Todd Howard called out for blowing off PS3 owners.

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Donbett1974

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Jumplion said:
The only excuse they have for this is that MicroSoft payed them, I'm tired of the age old argument that "The PS3 is not selling well!" and "The Ps3 is hard to work for!" and the ever important "The Ps3 is not selling as well and is hard to develop for and it would be expensive and it would be pointless and....." Bullshit on that, Bethesda has had practically 3-4 years to get "used" to the PS3.
You can get used to getting hit head with a hammer doesn't mean you don't want it to stop.
 

Jumplion

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Donbett1974 said:
Jumplion said:
The only excuse they have for this is that MicroSoft payed them, I'm tired of the age old argument that "The PS3 is not selling well!" and "The Ps3 is hard to work for!" and the ever important "The Ps3 is not selling as well and is hard to develop for and it would be expensive and it would be pointless and....." Bullshit on that, Bethesda has had practically 3-4 years to get "used" to the PS3.
You can get used to getting hit head with a hammer doesn't mean you don't want it to stop.
Ummm....I'm sorry, I don't understand that analogy.
 

squid5580

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Clemenstation said:
GonzoGamer said:
But I too look forward to the day when the consoles will have some sort of standard so 360ers can download Echocrome and PS3ers can download Braid. But maybe I'm just a hippy that's smoked too much.
Did you mean "when the consoles are ONE AND THE SAME"?

Yeah that would be pretty rad, if only to stop the powny versus xbot fanboy flame wars which account for about half the internet traffic and 80% of the grammatical atrocities on the net today.
Wouldn't help. There would still be the my game is better than your game BS like all the posters made the game themselves. Go check out a console specific forum. Same shit different pile.
 

ElArabDeMagnifico

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I don't give a shit about the speculation but DID THEY RESPOND YET?!

phar said:
They should put the same questions to Valve for Left4Dead and Team Fortress.
I believe they have - the answer was "Microsoft makes us want to charge you for it and we've been bickering ever since."
 

Donbett1974

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Jumplion said:
Donbett1974 said:
Jumplion said:
The only excuse they have for this is that MicroSoft payed them, I'm tired of the age old argument that "The PS3 is not selling well!" and "The Ps3 is hard to work for!" and the ever important "The Ps3 is not selling as well and is hard to develop for and it would be expensive and it would be pointless and....." Bullshit on that, Bethesda has had practically 3-4 years to get "used" to the PS3.
You can get used to getting hit head with a hammer doesn't mean you don't want it to stop.
Ummm....I'm sorry, I don't understand that analogy.
About "The Ps3 is hard to work for!" meaning more work more headaches.
 

Jumplion

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Donbett1974 said:
Jumplion said:
Donbett1974 said:
Jumplion said:
The only excuse they have for this is that MicroSoft payed them, I'm tired of the age old argument that "The PS3 is not selling well!" and "The Ps3 is hard to work for!" and the ever important "The Ps3 is not selling as well and is hard to develop for and it would be expensive and it would be pointless and....." Bullshit on that, Bethesda has had practically 3-4 years to get "used" to the PS3.
You can get used to getting hit head with a hammer doesn't mean you don't want it to stop.
Ummm....I'm sorry, I don't understand that analogy.
About "The Ps3 is hard to work for!" meaning more work more headaches.
But when you get used to it it's not as painful anymore. You're programming for the PS3 for more money, you're hitting yourself with a hammer for no reason. And the 360/PC isn't any nicer to work with, people think that when compared to the PS3 the 360/PC are a breeze to program for, but they still take effort to maximize performance.
 

GonzoGamer

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squid5580 said:
Clemenstation said:
GonzoGamer said:
But I too look forward to the day when the consoles will have some sort of standard so 360ers can download Echocrome and PS3ers can download Braid. But maybe I'm just a hippy that's smoked too much.
Did you mean "when the consoles are ONE AND THE SAME"?

