Something great ruined by being a fan.

Recommended Videos

Connellanator

New member
Nov 11, 2009
21
0
0
mitchell271 said:
I know what you mean. For example, in Halo: Contact Harvest, there are Brutes. This is supposed to be first contact! If they met the Brutes, why are we told they're a new Covenant race in Halo 2?

There are so many more that I can't think of off the top of my head.
This.
This has bugged me for years, and all my friends have just shrugged it off. Well I haven't Bungie!

OT: I try not to read too much into a franchise's lore, though on the one occasion I did, I found loopholes like the afformentioned.
 

Bek359

New member
Feb 23, 2010
512
0
0
Dango said:
Bek359 said:
Dango said:
Bek359 said:
Dango said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
That too. What I hate about that is Bioware had a chance to explain the change from Mass Effect 1's overheating to Mass Effect 2's ammo clips. I was pissed off when got picked up a weapon at the beginning of the game and said "There's no heat sync" (or something along those lines), and Miranda just told you "There's one." I was expecting some kind of explanation from Miranda on how the galaxy standard for ammunition changed to heat clips while Shepard was dead or something. Since after all a character waking up 2 years later is a perfect time to come up with any explanations you want.

And while we're on the subject, the motivation for the collectors wanting to release a plague on Omega is never explained. Ever.

And that Geth ship did have windows.
And a very, very minor plothole is navigator Pressly saying his grandfather fought in the First Contact War. Judging from his looks, I'd say Pressly is what, in his 40s? 50s maybe? Then why did his grandfather fight in the First Contact war that happened 30 years prior to the events of Mass Effect 1? That always kinda bugged me.

I have tons of ranting to do on the DLC, especially Lair of the Shadow Broker, but I'll stop for now.
Well, the Collector thing I can explain. The Reapers only want humans to be used in a new Reaper. They probably expected the plague to spread from Omega, since the place isn't nearly as orderly as other civilized worlds and the quarantine could be broken relatively easily. Think of it this way: If you're shown to a mound of M&Ms and told to pick out all the blue ones, wouldn't it be much easier if someone had already taken out all but the blue ones?
That's generally what I assumed, but when you have to start making up character motivations, something is definitely wrong.
Well, they couldn't exactly explain it at the time, because it hadn't been revealed why the Collectors were taking humans. And once you were in the Collector Base, there were more important things to take about than problems that had already been solved very early in the game. Kind of derpy storytelling, but not a dealbreaker for me.
Didn't you find out collectors were taking humans on Freedom's Progress? You know, the first mission in the game?
Well, yes, but we didn't know that they planned to take ALL humans on a GALACTIC scale.
 

CrashBang

New member
Jun 15, 2009
2,603
0
0
TheSchizoid said:
If this post came around two months later I guarantee I'd be here talking about the Green Lantern movie.
I'm tempted to agree. I'm terrified of this movie. It could give (in my opinion) the greatest comic book hero ever a very bad name. The story looks like it's going to cram too much into it (Spider-Man 3 style) and Parallax looks like the Balrog

OT: The King Blues. The band who wrote the masterpiece "What If Punk Never Happened?" could never write shit like "We Are Fucking Angry", could they?! Apparently so, but I'm still going to disbelieve it
 

Inkidu

New member
Mar 25, 2011
966
0
0
ZeroMachine said:
Halo: Reach until I learned more details about the backstory.

Anyone who hasn't read Halsey's Journal, but did read the Fall of Reach, and then played Reach, will HATE the ending.
That's kind of stupid marketing. "You have to read this, this, and this or you won't get this." Really? That seems a little money-whorish at worst.
 

TheBaron87

New member
Jul 12, 2010
219
0
0
Every Square remake ever. It's like there's some serious inferiority complex with the new Square staff that they'll never be as good as the SNES-era staff so they keep remaking those games and thinking up ways to ruin them. I don't even understand why they have localization teams any more, they don't give the translators any room for cultural adaptation. After all, why would they? It's Final Fanfiction not Final Fantasy. Oh wait, it is Final Fantasy? Well screw it, we're not changing the name because as we all know 90% of our sales ARE ON BRAND LOYALTY ALONE.
 

Daaaah Whoosh

New member
Jun 23, 2010
1,041
0
0
I hate how the fiction of the Halo universe is so selfish. Every time they write about something cool, they kill off every single damned one of them, or leave what's left on some uncharted planet. Halo freakin' Lagends killed three SPARTANS, and according to the fiction, that's all that EVER died, except for on Reach. I give props to Bungie for screwing up the story, because they at least did some cool stuff with it.
 

kane.malakos

New member
Jan 7, 2011
344
0
0
Aris Khandr said:
Being a fan of the Avengers (especially Captain America) absolutely ruined The Ultimates for me. It's like they took all of the Avengers and put them through a Jackass Machine.
Yeah. Some of them were okay, but they got a lot of them all wrong, particularly Captain America. Cap's supposed to be a nice guy, not an asshole: in fact, it's part of his charm. The ultimate version is just a bigoted jerk. Even if they are separate universes, it really misses the point of who Captain America is.
 

Inkidu

New member
Mar 25, 2011
966
0
0
Daaaah Whoosh said:
I hate how the fiction of the Halo universe is so selfish. Every time they write about something cool, they kill off every single damned one of them, or leave what's left on some uncharted planet. Halo freakin' Lagends killed three SPARTANS, and according to the fiction, that's all that EVER died, except for on Reach. I give props to Bungie for screwing up the story, because they at least did some cool stuff with it.
You know as a game, I didn't care for Halo, as a universe I love it. However, now that Bungie is not doing it anymore, I can only guess it's downhill from here.

