That moment that killed the game.

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Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Zhukov said:
I officially started hating The Witcher 2 during the fight with the battlefield demon... thing in act 2. Not the fight itself, but the bit before it. If the demon guy kills you, you get sent back, have to watch a short unskippable cutscene, then watch two NPCs have an unscripted fight, then you have to fight a handful of random enemies while using a gimped character that can't dodge, parry or use items and abilities, then walk down a path, skip through some shitty dialogue, fight a miniboss and finally skip some more shitty dialogue before finally getting another crack at it. And no, you cannot save during any of that.
Good thing I already got annoyed and quit before that.

OT: I wouldn't say I started hating it, but the moment Mass Effect 3 pulled a super sexy, heavily stacked fembot out its ass, I can honestly say it was the official start of the nose dive.

Also, Uncharted 3 with it's pirate cruiseliner filler bullshit. It was just fucking comical to how nonsensical, disjointed, and unnecessary it was. But then that whole game was a bloated disaster.
 

Joffas16

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I keep trying to get through XCOM: Enemy Unknown but every time I keep on getting hopelessly messed up by bugs. I've tried to play through that game about five times and I would say that at least four of those attempts have been ruined by bugs. I really want to love that game, but it has worse mechanics and is buggier than the original, which is probably about twenty years old now.
 

Shoggoth2588

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This is kind of the opposite of what OP was talking about but in Halo 4, I didn't really care too much for the over-all gameplay. Fighting aliens is more-the-same (only with harder-to-kill enemies for some reason). The new enemies are better than The Flood but still really freaking annoying...then you get to a level with The Mantis. Piloting The Mantis is a lot like piloting The Short-Sword in Halo Reach (I'm adding this too) because once the segment is over and, you realize you're not using those vehicles again, all you really want is a full game dedicated to those segments.

While playing Crysis 2, there was that moment when The Ceph are introduced as a new threat and you start fighting against them...that set-off my "this game just turned to shit" alarm and while it wasn't all bad from that point on, I don't recall them having any more vehicle sections from then on...just some generic rip-offs of The Hunters from Halo and giant spider-mechs that probably weren't inspired by Half-Life.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Casual Shinji said:
Zhukov said:
I officially started hating The Witcher 2 during the fight with the battlefield demon... thing in act 2. Not the fight itself, but the bit before it. If the demon guy kills you, you get sent back, have to watch a short unskippable cutscene, then watch two NPCs have an unscripted fight, then you have to fight a handful of random enemies while using a gimped character that can't dodge, parry or use items and abilities, then walk down a path, skip through some shitty dialogue, fight a miniboss and finally skip some more shitty dialogue before finally getting another crack at it. And no, you cannot save during any of that.
Good thing I already got annoyed and quit before that.

OT: I wouldn't say I started hating it, but the moment Mass Effect 3 pulled a super sexy, heavily stacked fembot out its ass, I can honestly say it was the official start of the nose dive.

Also, Uncharted 3 with it's pirate cruiseliner filler bullshit. It was just fucking comical to how nonsensical, disjointed, and unnecessary it was. But then that whole game was a bloated disaster.
Yeah I liked EDI back when she was a holographic display with a questionable sense of humour. The whole reveal scene was just weird... She's too shiny to be sexy though.

[sub][sub]She's not even *that* stacked[/sub][/sub]

Y'know Bioware, I know you take fan feedback seriously but please, do not take bad fanfiction and use it to design your characters. Just a tip.

OT: The new Tomb Raider, it was sort of half interesting with ok gameplay. I mean Lara as a character isn't anything to write home about even though it's supposed to be this engaging character story about her being shit at everything to being a punchbag with boobs.

The bit over halfway in, probably towards the end. You do this cool sequence when you escape a burning building, (it drags on too long but that's beside the point.) I became VERY acutely aware that I was literally holding forward and occasionally hitting the jump button. SO BAD

Then the bit after that is you getting stuck on a small gondola and after jumping off it for 5 minutes I decided that I couldn't be arsed finding the way forward and just left it.
 

Quellist

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Oct 7, 2010
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Privateer, The Hunter Toth Escort Quest. I'm doing really fine then suddenly i have to defend a helpless idiot in a Fucking Drayman for fucks sake, against hordes of religious fanatics.

Anyone who has played any Wing Commander game can tell you a Drayman is basically a sitting duck. Every Retro ship targetted the Drayman, ignoring me, i threw every missile at them to try and get them to evade instead of attack but to no avail, again and again they killed that stupid ship. Eventually i just ragequit, which for me is a rare thing.
 

Casual Shinji

Should've gone before we left.
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The Wykydtron said:
Yeah I liked EDI back when she was a holographic display with a questionable sense of humour. The whole reveal scene was just weird... She's too shiny to be sexy though.

[sub][sub]She's not even *that* stacked[/sub][/sub]

Y'know Bioware, I know you take fan feedback seriously but please, do not take bad fanfiction and use it to design your characters. Just a tip.
I think at that point Bioware was just like, "Eh fuck it, let's just give those horny nerds what they want."

Whenever I see or hear EDI now, all I can hear is Pat from Two Best Friends saying, "Why would a robot need big fat tits?!"
 

