To the people who don't pirate: Is life really so bad?

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Wyatt

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Feb 14, 2008
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azadiscool said:
If you actually read what I typed, and then took two seconds to actually think about it, you would realize your argument is more porous than a colander. How are the creators LOSING money when I pirate? Sure, you could argue that they are losing the possibility that I might buy their product (when I am rich beyond my dreams), but it's not like I would be buying their product if I didn't have the opportunity to pirate it. If you actually read what I typed, then you would know I pointed out that it's not as if 40 bucks are taken out of EA's bank account when I pirate Spore (which I didn't pirate by the way). Please don't reply until you actually know what's going on.

it IS the same thing as taking $50 out of their pocket, its called in legal terms unjust enrichment. if you want a copy of the game pay the $50 otherwise no copy, if you get it ANY other way than your taking cash from the company that you dont diserve, its one thing to say i wont be buying it anyhow and not buy it, its quite something else to steal it and then try and clame that 'no buy' shit as a defence.

im not talking about legality here either im talking about common friggen sence. you dont actualy BELIVE that bull shit about 'i wasnt buying it anyhow' so why even say it? you have to know if you stand in front of a judge and say "gee your honor its ok i stole the game since i wasnt gunna buy it anyhow", it wouldnt fly so why try and say that here?

its like saying "Jesus your honor i wasnt gunna obay the speed limit anyhow so that cop that cought me had no right too issue me a ticket"

seriously ............
 

blankedboy

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Feb 7, 2009
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Everthing I download is either too old to be bought anymore (all my n64, snes, nes ROMs) or free/share/trial(boo!)ware. So I guess there's no point in pirating, say, Medal of Honour Airbourne or Crysis because it's a complete waste of bandwidth because they never work properly.
 

AuntyEthel

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Sep 19, 2008
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When I lived in England I'd try buy loads because it was cheap and easily available. Now I'm back in South Africa, its literally impossible to acquire anything decent, especially music and movies. I don't feel bad because our import and distribution services suck ass. If you want a cd by a band who is even remotely alternative, they're fully imported, and you'd pay 2, sometimes 3x the amount of a locally pressed cd. And that's even if you can find what you want.
 

PsykoDragon

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Aug 19, 2008
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Assassinator said:
PsykoDragon said:
I think that everyone would make an exception for you ;-) I mean come on, you live in a war torn country, there isn't much you can do.
It's a little bit the same with tv shows, but ofcourse not as bad, but a lot of stuff is simply not broadcasted here, like Battlestar Galactica. What else can I do but pirate then, I'de líke to watch it on TV, that looks better anyway, but I can't.
Yes, but think about it. The only way to pirate any multimedia is to first get a copy of it (apart from possibly hacking into the actual company's servers & stealing the game). To do so, the pirate has to be in one of the countries where the media is officially being sold, which usually means piracy is outlawed. If it weren't for those putting their necks on the line for us out here, we'd never have had games, & would've never seen some great TV shows. Hmm, I guess I should say "thank you" to the pirates.
 

lordsandro

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Aug 6, 2008
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There is the part with the differents in the prices compared with other contries.
I download quate a lot cuz in my contry original game cost around 70 leva (1 dolar = 1,5 leva) and most people reseave around 350 mountly salary. So i download and if the game is realy worthy i buy it when i have some spare cash. There is also the point that in my conrty (Bulgaria) there are very few game shops and even if i want to find a sertain game (Gothic 2 Gold) it is near to imposible.
 

Anton P. Nym

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Sep 18, 2007
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azadiscool said:
If you actually read what I typed, and then took two seconds to actually think about it, you would realize your argument is more porous than a colander. How are the creators LOSING money when I pirate? Sure, you could argue that they are losing the possibility that I might buy their product (when I am rich beyond my dreams), but it's not like I would be buying their product if I didn't have the opportunity to pirate it. If you actually read what I typed, then you would know I pointed out that it's not as if 40 bucks are taken out of EA's bank account when I pirate Spore (which I didn't pirate by the way). Please don't reply until you actually know what's going on.
You don't have to take money from the developers to be stealing from them. You can obtain their services without paying... which in the vernacular would be considered theft.

