The problem with Dead Space

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Daedalus1942

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Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
Said by someone who has not played the game or has any idea what they're talking about.
It's more akin to event horizon than anything with a ixture of alien.
In space no-one can hear you facepalm -.-
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Dogstile

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blaize2010 said:
The Robotman said:
SPOILERS!
WHERE?

No seriously, the only (barely even a spoiler) spoiler in that are that issac has soldiers aiming at him at some point. No plot points at all. In fact, the very beginning of dead space 2, i'm talking about the first sequence, establishes that soldiers don't like you.

Edit:

OT: I thought this too, it doesn't even have to be escort missions. Just meeting a band of survivors, or seeing some resistance would be nice. I would even like it if you met a civvy who was fighting like you, who you stay with for maybe 10 minutes, and then they get brutally murdered would have satisfied my itch for human contact.
 

Talal Provides

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Daedalus1942 said:
Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
Said by someone who has not played the game or has any idea what they're talking about.
It's more akin to event horizon than anything with a ixture of alien.
In space no-one can hear you facepalm -.-
-Tabs<3-
It's a game where you walk through dark corridors while shit jumps out and goes "boo!"
 

e2density

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How can Mario beat Kingdoms upon Kingdoms of enemies and large dragon like turtles?

How can ONLY 4 survivors beat a zombie apocalypse in Left 4 Dead?

How can Leon from RE4 defeat chaingun wielding zombies that jump 20 feet in the air?

How can James Bond take so many bullets in all of the Bond games?
 

Dogstile

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Talal Provides said:
Daedalus1942 said:
Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
Said by someone who has not played the game or has any idea what they're talking about.
It's more akin to event horizon than anything with a ixture of alien.
In space no-one can hear you facepalm -.-
-Tabs<3-
It's a game where you walk through dark corridors while shit jumps out and goes "boo!"
So you've not played doom or dead space?
 

Talal Provides

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e2density said:
How can James Bond take so many bullets in all of the Bond games?
That's a big problem. Bond shouldn't ever take any bullets at all. Anything fired at him should only just kick up dust at his feet and make sparks on the wall behind him.

dogstile said:
So you've not played doom or dead space?
I've played both, and it's all they were. There is a difference, though. In Doom 3 shit comes out of closets. In Dead Space, shit spawns right behind you.
 

Snotnarok

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It's a game, it'd be boring if it was realistic. Also it'd be pretty boring if he didn't survive the first attack wouldn't it? It's called making a compelling story

Why Issac could survive better: People were going crazy when the ship was effected with the marker, he has less interaction with these people to drive him mad. Also he's less effected because he A- has a clear goal: to find his love at any cost. B- isn't seeing all these Unitoligests kill themselves. And all things considered, I'm sure the ships security did kill a sizeable chunk of the necromorph invasion, by this time he KNEW their weakness while they did not and by the time he reached the planet was far better equipped than the people on the planet.

He's far better armored than the crew wearing his engineer gear and the engineering tools he find are more effective than the military weapons used against the Necromorphs.

There, good reasons why he could survive.
 

Daedalus1942

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The Robotman said:
The main problem with the entire series is the lack of human contact. Sure, it's supposed to cast an air of dread, as if there is no escape off the completely alien filled catacombs of the Ishimura (And the Sprawl in DS 2). Alright, cool..

But if hundreds of people cannot defeat necromorphs in the beginning stages of the mass infection, suicides, and all out hell breaking loose, how can ONE MAN, let alone a man who has never been trained in any form of true marksmanship or weapons combat, defeat a legion of the re-animated undead by himself, even AFTER the fact that everyone is infected? People couldn't even survive when there wasn't even that many Necromorphs, and Isaac can single handedly take on the entire ship worth of the bastards? You'd think someone trained would've survived, at least a tight knit group..
But no, only Isaac, engineer with no background in monster killing, can waltz through the hordes without much fear of death. (It's not a hard game, either of the two in actuality.)

I call bullshit on the developers. It's just too unrealistic to have one man be able to handle something that HUNDREDS, (Supposedly thousands on the Sprawl) couldn't handle AT ALL, with trained personnel or not. The only true people we even see at the end of DS 2 are the soldiers aiming at Isaac, and even then they're easily wiped up by the necromorphs minutes later, that Isaac waltzes on through like buttering toast instead of fending for his life against otherworldly forces.

Stupid.

Dead Space is suffering from a severe case of after thought stupidity, and the developers should of thought a little bit harder on that fact, or at least made the game harder in EVERY way.

Spill your thoughts.
Well, for one thing, Isaac managed to figure out you have to cut the limbs off first.
Also, on top of that, no-one else is wearing a RIG suit.
I'm guessing that thing is pretty fucking sturdy as he can take a necromorph chewing on his carotid artery and still keep going.
Also, he is an engineer (as one of the characters later on says to him) "oh figures.. you're a nerd".
He's an engineer so he's incredibly bright and a quick thinker.
This would also help, but to reiterate a point... it's a game.

Because it's so realistic a mute scientist who has a crowbow and a radiation hazard suit can save the entire world from alien overseers.
Because it's so realistic that a cybernetic spartan can save the entire world from a parasitic condition called the flood.
Because it's so realistic that Jack Carver a mere human can kill all those trigens and save the world.
Because it's so realistic that Marcus Fenix and his ex-crim buddies can fight off an alien invasion from the locusts...
I rest my case.
IT
IS
A
GAME!
-Tabs<3-
 

archvile93

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Talal Provides said:
octafish said:
Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
The problem with Dead Space is it isn't System Shock 2.
The problem with all horror games is they aren't System Shock 2. No game is scary to me anymore, all because I played System Shock 2, in the dark, with headphones, when I was alone in the house. Seriously, do that if you want to feel like you're going to piss yourself. Hell, you just might.
Doubt it, I'd probably be too busy being frustrated with the game to notice the scary parts.

