Sonichu said:
Rebel_Raven said:
So, Dinosaur planet had a Brother AND sister -team- in which the sister was a choice of character from the get go according to the vid you linked me. And yet krystal gets removed from being selectable, gets played only briefly, and is pretty much a DiD. And I'd say the concept art is more modest than what she ended up wearing in starfox adventures.
So, in essense, krystal was still playable, she ended up not playable in the final produce in favor of a male only lead, and ended up a DiD for a considerable length in the game. I'm not really sure if that's any better than what Sarkeesian's spin on it.
So, here you are, conveniently ignoring the fact krystal was playable even though the proof was in your own link, focusing on the male protagonist only as if that's the only thing that matters. I dare say you're doing what you hate Sarkeesian for in misrepresenting your side.
Validity in her arguments? The damsel in distress trope, and the variants are pretty widely used. They certainly were back in the day, too. I don't see her as wrong on that matter.
http://www.youtube.com/watch?v=IJbTWlyk4Uk (from the same author, but about part 2) is about her as well as you, to a degree.
Seriously, you seem to have no problem with playing as a vaguely humanoid alien fox creature, but only if it's a female? What?
A Vietnam game that was supposed to be all about the "war is hell" aspect of it as a theme was Shellshock '67, except it turned out to be a really bad and cheesy game that felt like some exploitation film about Vietnam made by Italians in the 1980s. And the sequel Blood Trails went into a campy direction so much that it introduced biological warfare zombies: http://www.youtube.com/watch?v=10eQBSRju7k
The 1990 Amiga survival RPG Lost Patrol http://www.youtube.com/watch?v=_GHmI5ioLUg was so much better as a "serious" game, even as it feels really minimalistic today and players need to put their imagination to work. It's also crazy to think that much more time has passed since it was released, then between the war's end and the game's release... makes me feel old.
*Sigh* So much anger, and lack of civility in that critic, it's such a turn off. So much for being professional? Also, lets not forget that I never said Anita was professional, either.

You do raelize he doesn't entirely disagree with her despite being angry at her? He says as much.
Even her critics are usually willing to concede some points. Of course it generally boils down to the theme of hating on her as a person, and not necessarily what it is she brings up, which is kinda comforting in they're not really dense enough to not see the problems women have in the industry.
Seriously, what part of "I prefer playing as female characters" haven't you grasped so far? I really enjoy playing my own gender, and getting that representation in a game.
I've spent decades largely playing as guys. I've seeen a lot of the average male protagonists from their limited portfolio of personalities, and appearances. I'm jaded towards playing more guys because they rarely stand out from one another. I really do want to enjoy the person I'll be spending, on average 10 hours with, beating their game, and longer than that if there's reason to go back and complete things, or the game's interesting/amusing enough. If I can't gel with the protagonist somehow, or another, I really don't want the game as they'll annoy me to no end.
That's not to say I don't like ANY male characters. It helps a lot if they actually stand out from the crowd, though. John Marston, Deadpool, Batman. People in their own games I've eagerly gotten, and played, or am looking forward to doing that. Also Lee Everett from The Walking Dead game from tell tale games.
I've played many a game that switched from male to female perspectives, and played many a game that made be be a guy before I could be a girl, not that I enjoyed all the experiences.
And more than anything, I spent decades playing games that had only male protagonists.
Fox? He never really grabbed my attention.
Krystal? I'll never raelly know since she got relegated, largely, to unplayable. At least I could've related to her more due to shared gender, eh? But realistically, odds are, she'd get treated like a woman from what little dialogue I've seen. Were she still a character option, gender would've mattered to the NPCs to some extent. It's really nice when a game does take gender into account.
No, not all games need to take gender into account, but I'd like to not worry if I'll see another game like that any time soon.
The female PoV in a game is raelly interesting coz it's so damned rare I get to experience it. Believe me, finding out
why it's so bleeding rare was just rubbing salt in the wounds. That, to this day, it goes on, and no doubt will continue on for some time just keeps the salt in my wounds.
As for military games, I generally prefer Rainbow Six: Vegas 1, and 2. I get to be a professional military woman, and I get to carry the big guns and not get penalized for it! The tactical pacing of it is pretty nice, too.
I've gotten quite a soft spot for the MG36 with that lovely beta mag, and built in scope, and the p-90 thanks in part to Ghost in the Shell's interpretation of it, and the Stargate series using it a great deal.
The glock 18 makes me giddy as machine pistols are really awesome, nevermind Glocks being pretty awesome in and of themselves.
My significant other loves pretty much anything made by Heckler and Koch. I can't say I blame her on that as the company makes some nice products. She also digs the Raging Bull.
We played together a lot in co-op for a while. Ah, fond memories.
I guess you could say I'm something of a tomboy.
But as far as warfare goes, I honestly prefer pre-20th century, or outright fantasy in movies, and in games. The older, the better. Kessen, Romance of the three Kingdoms, Nobunaga's Ambition, Shogun Total War, Warlords: battlecry III and Civilizations even though it's not a dedicated war game as far as games go.
Yeah, I kinda dwell in asia's history of warfare, I guess. Being half Korean, it's the closest I can get to a connection to my heritage. <.<
Melee fights tend to be more interesting to me. Especially visually.
Some futuristic shooters are alright. Mass effect, namely.
Fallouts are pretty nice, too.
I like apocalyptic scenarios, and zomtbies. Both of them together? Generally appealing!
The only thing that really stopped me from getting Last of Us was the worry I'd not like Joel as a person, and not based solely on his gender, and the fact I'd play as him most of the time.
Also I've never liked escort missions in games, and the game seemed like one big one, and then there's the worry of Ellie as a character, and how she's handled as an ally due to the game seeming like one big escort mission. On that note, I don't automatically like a character just because she's female. All being female does, really, is get my attention more.
None the less, I've been talked into getting the game, and once my budget allows it, I will.
Few modern shooters, and wargames, including ones set in the last 113 years, get my attention. Not just because they generally omit women as playable, but because they're gray, and brown, and gritty, and/or "realistic."
I alrady know war is hell.
Still, I can be impressed at learning there's games that take that facet seriously, and dwell on them a bit. It's an ugly side of war most are scared to show.
I can also be less impressed when it doesn't really do much but demonize the enemies.