The Elder Scrolls 5. what do you want to see?

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Mar 17, 2009
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Exterminatus said:
Mikaze said:
Exterminatus said:
More immersion.

Less generic fantasy bullshit.

Less DICKING with pre-established lore.

MORE VOICE ACTORS... I'd even be content with text boxes for lesser NPCs.

Less concentration on GRAFIX!!!1 and more on story, depth, role-playing and re-playability.

INTERESTING CHARACTERS.

Less repetitive combat.

Get rid of the fast travelling, as it makes the world feel incredibly small.

Better physics engine.

More interesting spells.

MORE dialogue options and quest branching.

Bring back the old armour slots.

More weapons and armour. Make Daedric armour and such RARE, like it used to be.

Some other stuff I haven't thought of.
Here we have somebody who probably didn't play Morrowind. Without fast travel, it takes about 2 weeks real time to walk from one place to another. Admittedly fast travel did make the world feel small but to me it was infinitely preferable to trudging through the mountainous areas of north Vvardenfell looking for a small village which I found before but have apparently misplaced during the course of my adventures.
Silly *****, of course I played Morrowind. I still do. And it takes less then an hour to go from Vivec to Sanctus Shrine, depending on your speed, so stop exaggerating with that two weeks real time crap. Or maybe you're thinking of Daggerfall? Anyway...

What is with all this "Bawww i haet travelling places on foot! it r hard!!" dross? It's a sodding open-world adventure game, if all you're doing is fast travelling from A to B then you're doing it wrong. Yes, yes, I know you can choose to simply NOT USE FAST TRAVEL in Oblivion, but that is like staying home and eating instant noodles instead of walking up the road to a nice chinese restaurant: The temptation to simply be a lazy bum becomes to great, and before you know it, it is the only way to get around, and the game suddenly isn't an adventure any more.

Why not use a happy middle ground? Like the Silt Striders from Morrwind, Mages Guild teleportation or even those damn redundant horses from Oblivion? That way, travelling the distance between major cities becomes easier and the repetitive walk between them is cut out. And yet, the player is still forced to explore the rest of the land and see the world in all it's bloom-filled beauty, find the hidden treasures, and all that typical adventurer nonsense that we old-fag gamers so love.

Kids these days...
If you dont like fast travel then dont use it you silly goose.
Most of us actually have a "social life" and dont want to spend the couple of hours a week we get to spend on gaming walking from point A to point B.
 

Lightforge

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Mar 19, 2009
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Oblivion is a solid base and was a nice progression from TES:3. What is needed is another geometric progression from there in terms of realism and social environment. Here, realism is real-world workings, not graphics, as will be apparent in some of the following specific suggestions.

Assassinating needs to be balanced, but generally lethal. It can be balanced through the use of social mechanisms (see below) and/or a coup de grace mechanism for helpless foes which does not work on hit points, but skill and situation (it may bring in hit points if unsuccessful).

Police would investigate crimes, motives, and evidence gathered, from footprints and eyewitness (or ear-witness) accounts to, perhaps, magical means, if necessary (so a high stealth guy can't cast invisibility and waltz into the king's chambers and get away free). The degree and importance of the crime combined with the prevailing societal situation and the kingdom's motivations would determine how far the police go. If a town is being terrorized, people will be more on guard and more likely to take magical or mechanical countermeasures. Guards with regular patrols would know who lives where to some degree and might note suspicious behavior.

Relatives and allies of people you cross or support should be able to do their own work for or against you. Perhaps you could develop enemies and allies. Enemies may try to assassinate you (so owning a home/locks, hiding, and having excellent perception or allies become more important), using the same skills you would in assassination. Formal clans outside of guilds may be interesting, though guilds would not then be socio-political entities in the same way, or the metagame would get prohibitively complex.

The main idea here is to geometrically enhance the "radiance" of the AI from game to game, which would be difficult to make feasible given system capabilities. The ideal, in my view, is to make a game in which all NPCs behave like a real person/creature. Then again, too much realism would not fit the genre. One arrow to the face shouldn't end your game.

Houses would need to be at least partially in the same "area" as their surrounding environment (perhaps guards and NPCs would simply be mapped in the outer, blank world in case they come into play). Walls would need a sound-blocking rating.

