Sony, Pre-owned games and DRM

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Xandre

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While I may not have read all of the replies, I think I can speak for most gamers when I say, used games wouldn't be such a problem if the games had, what was that term now... Ah, yes! Lasting Appeal.

For example; Lost Planet 2. Bought new, got bored, traded in and got a copy of San Andreas on the PC instead. Now, I dunno about you, but I buy used because they play as well as, or in some cases better than the newer games, and I can ask people if the damn game is any good.

That being said, why should I pay more for GTA IV when San Andreas is almost universally regarded, so far as I can tell, as the better game? The problem, to me, isn't used sales, it's the devs settling on mediocrety, on safety, on what works and not trying to make the kind of game that you'll want to keep for years to come. Case in point? I still have my original copy of Gran Turismo, and I still play it, albeit via emulator nowadays, because I don't trust the PS3 to not wreck it and the PS2 won't read the disc anymore, while my PS1 kicked the bucket a while ago.

That, to me, is lasting appeal. A game I still play as often as I play its full-HD successor, and while what constitutes lasting appeal may differ between gamers, perhaps the fact that my local game shop still has Modern Warfare 2 used priced higher than Black Ops used, with the former harder to find than the latter used should say something about the lasting appeal of those games, if only to supply an example of "lasting appeal"

I say to the devs, don't waste assloads of money trying to secure more first-hand sales through low moves such as one-time codes. If the game was good enough to be kept off a gamer's trade-in list for some time then that's the mark of a good game, so give yourselves a pat on the back and repeat. It's simple; you don't need a one time code or lots of DLC if the game is good enough that the code will only be needed once, that is if the game grows enough on someone for he or she to not want to trade it in for some other game.

I say, don't give us more of the same every time, but I'm not saying constant revolutions to the genre, I'm just suggesting the money and resources spent on the crap Sony and a lot of devs are pulling nowadays would be better spent making a game that is going to stay on a gamer's shelf for years to come, and not for poor trade-in value, but for the fact that the guy who bought it is going to enjoy the game for years to come, no matter how far technology marches on

Lemme put it another way. I usually play a certain brand spanking new console game a few hours a week. I completed Ace Combat: Squadron Leader in a day, then went right back through the campaign because the story was that god-damn well written. I've clocked more hours on that old PS2 game than I clocked on H.A.W.X. and its sequel combined, and that wasn't because of the graphics, it was because the game was nearly flawless in its execution and it had an incredibly well-written story, to the point that I actually gave a damn when Alvin H. Davenport crashed his plane into the stadium because he waited for the evacuation to complete so that there would be no civilian casualties, despite probably losing the ability to bail out in the process of doing so.

Now, in HAWX 2, when your squad leader and one of your squad mates get nuked by way of orbital laser, I was long the lines of "Meh". I traded in HAWX because it wasn't good enough to net a place on the long-term shelf. I still have that old Ace Combat, and all the PS1/2 ace combats on that shelf because they're games that were good enough to make me want to keep them for years.
 

Asuka Soryu

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OutrageousEmu said:
Asuka Soryu said:
OutrageousEmu said:
Asuka Soryu said:
I sometimes buy used, but I mostly buy cheap. xD 20$ still sealed games at Walmart, they're just old is all.


But I couldn't resist buying Dragon Ball Z Burst Limit for 3$ used.

I agree with people buying used. 60$ is alot of money to go into a game that could be really bad or way to short.

60$ for a 4 hour game!?
As opposed to $60 for a 10 minute game?
Nah, 3000$ for an 8 minute game.
You are aware I was describing an actual game, right?
1: No, I was not. Such an absurd thing shouldn't be assumed that you can mention it and think no one will think you're messing around.

2: When you beat it, does it come up with a message: "haha, thanks for the money. Have a nice day, suckers!!"? Or anything simmular.
 

Chibz

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OutrageousEmu said:
No, it didn't. It happened during the NES so it wasn't that far out of the ordinary. People didn't ever call bullshit on it - hell, some people defend it.
*Drunkenly staggers back in, her forehead bleeding profusely*

Sorry, but most games in the NES era are... significantly longer than 8 minutes. What game are you talking about?

OT: The slow degradation of my basic consumer rights, and the willingness of others to simply surrender their own makes me question how much longer I will buy video games new. I see a future on the horizon where I only buy "classic" games used.
 

Arehexes

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OutrageousEmu said:
Chibz said:
OutrageousEmu said:
No, it didn't. It happened during the NES so it wasn't that far out of the ordinary. People didn't ever call bullshit on it - hell, some people defend it.
*Drunkenly staggers back in, her forehead bleeding profusely*

Sorry, but most games in the NES era are... significantly longer than 8 minutes. What game are you talking about?

