The Duke Nukem Forever demo has dropped ladies and gentlemen!

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internetzealot1

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Alright, so based purely on its gameplay mechanics and not on any of its humor or spectacle, how good is the game.
 

Zaik

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Jul 20, 2009
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I'm at 62%, I'll give a quick rundown here or in the reviews forum if it's long(and link to it here) when I actually get to play it.
 

Lillowh

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internetzealot1 said:
Alright, so based purely on its gameplay mechanics and not on any of its humor or spectacle, how good is the game.
Honestly, IMO, pretty meh. But it is just a demo.
 

Caligulust

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Apr 3, 2010
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It was okay. Wasn't a bad demo, I guess. However, I didn't exactly find it extremely funny and exciting. The vehicle section was horrible.

Then again, the demo is like 15-25 minutes.
 

Triforceformer

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internetzealot1 said:
Alright, so based purely on its gameplay mechanics and not on any of its humor or spectacle, how good is the game.
Alright then. Combat wise, imagine Halo. Except the health bar's bigger and upgradeable. Instead of grenades you have pipebombs and trip mines. The HUD is minimal, but gets everything you need to know across. The guns are a mix and match between standard and unique. You've got a decent pistol to use, an immensely satisfying shotgun, the Ripper Chaingun (50 bullets per magazine), a Shrink Ray, the RPG, and the Railgun. Basically it's a sniper rifle, except with lasers, and it can hack limbs off, gib the enemy outright, or make the enemy's head inflate until it pops on a headshot. You use a two-weapon swap system to choose which weapons you want to keep or leave.

There is a puzzle element to the game, along with some surprisingly not frustrating platforming sections. The enemies do have interesting variety. In the demo alone there were pig-cops, alien spiders from hell that could attach to your face, and baby Octa-brains. I think my favorite mechanics were the power-ups. "Duke Vision" goggles (Night vision), the Holoduke (Which now has AI and cloaks you), and beer that makes you alot stronger at the cost of vision. The driving section was a bit iffy control wise, but good enough for me not to hate it.

Overall? Pretty damn good, mechanic wise.
 

nlaq

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May 16, 2011
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It's... OK. Still holding out for the final game though. I can definitely feel the "unfinishedness" of it.
 

Lillowh

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Oct 22, 2007
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Nelson LaQuet said:
It's... OK. Still holding out for the final game though. I can definitely feel the "unfinishedness" of it.
Got the same vibe while playing. It just felt like it needed a little something and it would be great.
 

Waaghpowa

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Apr 13, 2010
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Triforceformer said:
Alright then. Combat wise, imagine Halo. Except the health bar's bigger and upgradeable. Instead of grenades you have pipebombs and trip mines. The HUD is minimal, but gets everything you need to know across. The guns are a mix and match between standard and unique. You've got a decent pistol to use, an immensely satisfying shotgun, the Ripper Chaingun (50 bullets per magazine), a Shrink Ray, the RPG, and the Railgun. Basically it's a sniper rifle, except with lasers, and it can hack limbs off, gib the enemy outright, or make the enemy's head inflate until it pops on a headshot. You use a two-weapon swap system to choose which weapons you want to keep or leave.

There is a puzzle element to the game, along with some surprisingly not frustrating platforming sections. The enemies do have interesting variety. In the demo alone there were pig-cops, alien spiders from hell that could attach to your face, and baby Octa-brains. I think my favorite mechanics were the power-ups. "Duke Vision" goggles (Night vision), the Holoduke (Which now has AI and cloaks you), and beer that makes you alot stronger at the cost of vision. The driving section was a bit iffy control wise, but good enough for me not to hate it.

Overall? Pretty damn good, mechanic wise.
I honestly found it all to be very refreshing, no more iron sight aiming and it has more of an oldschool shooter feel to it. I played it on "get sum" difficulty, which kicked my ass a while. Overall, I think I'm going to like the finished product.
 

Zaik

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Alright, played through the whole thing, it had it's ups and downs.

Seems to be flirting with physics puzzles. Didn't throw anything too crazy in the demo, but you had to push minecarts into place before jumping into them and riding them. It wasn't bitchy or difficult either, once you figured out what was up everything fell into place just fine.

