Tera Online looks fucking gorgeous, and it's not a WoW clone!

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Twad

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Its a MMO, and it looks and seems to play like pretty much the same as any other MMO out there. And there are countless MMORPGs on the market right now. Nothing really interesting there imho.
 

Ironic Pirate

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PurpleSky said:
Claptrap said:
Yes, Because every mmo is a clone of WoW, Like every fps is a clone of quake!


On topic though, Looks pretty good, Might have to look into it more.

read the title and think about what you said
I do believe he was making a joke...

Youtube is being annoying and not streaming, but the consensus seems to be that this is an action-based MMO that can be played with a controller. Fucking awesome, hate the point and click silliness.

Is there a chance of a console port, and what about subscription fees?
 

Mafoobula

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Is it a WoW clone? No, no, no no no, no-ity no, enthusiastically no. Does it have a fair number of mechanics similar to WoW? Of course.
Certain mechanics are common to all games of the MMO genre, and yes, WoW has happened to perfect some of those; it just wouldn't make sense to ignore all the things that WoW has done right. Say what you want about WoW, there are good reasons for why it's as popular and long-running as it is.

That said, I'm desperately hoping Tera can overcome the conventional wisdom that no MMORPG can measure up to WoW. An MMORPG based on action-type combat is just the sort of thing I've been wanting for a while, and this game has way too much potential to be struck down long before it comes out.
 

Deshin

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Gralian said:
Actually, hilariously enough, there is one or two bits in World of Warcraft that require the use of jumping! As far as i can remember they would be the Blackrock Depths and Wailing Caverns. Early on they require the player to jump across two to three platforms, or in WC it was just jump from one ledge to the next, to continue. I kid you not, the jump button actually had a function!
And you've missed the point entirely...

It's there because the Devs developed it to be that way. If they didn't want you going that way then no amount of jumping could possibly get you past it. It's like if I add a "crawl" button to my game and have a few areas with a very low ceiling and then saying "crawling is totally a valid gameplay mechanic!" It's coesmetic, plain as. It's sad when most players can't run from point A to point B without bunny hopping the whole way because they'll get distracted/bored.

Abedeus said:
Not being able to jump in games is like not being able to use iron sights in FPS games.

Also, the UI sucks and combat feels slow and... EXTREMELY boring.
No way dude, don't even compare iron sights for a FIRST PERSON SHOOTING GAME to bunny hopping in an MMO. The second part I'll grant you though.
 

Gralian

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Deshin said:
Gralian said:
Actually, hilariously enough, there is one or two bits in World of Warcraft that require the use of jumping! As far as i can remember they would be the Blackrock Depths and Wailing Caverns. Early on they require the player to jump across two to three platforms, or in WC it was just jump from one ledge to the next, to continue. I kid you not, the jump button actually had a function!
And you've missed the point entirely...

It's there because the Devs developed it to be that way. If they didn't want you going that way then no amount of jumping could possibly get you past it. It's like if I add a "crawl" button to my game and have a few areas with a very low ceiling and then saying "crawling is totally a valid gameplay mechanic!" It's coesmetic, plain as. It's sad when most players can't run from point A to point B without bunny hopping the whole way because they'll get distracted/bored.
I didn't miss the point. I know the jump button is there as a token gesture, if you will. Just a 'fun little extra'. What i was trying to do was point out the irony of that 'token gesture' becoming a very necessary part of a small section of the game. If you didn't press that jump button to get across the broken platforms in Blackrock Depths, it would be physically impossible to finish the instance. Therefore it has (albeit a very minor) practical use. Which i found ironic. Which is what i was pointing out, or trying to, for comical effect.
 

Deshin

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Gralian said:
I didn't miss the point. I know the jump button is there as a token gesture, if you will. Just a 'fun little extra'. What i was trying to do was point out the irony of that 'token gesture' becoming a very necessary part of a small section of the game. If you didn't press that jump button to get across the broken platforms in Blackrock Depths, it would be physically impossible to finish the instance. Therefore it has (albeit a very minor) practical use. Which i found ironic. Which is what i was pointing out, or trying to, for comical effect.
But if there was no jump button it would have been a simple bridge or similarly built walkway in the production phase. It's not "practical" at all, whatsoever. It's practical if the jump button was implemented AFTERWARDS because practicality is born of necessity. This is the other way around, this is a gimick becoming a necessity thanks to production after the fact.

If we outright add flying to a game without flying that would be a great addition because the game was not designed with jumping in mind. So in some games (let's use FFXI for example, as I have the most experience with it) you could fly up the side of Beaucedine Glacier in a couple of minutes instead of running up the mountain path that would be awesome. But you don't/can't because the devs *intended* for that particular part to be a pain in the ass trek up a mountain.

If jumping in and of itself created a set of tactics such as specific aerial combos/skills (such as any weapon with splash damage in a FPS, sad tactic but it works...) or as a more hands-on evasion mechanism than waiting for RNGs then sure, by all means implement it. But as it stands it's just so people can look at them playing and think " I can jump, woo"
 

Gralian

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Deshin said:
By the logic of having to have something added as a necessity due to the inability of production, surely there would be no point in putting any obstacles anywhere. "Oh hey, that sandtrap is in the way. Who the hell put that in my mario game! Wouldn't it have been easier just to put a bridge over that instead of giving mario a jump button?"

Note, i was initially only mentioning WC and the like in order to be pedantic to be humorous, but i'm only chasing this up because of my dogmatic nature - the fact of the matter is that, whether it's a gimmick or not, whether they could have put a bridge there or not, the jump button had a practical purpose for that specific point in time in the game, no matter how arbitrary or insignificant.

