That moment that killed the game.

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putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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Altorin said:
putowtin said:
Saints Row 3: I'll spoiler just in case but...
kill off the best character of the franchise after 30 minutes?

That did it!
I found all of the characters in that game horrible.

when

Shaundi

died near the end, I honestly couldn't muster up even the slightest fuck

the game itself though? pretty damn fun.. I only wish it had splitscreen multiplayer.. If it had split screen multiplayer, completely boring (despite their hardest attempt to be wacky and crazy) characters aside, I'd probably almost call it perfect. I tried it on PC but my laptop couldn't quite handle it well enough, especially when attempting to play multiplayer.. odd (but hilarious) bugs occurred.
You see Saint's Row 2 is still in my top ten games list, I found the Escapist after seeing Yahtzee review of the game, for me it had the perfect blend of sillyness/story and Johnny Gatt was the coolest guy to go around Stillwater with.

The third game threw story out of the window and just went full blown silly... and it didn't work for me
 

mooncalf

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Jul 3, 2008
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Zhukov said:
Witcher 2...the fight with the battlefield demon...
I managed to nail him on my second try, but only by a hair and out of sheer terror at the thought of having to go through all that again. I later gave up on that game out of frustration with combat I didn't enjoy getting in the way of a story I did. Bombs eh? Might have to try that...
 

Altorin

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May 16, 2008
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putowtin said:
Altorin said:
putowtin said:
Saints Row 3: I'll spoiler just in case but...
kill off the best character of the franchise after 30 minutes?

That did it!
I found all of the characters in that game horrible.

when

Shaundi

died near the end, I honestly couldn't muster up even the slightest fuck

the game itself though? pretty damn fun.. I only wish it had splitscreen multiplayer.. If it had split screen multiplayer, completely boring (despite their hardest attempt to be wacky and crazy) characters aside, I'd probably almost call it perfect. I tried it on PC but my laptop couldn't quite handle it well enough, especially when attempting to play multiplayer.. odd (but hilarious) bugs occurred.
You see Saint's Row 2 is still in my top ten games list, I found the Escapist after seeing Yahtzee review of the game, for me it had the perfect blend of sillyness/story and Johnny Gatt was the coolest guy to go around Stillwater with.

The third game threw story out of the window and just went full blown silly... and it didn't work for me
yeah I didn't bother with Saint's Row 2, because in the same review where yahtzee said "this game is fun" he also said "my save fucked up and I lost it".

the latter greatly overshone the former in my eyes.
 

Lieju

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Jan 4, 2009
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The parts in Prince of Persia:the sands of time, where you have to fight a ton of enemies. The combat was horrid, and every time I was forced to do it was rage-inducing.

But one of those parts especially, where I just gave up for a week or so out of frustration.
 

Altorin

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May 16, 2008
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Lieju said:
The parts in Prince of Persia:the sands of time, where you have to fight a ton of enemies. The combat was horrid, and every time I was forced to do it was rage-inducing.

But one of those parts especially, where I just gave up for a week or so out of frustration.
lol.. yes.. definitely..

I wouldn't say the combat was horrid necessarily - there was a lot of fun acrobatics you could pull in the middle of combat and it always felt fresh to me.. but those fights DEFINITELY went on just a little too long everytime a fight was required.. Whenever there was a fight you were always fighting about 3-4 too many enemies at once, and there were about 10 too many enemies in total per encounter.. it just slogged everything down.. my biggest complaint with Sands of Time though was the Sound. For some reason, I could never hear the speech in that game, no matter how I tweaked the audio, it was like the main speech was supposed to come through an audio channel that my TV didn't have, and it was the only game that did that (although lots of early DVD movies had the same problem)

Speaking of which.. the final fight in Assassin's Creed.. where the whole game was at its best setting up assassinations with as little collatoral damage as possible, with a combat system that was largely herpdederp, but right at the end, they put you against 20 guys.. The only way I found to be able to do that with any modicum of sanity left is to play it how I now play the game through in it's entirety - hidden blade only.. you need to get really good at countering and reading your enemies body language to know when you can and can't slip a blade in, but once you do, everything goes SO much faster.
 

ShinobiJedi42

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May 7, 2012
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Lol, you guys are so fickle. I've never let anything keep me from enjoying a game. Wait, no, I take it back. The first Ass Creed. Gameplay was broken, but I at least got through most of the game. I ragequit when my horse got stuck in a fence for the eakfhkudhth time. I found enough to like about it to get that far, but there's only so far broken gameplay can get you. Quitting because you find the dialogue cheesy or don't like one little silly addition is dumb. You guyz are fickle. I'm super serial.
 

