The Elder Scrolls 5. what do you want to see?

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ShirleyPeanut

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Jul 16, 2008
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Horse Combat, different enviorments, multiplayer.

A completely different gaming experience for each class / race.

So like if you were an orc some quests would be closed due to orc haters
 

mjhhiv

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ShirleyPeanut said:
Horse Combat, different enviorments, multiplayer.

A completely different gaming experience for each class / race.

So like if you were an orc some quests would be closed due to orc haters
Why does it need multiplayer? Does every single game made have to include multiplayer?
 

Conqueror Kenny

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ShirleyPeanut said:
Horse Combat, different enviorments, multiplayer.
How would you interoperate multiplayer in it? It is only singleplayer for a reason, there is no way to put multiplayer into it.
 

Skalman

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I haven't read the 6 previous pages in this thread but something i want in the next TES would among most things probably said here,

Dialogues like the ones in Mass Effect, I so loved that dialogue system.

I would also like the world to be more responsive to ones action like in Assassin's Creed (not the forced 3rd person view ofc) where it actually felt like your character were present and constantly affected the environment.

And for god's sake! If its 1st person where the hell is my feet? where the hell is my body!? If it's a 1st person game i should be able to see my body when looking down like in Mirror's Edge or Dark Messiah (among some others)

Those are just some from the top of my head...
 

yourkie1921

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Jul 24, 2008
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We saw our emperor murdered and before that he gave us a divine amulet that WE CANNOT FUCKING DROP!
DO THE MAIN QUEST!!
Hopeful wish number 1. Don't have a desperate, demonic invasion in a freeroaming rpg.
Unless you were going to do it right. There should be a dremora reaching the imperial city once in a blue moon and actually killing someone.
EmperorDude said:
Hopeful wish number 2. Make the world an immersive and overwhelming one. This includes many things but they can all be done; hire at least 60 voice actors, 3 for each gender of each race. Stay true to the lore; in previous games Cyrodiil is described as consisting of tropical rainforest in Nibenay and rugged, harsh country in Colovia. Nibenay is also described as the cultured part of the country, the richer part, the more corrupt and decadent part, the region where the structure of the Imperial Legion was thought up and implimented. Colovia by contrast is poorer, its castles are bare and its rulers and people are far more pious and moral. It is the exact opposite in game, the chapel of Leyawiin has more worshippers than Skingrad and Chorrol combined. The Imperial City was also desribed as being akin to Venice in some ways as canals were very prominent in the city. And what happened to the unrest? What happened to all the people who wanted the Septims dead? I guess Bethesda was afraid we couldn't handle a complex, realistic environment. Lastly remove the all knowing and godlike compass points and map markers that show you stuff that you have never found before.
Thanks for telling me about these things. I had no back story on Elder Scrolls until now.
Hopeful wish number 4. Remove the scourge that is level scaling. If there is one thing that ruins Oblivion more than anything it is this. If I go straight to Kvatch from the sewers what will I find? Dremora? Atronachs and Dremora? Nope I'm going to fight through an army of scamps. Yes the creatures that Mages Guild journeymen are supposed to able to kill no probablamo are somehow able to kill an entire garrison of trained warriors. Daedric is mythic armor? Only the most powerful have it right? WRONG! If you just walk down the road you find serveral bandits wearing it. If bandits have this stuff than it follows they shouldn't be bandits right?
Agreed, the best armor (mods not included) should be so rare you can post a youtube video of yourself in it and not be an ass.
How would you interoperate multiplayer in it? It is only singleplayer for a reason, there is no way to put multiplayer into it.
Well, actually if there was enough technology it would be possible to make an MMO out of this game if the world was fricken huge. And by huge I mean cities that dwarf New York.
 

Pikka Bird

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Mar 9, 2008
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geldonyetich said:
Pretty much everything. As they say in the industry, "The GUI is the game."
I've never heard that saying in my life. In fact, the only Google hits for it are this page, some Java troubleshooting page where those words are part of a larger, unrelated sentence and then lastly, some crap about dungeon crawling. GUI = Graphical User Interface. In the case of Oblivion that means the inventory, stats, magic and journal screens and the health, magicka and fatique bars. And yes, they need a stupendous overhaul, but it still won't have an impact on anything you mentioned before. Better, more interactive ways to put the physics engine into work, better combat and magic effects (I was sick of blurry globules of vague substance too) and more open-ended interaction between such-and-so in the worldspace are all excellent suggestions, albeit completely irrelevant to the GUI.
 

The Poet

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Jan 2, 2008
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Not a gameplay thing but more a story idea thing. Why not make it so instead of being stuck in one country they do all of Tamriel? Ok, the empire has fallen apart and you are a band of mercenaries who can take any side in the war to help provinces take over each other. You can side with the Nords and push your way into Morrowind and stuff like that. Maybe make it so they either take a shit load of time to make a whole country correctly (Each province being a bit smaller then Cyrodiil and with less stuff but the country as a whole being massive with much stuff to do) or make expansions for each province as quickly as possible (Make it start with only Cyrodiil and that being a centeral war ground but put people to work on the expansions as the main part is going into production). That would work ok I think however my mind may be a bit "Woah!..." since its 4 am and I'm writing off the top of my head.
 

RetiarySword

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Online play, with active characters who attack you depending on your guilds, house (As in the rival houses), and the size of the bounty on your head. Of course the level-up would have to be slowed down. Merchants and other NPC's would have to be uber hard so they can't be killed (easily). New quests bought in every now and then to keep it interesting.
 

Dioxide45

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Jul 19, 2008
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Another thing they should have is a vast and VARIED landscape not endless forest then endless snow with very litte in between. Theres a group of mods called Unique landscape that have tried to do this. Make the world more realistic like maybe if you had a freshwater lake you should have a stream funning down from the mountains where the ice has melted or something. More voice actors, better combat and making things look like they have been burned pretty sums up the general things people here want.
 

AboveUp

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May 21, 2008
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Bowstring said:
Matthicus said:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.
 

Bowstring

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AboveUp said:
Bowstring said:
Matthicus said:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.
Yes, I know. He didn't mention anything about healing though, only sleeping.
 

J'aen

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Jul 6, 2008
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Akso, you couldn't wait near enemies, which means you pretty much have to get to a town.
 

Uglulyx

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Jul 25, 2008
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Another thing they definatly need is to add a few perks and weaknesses to each class. And then as far as a custom class goes they could just adopt the perk system in Call of Duty 4.
 

Bulletinmybrain

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Uglulyx said:
Another thing they definatly need is to add a few perks and weaknesses to each class. And then as far as a custom class goes they could just adopt the perk system in Call of Duty 4.
I thought the weaknesses of the classes where the skills they didn't spec in..? No perk system either, The morrowind system was better then the oblivion one mostly because minor skils lets you spec in a few things you would want and lets you really speed up leveling with majors which you need for how you play.
 

Bulletinmybrain

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mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
Morrowind was a console game and it rocked. Then again Morrowind is better then oblivion in almost all ways..
 

Aries_Split

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May 12, 2008
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They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
 

Bulletinmybrain

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Aries_Split said:
They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
20% Fatigue decrease if you go sleepless for 3 days or more?