Stupid things in videogames

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irishstormtrooper

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Mar 19, 2009
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The fact that your character often wears seven bulletproof vests and is till fast enough (in some games) to go as fast as a tank.
 

Vrex360

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Mar 2, 2009
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Mentioning the repulsivley oversexed Ivy from Soul Calibur and indeed all female fighters in scantily clad armour.

Why don't the enemy just stab her in one of the MANY openings in that armour, presumably they are paralysed in awe when they see her earth shattering babylons.
 

Artemis923

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Dec 25, 2008
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Internet Kraken said:
DeadlyYellow said:
ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.

Clirck said:
Fallout's invisble walls suck also.
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.
They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.
While we're on the subject of Fallout 3...

I can't stand AI with magically uber aiming.

I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.

He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
 

Supernova2000

Shivan Sympathizer
May 2, 2009
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For me, 1 of the biggest immersion killers in games is the stupidity of the AI. There's been plenty of games I'd really dove into and enjoyed, only for AI characters, so stupid i don't know whether to laugh or shoot myself, to come along and trip over the plug chain and drain the pool completely, so to speak. Here's 1 of my top contenders for the gold medal for game character stupidity and generally retarded AI:

(If you don't want spoilers, then skip this section)

Freespace 2: An enormous 6km long alien (Shivan) warship (Sathanas) is approaching the home systems of the GTVA (Galactic Terran Vasudan Alliance) intent on total annihilation. To counter this, the GTVA have sent their own ultimate weapon, the Colossus, to meet it on the border. You are tasked with destroying the Sathanas's 4 forward beam cannons, to give the Colossus a fighting chance....there's the 1st dick move right there: the 'ultimate weapon' apparently doesn't stand a chance unless you completely disarm it's equally huge opponent beforehand. Then, just as the mission starts, you see the Sathanas heading towards the jump node (wormhole if you like) and to slow it's advance, GTVA Command plonked a single destroyer right in front of it's 4 huge beams cannons, each capable of slicing destroyers into 1000 fighter sized chunks before you can say 'shields up'! Genius.....NOT!!! You've wasted a perfectly good (useless Hecate class) destroyer and the Sathanas hasn't slowed down 1 bit. Anyway, you diligently destroy the beam cannons, a tricky task considering how close the Sathanas is to the jump node and your retarded wingmen have forgoten that they have bombs! Then on the next mission, the Sathanas confronts the Colossus and then they let rip with their beam cannons.....actually, it's only the Colossus firing the beams and yet they, and GTVA Command are needlessly panicking. "The Sathanas has only sustained moderate damage, you have to direct more power to your beams" "We're already giving it all we've got command, secondary and tertiary reactors are down, we'll melt down our cannons at this rate!" If you would just LOOK, you idiots, then you'd notice that you're nearly 10km away from the Sathanas, it's not even shooting you thanks to ME and it's only tootling towards you at 15m/s, take your time!!! And that's not the best bit; after the Colossus eventually does destroy the Sathanas, the next briefing sequence says that apparently the 'Sathanas inflicted moderate damage on the Colossus...........you stupid cloth-eared, dead-eyed, toffee-brained, retarded morons!!!! How the hell is that possible!? It was disarmed and out of range, wot happened, did your main reactor shit itself in fright, did 1 of your crew press the self-destruct button 1/3 of the way down (if so, whoever it was should be fed to the Shivans feet 1st!!!!)!? And just to put the cherry on this delightful cake, the shivans later piss on this GTVA victory by basically saying 'whoopdy-fucking-do, you took out 1 unarmed Sathanas, lets see how well you do against 80 (armed) muahahahaha!!' Long story short, GTVA sucks, Shivans rule lol.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Artemis923 said:
Internet Kraken said:
DeadlyYellow said:
ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.

Clirck said:
Fallout's invisble walls suck also.
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.
They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.
While we're on the subject of Fallout 3...

I can't stand AI with magically uber aiming.

I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.

He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
You know what's really annoying?

