veloper said:
The OP isn't entirely wrong.
There's little point in SC2 multiplayer if you aren't even willing to look up and learn the build orders, strategies, etc.
Same for most RTS games.
Same with a lot of games though, so the OP's point is sort of mute considering there's always something that advanced players in any game will know that newcomers won't understand right off the bat. I'd be a fool if I were to say that all games are severely easy to learn, but it doesn't take much time to look up a few things about starcraft and starcraft 2 that will severely improve your gameplay.
Even then, with b.net 2.0's matchmaking design, I don't see why people are worrying about getting stuck in a match against a professional player. That's something that would most likely happen in Starcraft and Broodwars, but it seems that Blizzard is trying to make that less likely to happen for SC2.
tzimize said:
snowfox said:
Of course I know I can still play with friends etc.
I meant I have not played the campaign for SC2 yet so I am not judging it completely until I do, but my expectations are lowering.
The main reason I loved SC1 was because of it campaign which I have played extensively. But I also found it to be more or less the only RTS multiplayer I could really get into (altough not on b.net).
My disappointment with SC2 beta stems mainly from unitdesign. The Protoss in particular is so devoid of personality compared to SC1 that I'm almost crying, WAY to robotical and mechanical. Its hard to care about steel and girders. Of course I know I cant like it all, but while SC1 had fantastic unitdesign in every compartment I find SC2 has terrible unitdesign in most compartments. There is almost not a single unit I like in the Terrans and the Protoss. The Zerg are the exception. I found them to be cool and I liked the change to the queen and the awesome nydus worm. Terran and Protoss was one long disappointment.
I am also sad that Blizzard is not making another playable race. From all the awesomeness we heard about the Xel'naga from SC1 it boggles my mind that they are not using SC2 to present them as a playable race, creeping out from the darkness of space to tame their wild creations.
As I said, I am not judging it until I play the campaign, it could be awesome, its not like Blizzard has only bad games behind their belt...but I am reserved and disappointed about the look of the game.
There has been a lot of change on the RTS scene since SC1, we have the capturable resource points from Warhammer 40k/CoH, we have the purely hero-driven campaigns from Dawn of War 2...I am curious to see if the SC2 campaign can offer anything but amazing cinematics. And considering I might have to wait another 2-3 years until I get to play my favorite races campaign I might just have lost interest.
Some one else brought up their disappointment about not being able to play Zerg or Protoss in the campaign, but I feel my response got lost in the interwebs to be able to hunt it down to send your way.
My response was, while the campaign for the Terran is made up of 30 some levels. I feel that they will run the same path as they did for SC and BW where you were able to play as the race you picked, while being able to control another race that is there to assist you for the task of that level.
My best bet is this will be Blizzards way of introducing the new units of SC2 and explaining how they came to exist, or in the Zerg's case, how they evolved. Well if anything, I'm hoping that's what they'll do.
While this doesn't compare to being able to go in and play all three races in single player from the get-go, I doubt they would make 30 levels of strict Terran only game-play. Although I can kind of see a bright side to this method. Instead of 8-10 levels for each race, we will probably see 30 some levels for each campaign that comes out, and possibly more units to add to the mix.
There has to be something they can offer the online players of SC2, or else everyone will buy the first campaign for online play and ignore the other 2 when they come out. Seeing as how there's always people out there that will get a game for online play and ignore the single player all together, it would be foolish of Blizzard to not add anything to both aspects for each campaign.
I can't help but wonder how much longer it would take them if they decided to make all 3 campaigns into 1 full game and keep it at 30+ levels for each campaign. We might not have seen SC2 for another 3-4 years if that were the case. Now that the initial design is out of the way for the first campaign, here's to hoping that the next 2 campaigns will be produced quicker, though I'm ready to stick my foot in my mouth because gaming companies are just evil like that.
I agree with the Xel'naga bit. I myself was wondering what those sneaky devils would look and play like. Would be really cool of Blizzard to make a surprise 4th campaign consisting of a new race after they finish the first three. One can only dream though.
Sorry to hear you don't like the unit design of the game. There's not much I can say about that since it's personal opinion. I originally came to this thread because there were a lot of responses from people who have had opinions of the game based off of a misunderstanding of the game or a general ignorance of what the game has to offer.
I'm running the risk of being called a fanboy by going through and nit-picking at these statements, telling them that they're basing their opinion off of a misjudgement, but the important thing to note here is that I'm not doing it to defend a game I like, I'm doing it because I want others to be involved and enjoy something that I myself enjoy.
So while I can't say anything about your distaste for the units in the game, I do hope that if/when you do try SC2, that you'll be able to enjoy it as much as you have enjoyed SC and BW.