Diversity in mounts would be cool. Maybe even flying ones... More importantly, however, mounted combat (bow and sword). This would require a good degree of AI for mounts, reacting to pain, injury, and fear (though they need only be circumstantial, not radiant). This would make the difference between a trained war horse and a normal one. It would also need physics for dismounting or being dismounted.

Climbing, perhaps even with ropes and pitons.

You should be able to hire mercenaries (and trustworthiness/bravery would be issues) or servants, such as farmers, as well as purchase land. Not that the game should become a Sim Medieval Farm. This might be a bit much in any case. This could lead to owning/operating fiefdoms/towns and creating sub-clans. Probably something better left for a later installment if at all.

Punishment should be more fitting. If you murder 5 people of some influence and are caught, you are executed (perhaps not without time for a trial/escape). If you steal a loaf of bread, you pay a fine or lose a hand. If you kill or injure a guard and manage not do be killed or have your punishment completed/removed, you may still be hated by most guards. Accidents might be obviously so or explained away.

Political situations (mayors, nobles, political campaigns), beyond very basic ones, might better be left to TES:5 or 6 if they have a place in the game at all. It would be interesting to do work for such politicians (one way or another), who would be free agents somewhat like you are.
 

Alphacron

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Feb 22, 2009
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SteinFaust said:
holy hell that's a big map! i didn't know the ES world was so huge. now i feel robbed.
jeez if they put that on a bluray, i think all that will fit in a game.
ready to feel extra cheated? it was either arena or daggerfall (i forget which one) that you could go across ALL OF TAMRIEL!
 

awag123

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Mar 20, 2009
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I just think that they should make the game longer.
I spent countless hours doing all kinds of missions in Morrowind, but in oblivion I finished everything in a couple days, and the expansions only added a tiny bit more gameplay.
And vary the levels more along with the complexity of your skills. (I like complicated games, they are harder to master)
Lastly put more into the world. Oblivion is epicly huge (though it can always get bigger) but I never found myself stumbling into a dark fortress full of super rare items like I did in Morrowind.
 

AndrewIV

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Mar 3, 2009
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I don't mean to sound like this but... I used to always do most missions by staying invisible and carrying an assload of magic potions to stay invisible... and most of the time I only get like 1/8 of my health lost... so I got to say... make magic a little less easier to get around with.

Like get rid of invisible spells and just keep camouflage spells or make them cost more magic and less time.

Also, the wilderness of the English countryside isn't just all wolfs and trolls... so cut down on that stuff a bit.
 

Gazw

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Mar 20, 2009
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Exterminatus said:
Mikaze said:
Exterminatus said:
More immersion.

Less generic fantasy bullshit.

Less DICKING with pre-established lore.

MORE VOICE ACTORS... I'd even be content with text boxes for lesser NPCs.

Less concentration on GRAFIX!!!1 and more on story, depth, role-playing and re-playability.

INTERESTING CHARACTERS.

Less repetitive combat.

Get rid of the fast travelling, as it makes the world feel incredibly small.

Better physics engine.

More interesting spells.

MORE dialogue options and quest branching.

Bring back the old armour slots.

More weapons and armour. Make Daedric armour and such RARE, like it used to be.

Some other stuff I haven't thought of.
Here we have somebody who probably didn't play Morrowind. Without fast travel, it takes about 2 weeks real time to walk from one place to another. Admittedly fast travel did make the world feel small but to me it was infinitely preferable to trudging through the mountainous areas of north Vvardenfell looking for a small village which I found before but have apparently misplaced during the course of my adventures.
Silly *****, of course I played Morrowind. I still do. And it takes less then an hour to go from Vivec to Sanctus Shrine, depending on your speed, so stop exaggerating with that two weeks real time crap. Or maybe you're thinking of Daggerfall? Anyway...

What is with all this "Bawww i haet travelling places on foot! it r hard!!" dross? It's a sodding open-world adventure game, if all you're doing is fast travelling from A to B then you're doing it wrong. Yes, yes, I know you can choose to simply NOT USE FAST TRAVEL in Oblivion, but that is like staying home and eating instant noodles instead of walking up the road to a nice chinese restaurant: The temptation to simply be a lazy bum becomes to great, and before you know it, it is the only way to get around, and the game suddenly isn't an adventure any more.

