Team Fortress 2 Adds Microtransactions

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Not G. Ivingname

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Nov 18, 2009
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John Funk said:
In other news, I am apparently a psychic [http://www.escapistmagazine.com/articles/view/columns/view-from-the-road/7655-View-from-the-Road-No-Such-Thing-as-a-Free-Lunch].
I have you considered buying lottery tickets?
 

Kollega

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Jun 5, 2009
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On one hand, no-one is denying us random drops and crafting, so it's not that big of a deal.

On the other, OMG VALVE WHAT THE FUCK I'VE TRUSTED YOU!!!!!!!!! Hats giving a serious benefit when worn with appropriate items... WHAT THE FUCK?!?!?!?!?! This is, without all doubt, the biggest ruinage of TF2 to date and it will be hardly possible to convinve me otherwise.


And on a minor note: why did my first and only hat had to be the Tippler's Tricorne?! Now it's going to be "vint-a-a-aaage" and shit... this is so stupid.

And on another minor note: the knife is EXACTLY what i thought should be made. But it hardly matters in the current situation.
 

ScottocS

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Mar 27, 2009
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Someone please tell me what is so imbalancing and game changing about a bunch of COSMETIC changes and weapons that are "balanced"???? Repeatadly I have seen people in this thread say that the HATS in the Polycount pack are a harrendous bunch of Imbalance, what are you smoking? o_O

The content of the new update is purely circumstantial, as im sure has already been said before. A common theme would deduce that as long as Valve don't start offering "premium" items for "PAY ONLY" then there is no fuss to kick up about. Apart from the ungratefulness a lot of you are showing. Selfish, the lot of you. :O

Personally... I believe a lot of you complaining are blowing this all out of proportion.
/rant
 

insanelich

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Sep 3, 2008
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ScottocS said:
Someone please tell me what is so imbalancing and game changing about a bunch of COSMETIC changes and weapons that are "balanced"???? Repeatadly I have seen people in this thread say that the HATS in the Polycount pack are a harrendous bunch of Imbalance, what are you smoking? o_O

The content of the new update is purely circumstantial, as im sure has already been said before. A common theme would deduce that as long as Valve don't start offering "premium" items for "PAY ONLY" then there is no fuss to kick up about. Apart from the ungratefulness a lot of you are showing. Selfish, the lot of you. :O

Personally... I believe a lot of you complaining are blowing this all out of proportion.
/rant
And I believe you didn't think at all what you're posting. Also, seriously, spellchecker.

Gameplay-changing items for sale. That is the huge problem. Most notable in the hats - when using a hat to complete a set, they aren't as much sidegrades as straight upgrades, but also noticeable in the rest of the new items. Will also apply to the Southern Hospitality etc if they add them to the store. Less so for the regular unlocks - achievement servers are easy enough.

EDIT: And in case you were too lazy to do even the slightest bit of research: Yes, hats now add stats, when used in combination with other items. The polycount hats, to be specific.
 

Cadapalo

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Jun 8, 2010
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People sure like to complain in this thread. I don't know about you all but this changes nothing really. It's the same stuff we get in the game already except you can buy it. Some people say its game changing and it really isn't because all its doing is saving some people a lot of time grinding for a particular item. Personally I just like to jump in and play to have fun. I don't care whether I win or lose. I just want blow others up and help my teammates. If I can achieve that then it was time well spent. To each his own I suppose.
 

ScottocS

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Mar 27, 2009
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insanelich said:
ScottocS said:
Someone please tell me what is so imbalancing and game changing about a bunch of COSMETIC changes and weapons that are "balanced"???? Repeatadly I have seen people in this thread say that the HATS in the Polycount pack are a harrendous bunch of Imbalance, what are you smoking? o_O

The content of the new update is purely circumstantial, as im sure has already been said before. A common theme would deduce that as long as Valve don't start offering "premium" items for "PAY ONLY" then there is no fuss to kick up about. Apart from the ungratefulness a lot of you are showing. Selfish, the lot of you. :O

Personally... I believe a lot of you complaining are blowing this all out of proportion.
/rant
And I believe you didn't think at all what you're posting. Also, seriously, spellchecker.

Gameplay-changing items for sale. That is the huge problem. Most notable in the hats - when using a hat to complete a set, they aren't as much sidegrades as straight upgrades, but also noticeable in the rest of the new items. Will also apply to the Southern Hospitality etc if they add them to the store. Less so for the regular unlocks - achievement servers are easy enough.

EDIT: And in case you were too lazy to do even the slightest bit of research: Yes, hats now add stats, when used in combination with other items. The polycount hats, to be specific.
Ok, so looking into it THAT deeply didn't occur to me. Yes my spelling is shocking thankyou for agreeing with me. :D

As far as GAMECHANGING imbalances, TF2 has been shaped around a constant flow of FREE updates of Hats and Weapon unlock's that change the way the game is played. The only noteable Imbalancing weapon I have ever come across in my time playing is the aforementioned, backburner. Which was nerfed when like minded individuals complained enough, correct?

I don't believe anything that is in this update is going to be imbalanced. The items all have a pro and con for anything that adds to gameplay, anything considered OP is normally nerfed.

