That moment that killed the game.

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JagermanXcell

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Fallout New Vegas. After it froze on me for the 14th time and the frame rate dropped to what seemed like 1fps for the 18th time I literally stopped for 3 months.
When I I got back into it, loved it, loved the DLC's (minus Dead Money), then the battle at Hoover Dam happened.

Now put that next to how amazing The Lonesome Road DLC was. That feeling of closure, that feeling that the courier would face his ultimate climactic challenge, the well written villain and his convictions that drove him to confront you, and you think that after you conquer all that The Divide throws at you it will all come to an amazing finale. So when the DLC ends, the main story keeps going towards the battle 2nd battle of Hoover Dam like its apparently more important then The Divide was...
The battle at Hoover Dam was incredibly anti-climactic. I'd one shot everything not to mention Legate was a chump compared to Ulysses.

Great game but man I felt really empty after that weak ending.

I also remember Winder Waker. When I got to the end and had to look for all the Triforce pieces scattered across the ocean.
Put that game down for a whole 2 years. Yet it remains my favorite Zelda game.
Just... **** Tingle and **** that Triforce hunt padding bull crap.
 

Amethyst Wind

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Can we use non-video game examples?

If so then I pick a regional tournament I went to for Yu-Gi-Oh!.

Now I'm not bragging but I was damn good at Yugimonz. I just got it. Learned how to work my cards and timing. Only thing was that I wanted to actually play the game rather than win tournaments. I still won a lot of games but the problem was that, after being knocked out in this tournament by the current flavour-of-the-month deck, I then pulled out my casual fun deck and went to play no-stakes games with the other knockouts. They all only had their tourney decks with them. I wasn't too bothered, was just looking to kill time so I played them anyway.

18 times in a row, not even kidding, I played against the same deck.

18 different people, in a row, all ran the same deck because it had won a tournament the previous month. I questioned most of them as to what they ran 3 months before, just after another tournament, and they all said they ran the winning deck from then too.

I won't say I'm the best loser in the world, because I'm not. But I value variety over winning all the time. 18 repeats of the same deck is not fun for me. And I realised that this wasn't even close to being the first time that had happened either.

I simply gathered my stuff, added my deck to the prize support (for whatever cards were in there that others might want) and walked out of the shop. Haven't been back since. That was 5 years ago, give or take.
 

NerfedFalcon

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Shadow. Fucking. Kanji. Seriously, this is why I bought the anime.

This boss right here broke my bullshit-o-meter like no other game in existence has even come close to. Yukiko was pretty bad, but this? It's not possible. Period. There is no way to beat this boss. Everyone on Youtube is lying.

Against merely hard bosses, it's possible to see what you could do to deal with it, and that gives you the will to try again and take that strategy. With this, there is no strategy, only luck. And if you don't have the patience to get that luck, grinding isn't an option due to the time limit and any strategy you use will get shattered by Tarukaja > Rampage, and the fact that you don't get Diarama until...I don't even know when you get it, but much later than it's useful.

To date, this is the only boss that has ever been hard enough to flat-out shatter any will I had to defy its creator. Youmu couldn't do it, Sho couldn't do it, Arkham couldn't do it, but Kanji did it. Kanji broke me. And it broke Persona 4, an otherwise awesome game, with it.
 

CannibalCorpses

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The Madman said:
XCom: Enemy Unknown

Replaying the campaign on classic difficulty with Ironman enabled, so I expect the game to be downright murderous and victory might not necessarily be an option. That said what I wasn't expecting was the sheer level of bullshit the game throws at you, seriously spawning a group of Chryssalids directly on top of my squad and then giving them a free move with which to kill my members with me literally unable to do a single thing about it? Bullshit.

Quit the game right there, haven't bothered going back.
I'm with you on that one...that is one broken bastard of a game.

I'll add Skyrim when i realised how broken the levelling system was...about 10 minutes in and i was level 100 in sneak and i realised the game was too broken for my power levelling ways. Still played it for another 75 hours but i fucking hated every minute of it.
 

