The Escapist Plays: Civilization V (MOAR PLAYERS PLS)

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Eumersian

Posting in the wrong thread.
Sep 3, 2009
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Someone give me the short version of what happened while I was out. Please? :3
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Eumersian said:
Someone give me the short version of what happened while I was out. Please? :3
You're back! Yay! Where were you?

We have:

-renamed all the cities
-upgraded our army
-made our own political parties that are acronyms of our usernames (optional)
-initiated "Operation Era Slingshot" (<link=http://www.escapistmagazine.com/forums/read/362.300946-The-Escapist-Plays-Civilization-V?page=6#12280874>Because Bohemian Waltz is a mad genius)
-gotten friendly with the Incas
-watched the Greeks get less and more intimidating
-pwned Barbarians
-helped out Geneva, so that we can pwn them later
-scouted west
-currently sending a settler west
-cursed out Alexander the Great

I think that covers it
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Sorry, I'm being delayed. Various things have popped up, and my computer is having some tech troubles, so the update will be delayed until tomorrow. See you all in twelve hours or so. :S
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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We have a pretty fail update today.

So, our Mohawk Warriors explore the ruins, and find -

http://cloud.steampowered.com/ugc/540651079753927432/2C8FF7617CF5268155F8532AA576DE9B10245F4B/

...That they are swordsmen.

http://cloud.steampowered.com/ugc/540651079753937445/A800EC5EC9B98F0FD7E8754F51CA60BE46032074/

Crap! We don't have any iron, so the swordsmen fight is "greatly reduced" strength! Oh well, that shouldn't be an issue for now.

http://cloud.steampowered.com/ugc/540651079753930749/D022F8D6AD21356F947D7A1C44A92337FD60C386/

Our settlers are being plonked right between the wheat and iron. Guess what our next improvement is going to be!

Anyways, when they settle, what should we build there? It's going to be nice to have a trade route at las-

http://cloud.steampowered.com/ugc/540651079753928950/2F35EA1D2C450EA5042036B650795782F1D42EC0/

http://cloud.steampowered.com/ugc/540651079753934086/A05B4C380D10EEFB8D6FC7B410174C2CB52C07DB/

 

Bohemian Waltz

Senior Member
Oct 3, 2010
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Well shit; Did I mention civs that dislike you will suddenly become friendly before declaring war on you? At least he lost his source of spices.

Questions:
1. Have you used your settlers to build the city yet? The turn difference between pictures was 1 turn. Depending on how long it would take to get the longswordsmen to the front plonking down on top of the iron rather than near it to get immediate use of it and a STR 16 unit rather than a STR 8 unit might be best.
2. What are the costs for rush buying warriors/Mohawk Warriors/archers and how long would it take to build each in Thinville; likewise with Waltzburg. The upgrade cost for warriors is 80 gold correct? Likewise with city bombard.
3. How long will it take to move Longswordsmen to Thinville?
4. How much damage will the archers do to both the archers/hopolites in range?

Our gold is at 274 lets see what we have to work with.
 

lacktheknack

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Jan 19, 2009
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1: No. I can move it to the Iron and plonk it there, it'll do good things to our new Swordsman.

2: More than we can afford. As in, 300 gold or so. But upgrading is 80 last time I checked, yes. Building a warrior in Thinville would take three turns, something like eight in Waltzburg.

3: Afraid to find out.

3. 3-6 turns.

4. Not enough. Maybe 1/4 damage to an exposed hoplite.

The only units we can buy right now are workboats and triemes. I guess that's better than zilch.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
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lacktheknack said:
1: No. I can move it to the Iron and plonk it there, it'll do good things to our new Swordsman.

2: More than we can afford. As in, 300 gold or so. But upgrading is 80 last time I checked, yes.

3: Afraid to find out.

4. 3-6 turns.

The only units we can buy right now are workboats and triemes. I guess that's better than zilch.
I edited my questions slightly; though I'm still curious to what damage can be done to their units with archer/city-bombard and how long it will take to produce military units in Thinville.

