Name:Tyr Bolmec Gender:Male Age: 23 years old Hair:White medium length hair. A bit coarse with some streaks of gray lining the temples. Eyes:dark green eyes Appearance: About 5'9" with a weathered face. He has several scars running up and down both of his arms and has a pale complexion. He has an average sized nose, and has a rather sturdy acrobatic build. His left hand is bone and is has the ability to suck the aura out of people. Clothes:black leather boots with brown linen trousers and a white linen shirt. He wears one black leather glove on his left hand. He prefers to keep things simple and is not bothered by material possessions. Weapons/Equipment: A steel katana forged out of a light metal that is supposed to be unbreakable. Light leather armor, inlaid with with some of the same metal the katana is made out of. Black Goggles with lenses made of obsidian. The goggles act as enhancers to Tyr's eye power.
Fighting Style:Extreme improvisation. Anything and everything is and can be a weapon. When there is nothing within arm's reach, basic hand to hand combat in various martial arts fields suffice. He has decent accuracy with projectiles, and knows a small amount of healing and offensive magics but mostly relies on melee to get the job done. He very rarely uses shields and if need be, he will drain the aura of whom he is fighting. Character Bio: Tyr was blessed with the gift to see aura's, the magical wells inside of people and the source of their power. Because of this, he was able to detect magical sources rather easily and absorb some of them. His green eyes are a trait passed down from his mother, a great enchantress. When he was young, he witnessed his mother dragged down into the pits of hell. The event turned his hair white and drove him insane. He wandered around from town to town, brutally murdering those he saw unfit to live. Eventually he came upon an old begger. Thinking the man a waste of space he attacked him and was defeated by the man. It turned out the man was a Ares, the God of War in disguise. Ares took a liking to Tyr and offered to train him to become the perfect killing machine. So for 15 years Ares trained Tyr and when Tyr was ready, Ares threw him out into the world alone again. Tyr found his way to the castle by following a trade caravan he planned to pillage for food. He was caught, and mobbed by the royal guard. Many went down, but eventually he was restrained and thrown into the dungeon. There he awaits the day he makes his escape. Other Info: Although trained, Tyr is still very much insane and often thinks he is an inanimate object or an animal. He will often yell out random things during battle, or randomly attack his comrades.
Hair:
Can be described as 'gentle curls', his hair curls over his ears and halts about mid-neck, but above the forehead, is pushed back away from his face (save for a few rebellious stray curls). It's dark brown in colour, and quite nicely groomed.
Eyes:
Very bright green with highlights of gold.
Appearance:
Faldir is quite slender, though fit- were he bulky and clumsy, his combat style would be completely inappropriate. No- he actually appears as quite graceful and with an air of dignity; he keeps his head lifted highly, and his back straight. As a testament to his training, the only flaw on his skin seems to be a silvery scar running along his right jaw line, which is only slightly noticeable. His face is regularly shaved, though a few days of travels will leave him with a comfortable stubble.
Clothes:
Faldir's armour is quite light and fitted to suit his style of battle- not to mention very ornamental, an obvious display to his wealth. It?s crafted of thin steel plates: one covers his chest, which is strapped to him around the back; one over each thigh; another one covering each thigh over leather boots; steel and leather bracers; and wing-shaped shoulder guards. They are strapped to thick black leather pads, which highlight the brightness of the steel. Underneath this all, is a thin chain shirt (should he be attacked from behind), a dark green jerkin, and some black trousers.
Weapons/Equipment:
On foot, he sports a short sword (something akin to an Ancient Persian sword, [http://www.trocadero.com/archaeogallery/items/935687/catphoto.jpg] only longer. It is extremely light, with a steel hilt, and extremely dexterous, which suits his scorpion-like style of combat. He also uses a Spartan-styled shield [http://www.hellenic-art.com/armour/ah6119.jpg] which he crouches behind, using it to tackle his opponents, as well as hide behind as he thrusts his sword forward through the side slits. Using this tactic is more practical for close-quartered group battles, but he is quite skilled in blocking. His parrying skills, however, are much weaker; he fares better with a shield.