Those barriers that block the player don't block the AI. So you can have enemies spawn in areas you can't reach, but they can still shoot you.

When you're playing an unarmed character like I am, you have no way of attacking enemies you can't reach. It's some really annoying bullshit.
 

HAZEANDHALO

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Apr 16, 2009
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Uncompetative said:
Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).
and he cant drive a warthog for shit
 

Evertw

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Apr 3, 2009
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The way the little minions and shamans in Diablo 2 and Diablo: LoD can be carrying around a claymore in their bodies, what did they do, swallow a claymore?
 

Evertw

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Apr 3, 2009
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Uncompetative said:
Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).
"Hold RB to flip, wait,what? How did you do that?"

Very funny Easter egg by Bungie.

Well maybe chief has magnetic mind powers.
 

queensbomb

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Feb 10, 2009
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Nick2121 said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
Easier? I still can't beat that bastard in the first one.
 

Internet Kraken

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Mar 18, 2009
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Nick2121 said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
I laughed when you said KH had a good story.

Now THAT is something stupid in a videogame.
 

HAZEANDHALO

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Apr 16, 2009
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The stupid invisible walls i agree with that (Shudders)
s.sss.stupid euros in SWSB.....Invisiwalls everywhere
 

Swaki

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Apr 15, 2009
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rpgs that give every damn npc a life story they have to tell you before asking you to kill 10 wolfs, i dont really need a motive to kill those blood graving hairy bastards, just telling me how many and what part of em you want is all the motive i need.

the 3 life system.

quick time advents where i have to push 40 random buttons after getting the giant 9 headed orger dragon down from 7900 hp to 1 hp, and if or rather when i fail he miraculous regain half his hp or eats me.

also the lack of jumping in any game sucks, it might not always be necessary for completion of the game but it makes the game feel a bit more "free" and fun

EDIT: oh and female sidekicks, i really hate those since their ultimate goal and the only reason they are even in the game is for some forced romantic cut scene at the end that makes no since since they are completely unlikable, even whit the T&A they love to show the world
 

Sgt. Dante

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Jul 30, 2008
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ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Maybe the gold and rings were in the pockets of the poor guy it ate for lunch, and upon killing it you will obviously gut it for profit, have you never played monster hunter?

That being said NPC's with one line of dialogue each, Doesn't matter what you do in a game you talk to a guy and get the same response as you did when you were a farm boy with a stick as you do now with a sword made of fire and Armour crafted from the bones of your foes. (no game in particular in mind here btw, but to turn defeated enemies into Armour would be pretty cool)
 

Jewpacabra

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Dec 25, 2008
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how most games have a part or single activity, which is like a massive "fuck you" button. for example the first few times i tried the Demyx battle in KHII and the last few songs on expert on GHIII
 

Jewpacabra

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Dec 25, 2008
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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
some of the firing animations are pretty cool, like in postal 2 when you fire the homing rockets and things like that
 

Danny Ocean

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Jun 28, 2008
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alex134219 said:
2 simple solutions 1 use mentats 2 put more points in lock picking like every sane person(science lock picking repair and medicine invest in those and you'll be unstoppable)
Or just NoClip in there and get it.
 

Jewpacabra

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Dec 25, 2008
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queensbomb said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
I really liked the second one, especially things like how the cut-scenes were all skippable, they spiced up the battle a bit more by including limits, drives and combos, and then by speeding up the gameplay even more with the reaction commands. although, some of the battles were a right pain in the ass, especially the second demyx one, i couldn't count the amountof times i had him down to his last bit of health and he'd yell "dance water, dance!" and i'd have to defeat those bloody clones...im mean how do ten clones decide a battle if i just destroyed 50 of them?
 

XJ-0461

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Mar 9, 2009
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yankeefan19 said:
When in COD 4 multiplayer you can call in an airstrike on a cargo ship.
That and the insanely accurate aiming robots of the helicopters. There is no way They could see all enemy players if Humans were aiming!