archvile93 said:
Disadvantages huh.
Soldier: You shouldn't need more than three rockets to kill someone, as for the shotgun, it's useless and no self respecting soldier should use it anyway.
Pyro: If your not flanking your enemies and forcing them into close combat before they can fire a shot you're dead anyway and at that range the flamethrower is so powerful that reduced damage wwon't do your enemy any good which makes me wonder why you'd bother to use the axe.
Scout: You gave me that one.
Spy: Spies are backstabbing douchebags (or so he says himself) they never use the gun that couldn't kill a scout if all the rounds in the clip ended up in his head. The disquise never works anyway the enemies always know it's you, and to avoid flickeing, stop touching your enemies you shouldn't be doing that anyway.
Sniper: Unless you get blind lucky, or your enemy stands stock still while you patiently wait for your rifle to charge up, you're not going to hit them in the head anyway with how fast everyone moves, except heavies but they're completely useless and you should just let whoever's down there make quick work of him. I'd have to see how much weaker the rifle is, though I doubt it's enough to really matter. And who needs a secondary; if you find someone designed for close quarters (I.E. murdering you, the game is just a glorified rock paper scirssors simulator after all) you're dead whether you have a secondary weapon or not.
Sorry, but I'm going to have disagree with you on a few points:
*I always carry a shotgun with me as a Soldier. I can't tell you how many times it's saved my bacon. I use it quite often against skilled Scouts who can dodge my rockets, and I'll pepper Snipers with it as I'm closing the distance to throw off their aim. Moreover, if you have no rockets in the tube it can be more economic to just gun an enemy down with the shotty than slowly reload your rockets one at at time.
*While it's true the Pyro's primary weapon is devastating at close quarters, the Axestinguisher increases survivability by instantly killing nearly any foe before they can retaliate. Coupled with the Degreaser, it's a combo to be feared.
*I usually don't play Scout, so I have nothing to say here.
*You underestimate the power of the Spy's revolver. There have been many occasions where I've picked off weakened enemies with it from a safe distance instead of braving a guarded sentry nest to backstab them. Speaking of sentries, the revolver is great for taking down buildings sooner. When you sap an Engie's building, try plugging a few rounds into it if its builder isn't nearby. That extra damage is often enough to destroy the building before the Engie can remove the sapper. Finally, it's the only reliable weapon you have when you're cornered. If you run out of cloak or are burning and enemies are chasing you, take out your gun and backpedal furiously, firing as you go. You might be able to take your enemies down with you (or better yet, kill them and escape).
*If they're wielding the default rifle, good Snipers can score headshot kills fairly consistently. Also, Jarate coupled with the Bushwacka can make them surprisingly effective in close combat scenarios. I've killed many overconfident enemies by coating them with pee and crit-killing them.
I'm not defending the Polycount set bonuses in any way, just pointing out my observations.