Anton P. Nym said:
Cheeze_Pavilion said:
Anton P. Nym said:
Why is this distinction important to you? Does your objection to the characterisation of piracy as stealing come from a specific issue that somehow does harm, or is it just XKCD's "someone on the Internet is wrong!" impulse?
The objection is because saying that piracy is stealing is an example of Orwellian Newspeak: it's collapsing the concept of unauthorized enjoyment of intellectual property into the concept of stealing, making it impossible to capture the truth of the situation by hamstringing the power of our language--and therefore, our thoughts--to view the issue any way but the way the people trying to control the language want us to see it.
Strong Sapir-Whorfism as a defense against piracy? C'mon, man.
But if you're so set on this, then perhaps you could provide an adequate substitute; one in terms that your typical narcissist can understand. Explaining it in terms of opportunity reduction or trademark dilution doesn't seem to get through to pirates, as they'll just wave them away and say they don't apply to them.
What simile, metaphor, or analogy would you use?
-- Steve
Allright. Let's take an adequately cliched scenario, and let's see if you can find a good parallel. I'll even abuse the thesaurus and throw in a semicolon at random - just to show how good a writer I am.
So imagine with me this entirely fictional scenario: You're working for a video- game developer. And it's not games of the good kind, unfortunately. You're working on writing video- game plots because you suck. You're producing shit. But you're still pretending it's artistic and glorious, because you're arrogant stupid bastards. Who either conveniently forget their initially chosen target audience when rambling on about their unappreciated artistic achievement - or simply have no concept of the word artistic apart from "I did it". In fact, you are narcissists, seeking to find a justification for why not everyone loves your work as much as the publisher does - who by all the overly used mixed metaphors in the world - are also pretentious little twats, by sheer coincidence.
Fortunately there is a brilliant excuse. If it wasn't for pirates, I would be successful and great. That's what these entirely fictional people say.
Because then all the different people who downloaded the game and thought it was shit, would've bought the game and loved it!
Strangely enough, that same scenario could be repeated with music and films of various kinds. But on reflection and with a randomly and misplaced semicolon; let's not wish for quality to win out in spite of missing exposure and the backing of a large publishing house. No - let's instead argue in all seriousness for supplying welfare for the unsuccessful corporate whores who have no talent. Because if you manage to get published once - you've got to be good. No matter how much people don't think it's worth paying for. That's only fair, after all. Because the imaginary numbers of the anti- piracy lobby do not lie: if only the generated and hyped interest for a title could translate into sales, then any title should sell in millions. That is the truth.
---
But here's what's actually going on: because it's easy to get hold of a title, you're likely to want to try it, even if you wouldn't be swayed by an advert to buy it. On the other hand, a title that's hyped as the next messiah is going to generate interest that is enough for people to want to try it - even if they typically would not have bought it before trying at a friend's house, or after downloading it.
Still - if you sincerely believe that the value of your product could be a million times larger if it wasn't for pirates, then there's obviously nothing I can tell you that will change your mind.