Legion

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Oct 2, 2008
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The Madman said:
XCom: Enemy Unknown

Replaying the campaign on classic difficulty with Ironman enabled, so I expect the game to be downright murderous and victory might not necessarily be an option. That said what I wasn't expecting was the sheer level of bullshit the game throws at you, seriously spawning a group of Chryssalids directly on top of my squad and then giving them a free move with which to kill my members with me literally unable to do a single thing about it? Bullshit.

Quit the game right there, haven't bothered going back.
While it is a bug, this happened to me as well. I beat the game ages ago, decided to up the challenge and did what you did. Then got to the point where enemies kept on spawning in the middle of my group. In my case it was Sectoids and they didn't get a free attack move, but got the "discovered" free move. The reason it was an issue is because I was already surrounded and had an outsider nearby too. I have also had it with Mutons.

I don't mind challenges, and normally play on higher difficulty modes, but I have little patience of me failing due to a fault in the game.

Casual Shinji said:
OT: I wouldn't say I started hating it, but the moment Mass Effect 3 pulled a super sexy, heavily stacked fembot out its ass, I can honestly say it was the official start of the nose dive.
One of my most hated things about ME3, and why Bioware needs to really stop listening to the fans on their forums. The amount of requests for an EDI and Joker romance were pretty much the reason for it.
 

Joccaren

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Mar 29, 2011
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Well, Mass Effect 3. No, not the ending. The first level.
Yep, enter the game, the five minutes is one long non-interactive cutscene that is exactly the same as the demo, which everyone was going "They'll surely have fixed it by the final release". That was when that game died. Then I got to the ending and it got dug up, burned, crushed, dissolved in acid and thrown into the sun 'cause of all the BS it had pulled up to that point.

Outside of that, Lego Land, one level where I needed one more unique decoration to get to the next level, and could not find that decoration after weeks of trying to. This was when I was 3 or so, but yeah. I quit.

Lego Loco. Built up a nice, big, city. The game crashed. It had no autosave. Ragequit on the spot.

Dishonoured. End of the first level. About to finish, die. Find out the game doesn't autosave and I'm less than half way through the level now. Ragequit on the spot.

Worldshift when the first level of the campaign wouldn't finish due to some bug or other.

Skyrim when bugs caused me to be unable to become Thane of Riften. A second time when the Creation Kit started deleting entire skill trees for no reason, so I couldn't use the mods I made anymore.

Dragon Age 2. The second the intro went all actiony, and I saw the first kill animation with the short montage of tiny movement, black screen, tiny movement, black screen, tiny movement, black screen, enemy dead... No. That settled it. I tried to like it, but the second you cutscene and then cut out my kill animations in an action adventure game? No.

Other than that, I don't know. There's been more, but I don't remember them. Too long ago.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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God of War 3 when Kratos kills an innocent girl for no fuckin' reason in a very gruesome way. I was already too close to not giving a fuck about Kratos and his story. It's hard to play a game for the story when you don't care anymore about the protagonist. That moment killed the entire series for me.
 

Chaos Isaac

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Dead Island: When they reach the forest and the cure plot comes in. I was perfectly happy with a zombie game just about helping people and trying to survive, but you know what, between the terrible combat, visuals, characters, controls, and multiplayer, I was just done.

Yeah, I finished it. But i've walked away hating the series ever since. Saw about ten minutes of Riptide when my friend borrowed it... That rain effect is terrible.

Tales of Graces f: Preeetty much the eighth time Asbel speaks. Such a terrible character. Haven't finished it yet, but I keep hearing it gets good. Extremely doubtful, but I have to see how stupid the ending is.

Totally should be renamed Tales of Filler though. Just about nothing happens most of the game.

Final Fantasy Tactics Advanced 2: When I find out that law cards only effect you.
No, game. No.

Bioshock Infinite: The moment? When you meet the gunsmith or, whatever he was. That entire part of the game I could do without. It really, was just boring. Yeah, the small snippets we got were somewhat important, but I had already figured most of it anyways, and could have been done better with less of the annoying combat.

Halo 4: Meeting the Didact. Finishing a episode on Spartan Ops. Experience the terrible maps, movement, killrewards and lag of multiplayer.
 

Revolutionary

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Pretty much as soon as you get the 45. in the tomb raider reboot, at that point it turned into gears of war 4 featuring "vulnerable" (i.e skilled as fuck S.A.S operator) Lara Croft fighting the hordes of filthy Non-Anglo-Saxons.
The void between narrative and gameplay made the grand canyon look like a little ditch.
 

sanquin

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solemnwar said:
What do you mean, "not Origins"? That IS the first Dragon Age game ._.
Huh...I seem to remember there being just a 'Dragon age' before, and that Origins was kind of a free expansion to make it better. o_O (Like the witcher enhanced edition) Guess my memory failed me this time.
 

Catfood220

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Chaos Isaac said:
Bioshock Infinite: The moment? When you meet the gunsmith or, whatever he was. That entire part of the game I could do without. It really, was just boring. Yeah, the small snippets we got were somewhat important, but I had already figured most of it anyways, and could have been done better with less of the annoying combat.
Yeah, I was enjoying the game up to that part and I've got to admit for me everything from that part of the game to just after you beat Ghost Mum for the third fucking time time was just a huge slog to get through.
 