Altorin

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May 16, 2008
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ShinobiJedi42 said:
Lol, you guys are so fickle. I've never let anything keep me from enjoying a game. Wait, no, I take it back. The first Ass Creed. Gameplay was broken, but I at least got through most of the game. I ragequit when my horse got stuck in a fence for the eakfhkudhth time. I found enough to like about it to get that far, but there's only so far broken gameplay can get you. Quitting because you find the dialogue cheesy or don't like one little silly addition is dumb. You guyz are fickle. I'm super serial.
why keep playing a game you're not enjoying when there are literally thousands of other games out there to play?
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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I was going to make this thread, but oh well.

I played God of War II on Titan difficulty, since I felt I'd gotten pretty good at it. And things went well... until I got to Theseus. Those fucking icicles! And that pathetic amount of magic you get from killing the minotaurs meant the fight lasted at least 10 minutes per attempt. Or not, but it certainly felt that way. Never bothered to continue trying to get past him after literally dozens of attempts, up to the point where I could fight his first 2 stages without ever taking a hit. But that third part, fuck that.

Also, Dota 2.
"Hmm, I got this one for free, and I hear it's pretty good and popular. Let's check it out."
"Okay, character rosters, multiplayer options... all fine and dandy"
"Oh look, an offline single player mode where I can practice"
"Oh wait, there isn't one"

Never went back.
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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If there is one thing I hate in playing any video game, it is dying and losing everything in your inventory. Hated it when I played Runescape, and more recently, hated it when it happened all too often to me in Minecraft.

"Oh, you died? Ok, let me just spawn you miles away with absolutely nothing in your inventory and have you trek across the landscape to find all your shit again, having you at risk for possible death once more."

[sub]I hate Minecraft.[/sub]
 

Lieju

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Jan 4, 2009
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Altorin said:
Lieju said:
The parts in Prince of Persia:the sands of time, where you have to fight a ton of enemies. The combat was horrid, and every time I was forced to do it was rage-inducing.

But one of those parts especially, where I just gave up for a week or so out of frustration.
lol.. yes.. definitely..

I wouldn't say the combat was horrid necessarily - there was a lot of fun acrobatics you could pull in the middle of combat and it always felt fresh to me.. but those fights DEFINITELY went on just a little too long everytime a fight was required.. Whenever there was a fight you were always fighting about 3-4 too many enemies at once, and there were about 10 too many enemies in total per encounter.. it just slogged everything down..
My biggest problem was how you needed to finish them with special moves or they just rose up again.

But the fights definitely felt like padding, and they weren't what I was playing the game for at all.
 

ShinobiJedi42

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May 7, 2012
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Altorin said:
why keep playing a game you're not enjoying when there are literally thousands of other games out there to play?
My point was not that you shouldn't quit a game because you don't enjoy it. As I said, I did just that with AssCreed. By all means, if you don't enjoy a game, please quit. My point was that it's silly to let little things affect your enjoyment and get to that point of quitting. There were things I didn't like about Tomb Raider. I echo some of the sentiments above, but I found other things to enjoy about it. If a game gets to the point where you can find nothing to enjoy about it, then go for it. But I just think it's silly to let one thing disrupt your entire enjoyment.
 

Woodsey

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Aug 9, 2009
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TeaCeremony said:
Ive never not finished a game... except half life 2. When i first saw a headcrabbed person i shat myself (when the dude pops out under the water). Then i had to go into a village full of them... no thank you.

Came back after 3 years with cheats and wiped them, was very therapeutic.
You don't get your big boy certificate unless you've been through Ravenholm legitimately.

sanquin said:
solemnwar said:
What do you mean, "not Origins"? That IS the first Dragon Age game ._.
Huh...I seem to remember there being just a 'Dragon age' before, and that Origins was kind of a free expansion to make it better. o_O (Like the witcher enhanced edition) Guess my memory failed me this time.
The expansion is Dragon Age: Origins: Awakening. Which reminds me that I need to actually play that after owning it for 3 years.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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I just got done talking about this in another thread, but LA Noire, the part during the Vice missions in which Cole, who is supposed to be a straight-laced, "everything by the book, damnit!" character, decides that he wants to go ahead and forsake all that. He's built up throughout the entire game as being a complete goody-goody to the point of it being annoying to those around him, yet he sees some strung out lounge singer and just arbitrarily decides to completely do away with all of his supposedly iron-clad morals to say "Hot damn, I know it goes against everything I stand for and will undoubtedly bring unending shame to myself and my family, but I've GOT to forsake my loving wife and get me some of THAT action!"

