The ME2 Renegade/Paragon Mistake

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Banhaze

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Oct 8, 2008
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Yes, I'm sure this thread has been made already. And I am regurgitating what Yahtzee said in his review. But anyway:

Is the new charm/intimidate system flawed? I found that I was struggling to fill my meter towards the end of the game, mostly because I had been playing how I wanted.
Is it right to be penalized for not playing to a set formula?

To be honest I found this to be more annoying than the mining mini-game....

I assume people share my feelings (Yahtzee does at least...) so what would YOU do to fix it? Go back to the old skill based system or what?
 

L3m0n_L1m3

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Jul 27, 2009
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I like it since I don't have to waste points on the "charm" or "intimidate" skill. And why does it really matter if you filled the meter anyways? Not like there's an achievement, or any real value to doing so. Just play the game the way you want. My paragon ended up with about a bar of renegade points, just because renegade actions are so damn awesome.
 

SnootyEnglishman

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I would keep it as is and just make it a little easier to get either one instead of wording the choices so similar that one can't tell the difference
 

Banhaze

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L3m0n_L1m3 said:
I like it since I don't have to waste points on the "charm" or "intimidate" skill. And why does it really matter if you filled the meter anyways? Not like there's an achievement, or any real value to doing so. Just play the game the way you want. My paragon ended up with about a bar of renegade points, just because renegade actions are so damn awesome.
I know. I too ended up with full Paragon and 1 bar Renegade. But say I didn't want to jeopardize my game but not being able to talk my way out of those loyalty conflicts.
 

Daedalus1942

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Pyromaniac1337 said:
Banhaze said:
Yes, I'm sure this thread has been made already. And I am regurgitating what Yahtzee said in his review. But anyway:

Is the new charm/intimidate system flawed? I found that I was struggling to fill my meter towards the end of the game, mostly because I had been playing how I wanted.
Is it right to be penalized for not playing to a set formula?

To be honest I found this to be more annoying than the mining mini-game....

I assume people share my feelings (Yahtzee dies at least...) so what would YOU do to fix it? Go back to the old skill based system or what?
Banhaze said:
I assume people share my feelings (Yahtzee dies at least...) so what would YOU do to fix it? Go back to the old skill based system or what?
Banhaze said:
(Yahtzee dies at least...)
Banhaze said:
(Yahtzee dies)
Banhaze said:
Yahtzee dies
SPELLING FAIL

OT: From what I've heard, it isn't that bad. Yahtzee just hates everything.
I'll bet Yahtzee was just bitter because his Shepherd probably bit the big one in the suicide mission :p
 

Gralian

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Sep 24, 2008
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It IS bad, because not having 75% (or in some glitchy cases, 90%+) paragon or renegade can lead to squadmates becoming disloyal during certain disagreements that occur on the Normandy, resulting in them (potentially) not coming back alive in the suicide mission. You can't say "play the way you want" then deny the player the happy ending just because he either didn't have a halo or devil horns. Come on, BioWare.
 

kampori

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L3m0n_L1m3 said:
I like it since I don't have to waste points on the "charm" or "intimidate" skill. And why does it really matter if you filled the meter anyways? Not like there's an achievement, or any real value to doing so. Just play the game the way you want. My paragon ended up with about a bar of renegade points, just because renegade actions are so damn awesome.
No, there's no achievement, but there are several choices towards to end of the game, where if you don't have full Paragon or Renegade points, you will lose the loyalty of 1 of the 2 conflicting squad members..

And I agree with the OP- yes, the game does penalise you if you're not full.. and this is wrong, annoying & very anti-RPG. ME2 seems to be doing all it can to remove the RPG from the game, which sucks....

It means that you can't sway between both Paragon and Renegade choices. you can a bit, but not all the way. You have to grind for points if you do.
I'm now on my 5th playthrough.. and I'm going Renegade, but that involves me being a dickhead to my crew, which I hate doing.. just for damn renegade points.
 

