I do believe he was making a joke...PurpleSky said:Claptrap said:Yes, Because every mmo is a clone of WoW, Like every fps is a clone of quake!
On topic though, Looks pretty good, Might have to look into it more.
read the title and think about what you said
And you've missed the point entirely...Gralian said:Actually, hilariously enough, there is one or two bits in World of Warcraft that require the use of jumping! As far as i can remember they would be the Blackrock Depths and Wailing Caverns. Early on they require the player to jump across two to three platforms, or in WC it was just jump from one ledge to the next, to continue. I kid you not, the jump button actually had a function!
No way dude, don't even compare iron sights for a FIRST PERSON SHOOTING GAME to bunny hopping in an MMO. The second part I'll grant you though.Abedeus said:Not being able to jump in games is like not being able to use iron sights in FPS games.
Also, the UI sucks and combat feels slow and... EXTREMELY boring.
I didn't miss the point. I know the jump button is there as a token gesture, if you will. Just a 'fun little extra'. What i was trying to do was point out the irony of that 'token gesture' becoming a very necessary part of a small section of the game. If you didn't press that jump button to get across the broken platforms in Blackrock Depths, it would be physically impossible to finish the instance. Therefore it has (albeit a very minor) practical use. Which i found ironic. Which is what i was pointing out, or trying to, for comical effect.Deshin said:And you've missed the point entirely...Gralian said:Actually, hilariously enough, there is one or two bits in World of Warcraft that require the use of jumping! As far as i can remember they would be the Blackrock Depths and Wailing Caverns. Early on they require the player to jump across two to three platforms, or in WC it was just jump from one ledge to the next, to continue. I kid you not, the jump button actually had a function!
It's there because the Devs developed it to be that way. If they didn't want you going that way then no amount of jumping could possibly get you past it. It's like if I add a "crawl" button to my game and have a few areas with a very low ceiling and then saying "crawling is totally a valid gameplay mechanic!" It's coesmetic, plain as. It's sad when most players can't run from point A to point B without bunny hopping the whole way because they'll get distracted/bored.
But if there was no jump button it would have been a simple bridge or similarly built walkway in the production phase. It's not "practical" at all, whatsoever. It's practical if the jump button was implemented AFTERWARDS because practicality is born of necessity. This is the other way around, this is a gimick becoming a necessity thanks to production after the fact.Gralian said:I didn't miss the point. I know the jump button is there as a token gesture, if you will. Just a 'fun little extra'. What i was trying to do was point out the irony of that 'token gesture' becoming a very necessary part of a small section of the game. If you didn't press that jump button to get across the broken platforms in Blackrock Depths, it would be physically impossible to finish the instance. Therefore it has (albeit a very minor) practical use. Which i found ironic. Which is what i was pointing out, or trying to, for comical effect.
By the logic of having to have something added as a necessity due to the inability of production, surely there would be no point in putting any obstacles anywhere. "Oh hey, that sandtrap is in the way. Who the hell put that in my mario game! Wouldn't it have been easier just to put a bridge over that instead of giving mario a jump button?"Deshin said:snip
Vilcus said:Valdric_gundam said:SnipI know that most people might find this excuse a little lame... but I'm going to use it any way... It just does... I can't put my finger on it, but I'm sure if I were to get my hands on it (Can't say much more until I play it personaly) but it just does...Just gonna ask, what exactly makes this look like WoW to you, besides the fact that it has an interface, and leveling system, what makes this seem like Wow?
I've played WoW for a few years off and on. I have a level 80 Human Death Knight on Uldum named Vilcus (I use that name for pretty much everything), but my account is inactive so he won't show up in the armory. However you can find him here:
It's a long list, but he's in there.
I'm not saying you're wrong (an opinion can't be wrong), but what I am saying is that this doesn't look like WoW to me... so please, I'm genuinely interested in what makes this game look like WoW (in any way shape or form) to you.
Obvious troll is obvious. The lag time with stick movements vs key presses instantly kills whatever argument you're going for.andrewfox said:Game controller > Mouse and keyboard
The above is in terms of dodging and movement.
I don't want to shock you or anything, or blow your mind. But what I'm about to say might surprise you. That's a valid reason. Human perception is a powerful thing, and sometimes our brains notice things we ourselves don't quite understand. So yea, I maintain that it doesn't remind me of WoW, but you have to remember that I haven't seen everything in WoW, and your experience might have been different. This makes our perception different, so you shouldn't worry about not being able to put your finger on it, because there's no way to be sure until you either play it or see more.Valdric_gundam said:I know that most people might find this excuse a little lame... but I'm going to use it any way... It just does... I can't put my finger on it, but I'm sure if I were to get my hands on it (Can't say much more until I play it personaly) but it just does...
How is that different to ANY other MMO thats been put out there for the last what? 20 years? Really we don't mind if you dislike WoW, but don't come into another discussion and start bashing it out of the blue. Seriously, people like you who only wish to share their negative views bug me.Vigormortis said:It may not be trying to copy World of Warcraft thematically, but other than that, I'm comfortable calling it a WoW clone. It's a mindless, over-bloated grind-fest with uninspired design and little to no narrative. Show me evidence to the contrary, seeing as the video did nothing of the sort, and maybe I'll change my mindset. 'Till then....not interested.
That's the concept of nearly every MMO ever to exist. You might as well call Tera an Ultima Online clone. That would be like calling Half-Life a Doom clone or calling platformers "Mario Clones"Vigormortis said:It may not be trying to copy World of Warcraft thematically, but other than that, I'm comfortable calling it a WoW clone. It's a mindless, over-bloated grind-fest with uninspired design and little to no narrative. Show me evidence to the contrary, seeing as the video did nothing of the sort, and maybe I'll change my mindset. 'Till then....not interested.PurpleSky said:VanQQisH said:snip
Exactly, you can grind while on your couch relaxing.