It made absolutely no sense and was the picture definition of "forced plotpoint." That's the specific moment where the game died. It didn't just start to die there, it officially died there. All the BS that happens in the Arson cases aren't the downward spiral, they're the green fumes of rot and death wafting up from the game's already quite-dead carcass. The bit where Cole takes on an army of mobsters while running around in the sewers with a flamethrower? That's not jumping the shark, that's throwing the game's corpse into the shark's mouth only to have the shark vomit it back up so that it can be picked apart by the bottomfeeders.
 

Thyunda

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May 4, 2009
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It didn't exactly kill the game for me, but it definitely wounded it - party customisation in Dragon Age II. Or rather, the lack of it.
For whatever reason, my copy came with the Blood Dragon armour, and, playing a mage, I figured I'd just shove the armour on Carver or Aveline or someone. Simple, right?
Oh. Apparently my party members will choose their own outfits...meaning Carver would rather hang out in his 'Fereldan Man-At-Arms' attire than some actual plate armour. Nice one, BioWare. I love what you did with simplifying combat (Though do I really have to fight twenty mercenaries in a situation that warrants about five?) because now I can actually play it on my Xbox, but why can't I customise my party? I just don't understand.
 

Madman123456

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Feb 11, 2011
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E.V.O. on SNES. build up my character, stageboss oneshots me over and over.
Fortress of fear for the Gameboy. Stupid bats everywhere.
 

ksn0va

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Jun 9, 2008
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The Madman said:
XCom: Enemy Unknown

Replaying the campaign on classic difficulty with Ironman enabled, so I expect the game to be downright murderous and victory might not necessarily be an option. That said what I wasn't expecting was the sheer level of bullshit the game throws at you, seriously spawning a group of Chryssalids directly on top of my squad and then giving them a free move with which to kill my members with me literally unable to do a single thing about it? Bullshit.

Quit the game right there, haven't bothered going back.
Similar experience here, was replaying it on 2nd wave and classic modes, though I wasn't playing with Ironman enabled. I hit a wall with those Chryssalids as well. I tried so hard to get at least just 2 groups to spawn, but no matter how I play it 4 or 5 more always appear in one turn. After a dozen or so games I realized that it wasn't worth it.
 

Altorin

Jack of No Trades
May 16, 2008
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ShinobiJedi42 said:
Altorin said:
why keep playing a game you're not enjoying when there are literally thousands of other games out there to play?
My point was not that you shouldn't quit a game because you don't enjoy it. As I said, I did just that with AssCreed. By all means, if you don't enjoy a game, please quit. My point was that it's silly to let little things affect your enjoyment and get to that point of quitting. There were things I didn't like about Tomb Raider. I echo some of the sentiments above, but I found other things to enjoy about it. If a game gets to the point where you can find nothing to enjoy about it, then go for it. But I just think it's silly to let one thing disrupt your entire enjoyment.
I can't speak for anyone else, but everytime a game has drove me away (as opposed to the times when I just couldn't be bothered to care enough to keep playing), it's been a pretty big punch to the balls. My stories are at the top of the page, and it's less "I don't like this dialogue" as much as it's "This fight is absolute balls."

Because it's usually balls. And I'll be the first to admit that a lot of my issues are my own suckiness, but I'm too old to be concerned about that. Or at least I feel too old. I'd much rather just move on and say "lol, wtf game?". That sort of game ending situation doesn't come up very often.

Although...

yeah.. I have one more story that you probably will consider silly, but whatevs..

I played through X-Men Legends with a friend of mine, and we loved it. We went on to play as many of those Isometric Hack and Slash Console RPGs we could get our hands on.. Until we got around to playing X-Men Legends 2. For some reason, there was a sound that occurred whenever the menu screen was open and moving through screens. It was a really loud annoying beep sound.. And we hated it. We hated it so much.. It cut right into our souls.. And we didn't want to play without sound.. So we didn't play it.

Based on a sound. lol.

Madman123456 said:
E.V.O. on SNES. build up my character, stageboss oneshots me over and over.
Fortress of fear for the Gameboy. Stupid bats everywhere.
Yeah, E.V.O's bosses were all dicks that required a high level of finesse in order to beat - basically, don't get hit by them, they'll all 1-2 shot you, no matter how well you're evolved.

But a lot of older games are like that. Not much of an excuse, but it's true.
 

PoolCleaningRobot

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Mar 18, 2012
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The torture scene in Metal Gear Solid: Peace Walker. Fucking. Bullshit. I could not rapidly press x to not die fast enough and sat there and realized "I can't beat a strategy game like this because I weak thumb tendons?" I had to stop playing. Later I bought a cheap turbo fire controller and used that to beat it and the game was fun so I got over it but at the time it pissed me off