And a rushbuy warrior costs 300+ gold? Jeeze.
 

lacktheknack

Je suis joined jewels.
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Bohemian Waltz said:
lacktheknack said:
1: No. I can move it to the Iron and plonk it there, it'll do good things to our new Swordsman.

2: More than we can afford. As in, 300 gold or so. But upgrading is 80 last time I checked, yes.

3: Afraid to find out.

4. 3-6 turns.

The only units we can buy right now are workboats and triemes. I guess that's better than zilch.
I edited my questions slightly; though I'm still curious to what damage can be done to their units with archer/city-bombard and how long it will take to produce military units in Thinville.

And a rushbuy warrior costs 300+ gold? Jeeze.
Edited my answers. Thinville is (temporarily) doomed.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
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Thinville is a STR 10 city with 20/25hp(depending on the patch, I think the current version is 25 though). Each Hoplite is a STR 9 unit with 10hp each.

The hoplites shouldn't be able to heal in our territory while our city heals 1hp per turn. The Hoplites also have strength as a percent of their health whereas a city does not. Our archers should take take no damage while garrisoned.

The only Hoplite that can attack after our turn assuming no rough terrain I'm missing is the northern most one (who's exposed). The southern most one should burn up a movement getting on the hill before it can attack. Dropping one by 25% makes it's attack 7 instead of 9 meaning it will take much more damage when trying to melee our city and do less to us. The archers are a pain, but they can't take a city so I'm not too concerned with them. Alexander had a 3rd Hoplite I don't see currently.

Thinville might survive with a little luck, though it looks quite bleak.

My votes:
Trade- Sell off our now extra source of spices don't take less than 100 gold for them; do the same with your gold as we might not have access to it soon anyways. Try not to take less than 175 gold for both and look around before we make a deal to see if a better one can be made. We should be able to take 200/300 gold for each luxury if they have the spare cash, but they probably wont. If we plop our Settler on the Iron sell off as many sources that aren't the 1 needed to keep your longswordsman fighting at full str. If it takes longer than 8 turns to get the longswordsman to the front than practically there isn't any point as you can build a mine just as quickly.

Diplomacy- Try to convince Inca/England to go to war with the Greeks if you can't get more than 75 gold for a luxury toss that in there to see if they'll go for it instead of trading.

Cities: Shift both Thinville and Waltzburg into production focus. Queue up a warrior in Thinville and then switch production from Hagia Sophia to the warrior. If you can manage enough gold from trades to quick buy a warrior and upgrade him then do it. Switch production to Warrior in Waltzburg with the intent on upgrading him to Mohawk Warrior. queue up a MW in Knackopolis after the next settler is done.

Military: Move the longswordsmen to Thinville if it's captured re-direct to the forested hill outside of Waltzbug. Bombard the northern most Hoplite with city attack and archers as it's the only one that can attack you this turn then bombard the one that will inevitably move onto the the hill. Basically bombard the strongest melee unit unless you can kill it in one turn or the archers inflict a bunch of damage and their melee units aren't attacking. Send our Mohawk Warriors in the west east-wards followed by the archer in Knackopolis. Retreat with the archers in Thinville if it looks like the city is about to fall (ie city with less than 6hp-8hp and non-damaged/strong melee units around.).
 

Mr Thin

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Apr 4, 2010
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I told you! I told you, didn't I tell you?

I wanted to build warriors, warriors we'd have by now, because why the hell else would those Hoplites be there? But nooooooooooo, we had to get all artsy fartsy and build a wonder instead. Now I'm doomed! DOOMED I SAY! THE END IS NIGH! ALL IS LOST! THERE IS NOTHING TO SAVE MY PEOPLE FROM DEATH AND DESTRUCTION! RUINATION AND CHAOS! PAIN AND SUFFERING! MISCHIEF AND MAYHEM! OH, WOE IS ME, WOE IS ME!

*runs off into corner crying*
 

Bohemian Waltz

Senior Member
Oct 3, 2010
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A Mohawk Warrior would have taken 6-7 turns and would have started building on turn 93/94 if I'm not mistaken. It's turn 97. We'd still be 2-3 turns away from having 1 currently. Luckily 3 turns is exactly how long it will take to build 1 warrior and upgrade him.

