Ok, so theres a lot of hate in this game, and heres my opinion:
I've played through the demo[Tutorials and a bit of the first mission] and liked it when compared to the first two (which i own and have gotten quite far in both sets of campaigns)
And tbh, im liking this new system, because:
1

ue to the tech tree, basic tier 1 units now have a chance at becoming useful again through upgrades other than being used as cannon fodder and distractions
EG:The Rockhead[Basic Tank]
Upgrades: More Barrels[DPS], AA gun[Becomes Jack Of all trades], Shield[More Survivability](just a few of them available)
2:The tech system now means you have a chance at getting the Experimentals you want to build without wasting time looking at the other Exp.'s stats;as well as the upgrades for your other units along the route
3:The ACU may be weak, but it has a WHOLE tree dedicated to it becoming more powerful as well as being the fastest builder so it can be a power to be reckoned with, IF the player chooses to go through that tree.
4:The bright colours help to distinguish units and the new art style shows that in terms of the war, the factions are looking for more armoured and distinguishable outlines in a battle.
5:There is still micromanagement, its that now because things have been simplified down, it makes focusing on the battles themselves and making units to reinforce more easy to keep an eye on.
6:This demo only showcases two campaign missions and the tutorial,so the constraints in the missions for a buildup in technology are there.As well as no skirmish/Multiplayer so how can you guys create a definate opinion from what is around 1-2hrs max and what might be changed within the firest few months/weeks of the game coming out?
7:There is going to be a mod made for this game changing everything to the way it was in SupCom 1, i know there will be from all this hate just in this thread.
8:Yes its being 'dumbed/simplified/etc.' down, but in this world things need to change at some point, and I think that GPG are making this game simplified to appeal to people who couldn't get into the first one.
9:The experimentals may be weaker than in the first one, but they are what seems to be far easier to get to now through this tech system.Because its around 10-18/20 tech points in the naval tree before you get a battleship, so making them weaker may be a good call. And again, theres gonna be a mod to make them stronger.