Yeah that would be pretty rad, if only to stop the powny versus xbot fanboy flame wars which account for about half the internet traffic and 80% of the grammatical atrocities on the net today.
Wouldn't help. There would still be the my game is better than your game BS like all the posters made the game themselves. Go check out a console specific forum. Same shit different pile.
That's the thing, I don't give a crap about fanboys who want to waste time trolling instead of blabbering racist crap in multiplayer. We always had to deal with that but I didn't care when my grade school peers would argue over what was a better franchise: Mario or Zelda. Why? I got to play both Mario and Zelda and they were both very cool.

If the consoles were the same, we wouldn't have to worry about exclusives or (for the real hard core gamers) have to buy multiple machines in order to play anything we wanted.
 

Donbett1974

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Jumplion said:
Donbett1974 said:
Jumplion said:
Donbett1974 said:
Jumplion said:
The only excuse they have for this is that MicroSoft payed them, I'm tired of the age old argument that "The PS3 is not selling well!" and "The Ps3 is hard to work for!" and the ever important "The Ps3 is not selling as well and is hard to develop for and it would be expensive and it would be pointless and....." Bullshit on that, Bethesda has had practically 3-4 years to get "used" to the PS3.
You can get used to getting hit head with a hammer doesn't mean you don't want it to stop.
Ummm....I'm sorry, I don't understand that analogy.
About "The Ps3 is hard to work for!" meaning more work more headaches.
But when you get used to it it's not as painful anymore. You're programming for the PS3 for more money, you're hitting yourself with a hammer for no reason. And the 360/PC isn't any nicer to work with, people think that when compared to the PS3 the 360/PC are a breeze to program for, but they still take effort to maximize performance.
No the 360/pc are not a breeze to program but microsoft did go out of their way to make tools for the programers to make it easier.
 

Jumplion

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GonzoGamer said:
That's the thing, I don't give a crap about fanboys who want to waste time trolling instead of blabbering racist crap in multiplayer. We always had to deal with that but I didn't care when my grade school peers would argue over what was a better franchise: Mario or Zelda. Why? I got to play both Mario and Zelda and they were both very cool.

If the consoles were the same, we wouldn't have to worry about exclusives or (for the real hard core gamers) have to buy multiple machines in order to play anything we wanted.
But then we'd get no competition, no learning from past mistakes, no reason to push forward technologically, and a monopoly would take place where the console would cost $1000 not including $25 online and multiple addons and features.

A one console future is not a way to solve the problem, it's the opposite of it. There is no "one blu-ray player future" or "one HD TV future" and there is plenty of HD TVs and Blu-ray players and those items constantly try to improve and upgrade. If there was "the one HD TV to rule them all!" then we'd be stuck with it for years.

Donbett1974 said:
No the 360/pc are not a breeze to program but microsoft did go out of their way to make tools for the programers to make it easier.
It's called Developer Kits I believe. It's standard issue for any game developed on any console.
 

Anton P. Nym

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Jumplion said:
Anton P. Nym said:
No, of course not. No one thinks about that sort of stuff when bitching about games, because coding is easy and art just springs into being when needed...
Never said coding was easy, but making a patch that drops us in the Vault 101 entrance and let's us play from our level we left off when we died shouldn't be that much of a pain in the ass.
So, coding isn't easy, it's just easy.

That clears it up so well for me.

-- Steve

PS: And how would this patch be any better for the player than simply playing from a save point made just outside the last room of the last quest? Especially since that functionality is already included in the game, tested and implemented.
 

GonzoGamer

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GloatingSwine said:
GonzoGamer said:
* Because some gamers suspect it, you should be asked this: Did Microsoft offer you money, for any given purpose, and did you accept, in order to make sure only their approved platforms (360 and the PC) were able to be given this sort of support, and if so, what was your reason for accepting?
See, this is a silly question.

Did they offer you money, and if they did, why did you accept?

If the answer to the first part is yes, the answer to the second part is "Are you fucking stupid? They offered us money"
I agree in that I too only think that the very first part of that particular question is relevant. Then at least we can know who to send our hatemail to.
 

