The most hilariously easy solutions to beating a boss battle

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SulfuricDonut

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Feb 25, 2009
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Rule for general fantasy boss battles. (I used this tons in Dragon Age, but it is useful in almost any RPG)

1) Run circles around the room while the boss chases one character.
2) Have your other characters fire arrows/magic at the boss until he is dead.

**To make the fight quicker you can also set a hundred traps either where the boss spawns (if you can access the room before-hand) or around the outside of the room where you will be running. This is entirely optional however.

Tattaglia said:
Dragon Age End Boss.

"Damn, this dragon looks tough. I'll send Alistair up while Morri- hey, a ballista."

All you had to do was continuously fire one of the many ballistas dotted around the Big Bad until it was dead. What made it so easy, however, was the fact that getting hit by a bolt made the Archdemon go into a "pain-rawr" animation where it couldn't do any attacks. The only way it ever avoided the ballista bolts was to teleport to another location... conveniently next to another ballista.

Funnily enough the hardest boss battle in the game was Broodmother; sadly this was my first boss. Not fun.
Really? I just kept using Tempest/Inferno/Blizzard on the broodmother while my other characters killed all the tentacles. It took awhile but my guys practically never got hurt.
On the topic of Dragon Age again, however, In the High Dragon or Flemmeth boss battle, you can do the trick i mentioned above and place a million traps where they spawn before you make the battle start.
 

Trivun

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Dec 13, 2008
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The default answer to this is probably the zombie dragon thing that guards Bevelle in Final Fantasy X. You fight him once and it's one of the hardest battles in the game, when you first head to Bevelle (at least, it is if you don't like grinding, like me, which is a bit silly for a fan of JRPGs...). Then literally an hour later, gameplay wise, you fight him again as a zombie. This time, toss him two Phoenix Downs and he's gone for good. That's the easiest I can think of.

Oh, and in Kingdom Hearts over summer I was fighting Hook in Neverland and a weird glitch meant he stopped dead and then started spinning a la the Goldeneye glitch, which basically meant that I could just stand there and pummel him with no problems. But that's more because of a glitch than an actual easy fight, I guess...
 

fanklok

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Jul 17, 2009
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Final Fantasy: Mystic Quest for the SNES

the final boss was the dark king (or something along those lines) all you had to do was cast cure on him and he took 32000 damage (the most i've ever done with a weapon was 5000 and that was a critical) then hit him a couple times
 

nebenator

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Jan 10, 2009
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Pararaptor said:
Mr.Governor said:
Most of the boss in Prototype,

Just use a damn tank
ARE YOU FRICKIN' SERIOUS?!

Prototype bosses are fucking insane, more so in a tank.
The first Super-Hunter you get knocked off any tanks before you can even get in.
Mother does her area attack & one-hits you.
The second Super-Hunter, there are no tanks.
Prototype had easy bosses. All the bosses could be killed with just Musclemass and Whipfist.
 

Uber Evil

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Mar 4, 2009
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Batman Arkham Asylum. Most of them. Throw Batarang, run, punch, repeat. Or Killer Croc, throw batarang, walk, throw batarang, walk, etc, etc.
 

UAProxy

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Sep 11, 2009
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Lord Lucien. Hold A, win.

Also, final Ganondorf in Twilight Princess. You can distract him with the fishing rod and then beat the crap out of him.
 
Sep 4, 2009
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1-3 Boss from Super Mario Land on the gameboy

Have a mushroom or fireflower. Run through him and reduce to regular mario and jump on the button. He's dead.

So. So. So easy.
 

ohellynot

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Jun 26, 2008
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joe.conneely said:
How about the leader of the GI tribe in FFVII, one pheonix down and that bad boy is beddy-byes.
To be fair I think that was the point given that most final fantasy games have 1 boss that can be killed like that
OP: The final boss of silent hill, 2 shotgun blasts and then attack from any weapon(including the fence post)
 

Spectrum_Prez

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Aug 19, 2009
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Eclectic Dreck said:
Dragon Age, in general, has easy bosses. The trouble is, while the bosses themselves can be readily dealt with by kiting if nothing else, they tend to come with gobs of support characters that make the battle difficult. Once the support is dead, if your tank can't absorb the damage (or is dead) or your healer can't heal through the damage (or is also dead), then simply switch everyone to ranged weapons and manually controll the target character and run the boss in circles.