Why not use a happy middle ground? Like the Silt Striders from Morrwind, Mages Guild teleportation or even those damn redundant horses from Oblivion? That way, travelling the distance between major cities becomes easier and the repetitive walk between them is cut out. And yet, the player is still forced to explore the rest of the land and see the world in all it's bloom-filled beauty, find the hidden treasures, and all that typical adventurer nonsense that we old-fag gamers so love.

Kids these days...

Agree with everything u say here my friend!

I played morrowind for hours upon hours and one of the joys of it was getting lost- feeling worried i couldnt find my way back gave a sense of realism and danger, and just finding new places even after months of playing because you cannot simply fast travel there! It made Morrowind feel limitless as if anything was possible and it always felt like there was something waiting to be discovered if you put the effort in to look. FAST TRAVEL completely ruined that feeling and totally stripped the sense of adventure from the game- so many nights i spent half asleep while doing quests not bothering to pay attention to where I was because the compass/ fast travel did it all for me. Just my two pence worth and a massive cliche but if u dont have the time & want to play an easy game then buy an action adventure (I wont even call it an rpg) like fable, because its unfair to ruin the experience in aid of broadening toward a wider- dare i say more 'casual' audience.

I think the same as others pointed out here earlier, the travel system from Morrowind worked just fine and should be implemented into TES5- ie teleport travel between major cities, a mid form of travel like the giant silt striders from cities to and between smaller settlements, then mounts and later on (bring back!) levitate/jump/flight for everything else. Whatever you do bethesda just please give us back the ability to find places on our own! You spend so long creating these detailed worlds but if you give us the means to skip by it taking the easy option then we will!!!

Asides from that also agree Daedric should be rare- like gold dust! Having a suit of it in Morrowind was a massive sign of acheivement but Oblivion made that totally redundant as almost every NPC including even lowly bandits seemed to have most of a suit.

The only other big thing that bugged the hell out of me that i would change, was the fact that you couldnt steal any good items from the shops as they were all sealed away- for example in glass cabinets with no way to get to them!!! Unbelievable!!! Going into a shop in Morrowind as a thief was always a buzz, esp early on as your skill level is still poor to say the least, but if you had the patience and technique you could come out with an amazing haul. This aspect was as with other things in Oblivion was completely removed, for even at the peak of your sneak/ thieving ability and entering a shop at night, there is simply nothing to steal as it is either locked in a magical cupboard or simply nowhere to be found (anyone remember the heavily guarded/secured Great House Vaults full of treasures in Vivec City?!?! :D ). Anyway, i can see why they did this due to balancing issues but it just ruined the freedom that should have come with the Thief class.

I hate to say it but the guys at bethesda totally sold out to bring Oblivion to the masses which i think definately harmed the game- although i cant blame them and in hindsight was the right decision considering Morrowind on the original Xbox pretty much flopped (record figures of trade ins). Making Oblivion a more accessible blockbuster title secured the future of the series both financially and through loyalty of a new fan base.

I just hope they take notice of all the feedback from the fans and bring back some of the old gameplay standards to make TES5 even better than Oblivion.
 

frank220

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Dec 25, 2008
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Rankaratar said:
mjhhiv said:
I really hate to drag Fallout 3 into this, but that is the exact reason why I don't want Bethesda making a Fallout game.
Have you had a look at what Betheseda is putting in Fallout 3? So far confirmed is drugs, gore, cannibalism, sex and decapitation. It's even banned in Australia, which means I'll have to order an overseas version. I have faith they'll make it quite messy and therefore fun.

Anyway. back to TES 5. Here's what they should have:

Put Morrowind style fast travel back in.

Greater variety of weapons and spells.

Better effects with spells. If a third party modifier (Midas, for example) can make freezing and burning spells where you actually see burns and stuff, Betheseda should as well.

Equipment that makes sense for NPCs

Put us back in a strange land where people live in trees and fight wierdass dogs and flying jellyfish. 'Cept don't put Cliff Racers back in. God no... I'm not saying put us back in Morrowind but at least not in 'generic english-style fantasy land'

More voice actors

A changing and Dynamic world. Things like seasons and aging would be awesome. This is a bit big but, seeing new towns/dungeons/forests be made and destroyed thoughout the game would be amazing.

