The Elder Scrolls 5. what do you want to see?

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Sennz0r

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Wasder said:
Sennz0r said:
shufflemonkey16 said:
Basically, I want the good from Morrowind (RIDICULOUSLY rich and deep story that was relevant to, and taught you about the entire culture and history of Morrowind. Very diverse landscapes and architecture, enemies and shop merchandise not leveling with you) mixed with the good from Oblivion (graphics, draw distance, indefinite running, magic system). Also the Melee combat needs to be seriously revamped so that it's a lot more immersive and interesting. Better voice acting and more actors is great too.
I know this is an ancient post, but HELL YES. I want the lore, the literature and the history lessons Morrowind-style to make a comeback. Although I can't agree with you on the infinite running: Fatigue results in effectiveness in combat being reduced, period.
Also I know I might get screamed at for this but maybe the text-based story progression wasn't that bad? I mean I always had fun mouthing the rage of the character who was about to kill me, and it sounded better in my head than when the characters in Oblivion did roughly the same thing. You can still make cutscenes for the really important things and put voice acting in those sort of like they did in TES III: Morrowind but more often than that game did.

Basically I would like to see that within the province of Morrowind again. But this time make it the whole province, please.
The Elder Scrolls universe has a massive amount of lore, so I agree. But I don't want it in Morrowind! I'd most like it in Elsweyr but it isn't going to happen. Fairly sure it's going to be in Skyrim.
Skyrim's good too, as long as they don't take Valenwood or Summerset Isles. If it's Skyrim I'm guessing it'll be a bit like Bloodmoon but with less wasteland and more lore. Also I hope you get to go to Sovngarde :D
 

ultimasupersaiyan

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Elder Scrolls 5? What I want to see? Hate me if you want but I want to see it cancelled and never on store shelves because I found the Elder Scrolls 2,3 and 4 boring. I didn't like the stories and combat was a pain. If I never played JRPG's I may have liked it but I played them before any other type of RPG and it's tainted my perspective on other games for the most part.
 

The Rogue Wolf

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Okay, after further consideration (i.e. I saw this thread back on the first page again) I have come up with additional features I'd like to see.

- Craftable weapons/armor. Not just "you make another iron claymore", but where you can set the attributes of the weapon- weapon strength (heavier weapons are harder to swing but do more damage and last longer), balance (better crafting skills = easier-to-swing weapon), and maybe imbue them with properties during forging, sort of like enchanting. Your skill in crafting and with the item you're creating influence how well you make it. Also give the ability to personalize the look, with different colors, inset gems, "maker's marks", etc.

- Weapon/armor sets. The WarCry Mod for Oblivion does this, giving sets of armor with bonuses you gained if you equipped more/all of the pieces (like Diablo II). It provides a certain sense of tactical decision-making- should you break your set bonus for that nifty new pair of boots?

- Better character customization. Oblivion's facial customization system was overly complicated and hard to fine-tune (although Fallout 3's is even worse; my attempt to make my character look like me resulted in a DeForest Kelley clone [http://img.photobucket.com/albums/v320/theroguewolf/FO3SS1.jpg]). Plus you only got the same stock body as everyone else. Let us change EVERYTHING- height, weight, muscle tone, so on. Give us a click-and-drag interface so that we can manipulate cheekbones, eye width, even hairline without having to bother with sliders. Decent hairstyles would be nice too. And how about actual beards for male characters, instead of them ending up looking like they were kicked in the jaw by a horse?

- Better results from skills and buffs. Joe Swordslinger, with only 12 points in his sword skill, should only be able to swing his giant butterknife and block incoming hits with reasonable ability. But Bobby Blademaster, with 92 points, should be able to slash and stab, disarm an opponent, use combination strikes, target limbs, parry blows (resulting in a staggered opponent), and generally cause greater wounds. And if an already-mighty warrior drinks a potion that doubles his strength, his massive battleaxe should literally shatter shields and blades that come up against it. No more fearsome Nords with claymores being stymied by blocking Bosmer bandits with daggers!