What is your problem with THIS way that Valve are implementing Micro Transactions? :D
 

tombman888

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Jul 12, 2009
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I'm actually amazed at how people are reacting to this? How exactly did this ruin TF2? its still the same, just with the ability to be able to buy items that you REALLY want with your cash now (plus more items, maps, inventory, customization...)

No-one is forcing you to buy anything from the store, and its not like anyone who DOES buy something will have an advantage over you since all of the items can just be found like normal.
 

James Raynor

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Sep 3, 2008
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Stats for hats are the biggest issue here.


That and the prices are crazy for what they do, they really should be much less but eh.
 
Jun 15, 2009
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James Raynor said:
Stats for hats are the biggest issue here.


That and the prices are crazy for what they do, they really should be much less but eh.
QFT. These changes aren't cosmetic, if you don't buy the hats you ARE at a disadvantage. Say Sniper x bought a hat that gives immunity to headshots and sniper Y has a cosmetic hat. He will get raped in any 1v1 until he either buys the hat or waits for it to drop (and with the retarded amount of items there are now what are the chances?)
Similarly, there is significant weapon unbalance. For instance the scout with a fish. In a 1v1 a scout who purchased the fish weapon will have a 25 health point advantage.
These changes break the game unfortunately, the new weapons are just completely overpowered.
Seriously, a hammer with 25% extra damage and 50% lifesteal??
The entirety of TF2 has become world of warcraft trade chat with people going so far as to change their names for items they want.
At the end of the day Valve you've just encouraged me to idle on servers for all this new gear, something I felt I was always above until this point.
 

Delusibeta

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Mar 7, 2010
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Most of the people whinging about the Polycount set benefits obviously didn't read the item descriptions. To use the Sniper example, in order to get the "can't be killed by headshots" buff, you have to use a gun that forfeits your ability to get headshots. To get the Scout benefit? You'll have no room for a shotgun. Pyro? 25% less burn damage. Wait until you experience the weapons before drawing to conclusions.
 

Firetaffer

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May 9, 2010
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mindlesspuppet said:
Why does the general public get so upset over microtransactions that don't actually effect the game at all? It's the same thing with WoW mounts, I don't get why people get so worked up about them.
Unlike other games, these weapons/hats actually DO affect the game. They will hurt the competitive scene.
 

The Furbinator

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Jul 12, 2010
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Though I think it's a great idea and won't harm the game in any way, the prices are incredibly inflated and overpriced. When the game itself is on sale for $10 on steam right now, it seems a tad ludicrous to be selling some of the individual hats, which provide an aesthetic benefit only, for $20. Conveniently, these hats (very, very hard to acquire) are necessary for the also brand new set bonuses, seems like while valve isn't forcing you to buy the items, and they can drop in the game (good luck with that) they are trying to push you towards paying with one hand whilst telling you it's only for convenience and you'll be able to get the stuff anyway.

However, I do admit that the new trading system will make getting hats a lot easier, albeit only if you have a few friends that are major tf2 players, have a collection of hats and are obtusely generous.
 

WelshDanny

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May 10, 2010
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Littlee300 said:
WelshDanny said:
OMG VALVE ARE THE NEW ACTIVISION.
No... just... no... your dumb.
Did you actually read the rest of my post or do you just not understand sarcasm?

Kind of confirms my main point about jumping to conclusions...

But I'm glad to see that others in this topic share the same thoughts I do.
 

copycatalyst

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Nov 10, 2009
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I'm not pissed off by the update, and I don't think it ruins anything (since I can still get the items normally) but they seem to have missed the "micro" in "microtransactions." What's up with these prices?

TF2 has been a ridiculously good value for the time I've played it, so I wouldn't mind throwing a couple extra bucks their way... but on principle I just can't buy an individual in-game item for $5 (let alone $17.50!).
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Firetaffer said:
mindlesspuppet said:
Why does the general public get so upset over microtransactions that don't actually effect the game at all? It's the same thing with WoW mounts, I don't get why people get so worked up about them.
Unlike other games, these weapons/hats actually DO affect the game. They will hurt the competitive scene.
Solution to that question is simple: ban the Polypack hats. They have no problems banning Natasha, after all.

I wouldn't object to spending 30p on the Killer Gloves of Boxing (were it not for the fact that I have 3 of them. Anyone want one, PM me), but I'd struggle to pay anything much more than a pound, never mind the tenner Valve is asking for most of the Polypack hats.
 
Feb 13, 2008
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Sneaklemming said:
Instead of responding one by one, I'm going to tell you why this is bad.
It has monetised TF2 - meaning that people with the hard cash get the advantage
No they don't. I've been on servers where people have bought premium membership to that server, giving them extra sentries, regenerating ammo, teleports and other stuff that you can't get from Valve.

I still buried my knife in their backs until they RQ'd.

Valve also haven't finished alpha-testing them, so there are bound to be buffs/nerfs. (Poor old Engies could really use some)

I will say that some of the prices are extortionate, but this is a test, given Valve's record, we can hope that there's going to be a sale on some items.

But yeah, you spend £50 on the Polycount Pack and the only advantage you're going to have is with the skill to use them.
 

Reaper69lol

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Apr 16, 2010
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I think the Manco Shop feature is great, funny how I predicted that Valve will implement that, yet all my friends went "NAH VALVE WOULD NEVER DO THAT!"