Well, games journalism in general is in a pretty sorry state. Too much of it revolves around ad revenue and exclusive deals with publishers and developers to get first-day reviews, previews, interviews, etc. The more exclusives you have, the more unique hits you have, thus the more profitable your site is. But the issue is that it becomes incredibly difficult to maintain any sort of objective independence when all of your income relies upon the very people you're reporting on. Who's going to give solid, objective journalism when the person paying their boss is the one being reported on? Very few.
Add to it that a lot of "game journalists" don't have any background in journalism at all and are often just thrown about to whatever needs to be done, and you have some problems with competency. How many games journalism sites have people completely uninterested in a sports game or a RPG review games within those genres? Way too many. How many times is objectivity completely thrown out of the preview/review process? How often do you see someone say "hey, y'know what? This isn't my cup of tea, but I can see how someone who likes this genre would enjoy this game." Very rarely.
So yeah, game journalists in general deserve a lot of flak. Note that this doesn't apply to everyone, of course - there are still good sites out there (this one included for now) that deliver quality material. But those good sites don't have nearly as many readers as the big ones that are completely stuck in the muck that is game journalism, and thus their ability to sway publishers or give meaningful information to a substantially large number of people is small. There need to be a huge shift on the consumer end away from the big sites before any meaningful change in game journalism happens, and considering most people who play video games aren't all that into the subculture I doubt that's going to happen anytime soon.
As for the "games as art" issue, I think it's the same people who have been against it from the beginning, but they just got a boost in the backlash against BioWare's "artistic vision" statement as to their rushed, nonsensical, and utterly half-assed ending. I've never understood the argument against games as art in the first place other than a vague fear that "if games become more artful, I won't ever get any fun games anymore" which is the most BS argument I've ever heard. The existence of The Black Swan or The Curious Case of Benjamin Button doesn't somehow stop The Avengers or Transformers from existing (although in the latter case maybe it should). Contrary to what certain people say, the existence of product does not prevent the existence of art or vice-versa.