- Locational damage. Why do I have to turn a Dremora's head into a freaking steel porcupine before it drops? Give me locational damage so that a good skull shot is deadly. An arrow in your knee should slow you down and a sledgehammer nailing your elbow should make using that longsword a bit more difficult. Healing potions and spells should take time to have an effect as well.

- Hunger, thirst and sleep. It's rather silly that my character hasn't had a bite to eat in four months and hasn't slept in two weeks yet is as spry as ever. Let food and drink be necessary, not just something to shove into a mortar and pestle for alchemy. Stalker: Shadow of Chernobyl has a Mod that imposes sleep requirements- go more than 30 hours without sleeping and the character's abilities suffer; six more hours beyond that and he might just collapse from fatigue. Of course, that would mean modifying or removing Oblivion's silly in-game clock that progresses half an hour for every minute played, but I change that anyway. ;)

- Limited spell choices. I have to pick and choose my gear loadout based on weight restrictions and abilities; why not allow the same for spells? Rather than spell lists filled to the brim with essentially identical spells that vary only in power and mana use, force the caster to keep no more than a dozen spells (not affecting racial abilities, powers, etc.) "in mind". A portable spellbook would grant the character the ability to swap out these spells as needed.

- Better hand-to-hand abilities. Oblivion turned bare-knuckle combat into a joke. Take a page from FEAR, and give skilled H2H characters a nice selection of surprise attacks- leaping kicks, leg sweeps, nerve-point stuns, crane kicks like the Karate Kid okay let's not get too silly. If someone is dedicated enough to get a character to master levels in H2H and unarmored combat, he or she should be a whirling dervish of palm strikes and shoulder throws, not the equivalent of a middleweight amateur trying to punch out a wood chipper.
 

Dizzy Day

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Making sleep, eating and drinking essential to stay alive is realistic but it sounds like it will just be a pain in the ass. I dont want to have to worry that I might be in a certain dungeon for too long and collapse from exhaustion it would also mean travelling back and fourth between palces just so you could sleep its just a pointless annoying task :p ( Like taking your cousin bowling on GTA ><)

Alot of nice ideas though ^^
 

out0v0rder

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Outhouses, why doesn't anyone in cyrodill go to the bathroom?
Also, more than 2 voice actors.

And.....more shruikens again.
 

Svenparty

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Humour: I do not like some of the tone of the previous game "Oblivion", I could not play it at night due to the weird drum noises as background music and rubbish seriousness

Population: Everyone in Oblivion ran around talking crap,was horrid to look at and made killing them fun(When I usually take the good route of games)

Fighting: In Oblivion I opted for stealth which worked well but any confrontation usually involed jumping around swinging a huge stick that looked like it was compensating for My Character

More Options for Evil Chars would also be nice and NO BUGS
 

mattttherman3

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Maybe don't kill the voiceover actor in the fist scene(Patrick Sterwart kicks Sean Beans ass ANY DAY), Gore, dismemberment, more then 5 different voice actors for the whole game. MORE QUESTS
 

samsprinkle

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I'd want to see a better physics engine and some cool fire on wood effects...other than that I don't want them to vamp anything except the graphics...

Edit: and maybe some intelligent NPC's...
 

Zulu-Echo14

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@Fraught: My pleasure, well, for starters the game uses a levelling world so there is almost no way to die, there is no fun in the exploration since every area is equal to the last, also, skills in the game do not have well thought out caps, you just keep getting better the more you do things, so every single character degenerates into a warrior/healer/mage hybrid so the class system is pointless, the quests yield generic rewards, there are very few items in the game and they are all generic, the combat is dull because of how easy it is, the quick travel thing makes the large world setting pointless, there are hundreds or thousands of npcs, and only 13 voice actors. And what really makes Oblivion a bad RPG is the lack of roleplaying in it, it's just a first person action adventure game, with dull combat.
 