Avatar Roku

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I don't know, it's more bearable now then it was before, now that Paragon Shepard actually does some cool things too. I mean, it still sucks that you have to be so far to one side, but it's better.
 

Zodiac_A17

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I find this system a little better actually because you don't have to go with either Paragon/Renegade like the last game, I earn many of both points and every playthrough have around 80 percent in each. The one thing I don't like about the new system is the ridiculously high amount of either you need to actually use the Paragon/Renegade dialogue options so the ME1 Charm and Intimidate wins in that field (in my opinion) but not in the new system of gaining Paragon/Renegade, where ME2 wins( in my opinion).
 

Quad08

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Whats so great about filling your renegade/paragon bar? I played it how i wanted and didn't find any penalties for doing so
 

sgtshock

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I remember reading somewhere that they were originally going to have a persuasion skill tree like in ME1, only it wouldn't be broken into paragon or renegade. Maybe a mixed system could work for ME3, where being pure paragon/renegade fills your bar, but you can also buy persuasion if you don't want to mix it up without penalty.
 

Kermi

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Nov 7, 2007
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Gralian said:
It IS bad, because not having 75% (or in some glitchy cases, 90%+) paragon or renegade can lead to squadmates becoming disloyal during certain disagreements that occur on the Normandy, resulting in them (potentially) not coming back alive in the suicide mission. You can't say "play the way you want" then deny the player the happy ending just because he either didn't have a halo or devil horns. Come on, BioWare.
I totally disagree. You can play the middle ground if you want, I think that indicates you lack the conviction necessary to survive. You're not supposed to survive. It's a suicide mission.
You want to succeed, pick a path and stick to it to give yourself the best odds.

Don't blame Bioware.
 

DustyDrB

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Jan 19, 2010
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How are you being penalized, really? It's not like the first game where charm and intimidate were skills you could invest in and get bonuses for (Store discount, motivated seller). Plus, you had to use the charm and intimidate dialogue to be able to open up more spots for the skill, which kind of forced you to stick to one way rather than do what you want.

Also, people seem stuck on thinking that Paragon is "good" and Renegade is "evil". They are both essentially good (with few exceptions), but the Renegade is more likely to defy authority. That they are both basically good makes effects of using renegade options on the (pre-med bay upgrade) face of Shepard even more ridiculous.
 

Banhaze

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Oct 8, 2008
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DustyDrB said:
How are you being penalized, really? It's not like the first game where charm and intimidate were skills you could invest in and get bonuses for (Store discount, motivated seller). Plus, you had to use the charm and intimidate dialogue to be able to open up more spots for the skill, which kind of forced you to stick to one way rather than do what you want.

Also, people seem stuck on thinking that Paragon is "good" and Renegade is "evil". They are both essentially good (with few exceptions), but the Renegade is more likely to defy authority. That they are both basically good makes effects of using renegade options on the (pre-med bay upgrade) face of Shepard even more ridiculous.
You are penalized because you teammates DIE. You are penalized because Shepard DIES. Can't think of a worse penalty.

I did always think that the Paragon/Renegade options should have been more fleshed out. Sparing the Rachni Queen should have been, in my opinion, a renegade option. After all, you are releasing a possible genocidal insect race upon the galaxy once more. Whilst this turns out to not be the case, the flavor of the month was Rachni=Tyranids or something...
 

Acaroid

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Banhaze said:
Yes, I'm sure this thread has been made already. And I am regurgitating what Yahtzee said in his review. But anyway:

Is the new charm/intimidate system flawed? I found that I was struggling to fill my meter towards the end of the game, mostly because I had been playing how I wanted.
Is it right to be penalized for not playing to a set formula?

To be honest I found this to be more annoying than the mining mini-game....

I assume people share my feelings (Yahtzee does at least...) so what would YOU do to fix it? Go back to the old skill based system or what?
What ticks me off is when they give you choices but the person replys in exactly the same no matter which you pick... WTF why give me a choice if it doesnt change the out come ffs