And while i'm at it i would champion that the jump button is there for the sole purpose of helping the player out of a sticky, glitchy spot or otherwise get them out of a situation in which they may be stuck and may or may not be able to get out of because 1) Their HS is on cooldown, 2) The auto-unstuck feature doesn't work and 3) They would otherwise have to wait christ knows how long for a GM to sort them out. Because i can tell you now i've more than had my fair share of being caught between something fucking stupid like two trees or a table and chair and not been able to get out without spamming that jump key and hoping that i'm able to glitch back out again - which has worked by the way. It's also aided me in getting up mountains or steep slopes that i would otherwise unable to climb or get past with just running.
 

andrewfox

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Game controller > Mouse and keyboard

The above is in terms of dodging and movement.

I really think this game will be great. It's made by the people who left NCsoft (Aion; Crappy company)) to make this game. NCsoft however, prides itself in creating great looking games with very little processing power. Hence, why their games run on low-ends PC's nicely. I hope they brought this attitude with them.

I was happy to hear when he said "The game controller wan not meant to replace the keyboard." The controller idea is a great way of complimenting the action aspect of the game.

Looking forward to the release. Now, to upgrade my computer!
 

Orbot_Vectorman

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Vilcus said:
Valdric_gundam said:
Snip
Just gonna ask, what exactly makes this look like WoW to you, besides the fact that it has an interface, and leveling system, what makes this seem like Wow?

I've played WoW for a few years off and on. I have a level 80 Human Death Knight on Uldum named Vilcus (I use that name for pretty much everything), but my account is inactive so he won't show up in the armory. However you can find him here:
It's a long list, but he's in there.

I'm not saying you're wrong (an opinion can't be wrong), but what I am saying is that this doesn't look like WoW to me... so please, I'm genuinely interested in what makes this game look like WoW (in any way shape or form) to you.
I know that most people might find this excuse a little lame... but I'm going to use it any way... It just does... I can't put my finger on it, but I'm sure if I were to get my hands on it (Can't say much more until I play it personaly) but it just does...
 

Bludycomicsinc

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It looks interesting, but I haven't picked up another MMORPG since I quit WoW. I might try this though.
 

TOGSolid

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andrewfox said:
Game controller > Mouse and keyboard

The above is in terms of dodging and movement.
Obvious troll is obvious. The lag time with stick movements vs key presses instantly kills whatever argument you're going for.
 

Guy32

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I didn't check to see what video you provided but I've seen a few. I don't like the amount of sex appeal that they try to use, not that it bothers me that much. It's just sort of a turn off, honestly.

If I get any of the upcoming mmo's, it'll probably be The Old Republic.
 

chickenlord

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it does look really good, but yes in some aspects it is a wow clone(like all mmorpgs are) but the collision based aspect peaks my interest, hitting something and actually hitting it is pretty cool...and misses are when u actually miss the target, not something that a skill chooses for you. yeah i probably wont get it, might get a demo or something but when it all comes down to it, it is just another wow... I want an MMO that really differs from the rest...
 

Vilcus

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Valdric_gundam said:
I know that most people might find this excuse a little lame... but I'm going to use it any way... It just does... I can't put my finger on it, but I'm sure if I were to get my hands on it (Can't say much more until I play it personaly) but it just does...
I don't want to shock you or anything, or blow your mind. But what I'm about to say might surprise you. That's a valid reason. Human perception is a powerful thing, and sometimes our brains notice things we ourselves don't quite understand. So yea, I maintain that it doesn't remind me of WoW, but you have to remember that I haven't seen everything in WoW, and your experience might have been different. This makes our perception different, so you shouldn't worry about not being able to put your finger on it, because there's no way to be sure until you either play it or see more.
 

VanQ

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Vigormortis said:
It may not be trying to copy World of Warcraft thematically, but other than that, I'm comfortable calling it a WoW clone. It's a mindless, over-bloated grind-fest with uninspired design and little to no narrative. Show me evidence to the contrary, seeing as the video did nothing of the sort, and maybe I'll change my mindset. 'Till then....not interested.
How is that different to ANY other MMO thats been put out there for the last what? 20 years? Really we don't mind if you dislike WoW, but don't come into another discussion and start bashing it out of the blue. Seriously, people like you who only wish to share their negative views bug me.
Have you PLAYED the full release game yet? Do YOU have solid proof that it's really a " mindless, over-bloated grind-fest with uninspired design and little to no narrative?" You demand evidence for the contrary but you have no evidence to back the crap coming from your own mouth.
If you aren't interested, great, your choice. But don't come in mindlessly ranting about it being a clone or being bad with zero proof.
 

Snarky Username

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The interface looks almost exactly like WoW, and the art style looks like WoW on steroids. That aside, the gameplay looks like it could be really cool. This might be the game to get me playing MMOs again. It looks like they're trying to at least mix it up a bit. But people sad the same thing about AoC, s we'll just see where it goes.
 

Snarky Username

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Vigormortis said:
PurpleSky said:
VanQQisH said:

Exactly, you can grind while on your couch relaxing.
It may not be trying to copy World of Warcraft thematically, but other than that, I'm comfortable calling it a WoW clone. It's a mindless, over-bloated grind-fest with uninspired design and little to no narrative. Show me evidence to the contrary, seeing as the video did nothing of the sort, and maybe I'll change my mindset. 'Till then....not interested.
That's the concept of nearly every MMO ever to exist. You might as well call Tera an Ultima Online clone. That would be like calling Half-Life a Doom clone or calling platformers "Mario Clones"