Give the player more power. Allow the player to force people to do his bidding, or inspire them to follow him.

Werewolves. Need I say more?

Pilotable Boats. I loved the pilotable boat mods for Morrowind and Oblivion. Gave you a sense of power and freedom on the water.

Ownership of more than houses and guilds. Maybe become the mayor of a town, or the iron fisted new Emperor of Tamriel.

Dragons. It's generic fantasy but dammit I want to see a real dragon in TES. M'qiad talks about them, Akatosh is a dragon god and there's statues of Dragons scattered around the games so I know they exist.

And finally... destructable environments!
Battlefield: Bad Company has it and it is bad ass indeed
Woah, one thing at a time, Mr. Molyneux
 

Naeo

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Dec 31, 2008
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1. Every living person/thing can die if it's not a plant.

2. RADIANT. AI. If they can make it work, that is.

3. An Oblivion-style tutorial, but SKIPPABLE.

4. Atmospheres more like Morrowind. Includes less real animals (like deer) and more original ones (like guars).

5. LEVITATION. JUMP. TELEPORTATION. POISON DAMAGE. And on the spell note, any spell with any range and a duration/area cap that's larger. Maybe am amalgam of Morrowind's and Oblivion's spell system in that until a certain level you have X perent chance to cast, but past that level you will always cast it, with increased magicka efficiency as you level up.

6. Less cliche'd plotline. Less LINEAR plotline- a plotline that you can do more than one, two, or three ways.

7. Whilst no doubt tricky/unlikely, destructible environments would rule.
 

Exterminatus

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Jul 9, 2008
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The infamous SCAMola said:
If you dont like fast travel then dont use it you silly goose.
Most of us actually have a "social life" and dont want to spend the couple of hours a week we get to spend on gaming walking from point A to point B.
I find your complete lack of reading comprehension disturbing.

Also, if all you play games for is to fill the time between socialising, then good for you, but don't drag our beloved gaming titles down with you, Casual.

Alpha Reaper757 said:
Turn into a lycan!!! That would be soooo cool ^.^
They're called Werewolves, and they were in Bloodmoon. If the rumours about the next game taking place in Skyrim are accurate, then your wish might just be fulfilled... With Werebears as a bonus.

Fuck yeah, Werebears!
 

maskedsolitude

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Sep 11, 2008
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I want to see.........a game? Oblivion seemed a little "tacked on" Beth have the engine now so this Elder Scrolls game should be beyond brilliant....at least i'm hoping :D:D
 

Booze Zombie

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Dec 8, 2007
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I want to see:

Hit boxes, dismemberment, sneak attacks that actually work (neck slices, decapitaciones, impalement, etc), a reworked spell system, more spells, actual necromancy (I want a zombie army, when I'm high level), a more advanced inventory system (with combine, eat, use and other such options available), more options than "be a vampire" when wanting to become a mystical creature (and being a mystical creature actually effecting all conversations), new skills, the ability to build and repair houses/structures you own, purchasable shops, buildings, etc (after haggling with the owner.

Well, I've tapped my brain of current inpiration. *Wham*
 

Kiutu

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Sep 27, 2008
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Options to turn things off and on. People ***** about removing or not removing stuff, but instead appease all and have things be able to be turned off. Also, there is always the "Dont like it, dont do it" which people need to realise. I mostly would turn the compas off, since accidentially walking into a tomb or daedric shrine in Morrowind was kinda fun. Also, I dont want them skimping again like between Morrowind and Oblivion, so this way we dont have another argument war over this and the others.

Some suggestions I saw I want to comment on

TES V as MMO: No, keep it single player, but maybe between V and VI make a seperate TES MMO cause I would totally play it if I can.

Remove Horse Armor: How about just put it in the game by default, not the most useful but if you dont have to pay for it, then having it around wont be a game killer.
 

freebiewitz

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Nov 22, 2008
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Id like to see AI politics and when I say that I dont meen you walking into a hearing and arguing with nobles and stuff I meen countries starting wars with eachother for some reason of another wherether it be trading rights, lands or I dunno rasicm? It'd be kinda cool watching a big battle like that I'm really tired of stealing goblin totems to see stuff like that happening.