No matter what kind of boss fight I encounter thinking its shit or not, I'm always reminded of the absolute hell of ending boss fights: Halo 3 and Fable II. H
Halo 3: So instead of fighting a giant fucking alien or using a tank to kill a fucking giant alien condom or something, we have to fight a tiny little monitor that is easy to target, and dies with 2 or 3 hits of the "Shoop Da Woop" gun. Granted, the epic car-chase sequence was able to qualm "some" of my gripes with that boss fight, and at least it had SOMETHING that was epic in the ending, even if it wasn't a boss fight. And at least it isn't like Gears 2 where you aren't even able to move during the boss fight, and you just charge that fucking laser for no apparent reason. BUT THEN...
Fable II: The mother of anti-climacticness. This one needs not to be explained because actually explaining to you guys how utterly stupid this one is, because if I try to explain it I'll bore myself to tears.
Mass Effect's ending boss fight was piss-easy but it at least had the decency to have a climactic feel in it.
Halo 3: So instead of fighting a giant fucking alien or using a tank to kill a fucking giant alien condom or something, we have to fight a tiny little monitor that is easy to target, and dies with 2 or 3 hits of the "Shoop Da Woop" gun. Granted, the epic car-chase sequence was able to qualm "some" of my gripes with that boss fight, and at least it had SOMETHING that was epic in the ending, even if it wasn't a boss fight. And at least it isn't like Gears 2 where you aren't even able to move during the boss fight, and you just charge that fucking laser for no apparent reason. BUT THEN...
Fable II: The mother of anti-climacticness. This one needs not to be explained because actually explaining to you guys how utterly stupid this one is, because if I try to explain it I'll bore myself to tears.
Mass Effect's ending boss fight was piss-easy but it at least had the decency to have a climactic feel in it.