocks. Which, by the way, is not frowned upon. Even by Valve.

Pay through the nose? You don't have to pay a cent to get what you want in TF2. You get a random hat in a drop this week? Well then good news. It's worth, bare minimum, a refined metal. So, a quick trade and you've got yourself enough metal to craft just about any weapon you want. And that's off of just two or three of your ELEVEN items a week. And as someone pointed out, that doesn't count crates. Those are a separate drop. One you don't actually have to accept. But then, you can also trade crates for items or metal. Some people love crates.

You just keep repeating yourself over and over. You've clearly made up your mind so why stay in this thread and complain about it? Please, go back to playing COD as it seems your kind of game. One that rewards extended play instead of skill.

Owyn_Merrilin said:
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
You must hate the latest update. Valve restored the 100% chance to slow on hit to the Natascha. The bane of all Scouts, lol.
I honestly didn't know it was gone in the first place; I haven't played regularly in months, because school has been eating up all my time. However, my schedule is going to free up a lot in less than 48 hours, when I turn in my last final for the term.

Edit: and I'm actually glad it's back. The slowdown was the only advantage Natascha had over Sascha. I don't even see the point of Natascha without the slowdown. I'm one of those guys who takes a "quit whining, it's the way the game was designed" approach, unless something is truly broken; Natascha wasn't broken, just annoying for Scouts.
 

archvile93

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Sep 2, 2009
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archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. I did also hear the heavy is very useful with the gru and sandwhich (I'm not saying sanvich it didn't fly with FEAR 3 and it fly here), not that I'll ever know that either since the game feels I don't desrve to have fun with it. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
Actually just about every weapon in the same class in call of duty functions pretty much the same way. I only ever do slightly better with my weapons of choice than other ones.
 

8bitlove2a03

Senior Member
Mar 25, 2010
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BlackIvory said:
its a team-based mmo shooter. very very fun.
But I haven't played for ages. The place just turned into wallstreet without the ties. Its all "trading THIS" "trading THAT" just gets in the way of all the fun
Actually, there's an item for the Pyro called Stockbroker's Scarf. It's a blue/black striped tie.

OT: it's an objective-based FPS with 9 classes, each suited to particular situations. And engineer who builds support buildings, a medic who heals, a spy for taking out engineer buildings and key targets, a scout for hit and run fighting. It's fun.
 

archvile93

New member
Sep 2, 2009
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Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
If you want a server with good teamplay, check out the server run by http://teamplayergaming.com/. It is literally a kickable offense to ignore your team mates on that server, as well as any other they run; I'm quite partial to their Battlefield 2 server. As far as assault and battle rifles, they just don't exist in the game; the closest thing would be the Sniper's SMG, which is actually a part of the default kit. As for the FaN, I don't know who told you it was better than the Scattergun, but they were dead wrong; the FaN is actually one of the worst weapons in the game. As I said earlier, I main scout, and the only non-stock item I use is the Holy Mackerel, which is an entirely cosmetic replacement for the standard bat.
Well I don't play the game anymore. It came with the orange box and I finally just said "I'm not having fun now and I never will, so fuck this." Battlefield is much better anyway. By the way, the smg is incredibly weak to the point of being useless. Seriously, you're better off just using the jarate than that thing.
 

Owyn_Merrilin

New member
May 22, 2010
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archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
If you want a server with good teamplay, check out the server run by http://teamplayergaming.com/. It is literally a kickable offense to ignore your team mates on that server, as well as any other they run; I'm quite partial to their Battlefield 2 server. As far as assault and battle rifles, they just don't exist in the game; the closest thing would be the Sniper's SMG, which is actually a part of the default kit. As for the FaN, I don't know who told you it was better than the Scattergun, but they were dead wrong; the FaN is actually one of the worst weapons in the game. As I said earlier, I main scout, and the only non-stock item I use is the Holy Mackerel, which is an entirely cosmetic replacement for the standard bat.
Well I don't play the game anymore. It came with the orange box and I finally just said "I'm not having fun now and I never will, so fuck this." Battlefield is much better anyway. By the way, the smg is incredibly weak to the point of being useless. Seriously, you're better off just using the jarate than that thing.
Sounds like TF2 just isn't your game, then; I have no idea why you're even posting in this thread, because there's nothing wrong with the balance, you just happen to be that one FPS player in a million who can't find a TF2 class to match his personal playstyle. Congratulations on being different, I guess.