OT: The slow degradation of my basic consumer rights, and the willingness of others to simply surrender their own makes me question how much longer I will buy video games new. I see a future on the horizon where I only buy "classic" games used.
Boy and his Blob.

Its not that signifigant a difference. Most NES are about two hours. THat you think "only" getting 5 hours and multiplayer (which you seem to not consider) is an infringement of your consumer rights says more about your nostalgia than the modern state.
Yeah but think about this, how long did it take you to beat it the first time? Games on the NES era my be "short" but they were hard as hell to beat unless you are a master of the game. Hell a lot of rumors for why they were US versions were so hard is because it was legal to rent games in the US, and devs wanted you to keep renting the game if your going to go that route to try and beat it. Oh and I hope your "times" on the length of NES games aren't from speed runners who practice the game and look for ways to shorten their gameplay time. Also since your saying "well you will defend the NES games because of "nostalgia" think about this, programming was a hell of a lot harder back then also for a game. Now I don't know about the consoles and programming back then, but now a days we have all these different engines to help cut down on dev time and costs (Remember for a 2600 a dev had to write a game from scratch well now we can just reuse a game engine from another game like how pokemon fire red is just a retooled engine from ruby/sapphire).
 

Roserari

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I'm just hoping that before everything goes down the crapper, there will come a solid system that will render used games sales either moot or unimportant. Like a trade-in system that doesn't screw over customers.
 

lemby117

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Apr 16, 2009
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Sgt. Sykes said:
Pre-owned games make distributors lose way more money then piracy does. Yes, it's everyone's right to buy and sell used games, but really, I don't blame them for fighting this system.

Besides, there are way worse ways to fight this. Check Steam and other PC DRM systems - once you activate the game on one account, you can't transfer it anywhere else, regardless of the way it was purchased.

So this is still way better.

Seriously. If you buy games that are kinda new, why not just spend 10% more and get the game new? And if you're buying old games on eBay for a few quid, online components aren't usually worth it anymore anyway.
I'm so sick of the "if you buy pre-owned games the develeper will get no money" I'm sick of this argument for a few reasons. 1. When you trade your games in what do you buy with the money you get. It is almost certainly a new game and therefore the developer and publisher make money. 2. I bought dragon age origins along with awakenings for £15 pounds, I loved them so I bought dragon age 2, and I will buy the DLC, and I will buy dragon age 3 so the developer and publisher make money.
 

Arehexes

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Jun 27, 2008
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OutrageousEmu said:
Arehexes said:
OutrageousEmu said:
Chibz said:
OutrageousEmu said:
No, it didn't. It happened during the NES so it wasn't that far out of the ordinary. People didn't ever call bullshit on it - hell, some people defend it.
*Drunkenly staggers back in, her forehead bleeding profusely*

Sorry, but most games in the NES era are... significantly longer than 8 minutes. What game are you talking about?

OT: The slow degradation of my basic consumer rights, and the willingness of others to simply surrender their own makes me question how much longer I will buy video games new. I see a future on the horizon where I only buy "classic" games used.
Boy and his Blob.

Its not that signifigant a difference. Most NES are about two hours. THat you think "only" getting 5 hours and multiplayer (which you seem to not consider) is an infringement of your consumer rights says more about your nostalgia than the modern state.
Yeah but think about this, how long did it take you to beat it the first time? Games on the NES era my be "short" but they were hard as hell to beat unless you are a master of the game. Hell a lot of rumors for why they were US versions were so hard is because it was legal to rent games in the US, and devs wanted you to keep renting the game if your going to go that route to try and beat it. Oh and I hope your "times" on the length of NES games aren't from speed runners who practice the game and look for ways to shorten their gameplay time. Also since your saying "well you will defend the NES games because of "nostalgia" think about this, programming was a hell of a lot harder back then also for a game. Now I don't know about the consoles and programming back then, but now a days we have all these different engines to help cut down on dev time and costs (Remember for a 2600 a dev had to write a game from scratch well now we can just reuse a game engine from another game like how pokemon fire red is just a retooled engine from ruby/sapphire).
And the fact that we have several trillion times the content nowadays doesn't factor in at all?

And fail to see how making it designed worse should be considered a good thing. Padding it with merciless frustrations, poor design choices and annoyances is a bad thing.
Games now a day are padded to make them longer, ever play x-blades or games like it? I hope you don't think games now a-days are bursting with content when most games have a 5 to 6 hour game time in this new space age tech. Or RPGs with high as hell encounter rates. Like I said we have a mess of game engines to help cut down dev time and cost yet we only get like a few hours added to NES play time. But by content you mean eye candy graphics then yes we do, but I like gameplay over graphics (growing up on a 2600 will do that to a child).

Also remember this, it's not how much content that's in the game, it's how much your welling to see it all. I have games I beat once and never touched and they could have new game plus or extra stuff too do or see (like FF13), but if I don't play it then that means nothing to me. I meet people who said they had raked up a play time of Persona 3 for up too 100 hours and I couldn't be asked to do 35 hours.
 