On horseback, just as on foot, he relies on accurate strikes to crucial body points. Therefore, he carries a long spear [http://www.schmitthenner.com/CS95BOA.jpg], which can be used on foot as well, but with less effect than the sword. On horseback, it proves more useful using a 'jousting' technique.
Fighting Style:
Faldir focuses on two major types of combat: on foot and horseback. On both, however, he seems to use a similar style, which can only be described as 'scorpion-like'. Using the grooves in his shield, with either his sword of spear, he is able to shield himself defensively, yet deliver sharp, rapid, and very accurate blows.
Since the blade of the spear is relatively short, Faldir is able to make a quick stab to a vital point (usually a revealed shoulder or neck) and pull it back out while in a canter, leaving a severely wounded soldier behind. He's a strong enough rider to steer with only his legs, and is therefore able to wield his shield as well.
Character Bio:
Faldir was the son of a wealthy nobleman and landowner, Martius Greyshone, as well as the third of seven brothers (though the first two died at/after birth). As was typical of his family, a long line of righteous knights (or so he has been told), he began training by the sword, as well as a number of other weapons, at the age of eleven. He also learned to ride a horse very skilfully, as well as a number of more 'tame' subjects, ranging from history, to the arts, to astrology. His training continued for nine years, until, upon his twentieth birthday, received his own horse. Unfortunately, this day also marked the passing of his father, a truly brilliant visionary. The care of their house, a large multi-floored and elegant structure near the Castle, went to his mother, Marlya, and a few of his father's old friends and council.
Later that same year, Faldir left, as was customary for those his age, to travel abroad and put the training he had received to good use. His ideology of a strong warrior is one who puts his techniques to the defence of the common people, and is also a peacekeeper who tries to use his blade as little as possible. He is destined to return home and continue his father's legacy when he grows older and more knowledgeable about the ways of the world- a date he does not look forward to very much.
Due to the quiet, often lonely nature of his travels, Faldir has grown to be a slightly quiet man, often in contemplation. Should he be caught staring into the distance, lost in thought, he will often snap back to reality with a new realization or idea. He's also quite fond of large animals, and has a great urge to someday traverse the desert someday.
Other Info:
Faldir's constant companion is a dark dapple grey mare [ http://sedgemerefarm.com/rosiecrop.jpg] named Donya, who he has owned since it was born, roughly six years ago. She is an incredibly brave friend, willing to stray through bogs and dark forests with just a bit of gentle prodding. While not remarkably strong, she's fast as any race horse, and turns on a dime. Her loyalty to her master has been unfaltering, though she can be a bit stubborn when other people try to ride her- especially when not in the presence of Faldir.
Hair: Long jet black hair tied back into a ponytail
Eyes: Dark brown eyes. They look almost black until you look closely.
Appearance: He is about 5'8" and build like a tank. He is has a broad chest and large arms. His legs can carry him for a couple of hours in his full equipment. He is a loyal companion and can carry his own weight in in battle. He has a large scar on his right cheek from an encounter he had with a group assassins.
Clothes He wears samurai armour (minus the helmet) and is ready or battle at any moment if need be. It is not as heavy as a full steel suit but doesn't give the movement capability of light armoured assassins he once faced.
Weapons/Equipment He has a samurai sword that can cut through a man in one swipe. It is quick, sharp, fast and deadly. He also carries a staff which was hand crafted and custom made by his father to suit him perfectly. IT also doubles as a walking stick. He also has a longbow and arrows. He never uses a shield but is faster than a solider in the emperor's army and is good at dodging. He has a horse named Darley who may not be the fastest steed but is smart and knows how to take care of itself when Don leaves it on it's own.
Fighting Style He is a full bred samurai and hates using a shield. He is very good with a bow and can hit a target with very precise accuracy. He uses a mix of martial arts and samurai training when in a battle. He is disciplined and can stay calm in most situations. Without his armour he is very fast and can dodge almost everything that comes at him from a regular solider.