In one case it was even easier. There is a particular Dragon that, when fought, simply stands in one place and will not pursue the party. At range it doesn't have a lot of options - a fireball (without knockdown), a mass stun and a move that allows it to pull a single party member into fang range. While up close the dragon is absolutely brutal and can readily tear any party member to pieces regardless of healing capacity of the healer (unless you engage it late game, which is unlikely for most play throughs I'd suspect), from range it is less dangerous that a Hurlock Emisarry, with the one exception that it has a dramatically improved HP pool.

Likely the bosses that proved most difficult were the revenants when trying to gain the Juggernaut armor pieces as each revenant had pulls, mass pulls, brutal damage output, thick armor, loads of health and came complete with a number of lieutenant grade monsters and a handful of normal mobs. If you're playing on a harder difficulty, it takes a fairly late game attempt to make it through without losing at least one of your characters in the fight. Your tank will be busy trying to hold the Revenant's attention, and the rest of the characters prove a hard fight for most of the rest of the party. Since they are undead, they tend to be highly resistant to the early stuns you have access to (cone of cold for example), and they also put out high DPS. Since most parties only have one actual tank, it's generally left to your squisiher rogue to try and hold the attention of the rest while your healer will be having to pull double duty keeping the actual tank alive and the rogue.
Its funny, with the Revenants the general DA:O rule that "the more mages you have in your party the easier the game is" becomes reversed, especially at higher levels where Revenants have complete immunity to staff damage. Not just resistance, complete immunity, meaning that if you run out of mana (and don't want to waste potions) you're pretty screwed. On my first playthrough I took down all the Revenants at higher levels with a dual-wielding warrior and it was pretty simple all around. On my second playthrough, the first few I encountered were very easy but the last couple became absolute nightmares.

The most-egregious-exploit-that-I've-used-to-defeat-a-Boss-in-recent-memory award would have to go to the Borderlands boss whom you fight in a car in a small arena where other cars are also chasing you around and being a nuisance (Mad Mel I think). The first dozen attempts I would get punished by his rockets and couldn't do enough damage out of the car to take him down before dying (problem of course aggravated by the fact that car turrets on the PC version are gimped). So I ended up parking my own car on the edge of the ramp leading up the arena (the same one-way ramp that prevents you from escaping it) so that I could enter the car through the front seat after triggering the battle, swap to the turret seat, then exit the car on the other side of the ramp, providing a safe haven for regenerating my shields. After that, it just became a matter of whittling away at the bastard's health.

Second prize would go to the battle with the thief leader in Dust Town in DA:O. The only way I beat that battle in my first playthrough was by exploiting a glitch which prevented elite-level reinforcements from entering the battle when the main Boss's first batch of groupies fell.

Third prize would be basically any Boss fight in Jade Empire after you learn the Storm Dragon style. This style basically paralyzes your opponent for a few seconds after you finish using it and while you are using it but does minimal damage. Swapping between it and another style in cycles reduced any one-on-one fight into a boring game of repetition.
 

Pyotr Romanov

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Jul 8, 2009
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The Dragon God in Demon's Souls.
-Walk
-Fire the ballista-cannon thing
-Walk
-Fire 2nd ballista-cannon thing
-Whack it at the head a few times, it doesn't fight back
It just feels extra easy because the rest of the game is quite hard.
 

Pegghead

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Aug 4, 2009
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I suppose the first encounter with the enormous tentacle monster in resident evil 5 is piss easy. "Gosh" says melon fridge "A big monster is coming to get us, what shall we do". "Gee" says melon post "There's this big obvious room here which just happens to close the doors and make flames shoot out into the room for doing god knows what other than killing big monsters. Do you think we should?".
 

bioshockedcriticjrr

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Sep 28, 2009
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the big ship thing in Shadow Complex. just shoot the inertial element over and over again at anything that moves while the missiles get into position and just fire.
Shadow complex, great metroidvania flavored game, but the bosses were so pathetic compared to the bosses of metroid/castlevania
 

IamQ

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Mar 29, 2009
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Uncharted 2. You could beat Lazaroveic by shooting the saph near him, melee him 4 times until the saph grows back, then repeat.