The developers made a product. It cost them money to make it, to pay the wages of their artists and programmers and support staff mainly; likely they borrowed the money to pay those costs. They offered the product to the public at a given price in order to pay back the borrowed money and hopefully earn enough to make the next product without having to borrow more.

You took the product, but didn't pay the price. You gain the benefit of their work, without contributing something in return so that they can make the next product for you to benefit from.

Tell me what I should call that.

Given my experience I think I have a better idea of what's going on than you do; I've been there. I suspect you cannot say the same.

-- Steve
 

jemborg

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Oct 10, 2008
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j-e-f-f-e-r-s said:
jemborg said:
j-e-f-f-e-r-s said:
To go into hypotheticals for a minute: I'm sure that you're aware of World Of Goo. Fun game, imaginative, indie, 9 people out of 10 who played it pirated it. Now let's say just for the sake of argument that WoG was an EA funded title. It still gets pirated to hell, possibly even moreso as it has the stigma of being an EA title. Mr Ritticello looks at sales of WoG, and he looks at how much it got pirated. He thinks to himself 'Hmm... we sank a cool couple of million into that project, and got next to nothing back. Something's got to go.' So of course, he being the head honcho of a big corporation, he shuts down 2D Boy studios in order to minimize losses, then goes back to his however-many-millions-a-year salary. He and the rest of the managing elite aren't affected, but those guys at 2D are now out of a job.
Let's NOT get into hypotheticals. In contrast to that misrepresenting link above why not look at what the makers of World of Goo, 2D BOY, themselves have to say about the situation... 90% [http://2dboy.com/2008/11/13/90/].

"...people who pirate our game aren't people who would have purchased it had they not been able to get it without paying." They have good reason to think "...preventing 1000 piracy attempts results in only a single additional sale."

World of goo is a very poor example mate- 2D BOY also state... "by the way, just in case it's not 100% clear, we're not angry about piracy, we still think that DRM is a waste of time and money, we don't think that we're losing sales due to piracy, and we have no intention of trying to fight it." (From World of Goo has an 82% piracy rate. [http://www.rockpapershotgun.com/2008/11/15/world-of-goo-piracy-rate-82/])

Note that WoG is the second best selling game on Amazon after WotLK. And they are very proud of the fact, not at all crying into their beers. They've even given away the music.
If you'd actually read my post properly, then perhaps you may have understood my point better.

I was not referencing WoG in regards to how the developers felt about piracy. If they want to try and shrug it off, that's their choice. The point I was making was that if World Of Goo had been financed by a big publisher as an actual industry title, and had still suffered the same losses to piracy, that same developer would in all likelihood shut 2D Boy down to minimise losses.

If the developers have decided to turn a blind eye to a hideous piracy rate of their product, then that's their choice, but you cannot apply the same rules to other developers and publishers, who may not be so pragmatic, or who may just really need the money. Developers need their games to sell in order to get future work, or even just to stay open as a studio. Publishers need games to sell in order to fund future projects. If they suffer losses, they have to start cutting back.

Now, you say that people had no intention of buying the game anyway, but I call that a crock of shit. Pirates seem to change their answer depending on the circumstances. First, they're using the pirated game as a sort of extra-special demo before they buy. Then the pirated game gets on their hard-drive, and suddenly they never had any intention of buying it anyway (which makes me wonder why the game is therefore on their hard-drive).

I haven't played WoG, but I know that it's been well recieved amongst critics, and it certainly isn't so bad a game that it deserves only 18% of its players paying for it. I asked this before in another thread, and didn't get a satisfactory answer, so I'll ask here.

What gives you the right to play a game without paying for it?

Seriously. What gives you the right? The developers and publishers have made it clear you need to pay them to play their game. You state clearly that you have no intention of paying, yet for some reason you feel entitled to play. What gives you the authority to do that?
I read your post jeffers, and I understand your point. But I don't agree with it. I guess I should have made that clearer. With WoG being the second best selling game on Amazon no big publisher would shut them down. There are no losses to be minimised by doing that even if they were a large company, that would be mad.