Character Bio: He was born in a fairly large fishing village named Armany near the capitol where the emperor resides. His father was in the army and so was the rest of the men in his family. His father was married to a martial arts expert. Together they trained Don to be both a powerful samurai as well as a calm martial arts master. When he was old enough he enlisted in the emperor's guard where his training continued. He served his captain with great loyalty and was great friends with him. He did not personally like the way the emperor did things and neither did the rest of his team. Then one day don being fed up said to his captain they should leave. They can become great together with them and the rest of the team. He agreed and the rest of the team was informed. They all agreed and head off to a land that they heard about. That night they stole a boat, supplies and weapons and headed out. The emperor heard of this treason and sent a group of highly trained assassins after them. They caught up to them and Don managed to survive the attack, unfortunately his team was not so lucky. He arrived at a town soon after. There he got money by being in the fighting industry.
Other Info: He is a great cook and can survive in the wilderness with nothing but himself and his knowledge of survival
Edit: Think of him like Mitsurugi (how do you spell it?) and Kilik from Soul Caliber put together.
*cracks knuckles and neck* Let get me a sheet conjured up!
Name: Mileena Descartes
Gender: Female
Age: 20
Hair: Pale blond hair, hanging loosely down to the middle of her back.
Eyes: Bright blue eyes, the left one cloudy. (when I say bright blue, picture Daniel Craig's eyes as James Bond)
Appearance: Tall, with a sinewy build. Fairly oval face, with high cheekbones. Hollow indentation on the bottom of her left eye socket.
Clothes: Aquamarine-colored monk robes.
Weapons/Equipment: A two-foot long staff made out of oak wood. Wears a silver pendant with a strange emblem engraved upon it.
Fighting Style: She specializes in quick, disabling strikes, focusing her attacks to hit an enemy and stun them, or damage a critical part of their body, before they get a chance to turn their attacks toward her. In order to attack a general location of the body, such as the knee or chest, she fights with her left fist and legs. For more precise attacks, such as striking a nerve, she attacks with the staff, holding it in her right hand. If surrounded, she has a strike that combines physical strength with magic force, punching the ground hard enough to crack it in a 3 foot radius around her, knocking over any enemies caught in that radius. However, this attack takes a lot of energy out of her, making it best used as a last resort, rather than an opening attack. As well, she needs at least two hours to rest before being able to focus on any tasks, and another hour after that before she has the strength to fight.
Character Bio: Growing up in a monastery several towns away, she learned how to fight with her hands and staff. However, during a training accident, she was struck with the bottom of a staff in her left eye, crushing that portion of her eye socket as well as leaving her blind in that eye. Leaving the monastery soon after, she discovered the amount of corruption in several towns, as well as the lawlessness of bandits in the country. Reaching the castle after several days of travel, she settled in, assisting others when necessary, but refusing to tell anyone what brought her here.
Other Info: Due to the combination of the accident and her eyes being opened to the outside world, she is fairly cold. She is not evil as such, but she is not above using any means necessary in order to uphold her view of how the world should be. As well, she is extremely sensitive to questions about her past or any sign of disdain over her disability, which causes her to be unable to see objects on her left side.
I do believe once I finish the essay I'm working on I'd like to post a sheet.
EDIT:
Name: Cavilius (Cav to his friends) Hillows
Gender: Male
Age: 19
Hair: Short blond hair, cut in a standard, flat top, military fashion. Usually kept properly maintained and even.
Eyes: Dark green eyes that tend to give away Cav's hidden feelings and emotions far to easily.
Appearance: Cav is an even six feet tall, he is muscular, but not overly so. The skin on his face and on his hands is tanned, while the rest of his skin is rather pale, this is due to the fact that he is often clad fully in the armor of the Nessarian Order of Paladins.
