Xzi said:
I'd have to look up the exact thread, but it was a blue that said chat channels and cross-region play will be added in a patch after release.
OK. But a guy just saying that they are going to put it in doesn't inspire my confidence much.
Xzi said:
It's not so much speculation as it is an educated guess. Blizzard always includes as much content as possible. The campaign will be a decent introduction to the game itself, but like you said, there's no way of fully preparing anyone for online play. Practice is the only thing that will truly help you get better, and because of the league system you can play against people on your level.
Don't expect the beta to be a good indicator of average player skill, either. There will be a TON of people new to Starcraft 2, new to Blizzard RTSes, and even people new to RTSes altogether playing after release. Most anybody who is half decent will easily pick up a 50-50 record and get better from there. So it would be best to get in on the ground floor of this one right after release.
Don't decorate your guess. Its still a guess.
However, from the way you put it, it sounds like the single player is just going to be to introduce multiplayer. Anyway, there are quite a few people playing the beta now, and that means that quite a few people will be good AS SOON as it comes out. Varying levels of good, but better than any beginner RTS. Heck, I would not even recommend this to a beginner RTS. There is too much to look after. Building Mana, queens, while still building up an army and trying to watch your opponent causes a lot of split attention. Especially at the pace it runs.
Xzi said:
I was more referring to your comment on the game not being as great as people claim it to be. That's opinion.
If you don't care about the achievement system, that's fine, I was only mentioning it because I enjoy it personally, and find it much more comprehensive than most.
I think that because of the map marketplace, Starcraft 2 will bring in a much more dynamic and diverse group of developers. The prospect of money for map development, which a lot of people consider a fun activity, will invigorate the community. We'll see people developing maps which would have never even bought a Blizzard game otherwise.
I'm sure there are issues with it, but everything will iron itself out eventually. Blizzard games have always been ongoing projects, even after their release.
It is not an opinion, just an observation. People claim it to be the best game ever, and it isn't even out yet. I don't claim next year is already better than this one, just because its next year.
Are you familiar with the Warcraft and Starcraft communities? THEY, and again for more emphasis,
THEY are the ones who made the new maps for the original Starcraft and Warcraft games.
THEY are the ones that made tower defense games, RPGS in the games, and all sorts of fun extras.
THEY are what actually kept Starcraft and Warcraft both afloat.
THEY are not big publishers. They were never in it for the money, they were in it for the fun. Know what this map marketplace will do? It is Blizzard taking the ideas that the community made famous over time and instead making them itself, then selling them to people, when before they were free. Its charging for things that were free before.
It is stealing ideas. And it is a punch in the face to the people who made those ideas, and put hard work into them. And if you read some of the thread I linked earlier, you would have read that the interface, and size limitations for users, is absolutely choking the entire Modding Sector.