Probably would have been a better idea to build regular warriors, but it probably would have been better if Alexander hadn't been a despicable ****.

Thinville has a chance even if it's not particularly good looking. In any case let's look at this as an opportunity to burn Alexander's Empire to the ground. If thinville switches hands we'll take it back 2 Mohawk Warriors + 1 Longswordsman and 2 Archers will have little trouble taking it back.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Will update tomorrow again, I think it's only fair to let 1337, Doc Gnosis, RagnorakTres and Eumersian weigh in. (And anyone else who reads this!)
 

RagnorakTres

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Feb 10, 2009
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Alright, I foresaw this. Problem is, he moved faster than I thought he would. :/ First step is to save Thinville. Bombard the northern Hoplites this turn. I'm fairly sure that Thinville can hold out long enough to get our army mobilized. If we lose Thinville, that's alright, because Alexander is a pushy cuntwagon, he'll try to take the next city between him and our capital. Thinville will have slowed him down enough that we can set up a defensive line between the two and let him break himself on our lines. Then we take Thinville back and sweep slowly forward. I don't remember, did we research Mathematics yet? If so, get a Catapult into production soon so that taking cities is easier. If we have Trebuchets, all the better. Move units slowly and in formation as much as you can.

If we hold Thinville, my points stand. Set up a formation (Wedge form: Longswordsmen run point, Mohawk Warriors to flank, Archers at the corners and the Catapult in between the Archers. If we get another Warrior, have him on rearguard duty, 2 hexes behind the catapult, ensuring nobody sneaks up behind it and pwns it.

Then, we crush him. We drive him before us and we hear the lamentation of his women.

In a quiet, subdued tone.
Lo, there do I see my father. Lo, there do I see my mother and my sisters and my brothers. Lo, there do I see the line of my people, back to the beginning. Lo, they do call to me, they bid me take my place among them, in the Halls of Valhalla, where the brave may live...forever.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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(Note: Loooooong update. You'll see why.)

Well, I suppose it's time to salute Thinville and say goodbye.

Eumersiania will be erected in loving memory of OH BALLS!

http://cloud.steampowered.com/ugc/540651079782158004/599EF3995BAD0E2EE46CBF80C58C0FD5C8232C72/

WILL NOTHING GO RIGHT!?

Thinville stares at the giant armies marching ever onwards towards it. It readies the catapults...

http://cloud.steampowered.com/ugc/540651079782135673/DE9DC49059460FC9DA30748278727598B2FBBEBF/

Frantically, a scribe gallops on a horse that's foaming at the mouth from the exertion to the Inca trading grounds.

http://cloud.steampowered.com/ugc/540651079782121857/362C49063696BEC3127A96F1A94274E0CD359B62/

We frantically sell him the entire output of a spice field for 150 gold. Good enough!

The Hagia Sophia will now go on standby... indefinitely.

http://cloud.steampowered.com/ugc/540651079782155532/6CD2F71E1DD595C4C2182F09889A6CAF508B50BA/

TO ARMS!

(Now, I was wrong. A rushed warrior costs 200 gold, but only when the city is empty. So, I've commanded our archers to fill in the choke point, so we can conscript everyone we can immediately.)

Eumersiania plants itself on the iron-rich veins. Will it survive its proximity to the barbarian encampment?

http://cloud.steampowered.com/ugc/540651079782145128/5A628069F07AE5264D24A8BB2786133184C985E2/

http://cloud.steampowered.com/ugc/540651079782124588/168780247C25FA63556465EAAFE66DA7689BD21A/

Oh look, we're number one. ...Whee?

http://cloud.steampowered.com/ugc/540651079782156985/1D86E7AB36C9F1BD3D89E825B0FD6CC66142DC63/

We've mastered the concept of trading low-worth materials for higher worth. Next: Civil Service.

http://cloud.steampowered.com/ugc/540651079782159843/6391814621272628C0616FA0490BB57ED6EA1E30/

In the attacks, we conscripted a set of fine warriors, and armed them all with tomahawks and war paint for eighty gold. Also, our archers took a nasty beating there.

http://cloud.steampowered.com/ugc/540651079782150844/C60033DBD3485D572D7C4D690B878FFBA7E6800F/

Let's sell more to the Incas! How about some of our iron?

http://cloud.steampowered.com/ugc/540651079782125697/58EE74705156792176644F1224A63F4C328CFE86/

(I don't remember how much for how much... I was kinda stressed and stuff.)