Clothes: Cav wears a light cloth shirt, light pants, and heavily padded socks under his armor. He wears medium, steel, plate armor, over his entire body with the exception of his face and hands. His armor doesn't protect him as much as 800 pounds of four inch thick steel would, but it doesn't restrict his movement as much either. On the armors breast plate is the symbol of the Nessarian Order of Paladins, which is an orange, upside down triangle with two white circles wrapped tightly around it. He also wears a medium, steel, helmet, which wraps around his head covering all of it, except for his face.
Weapons/Equipment: Cav has a standard issue steel long sword. The sword is about three feet long and is fairly thin, it has an orange and white hilt. It was awarded to him when he finished his training as a paladin.
Fighting Style: Despite his best attempts to fight in the traditional Nessarian fashion as he was trained, Cav's clumsiness often causes him to fight in a rather... unique way. Sometimes he will do fine managing to keep his balance and strike and parry with the best of blade masters. Other times, however he succumbs to the afore mentioned clumsiness which typically results in one of two ways: One) He falls to the ground injuring himself or leaving himself dangerously open to injury, or Two) He somehow manages, in his extreme lack of coordination to do something quite amazing, in the past this has ranged from misstepping as he attempted to parry a bandits blow, leading to decapitation, to launching his sparring partner's blade out of his hands and into a nearby lake.
Character Bio: Cavilius Hillows was born to a widow, his father had died helping to defend a town from a gang of bandits. This had a severe impact on young Cavilius, making him want nothing more than to be a noble Nessarian Paladin like his father. At age ten he was accepted into the Nessarian order as an apprentice. Throughout his training, two things became apparent, the fact that Cavilius had the potential to be a brilliant warrior, and the fact that he was just as likely to fall on his own sword in combat. Cav worked hard at his studies, as well as at his friendships, and he quickly gained a reputation as a kind, albeit naive, young man. His mother frequently tells him that the day he completed his training was the proudest day of her life, a statement which Cav aims to prove wrong, by making his mother even more proud through his heroics. Currently he roams the country side by himself, seeking damsels in need of aid, towns in need of saving, and evil doers in need of beheading. It is this quest that has brought him too the area around the Castle.
Other Info: Though he hides it behind his cheery exterior, Cav's greatest desire is to find the bandit gang that killed his father, and defeat each and every member.
I sure hope that works out alright, and if not I'll happily change it. Also, if there isn't a space for him in the RP yet, I would be fine with waiting until such a time came that the party needed a happy-go-lucky paladin.
Argh! This looks really good, but I'm gonna have to pass up guys, gonna try focusing on my own RP. However, reserve me a spot on one of the future adventures! I'd love to join up later if I have the opportunity
I'll bite..
as long as I don't have to be a driving force personally to the story. I'll do my bit but I don't want to personally drive a chapter, if that's what you mean by Players GMing.
Oh and be forewarned that you'll need a bit of drive if I participate because for some reason unexplained by Science but nevertheless known to LordHarrab, RPs I join tend to die.
Name: John (No last name given) Gender: Male Age: 41 Hair: Dark brown, but in amongst salt and pepper, the salt is growing [http://en.wikipedia.org/wiki/Human_hair_color#Grey_and_white_hair]. Eyes: Vauge blue Appearance: Stands at roughly 6'3" (190.5 Cm), well built as the figure of someone who probably goes for a 10 mile run every day and eats raw garlic with every meal, then proceeds to fight a bear before bed. Face is not particularly handsome or ugly, with a constant expression that he is probably about 25% somewhere else, and otherwise very sincere and honest. Sounds like if Jeremy Irons [http://www.youtube.com/watch?v=lsXFl6IKpyI] and Brian Blessed [http://www.youtube.com/watch?v=spS71LKcA3Y] has a baby. Clothes: Is not often seen without wearing a large suit of thick marble-white armour decorated with gold-plating and blue cloth. Weapons/Equipment: A very large broadsword, probably made physically wield-able by a blessing or rune unbeknownst to John, as well as a shield that could take several anti-tank rounds before buckling. Fighting Style: John trusts in his God to aim his effort and threatening ability true, to whomever may oppose his purpose. A bruiser with excellent aim and no fear. "If my God is with me, who can be against me?" Character Bio: As an orphan given to a Nunnery at an age short after birth, John grew up as part of the Swiss Guard for the Nunnery to defend it against the belligerent Worldly foes that would besiege it. At an age of 5 he was baptized, but shortly afterwords was possesed by a Spirit, requiring several months to exorcise. In the months during the night he would convulse violently as well as perform almost unnatural climbing abilities on the Bailey and surrounding walls of the Convent. After the exorcism it was realized that in doing the unintentional acts, he had built his strength considerably, at which point they decided to have him forwarded to their defensive force.