Crimson Moon

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Jan 19, 2009
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Well according to the Oblivion Wikia site, Bethesda has bought a copyright for the words Skyrim and Valenwood, so the next game will most likley take place in one of those two areas. I do think there were some rumors about an Elder Scrolls MMO, but if that were the case, I would like it to be set in all of Tamriel. As far as any other online play, at leats online arena battles. I would like to see another realm of Oblivion, the Shivering Isles was really cool. I like the first person view thing Oblivion did.
 

Bobzer77

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I want all the weapons they had in morrowind back. What happened to polearms, crossbows etc?

They should finish the A.I engine (can't remember the name) they were working on before they abandoned it.

Morrowind fast travel, e.g buying rides in carts and stuff.

More spell effects and levitation back.

No level scaling.

More handcrafted enviroments. Generated is fine for generic forests e.c but dont randomly generate everywhere.

Bring back the legion faction!!!

More Evil Factions and maybe an evil storyline too.

Take guilds to the next level (become mayor of city) or just more control over your guild if you become leader.

Enhance the stealth gameplay and for Gods sake better assassinations! How can you not kill a person asleep in their bed with one hit. ( also maybe food poisions and stuff, I think it was a waste not to include it seeing as the A.I spend most of their time in taverns eating)

Crafting, improve the alchemy system ( actual formulas not put all this stuff together and get something)

Medium Armour!!!

Maybe a battle or two with more than 6 people involved.

I'll think of more give me a second = )
 

Trivun

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Best thing Bethesda can do (actually, this goes for all game developers who are making sequels to hit games) is talk to the fans and see what the actual gamers liked and disliked about the first games, then improve the good and get rid of the bad. Obviously you can't please everyone but this is the best way to make the game closer to something that everyone (or at least, most people) will like. Personally I'm not a fan of the dungeons in Oblivion, I really want them to make better dungeaons in TES 5, preferably with more randomness (and maybe a mix of different types based on different real-life architecture? I'd love to play a dungeon based on Machu Pichu or Angkor Wat, for example).
 

Trivun

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(sorry to double post)

Actually, I just read a comment about online play. That would be really awesome, but they would have to devise a way to make sure quests and such don't come into conflict (like, if a particular player has done a certain quest that their friends haven't and they team up online, then there would be a problem potentially in terms of plot or guild story arcs and so on. Plus could you really envisage a world where the same quests occur over and again but have different people do them each time?)
 

TheRightToArmBears

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UNKNOWNINCOGNITO said:
I GOT THE PERFECT IDEA !!

Have Online PLAY !!!!!!!!
No no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no

sorry, but no. The point of ES is not to be online. That's what WoW is for. Of course, if there was a separate ES MMO that would be vaguely acceptable. But if it was an MMO it would be nigh unmodable and it would ruin any immersion whatsoever. I would liketo see more weapons, better voice actors, better fighting etc.. the usual
 

USSR

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UNKNOWNINCOGNITO said:
I GOT THE PERFECT IDEA !!

Have Online PLAY !!!!!!!!
Then I assume many people have the "perfect" idea.

I wish for online play as well, don't worry.
 

Dancingman

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No super police with all-knowing powers, Tamriel doesn't have telephones that allow instantaneous communication between one random guard in Bruma and another in Chorrol.

An evil option, just as everyone else has said.

More actors, again with the repetition.

More abilities to spend your money, to the point where you don't get high level and stagnate with an endless amount of money in which you can buy and furnish every house in the game and still have enough left over for every health potion in the Imperial City. Give us more property to buy, mercenaries to hire, or businesses to run.

Actual choice in plots, I don't like playing the rise of a man from small-time magician to arch-mage in the Mages' Guild when everything gets handed to me, how about a choice, betray an ally for money or something like that.

Certain skills need to be more useful, let me talk my way out of a fine with speechcraft.

Let me do more stuff as a guild leader, the master of the fighters' guild should be able to do more than just shake down a guy for weapons or money.
 

Svenparty

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Everyone in Oblivion was devoid of humour as if they all lived the generic RPG lifestyle which made them 2d and not very fun unless you spent your whole gametime taking the piss(I certainly did)