Eclectic Dreck

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sanquin said:
Dragon Age 1 (not origins) had a moment like that for me. I had to fight inside a house. There was a room with like...8 enemies in it. I first went in normally, died quickly. I tried setting my characters up a little, died quickly again. I tried using tactics by giving commands, died after I killed like 5 of them. Then finally, in like my 6th try, by pausing the game every friggin' second and issuing well thought out commands to each of my characters during each pause, I finally barely managed to beat the room. After that, I just quit. Playing a game where 95% is spent in pause mode to think and issue commands, is NOT fun to me.
On the one hand, I can totally understand the annoyance but on the other you have to bear in mind that the pause system is more or less an integral part of the game. On lower difficulties, playing with the AI systems is sufficient but on higher difficulties, player input is (and, from my perspective should be) required. Still, even on nightmare I found you could generally let most characters fend for themselves with proper AI settings - your tank doesn't really need player intervention very often and the same goes for your healer. Only your offensive mage and (if present) rogue really require the player to intervene largely because while the AI may choose the correct spells, the placement is often of paramount importance.

Still, if you don't like that semi-turn based system, I can see why the first time you're forced to use it would make you hate the game.
 

Eclectic Dreck

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CannibalCorpses said:
The Madman said:
XCom: Enemy Unknown

Replaying the campaign on classic difficulty with Ironman enabled, so I expect the game to be downright murderous and victory might not necessarily be an option. That said what I wasn't expecting was the sheer level of bullshit the game throws at you, seriously spawning a group of Chryssalids directly on top of my squad and then giving them a free move with which to kill my members with me literally unable to do a single thing about it? Bullshit.

Quit the game right there, haven't bothered going back.
I'm with you on that one...that is one broken bastard of a game.

I'll add Skyrim when i realised how broken the levelling system was...about 10 minutes in and i was level 100 in sneak and i realised the game was too broken for my power levelling ways. Still played it for another 75 hours but i fucking hated every minute of it.
Oblivion also had a similar problem. Since the enemies leveled with you (though, unlike oblivion, Skyrim does not universally level enemies - just certain ones, notably most of them in dungeons and the dragons) inefficient leveling can utterly break the game. A notable example is if you play as a stealth archer and then are not careful, you can easily reach a point where you will be forced to routinely cheese the game just to get by. Your stealth will not be high enough to maintain sneak at all times, your play style will have ensured you have next to no armor, and your damage will be insufficient to one shot everything you see.

Nothing quite as annoying as firing a poisoned arrow from a frost bow directly into the neck of a bandit chieftain then realizing that it barely hurt them as they barrel forward with a warhammer over their heads. The same goes for trying to play using a magic/melee user.

This actually points to the larger problem that elder scrolls have always had: incredibly uneven difficult curves.
 

ParrotDye

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Skyrim
Eating Vegetable Soup gives you infinite stamina for 12 minutes.
The block perk 'Deflect Arrows' makes all shields instantly capped, be they made of balsa or hewn from Talos' left butt-cheek.
Disarm only works for the first 30 levels.
When you command a dragon, it takes you where it wants to go.
'Safe' locations ruin your save file.
Illusion only works if you commit to it, there are no half measures.
Fire spells do not get any better with experience. Same for frost and lightening.
Argonian (lizard) and Khajiit (cat) PCs are also allowed in cities, can buy properties and the cats do not talk in third person like every other Khajiit in the game.
The Muffle enchantment is über-rare.
Half of the NPC's heads are not connected to their bodies.
See a goat when your level 1, come back later and it'll be a Frost Troll.
NPC followers won't use good bows or equip good robes.
Pickpocket training for dummies: Save, crouch, steal; if successful, repeat; if failure, load and continue from step 2.
You can build three identical houses with lots of stuff in them and then invite your friends round for ale on the balcony or target practice in the cellar - except it's one-player.
 