Edit: follow that link anyway. teamplayergaming.com runs my absolute favorite Battlefield 2 server, and they run servers for every Battlefield game except 1942 and the original Vietnam, including the Project Reality mod for BF2. If you play any of the games in the series, it's worth checking out their servers.
 

archvile93

New member
Sep 2, 2009
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Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
If you want a server with good teamplay, check out the server run by http://teamplayergaming.com/. It is literally a kickable offense to ignore your team mates on that server, as well as any other they run; I'm quite partial to their Battlefield 2 server. As far as assault and battle rifles, they just don't exist in the game; the closest thing would be the Sniper's SMG, which is actually a part of the default kit. As for the FaN, I don't know who told you it was better than the Scattergun, but they were dead wrong; the FaN is actually one of the worst weapons in the game. As I said earlier, I main scout, and the only non-stock item I use is the Holy Mackerel, which is an entirely cosmetic replacement for the standard bat.
Well I don't play the game anymore. It came with the orange box and I finally just said "I'm not having fun now and I never will, so fuck this." Battlefield is much better anyway. By the way, the smg is incredibly weak to the point of being useless. Seriously, you're better off just using the jarate than that thing.
Sounds like TF2 just isn't your game, then; I have no idea why you're even posting in this thread, because there's nothing wrong with the balance, you just happen to be that one FPS player in a million who can't find a TF2 class to match his personal playstyle. Congratulations on being different, I guess.
Because I just started by saying the heavy isn't useful. I've seen soldiers hold the line much better. I've seen pyros zerg rush and be incredibly distracting. I've seen spies do a better job of harrassing the enemy team. And for a game that suppossed to be very accessable, I don't see why it's so hard to have a weapon I could enjoy right off the bat. If it was designed as more of a niche game I could understand this, but I don't think it is when everyone and their dogs drones on and on about how flawless it is.
 

Owyn_Merrilin

New member
May 22, 2010
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archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Owyn_Merrilin said:
archvile93 said:
Katana314 said:
archvile93 said:
Johnny Impact said:
archvile93 said:
Except the heavy can't hit shit.
If he could deliver the volume of bullets he does, at long range, *and* be accurate, he'd be unstoppable. No one would play any other class. Every class needs a weakness and his is poor range. The heavy is a defensive class. Find a tight spot where the enemy has to engage you at close range. Make them come to you. I scare people away with just the sound of my gun spinning up. And I don't know what you mean about crappy damage, he has ridiculous damage output, it's just short range. Like all the other classes, you have to play him right.
You're not quite getting what I'm saying. What I mean is that he is so horrednously inaccurate that even at point blank range he can't hit you reliably.
archvile, you need to get a better connection; the Heavy is my go-to class for killing pyros because contrary to many beliefs, HE is the king of close range.

I realize you're not as good with the heavy, but that's part of what makes the game great. Different strokes for different folks. I see newbies loving the pyro, and I do horribly as him. Part of the heavy's advantage is he doesn't need to reload, unlike the soldier. If you look at it as a pure time formula, he simply does more damage over time at a certain distance if you go long enough to include reload time, and if you're thinking about more than a one-on-one burst of fire, that does matter.

I can't convince you to keep trying the heavy or anything, but given that plenty of people in this thread are good Heavy players (I often dominate the enemy team as one) it's pretty presumptious and rude for you to just say he sucks.
No they need a better connection. One, my ping is almost always around 50 and two, I'm not the one playing as the heavy being turned into the human torch with whatever the starting flamethrower is called.
What crosshair are you using? The Heavy's default crosshair is a big circle for a reason; the bullets, rather than going to the center, go to the edge of the circle. I've taken out snipers from half way across the map as the heavy before, because I know how to aim with him. Also, teamwork happens all the time, and even mediocre players tend to win a lot. It sounds like you need to find some decent servers to play on.

As far as drops, as others have pointed out, they're almost entirely unnecessary. The default weapons are the general purpose guns; the other ones are highly situational, and don't give a huge advantage even in the situation they're designed for. I know my classes are mostly stock. And that 11 drops per day? That's not counting crates, which have their own separate drop rate. I'll give you that hats eat some of those drops, but you're delusional if you think they drop more often than weapons. I think I have more vintage Nataschas alone than I have all hats combined.