Bobby_D

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Jan 30, 2011
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As a consumer, while I understand the perspective of those within the industry, I just cannot justify (to myself) spending sixty dollars on something, especially when Gamestop makes it so damn enticing to buy used games: ten percent discount immediately when you use the card, along with that new points thing that gives me points for money i'd spend anyway, AND a subscription to Game Informer (as well as the coupons and discounts I get for being a Powerup Pro member, which saved me $100 on my PS3...no bullshit, got a coupon for $100 off).

The fact is this: Gamestop, despite their reputation as some all-consuming gamer-culture black hole into which the entire industry will soon be sucked, provides me, as a consumer of video games, with a service that saves me money. Also, since EA bought Bioware, I just cannot bring myself to buy their games new. I'm sorry if this makes me sound like a fanboy, but I just cannot do it, I refuse to support EA.
 

Pharsalus

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Seems like it's already the case with EA. I really resent buying a new game and not being able to take it over to a friends house or let him borrow it and have full functionality. and don't even get me started on dlc.
 

Gindil

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Golden Hawk said:
So Sony is wanting to bring about passcodes to prevent gamers from using pre-owned games through PSN. This way, only the original buyer can access the online components of the game...

Uh, would you like to jump into the coffin now Sony? I'll happily bring the hammer and nails

But anyway, what's your stance on pre-owned games Escapist? Personally it doesn't bother me, but I'm a uni student and can't often afford new copies...

And in regards to this new form of DRM, think it'll work?

http://www.dailytech.com/Sony+to+Limit+Online+Access+for+Used+Gamers+with+PSN+Pass/article22106.htm

http://smarthouse.com.au/Gaming/Online/N6B7F8S5
...

Is Sony just trolling the populace or is the company doing everything it can to fail?
 

Savagezion

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This thread is amusing and irritating at the same time. I understand people standing up on behalf of developers, but the publishers' greedy asses? That is almost comical. I doubt anyone in this thread defending Sony has stock in Sony thus being able to profit from this decision. And don't kid yourself, this is about stock, not "lost profit" and definitely not the fear of going out of business. If used games AND piracy stopped tomorrow, developers that went through a publisher would see very little profit as the publisher would keep it all. It's just the status queue of the system.

I found this excerpt my favorite:
Dexter111 said:
CM156 said:
Profit is not a right. It must be earned. If their business model is so flawed that it leaves this option for Gamestop wide open, then they need to work on fixing it. Not blame the person who is playing by the rules
Sure, that's what Retailers like GameStop are abusing though by taking the Profits off of the content creators in the first place... They could try to do something that I can't really come up with or I would be rich or they could just do the "easy fix" and introduce things like Keys and "Project 10$".
The first sentence blames the "person playing by the rules" as the previous poster said shouldn't happen. Sony is effectively trying to "abuse" it's "self-declared" authority to take profits away from Gamestop that Gamestop earned by offering a tried and true business model that works. To fight used games you could easily lower the cost of games. Sales 101 is the lower the price point the larger your audience for possible sales. That's why "everybody loves free shit", every town in North America has a Dollar General store and a Wal-mart and why Wal-mart is called the devil. It's also the same fundamental the strategy focused on "impulse buyers" is based on.

You know what they could do to stop used games? Make better games. Publishers are known for insane work demands from developers and shoving shit out the door before it is finished. They do this because they would rather have $10 now than $2 a month for a year. Good games never stop selling new because people don't trade them in, they wear them out if anything. Making sure games have replay value would combat it even further.

Marketing 101: A strong "used" market is an indication of a strong "new" market. That is an actual guideline to marketing. No one can sell the game used if not many people bought the game to begin with. Additionally, not many people will line up to pay sixty bucks to play a game to get 20 dollars in return. (Pay $40 dollars for a game they don't get to keep when they beat it.) They are out there but in small number when compared to the consumer base as a whole. That is a hefty disposable income and if "used games" are "bad", THESE people are the ringleaders of the opposing side, not the people buying their games. They are buying games for 60 bucks, and then selling them for 20. Gamestop is buying these games off of these people for 20 bucks and then selling them for 55 vs. a new copy for 60. That "loss of income", it happens when the game is undersold for 20 bucks, not when it is sold for 55. A consumer with half a brain can spot the 5 dollar difference which means nothing at that price point.