A.) The new guys won't be as good.
B.) They will be as good, but fans won't admit it.
C.) It will have so much fan-service it should be outlawed, and that will ruin it.
D.) They'll actually be better.

That's a twenty-five-percent chance. Not great odds.
 

Daaaah Whoosh

New member
Jun 23, 2010
1,041
0
0
Inkidu said:
Daaaah Whoosh said:
I hate how the fiction of the Halo universe is so selfish. Every time they write about something cool, they kill off every single damned one of them, or leave what's left on some uncharted planet. Halo freakin' Lagends killed three SPARTANS, and according to the fiction, that's all that EVER died, except for on Reach. I give props to Bungie for screwing up the story, because they at least did some cool stuff with it.
You know as a game, I didn't care for Halo, as a universe I love it. However, now that Bungie is not doing it anymore, I can only guess it's downhill from here.

A.) The new guys won't be as good.
B.) They will be as good, but fans won't admit it.
C.) It will have so much fan-service it should be outlawed, and that will ruin it.
D.) They'll actually be better.

That's a twenty-five-percent chance. Not great odds.
I agree, except I really like the Halo games. Once you get good, the multiplayer is great, the same for the single player. You just need to think more about it than most games.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
For once, I agree. I always found it weird that all Miranda and Samara need were simple face-masks and they could survive damn near anywhere, even in a robot-infested space station with absolutely no air or gravity.

And the ammo clip thing was stupid, especially considering how the codex tried to justify it. Grabbing your armaments after waking up at Lazarus Station only exacerbates that, since your weapon "doesn't have a thermal clip". The little random tips that show up during loading screens further exacerbates that fact, saying "if you run out of clips, you can't fire".

So... according to the codex, I still have infinite ammo, but since I ran out of clips I can't fire at all?! It'd make more sense just to have an extended cool-down period similar to the first game if you run out of clips, then that way if and when you find some you can expedite the cool-down process by instantly dispelling the excess heat. Instead, you have a finite amount of shots "before your weapon overheats", disabling your weapon until you essentially reload.

Thank the gods for save editing programs. Infinite shots with the Widow = love in a retrofitted, 100-pound, arm-shattering cannon. :D
 

AbstractStream

New member
Feb 18, 2011
1,399
0
0
The remade Clash of the Titans. Big fan of the original version, so when I saw the one with Sam Worthington in it, I just found it to be garbage. Yeah sure, better effects (and Sam Worthington as eye candy) but other than that, I did NOT like it.
 

Inkidu

New member
Mar 25, 2011
966
0
0
SageRuffin said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
For once, I agree. I always found it weird that all Miranda and Samara need were simple face-masks and they could survive damn near anywhere, even in a robot-infested space station with absolutely no air or gravity.

And the ammo clip thing was stupid, especially considering how the codex tried to justify it. Grabbing your armaments after waking up at Lazarus Station only exacerbates that, since your weapon "doesn't have a thermal clip". The little random tips that show up during loading screens further exacerbates that fact, saying "if you run out of clips, you can't fire".

So... according to the codex, I still have infinite ammo, but since I ran out of clips I can't fire at all?! It'd make more sense just to have an extended cool-down period similar to the first game if you run out of clips, then that way if and when you find some you can expedite the cool-down process by instantly dispelling the excess heat. Instead, you have a finite amount of shots "before your weapon overheats", disabling your weapon until you essentially reload.

Thank the gods for save editing programs. Infinite shots with the Widow = love in a retrofitted, 100-pound, arm-shattering cannon. :D
Blame game-testing for this. Apparently they did have a mechanic where you could use the clips and the cool-down method (which makes better sense) but the focus group probably never even played a video game ever.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
Inkidu said:
Blame game-testing for this. Apparently they did have a mechanic where you could use the clips and the cool-down method (which makes better sense) but the focus group probably never even played a video game ever.
Yet another reason why people dubbed it "Gears of Mass Effect". Hell, all it needed was active reloading and NG2-inspired melee kills and there'd be little to tell the two apart.
 

Inkidu

New member
Mar 25, 2011
966
0
0
That's not exactly fair. It's just kind of like the rechargeable health v. health pack method. Both have their advantages and disadvantages. I found on the harder difficulties of ME2 that the tactical aspects and RPG elements shown through best.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing.
I'll take a minor retcon to drastically improve gameplay any day. The fucking overheating system was a pain in the arse. I'm pretty sure they reload faster than the guns cool down anyway, so its not entirely illogical.
 

ItsAChiaotzu

New member
Apr 20, 2009
1,496
0
0
Dream Theater, pretty much anything after Awake, excluding Scenes: Part 2 of course.

Seriously guys, if you can't have Kevin Moore playing keyboards, at least make him write the lyrics, JP and MP cannot write lyrics for shit. And on that note, now Portnoy has left, Dream Theater are gonna suck, there is no drummer that can fill that void.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
silver wolf009 said:
ZeroMachine said:
Halo: Reach until I learned more details about the backstory.

Anyone who hasn't read Halsey's Journal, but did read the Fall of Reach, and then played Reach, will HATE the ending.
Whats wrong with the ending? I thought that it was fine... is there something I am missing?
The Pillar of Autumn had jumped out of the system by the time the invasion started. In the game it is still on the surface two weeks after the Covenant arrive.
And a fragment of Cortana is still on the planet, despite Cortana already being whole in Fall of Reach.
 

Arqus_Zed

New member
Aug 12, 2009
1,181
0
0
Kingdom Hearts, I kind of, you know... loathe the series (okay, 'loathe' is a bit much, howzabout 'really don't like'?)

I mean, It's one thing that I'm not exactly hung up on the overly-cutesy art direction, forgettable music, awkward story or platform annex RPG gameplay...

But the way they portrayed some of the classic FF-characters was just painful.
Vivi comes to mind...