Did you read my post properly, or follow the links I gave? I followed yours. I just quoted from 2D BOY's site. In other words, it not what I say it's what they say. That's their opinion and their business model, of course they need the money. I do not believe they have turned a blind eye to piracy; 2D BOY say, "I'm hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is."

I have not tried to justify game sharing or piracy. (I bought Universe Sandbox [http://universesandbox.com/] a few days ago.) I do however think trying to raise sales by combating piracy is pointless. I just agree with what 2D Boy think. The number of pirates per capita will not change. Ergo, pragmatically, the only way to improve the buyer to pirate ratio is by increasing sales. According to the straightforward laws of supply and demand that is by lowering prices. Dropping expensive litgation lawyers, court actions and DRM then passing the savings onto consumers would be a good start.

Regards.
 

Portkins

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May 27, 2008
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I don't torrent/download/pirate/etc unless I already owned the disk/lost my key/destroyed any of the aforementioned things.
 

Sisyphus0

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Sep 10, 2008
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I buy games and movies all the time. I have a massive collection, but does that mean I don't download? Not really, I download a fair bit as well, mainly to try out a game I don't really care about to see if I would like to own it. As for movies, I download movies in theaters. I hate going to theaters becasue of the annoying people there. I purchase the movie once it comes out on dvd/blu-ray.
 

Anton P. Nym

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Sep 18, 2007
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Cheeze_Pavilion said:
Anton P. Nym said:
You took the product, but didn't pay the price. You gain the benefit of their work, without contributing something in return so that they can make the next product for you to benefit from.

Tell me what I should call that.
Same thing they call it when someone photocopies a book? Is that called theft? I don't know--I looked around a bit, and all I could find was talk of "infringement of copyright."
If I called it coffilation, no one would understand the term. (Because I made it up.) "Theft" conveys the meaning far more clearly than an invented term that covers the more complex concept of "infringement of copyright".

Given my experience I think I have a better idea of what's going on than you do; I've been there.
You might have a better idea, but you might also be biased by your experiences. We generally don't let the victim decide the punishment. We value the input of the victim, but we never just hand off the task of coming up with an appropriate punishment to them.
With respect, in a civil suit the plaintiff definitely gets a voice in the penalty, a strong one at that. Your point is only valid in a criminal case.

Frankly, I don't care whether or not piracy is technically a civil or criminal issue; I Am Not A Lawyer (or lawmaker). I'm far more interested in restitution to the copyright holder[sup]*[/sup] than I am in clapping pirates in irons and sending them to Devil's Island.

-- Steve

[sup]*[/sup] Whomever that may be, as I don't see the specific identity of the legally-recognised holder as being pertinent to the discussion of piracy. (Save only in cases where the copyright is held in the public domain, where the whole issue is moot.)
 

joeychuckles

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Feb 25, 2009
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MA7743W said:
Maybe some people just don't have the cash to buy all their games, music etc.
Then again, pirating requires a moderately good PC in the first place.
Hmm...
The 'i can't afford to buy it' argument doesn't really hold water with me any more. If you want the game, you should save up and buy it. Do you also go into a fancy restaurant and skip out on the check? The problem is, that doesn't hurt the restaurant, it screws the waiter. And if you pirate a sweet game because you like it, it doesn't hurt the company as much as the development crew - the CEOs see that a game hasn't done well in sales, they drop the crew that came up with it, creative initiative goes away and we're all stuck with more identical FPS backwash.

And that backwash is full of little bits of Funyuns a grape soda. Think about THAT next time you pirate.
 

not4prophet

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Feb 24, 2009
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joeychuckles said:
The 'i can't afford to buy it' argument doesn't really hold water with me any more. If you want the game, you should save up and buy it. Do you also go into a fancy restaurant and skip out on the check? The problem is, that doesn't hurt the restaurant, it screws the waiter. And if you pirate a sweet game because you like it, it doesn't hurt the company as much as the development crew - the CEOs see that a game hasn't done well in sales, they drop the crew that came up with it, creative initiative goes away and we're all stuck with more identical FPS backwash.

And that backwash is full of little bits of Funyuns a grape soda. Think about THAT next time you pirate.
^^^ This. A million times this.

All of it.

A million times.