OT: Yes that doesn't make too much sense, and I'm not convinced with the "the marker drives everyone crazy" excuse, considering Isaac doesn't seem to have too much trouble keeping it together well enough to remain combat effective. Still, it's a game. Would you rather you just died every ten seconds from being swarmed.
 

Magnus Darkly

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As soon as i played dead space I realized that the atmospheric music was kind of bothering me so i turned it off and to my surprize the game became about as scarry as a slice of bread
 

Sniper Team 4

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Okay, I will grant that perhaps an ENTIRE military ship should have been able to deal with one of those monsters in an escape pod. Have you watched Dead Space Downfall? It explains what happens to the entire crew (1,000), and they aren't all killed by the monsters. They kill each other too. Kind of hard to survive when the person fighting beside you suddenly sticks a chainsaw through your gut and slices you in two.

As for Isaac making it, he has an armor suit, so the things can't cut him up as easily. If you pay attention, there are notes early on telling him what to do--aim for the limbs. You even find a radio log explaining that everyone needs to grab some cutters and take the things apart. Seeing as the first tool you get is something Isaac has plenty of experience with, I see no problem with him lasting so long. Of course, if you're going to complain about that, there are other games where the hero should be dead from the start as well. Gordon Freeman anyone?

And true, there were fewer survivors than I wanted there to be, but finding them also begs the question: How the HELL are they still alive?
 

Jeffster92

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To be fair, a lot of other people on the Ishimura survived, they just went pants-crapping insane after spending so much time there, and since Isaac only spent a few hours there, it's not that far-fetched that he made it out.

Sure, there is that matter with the boss fights, but hey, the guy got lucky :)
 

Daedalus1942

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Talal Provides said:
Daedalus1942 said:
Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
Said by someone who has not played the game or has any idea what they're talking about.
It's more akin to event horizon than anything with a ixture of alien.
In space no-one can hear you facepalm -.-
-Tabs<3-
It's a game where you walk through dark corridors while shit jumps out and goes "boo!"
The game mechanics and story are nothing alike.
Doom 3 was okay for it's time. Resurrection of evil was horrid.
Dead space is nothing like Doom. For one thing the first game feels very claustrophobic and the over the shoulder camera angle stops you being able to turn very quickly.
This helps create the fear and suspense and it's realistic because the rig suits looks quite bulky and heavy.
In the second game the rig suit looks much more streamlined and more mobile.
In the first game, it really brought in an element of fear in what is known as "nemesis syndrome" having those regenerating necromorphs chase you through alot of the game.
In the second one the necromorphs were more stealthy and quiet and quite often could sneak right up on me while fending off another one. Iaso notice much more flanking as well as pincer attacks in this one (where you're attacked both sides and have to dispatch them as quick as possible due to more right behind you)/
You also can't just back yourself into a corner like in the first one and use the ripper as all the enemies have some form of long distance attack as well as a maxed out ripper not being as powerful as it was in the first game.
If you are basing the 2nd game off only having played the first, I suggest you play 2.
The two are substantially different in both gameplay mechanics, story and overall feel.
-Tabs<3-
 

Daedalus1942

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octafish said:
Talal Provides said:
The problem with Dead Space is it's pretty much Doom 3.
The problem with Dead Space is it isn't System Shock 2.
It kind of is in many respects.
I noticed many parrallels with the many and the necromorphs.
Sure the atmosphere isn't as good as SS2 back in the day with the clanking cyborg midwives, but Dead Space by itself is quite a good little game, and the sequel definately improved on all that.
Also, aside from the whole "Polito" aspect, honestly Dead Space has a far superious and better fleshed out story.
-Tabs<3-
 

Kelethor

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but...if Issac died horribly out of fear and insanity (which is, most likely what would have happened in the "real world") that would have been a pretty shitty sixty bucks.

This way, we get too kill aliens and shit. its much funner this way.
 

Fern Williams

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Well its a game so I don't think its supposed to be anymore realistic then any other game, movie or book. I don't think the point of games is realism. I think its to relax and have fun and enjoy the amazing world that has been created for the player. As for why hes alone, I think that has to do more with atmosphere. Games tend to be more scary when you feel entirely alone.
 

BlackAura

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Daedalus1942 said:
Well, for one thing, Isaac managed to figure out you have to cut the limbs off first.
Also, on top of that, no-one else is wearing a RIG suit.
I'm guessing that thing is pretty fucking sturdy as he can take a necromorph chewing on his carotid artery and still keep going.
Also, he is an engineer (as one of the characters later on says to him) "oh figures.. you're a nerd".
He's an engineer so he's incredibly bright and a quick thinker.
This would also help, but to reiterate a point... it's a game.

Because it's so realistic a mute scientist who has a crowbow and a radiation hazard suit can save the entire world from alien overseers.
Because it's so realistic that a cybernetic spartan can save the entire world from a parasitic condition called the flood.
Because it's so realistic that Jack Carver a mere human can kill all those trigens and save the world.
Because it's so realistic that Marcus Fenix and his ex-crim buddies can fight off an alien invasion from the locusts...
I rest my case.
IT
IS
A
GAME!
-Tabs<3-
LOVED this.