The boss at the very beginning of the game is only killable through a quick time event. It's really simple(unless you get hit with weird demo bugs that change the icon from "SPC" to "C"), but assuming you can't do it for some reason, the boss will keep getting back up over and over and over again. It's a bit odd. I fixed the bug on accident(minimized the game and opened it back up, never had a problem again), but still a bit worrisome to be seeing bugs like that this late. At best we'll see a day 1 patch, as I would assume the game is already sitting in some overseas retailers' back rooms.

Vehicle section. It draws back to third person while you drive around. The section we drove through was HORRIBLE, but it's hard to say if it was the vehicle or the terrain being shitty. I'm leaning towards the terrain, because it looked to be all craters while they rolled doom boulders in your path and pigs shot at you, lots of dust and lasers and visual noise.

Graphically, I thought it looked pretty nice.

Regenerating health and 2 weapon limit. Kinda shitty, but I guess that's just the way things are going these days. Both grenades and pipe bombs are available through different button presses(1 switches your weapon, 2 is throw a grenade, 3 is throw a pipe bomb, which lets you lay out traps when you know messy shit is ahead, which will probably be needed because:

This game is actually kind of hard. I played through on normal, and it wasn't bitchy devs-hate-you difficult or anything, but I went into it sleepy half paying attention and got rocked pretty quick. There's very, very rarely any cover to hide in, and ducking around a corner doesn't seem to buy you very much time. You drop fairly quickly if you're not paying attention, which is rather nice for those of us who don't want to be playing something stupidly easy, but it makes me worry we'll never fight more than 4 enemies at once, given the damage output and total absence of cover.

All in all, I dunno that I would pay the full $50 for it. Assuming the bugs(all graphical, from what I personally saw) are just in the demo, they expand a bunch on the physics thing they seem to be going for, and they don't end up having you fight a max of 4 enemies at once, it'll probably be a really good game. I'll be getting it for a birthday present in mid june for sure based off what I saw, but if i was actually paying with my money I'd have waited for a confirmation from gearbox that all those weird graphical bugs were fixed first.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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By the way, I'll be posting a video of my play through of the demo for people who don't have access assuming the upload doesn't take all week D:<

Edit: For people just joining us and probably wont read passed the first page here is my playthrough of the pc demo.

 

Tremore

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WaaghPowa said:
By the way, I'll be posting a video of my play through of the demo for people who don't have access assuming the upload doesn't take all week D:<
You're the man!
 

Palademon

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The demo was ok. I liked the interactivity, but the actual comabt felt a bit fiddly, and whilst the shrink ray was an interesting weapon it was a bit useless since a direct hit with any other weapon I was carrying causes practically instant death. And I was annoyed that for some reason I have to have pin point accuracy with a shotgun.
 

GrimHeaper

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Lillowh said:
Nelson LaQuet said:
It's... OK. Still holding out for the final game though. I can definitely feel the "unfinishedness" of it.
Got the same vibe while playing. It just felt like it needed a little something and it would be great.
They are holding half of the game back for dlc ransom
 

Zaik

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Palademon said:
The demo was ok. I liked the interactivity, but the actual comabt felt a bit fiddly, and whilst the shrink ray was an interesting weapon it was a bit useless since a direct hit with any other weapon I was carrying causes practically instant death. And I was annoyed that for some reason I have to have pin point accuracy with a shotgun.
Real shotguns don't have the wild insane spread that most video game shotguns do. They're done that way because most gunfights in video games take place in close quarters, and there'd be no reason to not use a shotgun if they were portrayed realistically.
 

Alon Shechter

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Xyphon said:
....... Really? In order to be able to get the demo you either have to have bought the GOTY edition of Borderlands or preordered it?

So, fuck the people who supported Borderlands on release date and bought each DLC at full price, eh?

Gearbox, I am extremely disappoint.

Please tell me the demo will be available to everyone at a later date....
I bought Borderlands and the DLC separately without getting the Claptrap revolution and still got an access code.

The demo was.... Well, I'm not impressed nor am I disappointed.
It was meh.