Edit: And I primarily play scout; Natascha's drop rate used to be way too high.
I haven't played just one server. While I certainly don't keep track of how many I've played, I can say I've never been in one where teamwork was even a low priority, and in the six hours I spent on the game before giving up I got a hat, and an ugly one at that. Maybe the direct hit and bow really aren't better, but they do sound much better. My weapons of choice tend to be assault and battle rifles, neither of which the game has, but those sound like the closest things to a battle rifle. I've also heard the force-a-nature is much better than the base weapon, not that I'll ever know for certain since I've never used it myself. What is with this obsession with weapon unlocks in multiplayer anyway? Did starting all players on even footing suddenly become a design flaw while I wasn't looking.
If you want a server with good teamplay, check out the server run by http://teamplayergaming.com/. It is literally a kickable offense to ignore your team mates on that server, as well as any other they run; I'm quite partial to their Battlefield 2 server. As far as assault and battle rifles, they just don't exist in the game; the closest thing would be the Sniper's SMG, which is actually a part of the default kit. As for the FaN, I don't know who told you it was better than the Scattergun, but they were dead wrong; the FaN is actually one of the worst weapons in the game. As I said earlier, I main scout, and the only non-stock item I use is the Holy Mackerel, which is an entirely cosmetic replacement for the standard bat.
Well I don't play the game anymore. It came with the orange box and I finally just said "I'm not having fun now and I never will, so fuck this." Battlefield is much better anyway. By the way, the smg is incredibly weak to the point of being useless. Seriously, you're better off just using the jarate than that thing.
Sounds like TF2 just isn't your game, then; I have no idea why you're even posting in this thread, because there's nothing wrong with the balance, you just happen to be that one FPS player in a million who can't find a TF2 class to match his personal playstyle. Congratulations on being different, I guess.
Because I just started by saying the heavy isn't useful. I've seen soldiers hold the line much better. I've seen pyros zerg rush and be incredibly distracting. I've seen spies do a better job of harrassing the enemy team. And for a game that suppossed to be very accessable, I don't see why it's so hard to have a weapon I could enjoy right off the bat. If it was designed as more of a niche game I could understand this, but I don't think it is when everyone and their dogs drones on and on about how flawless it is.
It's because it's got something for almost everyone, even with the stock weapons. Frankly, you're kind of weird for wanting an assault rifle; TF2 is very oldschool in its design philosophy, and old school shooters usually either lacked assault rifles entirely, or had assault rifles so terrible that you switched guns as soon as you found something better. The classes in TF2 are basically what happens when you take the arsenals from Doom and Quake III, and then build a class around each weapon that isn't the BFG or the Plasma Gun.

Edit: Forgot to respond to your comment about the Heavy: The Heavies you saw just sucked, there's nothing else for it. A heavy under the control of someone who knows how to use the class is a force to be reckoned with, doubly so if he has a Medic or two following him around.
 

Grabbin Keelz

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Jun 3, 2009
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It's like 4-chan, except you can settle arguments by shooting each other.

I like to think of TF2 as this kind of modern Valhalla where you can enjoy the excitement of war without experiencing the horrors of it. It seems like the characters are even aware of this too as none of them show any fear of death whatsoever.
 

TheTaco007

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Sep 10, 2009
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archvile93 said:
TheTaco007 said:
archvile93 said:
One tip, don't use the heavy, he's worthless. Other classes have their uses (my personal favorite was the pyro), but there is absolutely nothing the heavy can do the other classes can't better.
I'm sorry, WHAT? The entire concept behind the heavy is that he can MOW DOWN THE ENTIRE ENEMY TEAM. I average about 5 kills per life with that guy. He's amazing at defense, and rallies troops around him. A single heavy can defend a point from multiple attackers, or, with a medic, completely route the enemy team, and cap points. Hell, if you want to uber him, he can destroy more buldings than a demo in 10 seconds.

But I could see your point about him not having his own niche, like the other classes do, were it not for the fact that you said that the PYRO was better. WM1 much? What exactly does a PYRO do for the team? OK, Airblast enemies off a point. Done. Scout has the FAN for that. Now what? Get ubered and kill off a sentry nest? Cool, a heavy or demo does it better. What else does the pyro do? It's good at killing enemies? Isn't that exactly what I just said the Heavy did?

I hope you were being sarcastic.
Except the heavy can't hit shit. The minigun is horribly inaccurate and doesn't do all that much damage on the rare occassions it does land. In the brief time I played I killed heavies by simply rushing into their hail of bullets and torching them, coming out with most of my health intact. At least the flamethrower hits what you point it at, and it's quite useful when you get the drop on foes. The heavy is big and slow, and the soldier just does tanking better since he doesn't get hit with every pellet from the scatter gun at sniper range, and has an all around superior weapon.
I like your strategy of confirming my suspicions that you have no idea what you're talking about by saying that you haven't played it in a long time, and not for very long. What exactly made you think you were qualified to give advice again?

The game's changed a lot in the past few years. The minigun had a range buff, and it's pretty accurate at close to mid range. There's also the brass beast unlock which does more damage than the normal minigun.
Also, I eat WM1 pyros like you for breakfast. Try rushing a heavy head on nowadays, you'll get torn to pieces. Afterburn won't matter, cause he'll just eat a sandvich and be fine.

