Things in gaming you have never been able to forgive.

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Splitter

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Jul 10, 2008
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Getting rid of Split-Screen and bots in the majority of multiplayer these days, games are much more fun and a social experience when the people are actually there rather than being forced to sit in your own houses to play together. And the removal of bots is very irritating due to those few games that have split screen but leave you with the choice of playing 4 player with people around you or up to 24 player on different machines, plus not having bots makes it impossible to get better at multiplayer without enduring being killed every few seconds.

Ensemble Studios shutting down, no more online support for AoM, which had some incredible online gameplay.

Spyro the Dragon after the original trilogy; Year of the Dragonfly was okay at best but not a patch on the originals and everything afterwards was not worth a mention. Same applies for Crash Bandicoot although the point that got bad is less clear.

Jade Cocoon 2, taking a dark and interesting RPG and turning it into cutesy anime. Although that thing isn't always bad in moderation (Okami), this just completely ruined the feel of what could have been a good series.
 

Iron_will

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Feb 8, 2008
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SEGA not having a separate version of Project Diva [http://en.wikipedia.org/wiki/Hatsune_Miku:_Project_DIVA] (and its sequel) made for the PC. Goddamn it SEGA.
 

V TheSystem V

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Sep 11, 2009
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E3 2008. The whole Nintendo conference.

Halo 3 campaign being as crap as it was. Only Tsavo Highway, the end of Halo, The Covenant and The Ark at a stretch made it worth playing. The rest disappointed me to the full.

Resident Evil 5 being exactly the same as Resident Evil 4, only the enemies have guns and the story was nowhere near as mysterious or interesting.

Half Life 2: Episode 3 and the lack of news. Actually, that will be forgiven when IT IS RELEASED!

GTA4's lack of fun.

Third party support for Wii being as shockingly dire as it is.

Lack of online support on Wii and the implementation of WiiSpeak being very, very limited.

No updates for TF2 on Xbox 360.

Film franchise games being terrible about 99% of the time.

Having to wait for Mass Effect 3 and Dead Space 2.


Yeah, I have a lot of grievances.
 

GBlair88

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Jan 10, 2009
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Blindswordmaster said:
Bioware, for making me use that horrible car, one that was so bad I couldn't even play the game. Also for giving me access to every gun, without a fucking targeting reticule. I love Mass Effect 2, but ME1 was a unforgivable sin upon mankind.
Every gun I used in Mass Effect had a targeting reticule and the only trouble I had driving the Mako was when I drove off a bridge after pressing the wrong button.
 

LC Wynter

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Jun 13, 2010
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EA and Activision buying every gifted studio this side of Texas.
Still, it's not all bad. After all, we can still replay the old games and get tearfully nostalgic.
 

Shoggoth2588

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Aug 31, 2009
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The fact that Bot Matches are dead and Split Screen is being allowed to die. It's paradoxical that every game features online support for 2-16-32-80 billion players but when you ask to play with your friends, in one room, with one system, with one game disc the companies tell you you've missed the point of getting people to game together.

As for Bot Matches...those are just cool. Not everyone has made the jump to HD gaming so I'm confident there are many people who don't play online. Why shouldn't they be able to play Team Fortress 2 with every other person controlled by in-game A.I? Maybe T.F. 2 is a bad example though...never played the PC version which, for all I know, does support bots...
 
Apr 17, 2009
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Any game that forces me into a boss fight (hell, ANY kind of fight) that, if I lose, sends me to the game over screen but, if I win, proceeds to pummel me in a cutscene. Final Fantasy IX did this to me- Fight Beatrix for the third consecutive time, finally beat her, get my entire party beaten up and captured as part of the fight's ending cutscene. Not cool, SquareEnix, not cool at all. Also on my list is rpg characters whom you have spent long, hard, and grueling hours to level, spec, and equip, only for them to get ganked in a cutscene, bravely sacrifice themselves (and their stuff)to save the party, or just run off to Namby-pamby land in search of self-esteem or, perhaps, a backbone of their very own. And someone in the script department is expecting me to mourn these people? I'd rather mourn the hours of my wasted youth, thank you very much sir! /end rant
 

Kapol

Watch the spinning tails...
May 2, 2010
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OtakuNinja said:
Kapol said:
Let's see... the Wii for making motion controls become so big. And, though I think it was CoD, I also have to go with whatever game started online leveling-up for shooters and such that, when you level up, you unlock new things. While this sounds good on paper for keeping people playing, it also creates balence issues in the fact that the higher levels have better weapons, which means that the lower levels don't stand much of a chance even if they're good just because they don't focus on that game.
what would you have them do? the higher your level the less options for weapons/attatchments?
but on the other hand if they remove the level system all together it wouldent give players anything to aim for...
No, I think they should just remove it completely and the players should aim at having fun and actually getting better at the game instead of having to keep playing so they level up and have powerful weapons to use against lower leveled people.

What they COULD do if they wanted to keep the level up system would be to have it unlock things that don't actually affect the game itself, like different accessories and customizable options. That way people still feel like they're better then others without being able to win just because they have better equipment. Imagine how many people would have played Halo 3 to death if Bungie said that anyone who got to rank 50 would get recon armor or something along those lines.
 

