If you dont like fast travel then dont use it you silly goose.Exterminatus said:Silly *****, of course I played Morrowind. I still do. And it takes less then an hour to go from Vivec to Sanctus Shrine, depending on your speed, so stop exaggerating with that two weeks real time crap. Or maybe you're thinking of Daggerfall? Anyway...Mikaze said:Here we have somebody who probably didn't play Morrowind. Without fast travel, it takes about 2 weeks real time to walk from one place to another. Admittedly fast travel did make the world feel small but to me it was infinitely preferable to trudging through the mountainous areas of north Vvardenfell looking for a small village which I found before but have apparently misplaced during the course of my adventures.Exterminatus said:More immersion.
Less generic fantasy bullshit.
Less DICKING with pre-established lore.
MORE VOICE ACTORS... I'd even be content with text boxes for lesser NPCs.
Less concentration on GRAFIX!!!1 and more on story, depth, role-playing and re-playability.
INTERESTING CHARACTERS.
Less repetitive combat.
Get rid of the fast travelling, as it makes the world feel incredibly small.
Better physics engine.
More interesting spells.
MORE dialogue options and quest branching.
Bring back the old armour slots.
More weapons and armour. Make Daedric armour and such RARE, like it used to be.
Some other stuff I haven't thought of.
What is with all this "Bawww i haet travelling places on foot! it r hard!!" dross? It's a sodding open-world adventure game, if all you're doing is fast travelling from A to B then you're doing it wrong. Yes, yes, I know you can choose to simply NOT USE FAST TRAVEL in Oblivion, but that is like staying home and eating instant noodles instead of walking up the road to a nice chinese restaurant: The temptation to simply be a lazy bum becomes to great, and before you know it, it is the only way to get around, and the game suddenly isn't an adventure any more.
Why not use a happy middle ground? Like the Silt Striders from Morrwind, Mages Guild teleportation or even those damn redundant horses from Oblivion? That way, travelling the distance between major cities becomes easier and the repetitive walk between them is cut out. And yet, the player is still forced to explore the rest of the land and see the world in all it's bloom-filled beauty, find the hidden treasures, and all that typical adventurer nonsense that we old-fag gamers so love.
Kids these days...
ready to feel extra cheated? it was either arena or daggerfall (i forget which one) that you could go across ALL OF TAMRIEL!SteinFaust said:holy hell that's a big map! i didn't know the ES world was so huge. now i feel robbed.
jeez if they put that on a bluray, i think all that will fit in a game.
Exterminatus said:Silly *****, of course I played Morrowind. I still do. And it takes less then an hour to go from Vivec to Sanctus Shrine, depending on your speed, so stop exaggerating with that two weeks real time crap. Or maybe you're thinking of Daggerfall? Anyway...Mikaze said:Here we have somebody who probably didn't play Morrowind. Without fast travel, it takes about 2 weeks real time to walk from one place to another. Admittedly fast travel did make the world feel small but to me it was infinitely preferable to trudging through the mountainous areas of north Vvardenfell looking for a small village which I found before but have apparently misplaced during the course of my adventures.Exterminatus said:More immersion.
Less generic fantasy bullshit.
Less DICKING with pre-established lore.
MORE VOICE ACTORS... I'd even be content with text boxes for lesser NPCs.
Less concentration on GRAFIX!!!1 and more on story, depth, role-playing and re-playability.
INTERESTING CHARACTERS.
Less repetitive combat.
Get rid of the fast travelling, as it makes the world feel incredibly small.
Better physics engine.
More interesting spells.
MORE dialogue options and quest branching.
Bring back the old armour slots.
More weapons and armour. Make Daedric armour and such RARE, like it used to be.
Some other stuff I haven't thought of.
What is with all this "Bawww i haet travelling places on foot! it r hard!!" dross? It's a sodding open-world adventure game, if all you're doing is fast travelling from A to B then you're doing it wrong. Yes, yes, I know you can choose to simply NOT USE FAST TRAVEL in Oblivion, but that is like staying home and eating instant noodles instead of walking up the road to a nice chinese restaurant: The temptation to simply be a lazy bum becomes to great, and before you know it, it is the only way to get around, and the game suddenly isn't an adventure any more.
Why not use a happy middle ground? Like the Silt Striders from Morrwind, Mages Guild teleportation or even those damn redundant horses from Oblivion? That way, travelling the distance between major cities becomes easier and the repetitive walk between them is cut out. And yet, the player is still forced to explore the rest of the land and see the world in all it's bloom-filled beauty, find the hidden treasures, and all that typical adventurer nonsense that we old-fag gamers so love.
Kids these days...
Woah, one thing at a time, Mr. MolyneuxRankaratar said:Have you had a look at what Betheseda is putting in Fallout 3? So far confirmed is drugs, gore, cannibalism, sex and decapitation. It's even banned in Australia, which means I'll have to order an overseas version. I have faith they'll make it quite messy and therefore fun.mjhhiv said:I really hate to drag Fallout 3 into this, but that is the exact reason why I don't want Bethesda making a Fallout game.
Anyway. back to TES 5. Here's what they should have:
Put Morrowind style fast travel back in.
Greater variety of weapons and spells.
Better effects with spells. If a third party modifier (Midas, for example) can make freezing and burning spells where you actually see burns and stuff, Betheseda should as well.
Equipment that makes sense for NPCs
Put us back in a strange land where people live in trees and fight wierdass dogs and flying jellyfish. 'Cept don't put Cliff Racers back in. God no... I'm not saying put us back in Morrowind but at least not in 'generic english-style fantasy land'
More voice actors
A changing and Dynamic world. Things like seasons and aging would be awesome. This is a bit big but, seeing new towns/dungeons/forests be made and destroyed thoughout the game would be amazing.
Give the player more power. Allow the player to force people to do his bidding, or inspire them to follow him.
Werewolves. Need I say more?
Pilotable Boats. I loved the pilotable boat mods for Morrowind and Oblivion. Gave you a sense of power and freedom on the water.
Ownership of more than houses and guilds. Maybe become the mayor of a town, or the iron fisted new Emperor of Tamriel.
Dragons. It's generic fantasy but dammit I want to see a real dragon in TES. M'qiad talks about them, Akatosh is a dragon god and there's statues of Dragons scattered around the games so I know they exist.
And finally... destructable environments!
Battlefield: Bad Company has it and it is bad ass indeed
I find your complete lack of reading comprehension disturbing.The infamous SCAMola said:If you dont like fast travel then dont use it you silly goose.
Most of us actually have a "social life" and dont want to spend the couple of hours a week we get to spend on gaming walking from point A to point B.
They're called Werewolves, and they were in Bloodmoon. If the rumours about the next game taking place in Skyrim are accurate, then your wish might just be fulfilled... With Werebears as a bonus.Alpha Reaper757 said:Turn into a lycan!!! That would be soooo cool ^.^