Why does it need multiplayer? Does every single game made have to include multiplayer?ShirleyPeanut said:Horse Combat, different enviorments, multiplayer.
A completely different gaming experience for each class / race.
So like if you were an orc some quests would be closed due to orc haters
How would you interoperate multiplayer in it? It is only singleplayer for a reason, there is no way to put multiplayer into it.ShirleyPeanut said:Horse Combat, different enviorments, multiplayer.
DO THE MAIN QUEST!!We saw our emperor murdered and before that he gave us a divine amulet that WE CANNOT FUCKING DROP!
Unless you were going to do it right. There should be a dremora reaching the imperial city once in a blue moon and actually killing someone.Hopeful wish number 1. Don't have a desperate, demonic invasion in a freeroaming rpg.
Thanks for telling me about these things. I had no back story on Elder Scrolls until now.EmperorDude said:Hopeful wish number 2. Make the world an immersive and overwhelming one. This includes many things but they can all be done; hire at least 60 voice actors, 3 for each gender of each race. Stay true to the lore; in previous games Cyrodiil is described as consisting of tropical rainforest in Nibenay and rugged, harsh country in Colovia. Nibenay is also described as the cultured part of the country, the richer part, the more corrupt and decadent part, the region where the structure of the Imperial Legion was thought up and implimented. Colovia by contrast is poorer, its castles are bare and its rulers and people are far more pious and moral. It is the exact opposite in game, the chapel of Leyawiin has more worshippers than Skingrad and Chorrol combined. The Imperial City was also desribed as being akin to Venice in some ways as canals were very prominent in the city. And what happened to the unrest? What happened to all the people who wanted the Septims dead? I guess Bethesda was afraid we couldn't handle a complex, realistic environment. Lastly remove the all knowing and godlike compass points and map markers that show you stuff that you have never found before.
Agreed, the best armor (mods not included) should be so rare you can post a youtube video of yourself in it and not be an ass.Hopeful wish number 4. Remove the scourge that is level scaling. If there is one thing that ruins Oblivion more than anything it is this. If I go straight to Kvatch from the sewers what will I find? Dremora? Atronachs and Dremora? Nope I'm going to fight through an army of scamps. Yes the creatures that Mages Guild journeymen are supposed to able to kill no probablamo are somehow able to kill an entire garrison of trained warriors. Daedric is mythic armor? Only the most powerful have it right? WRONG! If you just walk down the road you find serveral bandits wearing it. If bandits have this stuff than it follows they shouldn't be bandits right?
Well, actually if there was enough technology it would be possible to make an MMO out of this game if the world was fricken huge. And by huge I mean cities that dwarf New York.How would you interoperate multiplayer in it? It is only singleplayer for a reason, there is no way to put multiplayer into it.
I've never heard that saying in my life. In fact, the only Google hits for it are this page, some Java troubleshooting page where those words are part of a larger, unrelated sentence and then lastly, some crap about dungeon crawling. GUI = Graphical User Interface. In the case of Oblivion that means the inventory, stats, magic and journal screens and the health, magicka and fatique bars. And yes, they need a stupendous overhaul, but it still won't have an impact on anything you mentioned before. Better, more interactive ways to put the physics engine into work, better combat and magic effects (I was sick of blurry globules of vague substance too) and more open-ended interaction between such-and-so in the worldspace are all excellent suggestions, albeit completely irrelevant to the GUI.geldonyetich said:Pretty much everything. As they say in the industry, "The GUI is the game."
You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.Bowstring said:What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.Matthicus said:Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
Yes, I know. He didn't mention anything about healing though, only sleeping.AboveUp said:You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.Bowstring said:What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.Matthicus said:Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
I thought the weaknesses of the classes where the skills they didn't spec in..? No perk system either, The morrowind system was better then the oblivion one mostly because minor skils lets you spec in a few things you would want and lets you really speed up leveling with majors which you need for how you play.Uglulyx said:Another thing they definatly need is to add a few perks and weaknesses to each class. And then as far as a custom class goes they could just adopt the perk system in Call of Duty 4.
Morrowind was a console game and it rocked. Then again Morrowind is better then oblivion in almost all ways..mitsoxfan said:They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.conqueror Kenny said:But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.revolverwolf said:Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
If they want to do it right, they need to make it a PC game, not a console game.
20% Fatigue decrease if you go sleepless for 3 days or more?Aries_Split said:They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
Bulletinmybrain said:20% speed Fatigue decrease if you go sleepless for 2 days or more?Aries_Split said:They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.