Talon_Skywarp

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Aug 2, 2010
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Oh Many Things...

Cover Systems- Sorry...I wasn't aware that sitting behind a wall/sandbag/Oprah was considered fun. Did I miss the memo?

Halo and MW- For ruining fps for me

Nintendo- for getting bored 40 year old housewives into games. Broadway game...have we sunk this low?

Sandbox games... This is my major hate. I really don't like them. What can I say...I like levels and having a story that flows...rather than stopping so I can race something or do another pointless action that has no effect on the story. What is the storyline thinking during all this?

Main Villain- God I wish I could continue my evil plan
Henchman- Why can't we?
Main Villain- The lead characters racing around the city...I guess I can wait til he gets bored...
Henchman- Cluedo?
 

psivamp

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Jan 7, 2010
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manythings said:
Agreed, you can't just ignore history when it is inconvenient. That is what Dan Brown does.
The funny thing is that Dan Brown's nutball story ideas come from real nutball conspiracy theories...
 

veratixx

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Mar 25, 2010
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well, all of these have probably been said, but I'm giving them anyway:

1. WoW after vanilla
2. Every Prince of Persia after Sands of Time
3. The ridiculous amount of pokemons still being released
4. Almost no more games with split-screen
5. Consoles that use Motion control.
6. Games that make you defeat a difficult boss, and upon defeating that boss another one spawns while you're out of healing items (I'm looking at you, DMC2!)
 

Atmos Duality

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Mar 3, 2010
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Oh...there is a list...such a list.

The Cardinal Sin of Gaming:

-The rise of the Publishers: "EA - Swallow Everything"


This right here, is the single biggest problem in the gaming industry; the developers have little to no control over the direction of their own projects. The publisher funds the project, so they get control. Ok, fair enough. But when the publisher starts actively removing content you created to be resold at in inflated price, or has your studio doing the same fucking thing for 7 years in a row, the creative burnout is inevitable.
Don't take my word for it though: If you want to see successful design in action look at Valve or Blizzard. They let their developers do their thing, and it bloody works.

But then I look at EA...and I see nothing but Stagnation. They created two titles in the last 10 years that I liked in concept (Mirror's Edge and Dead Space). Everything else has been a regurgitated WW2 shooter, sports game, or some new acquisition whose series they are ready to rip apart and frankenstein back into something utterly generic but marketable. Or sometimes they just flat out rush a new product out the door because they're stupid (Hellgate: London...such hugely wasted potential)

Today, it seems now that instead of creating new interesting titles, every single major publisher (the Activision part of Activision-Blizzard) is instead focusing on creating better payment options for themselves.

The Mortal Sin of Gaming

-Final Fantasy 7: Dirge of Cerberus-

It is utterly detestable for what it is. A shallow, boring, exploitation-style game designed to wring the pennies out of gullible gamers who loved the original. The gameplay is total ass. The story goes to great lengths to destroy the feeling and setting that made the original great. And the design style continues in the footsteps of Advent Children where Squeenix attempted to turn FF7 into fucking Dragonball Z.

This went down as one of the ugliest acts of greed and idiocy I had ever seen from a AAA game company, and only served to drag the beloved original series down with it. For me, this game was worse than E.T. on the 2600. Worse than any shovelware title. Not just because of what it was, but why it existed.

-Lesser Evils, but still unforgivable-

-Shovelware title domination.
-World of Warcraft, and the incorrect notion that busywork = gameplay
-Vivendi Universal giving Activision the reigns of Sierra's intellectual properties, ensuring there will never be another Tribes or SWAT game ever again (two concepts in gaming that haven't been fully explored yet..go figure).
-Online-only DRM software
-Rootkit DRM software that claims to not be rootkit software.
-Painful design of the PSP, and Sony's inability to make simple adjustments in future models to fix this.
-Day Zero DLC. Or DLC that was ripped out of the final product because the publisher wanted to rape its consumer base some more. Thanks Bethesda, for pioneering this concept with Horse Armor. Thanks a pantload you greedy fucks.
 

SelectivelyEvil13

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Jul 28, 2010
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SODAssault said:
OT: I can't forgive the fact that there were way too many voice actors in Oblivion. It really ate into the budget, and the scenery suffered dramatically from it.
I was reading through the thread and this one grabbed me. I loved Morrowind because it felt like such a huge world with all of the diverse lands. Oblivion decided to copy and paste the land into a giant mess, not have unique enemies for those areas, and worst of all: The enemies all leveled!

I'd rather have text dialogue (Oh just do what Folklore did or something creative so it's not just a wall of text!) than a giant CTRL + V land that I have to trek across because fast travel is for wimps.

And where does this leave me? Spending tons of time trying to get the right mods to fix all of the crap Bethesda put in for people that shouldn't be playing Elder Scrolls in the first place.

And now Bethesda is making Fallout. Yeah, that's great, but from what I understand, it gets under the skin of old time fans (I never played the old ones, but I feel your pain after going from Morrowind to Oblivion) and it also means even longer for them to redeem themselves by making a new Elder Scrolls.
 

RishaRight

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Mar 17, 2009
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Flying or swimming in game. It has yet to be done correctly (or at least in my opinion). The physics behind it are just messed up, and frustrating.