Rule for general fantasy boss battles. (I used this tons in Dragon Age, but it is useful in almost any RPG)
1) Run circles around the room while the boss chases one character.
2) Have your other characters fire arrows/magic at the boss until he is dead.
**To make the fight quicker you can also set a hundred traps either where the boss spawns (if you can access the room before-hand) or around the outside of the room where you will be running. This is entirely optional however.
On the topic of Dragon Age again, however, In the High Dragon or Flemmeth boss battle, you can do the trick i mentioned above and place a million traps where they spawn before you make the battle start.
1) Run circles around the room while the boss chases one character.
2) Have your other characters fire arrows/magic at the boss until he is dead.
**To make the fight quicker you can also set a hundred traps either where the boss spawns (if you can access the room before-hand) or around the outside of the room where you will be running. This is entirely optional however.
Really? I just kept using Tempest/Inferno/Blizzard on the broodmother while my other characters killed all the tentacles. It took awhile but my guys practically never got hurt.Tattaglia said:Dragon Age End Boss.
"Damn, this dragon looks tough. I'll send Alistair up while Morri- hey, a ballista."
All you had to do was continuously fire one of the many ballistas dotted around the Big Bad until it was dead. What made it so easy, however, was the fact that getting hit by a bolt made the Archdemon go into a "pain-rawr" animation where it couldn't do any attacks. The only way it ever avoided the ballista bolts was to teleport to another location... conveniently next to another ballista.
Funnily enough the hardest boss battle in the game was Broodmother; sadly this was my first boss. Not fun.
On the topic of Dragon Age again, however, In the High Dragon or Flemmeth boss battle, you can do the trick i mentioned above and place a million traps where they spawn before you make the battle start.