As for the OP; ending used games sales will crumble Sony. I don't know what the hell strategy Sony is trying to employ but they are bluffing, I guarantee it. If used games were hurting the industry so bad, why are they not offering their profit margin on a game per game basis? Suspicious, no? Black Ops just went down as the highest grossing entertainment release EVER and it is not the most expensive game to make. It is getting pirated and sold used as high as anyone should suspect too. L.A. Noire went down as the most expensive video game to make this year too which was for a whopping $50 million which was seen as some high tooting amount when a top budget movie is expected to cost upwards of $80 million. (And they only charge 10 dollars a ticket and 15 bucks for the DVD) At 60 bucks a pop it isn't hard to make money in this business if you can get 1 million out of 307 million people in the US to buy your game. I promise you no studios are closing due t used games sales, it's bad management and scapegoating... scapegoating is VERY important in sales.

Just put the piieces together and always know that any publicly released statement by someone wanting you to buy something shouldn't be taken at face value. This is actually not hard to see through if you look at the different sources available.
 

Skops

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Simply put; I'm not cheap. I don't care, it's an extra few dollars. I normally buy games brand new anyway so I won't be affected that much.
 

Timmibal

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Chibz said:
I don't care, said Pierre, I'm from FRANCE. As long as they try to deprive me of basic ownership rights, I don't care about their profits.

Used game sales are old as dirt, and the industry should've had plenty of time to adapt to them.
Name me one other industry where the owners of the IP actively have to develop ways to prevent their own products from being used by other companies to compete with the legitimate sale of their product.

Go ahead, I'll wait.

Crono1973 said:
That is the exact argument we hear time and time again "well the devs don't get money from used sales" so yeah, apparently this what alot of people expect.

What Gamestop has done is take a legal business model and build a very profitable business out of it. That's perfectly legal and it should be because in the end, that's what the game companies do.
A legal business model which is straight up parasitic, hiding behind the very rights you seek to defend, and is the unquestionable CAUSE of the reactionary policies by publishers which seemingly cause you so much anger, and you don't see anything wrong with it?

Arehexes said:
One don't say "I recall figures" if you have NO PROOF BEHIND IT.
I have an anecdotal account from an ex-manager of an EB games outlet here in Australia who puts the average figure around 5 resales per traded title. An account which I have no reason to disbelieve. There was also a link from a subsequent article in one of the many, many other threads relating to this issue which put the average figure at 4.6. I do not take arguing on the internet seriously enough to waste my time finding it.

Also, you mad.

Don't compare video games to books, film and music? Sorry, but from a sales & legal perspective video games are very comparable.
CM156 said:
OK, why not? No, really. What good reasons do you have?
OK, firstly, I refer of course to the resale of these mediums only. I probably should have stated that in more detail but at the time I didn't feel it necessary. My mistake, sorry for any confusion.

Secondly, Aside from the fact books are limited quantity items, Artists and Authors are paid advances, Musicians earn the majority of their income from concerts, and film studios seem to completely disregard dvd sales in favour of box office figures? The biggest and smelliest elephant in the room is the sales practice itself.

Ever successfuly tried to return a CD or DVD to a retailer without proof of purchase? Ever seen a trade-in special on blu-ray players when you trade in 100 DVDs? Ever seen a used DVD and CD retailer focusing on top 40 charts?

The commercial Used Game market is the only one to behave as it does. I cannot think of a single industry in the world which so bald-facedly abuses the spirit of customer's rights.

To give an example verbatim from an earlier post I made on the issue. Say the publisher ships 1 million copies of NewAwesomeGame, the development team relying on a percentage of those sales. The chain notices the title sold 100,000 units by day 2, and so places that title on a 'preferred trade' list. Promotions within the store actively ENCOURAGE customers to return the game, usually alongside other new titles for a reduced sale price of a completely unrelated title. These used copies are then sold in DIRECT COMPETITION with the remaining 900,000 units, usually at a reduced price. When the sale arc begins to slow, the retailer sends back the remaining unsold NEW units to the publisher for credit against future purchases (I would imagine whilst wearing their cheesiest trollfaces), whilst keeping the used copies in store and gradually reducing the price. So Producers ARE losing money, because they are now obligated to honor the credit against the next title released to the retailer.

As has been reiterated ad-nauseum, the PRIMARY difference is this ACTIVE pursuit by the retailer to regain used stock.

Retailers are not your friends. Is there anything wrong with game trading between consumers? Absolutely not, I believe it is an integral part of what helped build this industry into the titan it is becoming. But when retailers take advantage of the consumer's rights for their own protits, to the detriment of the people who actually (fuck, I can't belive I have to point this out) MADE THE GODDAMN THING IN THE FIRST PLACE, by attacking their ONLY SOURCE OF INCOME of COURSE publishers are going to have to find ways to curtail it. Of COURSE devs are going to look to DD services, Day 1 DLC and DRM. Of COURSE quality of releases is going to suffer. And of course YOU the consumer are going to get fucked in the ass by the result.

And to then turn around and defend the very goddamn business model which causes the problem in the first place, just because it's a few bucks cheaper? Boggles the fuckin mind, it does.