Zefyrix

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The first Far Cry game comes to mind. Back then it was probably the first FPS that I played that took place in the jungle. And i liked the aspect of that, sneaking around with a sniper taking out guards etc and doing it in a bright and colorful jungle instead of a city. But then you get to some place with failed research experiments or something and suddenly you're fighting small monsters jumping all over the place. So instead of going around in the bright happy jungle killing some random guards, you're know running around on bridges and research facilities in the dark with mist and stuff. Then my enjoyment of that game disappeared instantly, i'm not sure how long you fight the monsters but i just stopped playing.
 

Chester Rabbit

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Halo 4
There were already a few red flags already, for example how a certain ?main antagonist? was presented.
But then, this happened.


SPOILER!
(sorry I am terrible at hiding youtrube videos in spoiler tags :( )

Halo has always been a pretty well grounded sci-fi but then this moment happens and uh it actually caused me some physical pain because it was just soooo stupid. Halo had just jumped from kind of plausible sci-fi adventure to freaking space fantasy/assassins creed and in the worst way!

After this I just didn't care anymore. I was playing co-op with a friend and he was pretty much leading the way from then on I was more or less just standing still shooting an enemy here and there and was hardly paying attention at all to what was happening in the game. All I can remember is some skin melting and a anticlimactic quick time event.
 

OneCatch

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Zefyrix said:
The first Far Cry game comes to mind. Back then it was probably the first FPS that I played that took place in the jungle. And i liked the aspect of that, sneaking around with a sniper taking out guards etc and doing it in a bright and colorful jungle instead of a city. But then you get to some place with failed research experiments or something and suddenly you're fighting small monsters jumping all over the place. So instead of going around in the bright happy jungle killing some random guards, you're know running around on bridges and research facilities in the dark with mist and stuff. Then my enjoyment of that game disappeared instantly, i'm not sure how long you fight the monsters but i just stopped playing.
That mission is hideous. You eventually get back into bright jungle again, but those bloody mutant things continue right to the end. Oh, and you get new types, like ones that have rocket launchers and can absorb about 6 mags, and ones that are completely invisible and have SMGs. I'm not even joking.

The only way to reliably kill them is explosives, running them over, or sniping from about a km away.
 

IndomitableSam

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Altorin said:
The Execution Site battle in Final Fantasy Tactics
I learned the first time - level up quite a bit, and have a couple quick moving characters to take out (hiding the spoiler) crossbow guy and the mages, and then you're pretty much okay. Keeping most of the team as squires helps, too. Faster and more versatile than knights and monks at that point and good heavy weapons are available.
 

Altorin

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IndomitableSam said:
Altorin said:
The Execution Site battle in Final Fantasy Tactics
I learned the first time - level up quite a bit, and have a couple quick moving characters to take out (hiding the spoiler) crossbow guy and the mages, and then you're pretty much okay. Keeping most of the team as squires helps, too. Faster and more versatile than knights and monks at that point and good heavy weapons are available.
I'm aware it can be beat, lol.. and I have beaten it once or twice, but it really is a major brick wall in a game that is 90% brick walls unless you've somehow mastered the game to the point that it's super easy.. honestly i could never figure out what they (the people who whine about the game being easy) were doing right that I was doing wrong.
 

Zefyrix

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OneCatch said:
Zefyrix said:
The first Far Cry game comes to mind. Back then it was probably the first FPS that I played that took place in the jungle. And i liked the aspect of that, sneaking around with a sniper taking out guards etc and doing it in a bright and colorful jungle instead of a city. But then you get to some place with failed research experiments or something and suddenly you're fighting small monsters jumping all over the place. So instead of going around in the bright happy jungle killing some random guards, you're know running around on bridges and research facilities in the dark with mist and stuff. Then my enjoyment of that game disappeared instantly, i'm not sure how long you fight the monsters but i just stopped playing.
That mission is hideous. You eventually get back into bright jungle again, but those bloody mutant things continue right to the end. Oh, and you get new types, like ones that have rocket launchers and can absorb about 6 mags, and ones that are completely invisible and have SMGs. I'm not even joking.