As he had grown up in a rigorous Religious manner he has learned to listen directly to the voice of his God in prayer, and majorly avoid temptations of 'The World'. For these reasons he may seem irrational or spontaneous at points, but it is simply due to his trusting nature in his Faith, and not other people. Which is not to say that his Faith never says all people are untrustworthy. Other Info Apart from his general ability to tear a sow in half with his bare hands, John is one who intently listens and intensely cares for his fellow man in the hopes that they might find salvation as he has, but more than that the simple fact that he loves people. He may pray over injured people that they may be cured of their ailments as well.
He has a slight inclination to be fearful of heights, which is the only exception to his lack of fear and ability to win in a staring contest against Lucifer.
Aw wurlitzers, I hoped I wouldn't accidentally doublepost but here I am again. Oh well.
Hair: Vladek's hair is dark brown and straight. It is shoulder lenght, and usually dirty. Sometimes he collects it in a pony tail.
Eyes: Very bright blue eyes, although he has been blind in his right eye since he was young. Usually wears a a piece of black cloth tied around his head to cover his blind eye.
Appearance: Of average height, his body is fit and muscular, tempered by a frugal and active lifestile. His face is full of small cuts and scars. Is light skinned.
Clothes: Wears leather boots, gloves and dirty white shirt underneath his leather armor. Also has a long black hooded cloak that he uses when travelling.
Weapons/Equipment: He wields a bastard sword, and also has a selection of small throwing knives. Armor-wise, he uses a light leather armor, mixed with chainmail.
Fighting Style: Dirty. Vladek, just as in normal life, is extremly opportunistic and unfair in combat, blinding his enemies by throwing dust in their eyes or tripping them up being some examples of that. He prefers to keep himself light in combat, not using a shield or helmet, and using his agility to have te edge on his enemies.
Character Bio: Born in one of the poor dirt villages of the western hills, like many of his kind, he took up the way of the sword to escape a world of poverty and misery. Used to be a small time bandit and thief, holding up carriages and passers-by on dangerous roads. Now he mostly works as a mercenary, fighting for various local lords and fellowships. His alligiances, however, are fledgeling, and he is always ready to stab anyone iin the back for the right amount of silver coins. A passionate drinker, the very first place he will go to in any town will be the local tavern. He has a weakness for alcohol and easy women, both of which taverns are usually full of. Loves to get in fights, preferably when drunk.
Other Info: For Vladek, there is no right or wrong, only ways to keep on surviving. He is very supersticious. If he perceives various happenings and events around him as harbingers of doom, then he will lay down his sword and will refuse to fight. One of his habits is that of chewing the leaves of the Riverwench, a plant renown for it's healing properties.
Appearance: shoulder length black hair, not tied up, brown eyes, black clothes. Short and tanned, not the strongest, but fast and agile
Weapons/Equipment: Whatever he can get his hands on, but prefers ranged weapons or knives
Not much armour, apart from gloves
Fighting style: Stealth, preferring to take his enemies unawares with an arrow or knife in their back.
Character Bio: Raised by a loving family, Jedamethis was happy, until the fateful day he discovered his parents were ruthless and vicious killers. Jeds ran away from home, and learned not to be seen, as he had to steal to survive. He doesn't like to see people die, so he attacks from behind.
Other Info: Jeds trusts no one, after his life being ruined by the fact that his parents weren't who he thought they were.
I joined hair eyes appearance and clothes together, I hope you don't mind
and brilliant idea for an RP! I usually tend to GM anyway and get told off, so I should fit right in with this one!