DirkGently

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squid5580 said:
DirkGently said:
Jumplion, why do you need to play after the ending? You can just reload a save from beforehand and not do the final quest. It's not like you get anything special, and you'd only be able to play if you choose the evil the ending, and there'd be nothing to do if you did the evil-evil ending. Also, stop for a second. You want to keep playing after the end of the game. The End. Ending. The finale, the last part of it after which there are no other parts because it's the ending.
It is more of the principle of the matter. PS3 owners paid the same as everyone else and are not given the same options as everyone else.
No they didn't. I paid $70 for my copy of F3 + 1 Piece of DLC. That breaks down to $60 for game, and $10 for the DLC, which is the standard costs for those items on the 360. I paid more, and got more. True, we paid the same upfront, but I got the platform it was designed for, not the port. The platform made by a company known to buy exclusive DLC rights.


Jumplion said:
DirkGently said:
Jumplion, why do you need to play after the ending? You can just reload a save from beforehand and not do the final quest. It's not like you get anything special, and you'd only be able to play if you choose the evil the ending, and there'd be nothing to do if you did the evil-evil ending. Also, stop for a second. You want to keep playing after the end of the game. The End. Ending. The finale, the last part of it after which there are no other parts because it's the ending.
It's a problem that shouldn't be in the game. I saved right before I put in the code (I have a memory of a rock sometimes) and then I died.

Saving the game right before it is only delaying the problem. Bethesda has said that they learned to not let their game end. As UsefulPlayer_1 said, the end to the game is pretty much a glitch that should be dealt with. It's having a game-crashing bug in a quest and saying "Well, why don't you play the other quests first and then go to that one?".

Besides, there's a weird satisfactory felling of seeing the ending of the game, going to the main menu, and click continue and start exploring again. They don't even need to make up a reason of how you survived, just make us play as we normally would.

EDIT: Or what Squiddy said above me (ninja'd!), mainly the principle of the matter.
EDIT 2: I couldn't miss a chance to say it; PS3 owners paid the same as everyone else and get "nary a teet to suckle on" from anyone else.
The ending is not a 'glitch'. It's an end. It marks the end of the game. The very, very fucking end of the game. It's not just some quest, it's the last storyline quest, and is some major fucking business. This isn't Grand Theft Auto or Saints Row or The Elder Scrolls. You don't get to keep using the same character after the final main quest line because the game is over. The credits roll, and you go back to main screen because the fucking game is fucking over.

Also, pardon MS and Bethesda for cutting a shrewd deal while we're in the middle of a recession. God-fucking-forbid that somebody make some smart fucking business decisions.

EDIT: Sorry for all the fucks in your the type of person with delicate sensibilities and/or are a respectable lady.
 

Jumplion

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Anton P. Nym said:
PS: And how would this patch be any better for the player than simply playing from a save point made just outside the last room of the last quest? Especially since that functionality is already included in the game, tested and implemented.
It's the principle of the matter. But besides that, I'm sure many people who first bought the game got to the ending only to find out that it was all for naught and that they were dead and unable to play thus having to start over or lose much of their progress from starting at a save point long ago.

In an open-world game part of the fun is that you beat the game and then you explore and do the side-quests you missed when you get back. That's how it was done in Oblivion, GTA, and Far Cry 2 off the top of my head and other sand-box games. Maxing your character in Fallout 3 when you haven't finished the final quest will always make you feel that there will be an end to the fun, but being able to play after an ending you will know that there is no end to the fun until you turn off your system.
 

Leviathan902

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This is crazy. The guy is not being a dickhead, he doesn't hate the PS3, and he doesn't hate you. It's as simple as this:

Bethesda is not creating a patch for the PS3 to unlock the ending for 1 main reason: No matter what you say about how much it may or may not cost to create (like any of us have any idea), it's going to cost them something for which they get nothing. Not great business sense. The only reason they create patches at all is to fix stuff that's broken so they don't get a reputation of being a shoddy developer. The fact that the game ends may be irritating: but it isn't a flaw, it's a design decision. Also, the overblown reaction of the vocal minority about the game ending probably doesn't effect their reputation as much as we'd like to think it does.

In regards to the exclusive DLC:
Bethesda was paid by microsoft to create exclusive DLC. It's not difficult to understand, nor is it a shady business practice, it's actually quite a smart business move to drive sales to your platform.

