The fact that your character often wears seven bulletproof vests and is till fast enough (in some games) to go as fast as a tank.
While we're on the subject of Fallout 3...Internet Kraken said:They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.DeadlyYellow said:Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.ForgottenPr0digy said:In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.Clirck said:Fallout's invisble walls suck also.
You know what's really annoying?Artemis923 said:While we're on the subject of Fallout 3...Internet Kraken said:They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.DeadlyYellow said:Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.ForgottenPr0digy said:In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.Clirck said:Fallout's invisble walls suck also.
I can't stand AI with magically uber aiming.
I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.
He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
and he cant drive a warthog for shitUncompetative said:Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
And why does the shotgun have less range than a sword on halo? :S
"Hold RB to flip, wait,what? How did you do that?"Uncompetative said:Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
And why does the shotgun have less range than a sword on halo? :S
Easier? I still can't beat that bastard in the first one.Nick2121 said:my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact
why cant developers IMPROVE THEIR GAMES!?
I laughed when you said KH had a good story.Nick2121 said:my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact
why cant developers IMPROVE THEIR GAMES!?
Maybe the gold and rings were in the pockets of the poor guy it ate for lunch, and upon killing it you will obviously gut it for profit, have you never played monster hunter?ForgottenPr0digy said:In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
some of the firing animations are pretty cool, like in postal 2 when you fire the homing rockets and things like thatAlliednations said:I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
Or just NoClip in there and get it.alex134219 said:2 simple solutions 1 use mentats 2 put more points in lock picking like every sane person(science lock picking repair and medicine invest in those and you'll be unstoppable)
I really liked the second one, especially things like how the cut-scenes were all skippable, they spiced up the battle a bit more by including limits, drives and combos, and then by speeding up the gameplay even more with the reaction commands. although, some of the battles were a right pain in the ass, especially the second demyx one, i couldn't count the amountof times i had him down to his last bit of health and he'd yell "dance water, dance!" and i'd have to defeat those bloody clones...im mean how do ten clones decide a battle if i just destroyed 50 of them?queensbomb said:my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact
why cant developers IMPROVE THEIR GAMES!?
That and the insanely accurate aiming robots of the helicopters. There is no way They could see all enemy players if Humans were aiming!yankeefan19 said:When in COD 4 multiplayer you can call in an airstrike on a cargo ship.