Altorin

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I got to what I can only assume is the last boss in Destroy All Humans, died almost immediately and just didn't have it in me to ever try again. The boss seemed wholly different to the rest of the game in terms of difficulty and design and iirc it was also after a long drawn out level that I would have had to repeat. Just wasn't enough left in the game for me to worry about.

--

I have a story regarding an old PC game called Lords of Magic, where at the end of the game I was assaulted by an army that SHOULD NOT HAVE EXISTED. To turn a short story long, in the game, there are unique faction based units. As Order, my unique unit was a hero paladin named Lancelot, who I could only have one of. After playing through the game, probably a total of 6-7 hours (for this specific match.. I'd tried to play through the game about 10 times prior, but this was the only time I managed to reach this close to the end), it was down to me and the final DOOOOOOM faction (designed to have a major edge so that the final showdown will be you versus them), and they attacked me with an army containing 50 Lancelots. I honestly don't know what happened, and I can admit that maybe my memory on this is foggy.. but I can remember the palpable rage I had.. I remember seeing the screen, with the little 50 next to their Lancelot icon, indicating that they were a group of 50. I had controlled the only structure that can create a Lancelot from the beginning of the game.. never once did it leave my control, and the unit is Unique.

I never played that game again.

--

Resident Evil 5.. I missed Resident Evil 4 except for one attempt to play it with a friend, where we were completely swarmed by enemies early on and couldn't for the life of us figure out where we were supposed to go after hours of dying again and again.. maybe we were dumb, but it happened.. In anycase, Dead Space came out and everyone complained that it was "Just Resident Evil 4 in Space" and I LOVED Dead Space. So when Resident Evil 5 came out and everyone complained that it was "Just Resident Evil 4 in Africa", I snatched it up. I played that game until the first riot, where you're stuck in a small shack surrounded by guys when a giant with an axe busts through the wall. Eventually, after days of attempts I managed to beat it by running back and forth and basically jousting with it - I'd run as far as I could, pump it full of bullets as it charged me, then just as it got close it would fall over.. Killing it took probably about an hour, considering it also involved scrounging for ammo and dealing with the not-giant-axe-wielding enemies.. After I beat it I had an AVGN in Fester's Quest moment where I declared that I had beaten the game, and never played it again.

--

Those are the only definitive moments I can remember that have flat out killed a game for me, although having my laptop chug horrendously trying to play Heart of the Swarm was heartbreaking.
 

putowtin

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Jul 7, 2010
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Saints Row 3: I'll spoiler just in case but...
kill off the best character of the franchise after 30 minutes?

That did it!
 

OneCatch

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Shogun 2.

Naval battles. The land battles weren't great (attritive messes), but jesus christ the naval combat.
Those stupid fucking things that passed for boats bumbling around like drunken mayflies did the entire game in for me.

Spending half hour trying to herd them into something resembling a combat formation and then watching them kill and die randomly out of sheer incompetence on both sides used up my tolerance quota for stupid AI for a while.
 

Altorin

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putowtin said:
Saints Row 3: I'll spoiler just in case but...
kill off the best character of the franchise after 30 minutes?

That did it!
I found all of the characters in that game horrible.

when

Shaundi

died near the end, I honestly couldn't muster up even the slightest fuck

the game itself though? pretty damn fun.. I only wish it had splitscreen multiplayer.. If it had split screen multiplayer, completely boring (despite their hardest attempt to be wacky and crazy) characters aside, I'd probably almost call it perfect. I tried it on PC but my laptop couldn't quite handle it well enough, especially when attempting to play multiplayer.. odd (but hilarious) bugs occurred.
 

Longstreet

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SpunkeyMonkey said:
Had many but just had one last night, Prototype 2 - about 7 missions in and all sidequests up to that point complete and all I'm doing is stealthing, stealthing, stealthing. The original had you flying around the city kicking arse of mass proportions, and this piece of shit is a non-stop sneak-athon with Heller constantly "yo-*****"-ing me and, in general, talking/acting like a twat.

THE worst has to be one which I've already mentioned elsewhere on this forum - Dragon Age 2's Arishock fight. The game accumulates flaw after flaw, failure after failure, and builds them up to the big climatic epic fart that is the Arishock fight. I still forced my way through to the end of the game, but after that point I'd already made my mind up that I hated it.
I saw you type the prototype part in another thread as well and seriously, WHAT STEALTH?

Unless by stealth you mean, eat a soldier, take his appearance, walk into military base, eat all the soldiers. But that is more of a choice of how to play.

As of typing i do remember some sections where you had to eat the base commander and walk in, but inside you are ready to tear shit up.

OT; DA:O after 5 seconds, didn't like the game play.

The witcher 2; just found it boring and stupid, again, thanks to the game play.

Come to think of it, practically all games i stop playing is thanks to the game play.

On the other hand i can't get into games like skyrim and FO 3/NV anymore since i completed them. Love the games, but after completing them i can't get into it anymore.