Also, soldiers have longer range and splash damage, but they're weaker, and since the rocket only has 4 shots, they have to stop and reload. Heavies are designed to take on multiple enemies at once at close range, whereas soldiers are more designed to spam rockets around corners or from a little bit of range. That's why scouts counter soldiers, because if a soldier shoots a rocket at close range, they'll probably hurt themselves, making it easier for the scout to finish them off.
 
Apr 29, 2010
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I don't know why, but I almost always only play in Degrootkeep(sp?). I just like it better, since it's "medieval" style.
 

kortin

New member
Mar 18, 2011
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I tried tf2, it bored me beyond reason. I quit the game, and was about to uninstall when I remembered I need tf2 in gmod, otherwise tons of maps become unavailable. D:

Anyways, congrats on getting it, hope you have more fun than i did :)
 

Owyn_Merrilin

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Grabbin Keelz said:
It's like 4-chan, except you can settle arguments by shooting each other.
I can actually agree with this; even well moderated alltalk servers remind me of /b/, or rather what /b/ would be if it had a don't be a dick rule.

Edit: This is not a bad thing. It means the servers are full of nerds, who act like nerds. Teamspeak servers are usually quite a bit more reserved, too.
 

Avatar Roku

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Jul 9, 2008
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DaHero said:
TF2 is a multiplayer (meaning majority asshole) based FPS about losing. Even if you do win, it's a VERY rare occurrence, and all it serves to do is blast your ears with the most retarded mic spam you've EVER heard. Shooting someone rarely does anything, while trying to actually play as a team just gets wiped.

That CTF mode? Don't bother, there's 3+ Engineers with one shot kill turrets just camping and waiting for you to try and take the "intelligence"

Deathmatch? Forget it, if you're not being Scout rushed you're being wiped by some guy that paid $30 for an item set that overpowers his ass. Also the snipers? BS idea, snipers ruin what little of multiplayer games there is. Now you MIGHT get some of the pieces of retard-ware that everyone else has, but it'll take you 2-3 years.

Arena? Two Words: W+M1 Pyro.

Just keep those in mind, plus the fact that there's no actual gunplay involved (it's just spraying and praying) and you should be having some minimal amount of fun in no time. If you don't, the uninstall feature was personally my favorite part of the whole game.
Wish I could argue. I mean, it wasn't always like that, but over time, it changed. Updates ruined the balance, now it's just a clusterfuck.
Johnny Impact said:
Valagetti said:
I recently got TF2 as well, didn't see what all the hype was about. To be honest worst valve game.
TF2 was better in its early days.
Regrettably true. I started playing (seriously, I had dabbled before) just after the Scout update and I had a blast. Then it slowly got dumber and dumber. Still, it had a good run.
 

Owyn_Merrilin

New member
May 22, 2010
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Avatar Roku said:
DaHero said:
TF2 is a multiplayer (meaning majority asshole) based FPS about losing. Even if you do win, it's a VERY rare occurrence, and all it serves to do is blast your ears with the most retarded mic spam you've EVER heard. Shooting someone rarely does anything, while trying to actually play as a team just gets wiped.

That CTF mode? Don't bother, there's 3+ Engineers with one shot kill turrets just camping and waiting for you to try and take the "intelligence"

Deathmatch? Forget it, if you're not being Scout rushed you're being wiped by some guy that paid $30 for an item set that overpowers his ass. Also the snipers? BS idea, snipers ruin what little of multiplayer games there is. Now you MIGHT get some of the pieces of retard-ware that everyone else has, but it'll take you 2-3 years.

Arena? Two Words: W+M1 Pyro.

Just keep those in mind, plus the fact that there's no actual gunplay involved (it's just spraying and praying) and you should be having some minimal amount of fun in no time. If you don't, the uninstall feature was personally my favorite part of the whole game.
Wish I could argue. I mean, it wasn't always like that, but over time, it changed. Updates ruined the balance, now it's just a clusterfuck.
Johnny Impact said:
Valagetti said:
I recently got TF2 as well, didn't see what all the hype was about. To be honest worst valve game.
TF2 was better in its early days.
Regrettably true. I started playing (seriously, I had dabbled before) just after the Scout update and I had a blast. Then it slowly got dumber and dumber. Still, it had a good run.
Actually, there's something that struck me as odd about that particular post: there is no standard deathmatch mode, and Arena is TF2's take on Team Deathmatch. And as far as Arena goes, w+m1 pyros are useless, since you only get one life, and they get picked off quickly. There's no such thing as 1 hit kill sentries, winning is actually quite common for people of even average skill level, and the list goes on; you, sir, just agreed with a really blatant troll.