The only way to reliably kill them is explosives, running them over, or sniping from about a km away.
Ah alright then. Well I'm glad I stopped then sounds like it got even worse! The game was pretty good up until that point I don't understand why they changed basically everything about the game out of nowhere.
 

OneCatch

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Zefyrix said:
Ah alright then. Well I'm glad I stopped then sounds like it got even worse! The game was pretty good up until that point I don't understand why they changed basically everything about the game out of nowhere.
It's weird how that happens isn't it?
Crysis had the same problem (you'd have thought Crytek would have learned), the Zen missions in Half Life were crap - it's like developers occasionally get an itch to try something new when they've basically perfected tone and gameplay, and then go insane.
 

JamesStone

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IllumInaTIma said:
Not sure if that ever happened in a single player game, but I still perfectly remember that moment when I completely abandoned first Black Ops multiplayer.
Black Ops multiplayer was full of bullshit that I could deal with. Fastscope, noscope, knives, akimbo guns etc, until that one moment. So, I'm sneaking up on that one guy who keeps sniping from a balcony, I'm almost in knife range when he suddenly jumps from a balcony, makes a 180 turn and headshots me mid-air without aiming. That was it. I closed the game, deleted it, and was done.
Either that's the fucking best bot I have ever seen, or you got matchmaked with motherfucking Zeus. Either way, a guy good enough to cause massive rage quit by doing that is worthy of all my respect.
 

Rickin10

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Hitman Absolution. On the Hotel level, I made my way to the lift to make it up to the upper floors; I got no option of which floor I wanted, when I reached the top, 47 had magically transformed from the disguise I'd acquired to something different, my weapons I'd picked up had disappeared, and to cap it all off I couldn't go back down to ground level, made possible by IO Interactive's' new 'Black Hole technology,'

The moment where the Hitman series died and Doorman was born.
 

FunnyBunny

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Zhukov said:
I officially started hating The Witcher 2 during the fight with the battlefield demon... thing in act 2. Not the fight itself, but the bit before it. If the demon guy kills you, you get sent back, have to watch a short unskippable cutscene, then watch two NPCs have an unscripted fight, then you have to fight a handful of random enemies while using a gimped character that can't dodge, parry or use items and abilities, then walk down a path, skip through some shitty dialogue, fight a miniboss and finally skip some more shitty dialogue before finally getting another crack at it. And no, you cannot save during any of that.

Seriously, how fucking incompetent does a developer have to be to not put a checkpoint in front of a boss fight?

After going through that a couple of times I just said, "That's how it's going to be, eh? Fuck you then game, prepare to be cheesed." Then I crafted a ludicrous amount of bombs and just spammed them for the entire rest of the game.
Not sure if it was patched or what, but when I finished the game yesterday, the fight with Draug on that wraith battlefield was easy and every time I died I just reloaded from auto-save right at the beginning of the fight? Using that immobilizing sign to trap it and then hit it from back got it dead in two moments? Without need to bomb it like North Vietnam, lol? Actually, the only annoying fight was with Kayran because I didn't understand what I was meant to do, until I died for 20th time? :) So I just lowered the difficulty and bombed the Old Man in a cutscene in the first try? :)

What stopped me from playing the game? So far, it's been only Pinnacle Station in Mass Effect 1. I wanted to complete everything but stupid chasing of tenths of seconds again and again got me bored and I never returned - which I should, now with all the trilogy out now. :)
 

Burig

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For me it was in the original Crysis, when you meet with the aliens. Loved the game up until then, but because of that I've not been able to play it. That being said I have played the last crysis games and enjoyed them. Just not the first.
It just felt so out of place, and the controls were really annoying. I don't know how much of the game I missed by not playing it, but I've never regretted it.