Crono1973 said:
If you think publishers are entitled to money from used sales then you are not informed.
I don't think anyone with half a brain expects that. The problem is, and the point that most of the anti-resale argument that most people seem to miss, is that there should not be a 'used games market' as it exists currently in the first place.
You sell your old games on e-bay or at a garage sale, publishers/developers have never been interested in that. Why? Because most of the time the games are exactly that. Old. You are not competing with their current releases, and I'm sure they're grateful that their older products are still getting some love.
That's not what retailers are doing though. Look at the promotions they have, look at their 'preferred trade' lists. All of those titles are either brand new AAA releases, or titles that are in high demand. The retailer is, in effect, competing with the publisher for the same sales
and using the publisher's IP to do so! Not only that, but I recall figures stating that the average resold title is re-traded an average of 4.5 times. (sorry, no source, will try and find it later)
They can't fight resale directly, because whenever they do, the trumps of flatulence sound with resounding cries of 'Physical Medium!' and 'Consumer Rights!' and 'Sale not license!' which the retailers gleefuly use to keep earning their unearned profits.
So, devs/publishers are forced to resort to things like day 1 DLC and campaigns like project $10, as well as keeping prices high, in order to try and recoup the haemmoraging of their profits in the console market due to corporate resale.
Also, don't compare a unique medium like video games with other media like movies, books, and music. That dog just don't hunt.