You're talking in circles.CountryMike said:Options are no longer limited to "buy" and "don't buy". There's a third option "pirate it". From a moral or legal point of view that may be "wrong" but an option is an option and people will use it regardless of legal and moral issues. Companies will have to deal with it. Doesn't matter if they like it or not. That's just how reality is.dastardly said:The difference is clear. The company is well within their legal and moral rights. It's their product, they can sell it with NO advertising if they like. They can choose not to hand out review copies to published reviewers. They can choose not to have box art, demos, or anything. And they can charge what they like.CountryMike said:You could easily turn that around and tell companies to deal with piracy because "it's life"
And that's what the smart ones do.
Times are changing and those who don't change with them will become extinct. Like dinosaurs
Your choices as a consumer are a) buy or b) don't buy. If you buy and then regret it, neither party has stepped outside the legal or moral right. Any unfortunate side effects (called "buyers' remorse") are just part of the learning process. You can make different choices in the future, or petition the company to offer more information in the future. Or just wait longer and ask people who are playing the game.
There are a multitude of sources of information available to prevent most cases of "This isn't what I thought it was." It's just that greed and impatience motivate folks to skip those, and then the same greed and impatience motivate them to blame their own impulsive mistakes on others.
If you pirate it, you ARE stepping outside your rights. It's not your program to take, to copy, or to distribute. It's someone else's. That is the clear difference when it comes to trying to tell the developer's "That's just life." No, it's feeble-minded justification from selfish brats who feel entitled to forcibly take things that are not theirs.
Developers and publishers are taking steps against piracy because it is NOT a legal option in the consideration of buying a product. They're creating more demos, including more DRM, and so on. They are reacting to the reality of piracy. And then the pirates themselves turn around and claim that DRM is "ruining the experience" and "causing more piracy," even though data points to the opposite being true.
Your third option is an illegal one, which is why it's not on my list of "legal and rightful options" as presented above. As such, the publishers and developers are within their rights to take whatever legal steps are necessary to close off that option, if only for enough time to make enough sales to remain profitable.
Here's your circular reasoning:
A: It is illegal to pirate games.
B: People do it anyway.
C: Companies are taking steps to make it slower or more difficult to pirate.
D: (Your reasoning) Companies need to "keep up" and just deal with piracy.
E: (The circle) They're dealing with it by trying to prevent it, as it is (see A) illegal.
They're dealing with it by trying to close off the illegal avenue for as long as they can to try to gain some ground and keep game design profitable. That's "reacting to the digital age." Reacting to piracy doesn't mean excusing or capitulating to it.