I think that they could be used better as more situational weapons i.e. plan a flanking strategy with the backburner, since the crits-from-behind will be very useful; or the Cloak 'n' Dagger for scouting the area, then switching back when you're done with them;, or the Direct Hit when playing against me who constantly rocket jumps thanks to a script since I can't actually rocket-jump for shit.[/quote]Megacherv said:Just realized I forgot to reply to you. Sorry bout that.
And no, this thread, originally, was about which weapons are objectively useless. From extensive analysis I have discovered that the aforementioned weapons are, in fact, useless.
You're allowed to use those weapons, much like you're probably allowed to run the Olympic marathon with flippy-floppies, by all means... But don't expect good results with them. You may love the huntsman and think that it's the best thing since the pill, and if you have fun with it then more power to you, but it's objectively inferior in every way to the Sniper Rifle.
But that's the thing, unless you're facing a completely clueless group of heavies all bunched up in the same spot or something, you don't need the back crits. If you catch things from behind they SHOULD die anyways. And you don't need the Direct Hit to hit someone rocket jumping. It saves you 1 shotgun round at most (usually not even that due to the life you lose on your own by rocket jumping), at the cost of a LOT of versatility. It's not worth it.
Those weapons just no real practical use.
Just because they were designed to do something, it doesn't mean they do it well, or at all. There's no reason, no real practical situation, where you'd ever need the aforementioned. Some of those have a "1 in a million" use brutally outweighted by whatever deficits they force upon you.Triforceformer said:Well not every way, you know. They did design them to be superior in ways that are different compared to the stock ones and such. They all have situations where they truly shine through and can mean the difference between life and death of you and your possible skill (Regarding the Razorback) or your team's defense (Hello wandering HomeWrecker Pyro). They aren't useless, you're just acting like an ass about them.
Edit: Woot, Number of the Beast post.
The Razorback only saves you if you're not paying attention to your back AND you're standing close to a sentry (cause otherwise you'll just be shot down by the revolver/ambassador before you have time to react anyways), and it only saves you once per respawn. Both the SMG and the Jarate are far more useful to fend off spies if you're not just sleeping there or playing "generic lousy sniper" mode (staying scoped in all day), as well as being useful anywhere, and very useful against things that aren't just backstabbing spies. So if you're playing well, there's, again, no reason to use the Razorback.
I explained several times before that, again, there's no reason to use the homewrecker. The homewrecker only has a real use if you're playing sentry-defender (which is legitimate in maps where you're playing defense.. A "pyro-defended" sentry nest is absurdly difficult to destroy). But if you're playing sentry-defender, there's no excuse to let a spy both kill your engineer AND sap his shit. You have enough tools at your disposable to make it literally impossible for them to do it with you alive.
There's no need for the weapons I pointed out. None. It's just... You need to know how to play well to notice a lot of it. If you're a bad pyro you're bound to let spies go by even when you're defending your sentry. Maybe It looks like the homewrecker has a lot of use then... particularly cause you most likely can't use the axtinguisher properly. Maybe if you're a bad sniper who can't hit the side of a particularly large barn, the Huntsman seems like a godsend since it replaces the need for skill with luck. Since you can't hit anything with the rifle anyways, any hits/kills you get with the huntsman will feel like an improvement. And so on. Some are more subtle than others (like the FaN and the medic unlocks), but trust me, objectively those weapons serve no purpose.