Our Mohawk Warriors crunched the weakened Hoplites - leaving the city free for more conscription.

http://cloud.steampowered.com/ugc/540651079782138155/E0C27258EE1BEC6E788AD9971E78F931F6451209/

Our settlers are finished. Let's leave them on standby for a bit, we REALLY can't afford another city right now.

http://cloud.steampowered.com/ugc/540651079782142648/A51289F3BFC62415F850C86CD6CB30F11BDDC6CB/

Our Mohawks attack the weak warriors that have reached our walls!

http://cloud.steampowered.com/ugc/540651079782148558/9C66A0273A674861F0117039579442F2B83F3C79/

Swords and tomahawks crash. Bows twang. Arrows fly. Screams are screamed. Exertion is grunted. And at the end, all our units are dead.

http://cloud.steampowered.com/ugc/540651079782119924/A230BF034A92059B237A07312F6FF1D5169B20F1/

Oh, NO FAIR! They have a GREAT GENERAL! In there!

...Hey, who's that in the distance from the west?

http://cloud.steampowered.com/ugc/540651079782126934/2BFBD02AC598EA79D83D841FC89F0BEBE92AC95D/

...They have a great general, but we have a new ally.

And right as the hoplites and archers come streaming in and all hope is lost, the SWORDSMEN ARRIVE!

...For what good it does.

http://cloud.steampowered.com/ugc/540651079782146099/A97C7B6D07CA275502CAB3922F598DF636BA2298/

Also, I sold the Japanese our gold for a good price.

http://cloud.steampowered.com/ugc/540651079782117203/A498A14C7DAE4EC41FDFC5C0BDAE35A96EAD35A3/

Whoops - CRAP! Now our empire is unhappy!

Sorry about that, should have thought that through.

Here I'll make it up to you with this.

http://cloud.steampowered.com/ugc/540651079782128290/73C370FFF88FDC98C924EB4D8BA9B4A379B7C254/

Our swordsmen cut through the hoplites like butter, leaving two archers and one hoplite (one of the archers is trying to menace Waltzburg). Wait a second -

http://cloud.steampowered.com/ugc/540651079782133032/7F77BB0DBE699CDA59B9E298FC10B83FFC46B203/

Hey! We now have a great general of our own!

Anyways, the harried and desperate Thinville bombardment throws more rocks at the hoplites, who are then finished off by the swordsmen.

Then, the archers flee.

http://cloud.steampowered.com/ugc/540651079782153133/E411A6EF83DF0B1D480BFDE09CA62776DC8CD5B5/

DID YOU ALL SEE THAT?!?!?!!?!?!??!?

THINVILLE SURVIVED THE CRUSHING WAVE OF GREEKS!

Quick, while they're on the retreat! How do we proceed?
 

RagnorakTres

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Feb 10, 2009
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Build the army back up while they're on the retreat. I recommend 2 Mohawk Warriors, 2 Archers and a Catapult if you intend to take his cities. If we don't want to get aggressive, build 2 archers, garrison a weak unit (Warriors or Mohawk Warriors) and array them along our borders to prepare for the next assault.

I'm just the military adviser, I only have one vote, but I vote we crush him. He has defiled our lands and threatened our people with slavery and death. Crush his armies, take his cities and wipe all memory of his people from this Earth.

Oh, and be nice to the Japanese. Bushido makes prosecuting war against them quite difficult.
 

Mr Thin

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Apr 4, 2010
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That... was pretty awesome. They had even more than we thought they did, and we still won.

*inhales tears back into tear ducts*
*regains composure*

Death to the Greeks! We must kill them for making me look like a whiny blubbering coward, which I totally am not!

So, uh, more Mohawk Warriors and Archers, like Ragnorak said.