Think about it from Microsoft's perspective: they don't have the internal development staff that sony has. It's just not at the same level. What they do have is cash. So they use it to get exclusives and exclusive DLC to compete with the fact that sony has better internal development.

Now think about it from Bethesda's perspective: they're getting paid a bulk sum of cash in order to create DLC, something they were probably gonna do anyway. Whatever incremental sales they would have lost because of not releasing the stuff on the PS3, is more than likely made up for by Microsoft's payment. A bird in the hand being worth 2 in the bush, they take the MS money, it's the better deal. It's guaranteed money. If I ran bethesda, it's what I would do too.
 

Vlane

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DirkGently said:
squid5580 said:
DirkGently said:
Jumplion, why do you need to play after the ending? You can just reload a save from beforehand and not do the final quest. It's not like you get anything special, and you'd only be able to play if you choose the evil the ending, and there'd be nothing to do if you did the evil-evil ending. Also, stop for a second. You want to keep playing after the end of the game. The End. Ending. The finale, the last part of it after which there are no other parts because it's the ending.
It is more of the principle of the matter. PS3 owners paid the same as everyone else and are not given the same options as everyone else.
No they didn't. I paid $70 for my copy of F3 + 1 Piece of DLC. That breaks down to $60 for game, and $10 for the DLC, which is the standard costs for those items on the 360. I paid more, and got more. True, we paid the same upfront, but I got the platform it was designed for, not the port. The platform made by a company known to buy exclusive DLC rights.
Fallout 3 was designed for the 360? That is something new to me. Wasn't it designed for the PC which is why that is a better version of the game?

Anyway. I paid 70? for Fallout 3 on the PS3. Which is more than you spent on the game so I deserve the DLC more than you.
 

Jumplion

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DirkGently said:
The ending is not a 'glitch'. It's an end. It marks the end of the game. The very, very fucking end of the game. It's not just some quest, it's the last storyline quest, and is some major fucking business. This isn't Grand Theft Auto or Saints Row or The Elder Scrolls. You don't get to keep using the same character after the final main quest line because the game is over. The credits roll, and you go back to main screen because the fucking game is fucking over.

Also, pardon MS and Bethesda for cutting a shrewd deal while we're in the middle of a recession. God-fucking-forbid that somebody make some smart fucking business decisions.
Hmmm, I could have swore you could play your original file when you beat the game in Oblivions, GTA, and Saints Row. Hmm, I may be wrong on that.

And once again, I'm not condemning Microsoft for paying exclusivity rights! How about you read my fucking posts and know that I don't give two shits about the DLC and that I'm angry at Bethesda for not giving two shits about the PS3 owners. I know very well we're in a god damn recession, I'm not saying Bethesda are assholes for accepting the exclusive DLC deal, I'm saying they're assholes because they outright refuse to even care about half of their customers.

Read my god damn posts why don't you.
 

Donbett1974

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Jumplion said:
Donbett1974 said:
No the 360/pc are not a breeze to program but microsoft did go out of their way to make tools for the programers to make it easier.
It's called Developer Kits I believe. It's standard issue for any game developed on any console.
On top of kits thats why Burger King could make 3 pretty good games and sell them for $3.99.
 

spuddyt

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obviously he got paid, there is no way he would miss out on the revenue stream of DLC (which costs virtually nothing to make) willingly...
 

Jumplion

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Donbett1974 said:
Jumplion said:
Donbett1974 said:
No the 360/pc are not a breeze to program but microsoft did go out of their way to make tools for the programers to make it easier.
It's called Developer Kits I believe. It's standard issue for any game developed on any console.
On top of kits thats why Burger King could make 3 pretty good games and sell them for $3.99.
If we are to assume the developers who made that game have any skill whatsoever (ho ho, elitism), then the game "Sneak King" wouldn't be that much harder to develop with PS3 dev kits.
 

Geo Da Sponge

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GonzoGamer said:
* If you didn?t plan on supporting the PS3 version with DLC, then why did you release Fallout 3 on the system to begin with?
Damn, they're right. They shouldn't have released Fallout 3 on the PS3. I guess they'll know better next time.

Just my little joke.