Jitters Caffeine said:
That's the problem with the skill system. Grinding. Want to get better Smithing? Better make Iron Daggers for two hours. Want better Barter? Better sell all those iron daggers ONE AT A COCKING TIME. The skill system dictates what you're doing at any one time. The Fallout system is entirely non-intrusive. Need more Lockpick? Dump some points into it on your next level up. If I want higher Lockpick in Skyrim, I have to sit there and break a shit load of Lockpicks so I can buy a perk that makes Lockpicking easier.
Also, I don't think I said anything about being locking into a particular playstyle. I said the game stonewalled me from playing a character with any aesthetic because of the lack of viable clothing/armor options, because you felt handicapped if you didn't have appropriate gear.
It's mostly sub-conscious grinding in skyrim. Whenever I have played it the skills that I'm putting perks into are the ones I am using all the time. So when I level I don't go "I've got to get my light armour up another 10 points", I almost always can put perks straight into what I want. If you level your skills the way you are suggesting then of course it is boring as all hell. All your doing is the exact same thing over and over. They way I level my smithing isn't by spamming iron daggers. I loot a cave, usually collecting plenty of ingots, then go back to town to sell off the stuff I don't want, upgrade the equipment I do and THEN I use the resources on making extra stuff.
That Fallout system also involves a hell of a lot of grinding. "I need 10 more points in science so I'll go to this cave to kill some stuff so I can level". Its pretty much the same in terms of grinding and for me, the system used in Tes actually makes sense and further immerses me in the game.
The playstyle thing must of been someone else then.
While I don't like the extent at which your armour customisation is limited it still however allows you to dress how you want. Want to be a Jester? You can. Want to be an Alik'r Warrior? You can. and so on. The handicapping is the same in Fallout. In both you usually choose between what you like the look of and what will actually save your life. In Skyrim (and probably the other Tes and Fallout games) there are some that have the best of both worlds, like the Nightingale Armour. With Tes it is much more viable dressing how you want because you can enchant your clother/armour with stuff that will actually help you. In Fallout everything has its bonuses pre-selected which reduces customisation that have benefits. eg. Cowboy looking clothes but you like the that shiny new minigun. The bonuses don't work. In Skyrim its more like getting the Jester clothes and then wanting to wield a warhammer so you enchant you clothing.