PnP RPGs have some built-in disincentives to play:
1) They require a comfortable GM (who preferably knows the rules quite well, can be a good host, is objective and even-tempered, can tell a good story, is not shy, can do a little acting, can improvise, can listen to others' concerns, can adjudicate--already most people, let alone most gamers, fail).
2) It's very time intensive. You don't really get together for an hour--the way you can with a videogame. Generall 3+ hours are taken up, once a week--that's a big time commitment.
3) You can't have huge numbers play, and too few isn't as fun (for some, personally, I don't mind 1 on 1). Optimal number is 4-5 I think for most people.
4) Players are not easily replaced--not only can it take months to find a comfortable person to fill in, but they have to be worked into the story and brought up to speed somewhat with that particular campaign and whatever story has already happened.
In short, D&D takes dedication. That's not a bad thing per se, but given society's values, you can't expect it to be a fast-growing hobby.
1) They require a comfortable GM (who preferably knows the rules quite well, can be a good host, is objective and even-tempered, can tell a good story, is not shy, can do a little acting, can improvise, can listen to others' concerns, can adjudicate--already most people, let alone most gamers, fail).
2) It's very time intensive. You don't really get together for an hour--the way you can with a videogame. Generall 3+ hours are taken up, once a week--that's a big time commitment.
3) You can't have huge numbers play, and too few isn't as fun (for some, personally, I don't mind 1 on 1). Optimal number is 4-5 I think for most people.
4) Players are not easily replaced--not only can it take months to find a comfortable person to fill in, but they have to be worked into the story and brought up to speed somewhat with that particular campaign and whatever story has already happened.
In short, D&D takes dedication. That's not a bad thing per se, but given society's values, you can't expect it to be a fast-growing hobby.