Wow... I'm quite happy with a lot of these sheets so far, and it seems that we have more still-to-come. I feel so happy that I could- *boom**Head exploded*
Thanks a lot for the invite, but I have to pass on this for now (figures that a cool RP comes along right after I join another one). I'll keep this one in the back of my mind and if it lasts for a couple months (I hope it does. There's lots of potential), I'll join then when another RP or two finishes; if you'll let me.
Hair: Vladek's hair is dark brown and straight. It is shoulder lenght, and usually dirty. Sometimes he collects it in a pony tail.
Eyes: Very bright blue eyes, although he has been blind in his right eye since he was young. Usually wears a a piece of black cloth tied around his head to cover his blind eye.
Appearance: Of average height, his body is fit and muscular, tempered by a frugal and active lifestile. His face is full of small cuts and scars. Is light skinned.
Clothes: Wears leather boots, gloves and dirty white shirt underneath his leather armor. Also has a long black hooded cloak that he uses when travelling.
Weapons/Equipment: He wields a bastard sword, and also has a selection of small throwing knives. Armor-wise, he uses a light leather armor, mixed with chainmail.
Fighting Style: Dirty. Vladek, just as in normal life, is extremly opportunistic and unfair in combat, blinding his enemies by throwing dust in their eyes or tripping them up being some examples of that. He prefers to keep himself light in combat, not using a shield or helmet, and using his agility to have te edge on his enemies.
Character Bio: Born in one of the poor dirt villages of the western hills, like many of his kind, he took up the way of the sword to escape a world of poverty and misery. Used to be a small time bandit and thief, holding up carriages and passers-by on dangerous roads. Now he mostly works as a mercenary, fighting for various local lords and fellowships. His alligiances, however, are fledgeling, and he is always ready to stab anyone iin the back for the right amount of silver coins. A passionate drinker, the very first place he will go to in any town will be the local tavern. He has a weakness for alcohol and easy women, both of which taverns are usually full of. Loves to get in fights, preferably when drunk.
Other Info: For Vladek, there is no right or wrong, only ways to keep on surviving. He is very supersticious. If he perceives various happenings and events around him as harbingers of doom, then he will lay down his sword and will refuse to fight. One of his habits is that of chewing the leaves of the Riverwench, a plant renown for it's healing properties.
Interesting character.
If we both get in we could be mutual foils [http://en.wikipedia.org/wiki/Foil_(literature)]. Stratified Religious fervor backed with Traditionalistic Superstition and assumptions.
Hair: A mane of ginger-brown hair, that hangs to about neck length. It is surprisingly well tended to, and William has a habit of braiding it with silver wire for added protection in battle
Eyes: Blue-green, wide, with unusually long lashes
Appearance: William is tall and lean, and while not extremely muscled, he is still quite strong, but loses nothing in terms of dexterity, and he moves lightly on his feet, like a dancer
Clothes: William has several different sets of clothes, including a tunic, a surcoat, two cloaks (one woven with steel, for battle, and one for social occasions), and his chainmail
Weapons/Equipment: A well versed knight, William carries a lance, sword and shield, along with a mace and longbow, though not all of them all the time. What he does not personally carry is either left at his current base, or kept in the saddlebags of Elijah, his stallion
Fighting Style: In combat, William is the epitome of measured might. As an educated knight, he is educated in the uses of all weapons, though is most skilled with swords. Clad in surcoat, chainmail and battle-cloak, and often carrying a shield, he is resistant to a certain degree of damage, while still not as heavily armoured as many knights, a fact which he plays to his advantage. He moves with surprising speed for a knight, often catching out unsuspecting enemies, and where he cannot match a foe blow for blow, he relies on dexterity and still to make up for brute strength and heavy armour.
Character Bio: William is the second son of a small lord, and therefore inherits no lands. In such cases, it is expected of the son to become a knight, and go to find service in another lord's household, to be both a part of the lord's
William has come to the Caste in search of employment, and hopes that it requires the services he can provide.
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