The question is: Are you fine with you never being similar to the subject of the stories you take part in?Mong0 said:As a brown person, I've never had any complaints with playing as a white character, or the opposite sex for that matter, because I approach the game with the understanding that I am not the subject of the story.
I'd like you to consider the points put forth in this article:
http://fivethirtyeight.com/features/the-world-of-childrens-books-is-still-very-white/
It's not video games, but it makes just as valid points about the effect of under-representation and stereotyping.
Variety is good and our society is worse for the lack of it. The reason why so many games keep having white male protagonists isn't because all gamers are white males, but because it is perceived as the norm for games and any attempt to change it or challenge the status quo is shunned as unnecessary.
I don't think we need white male protagonists because we are white males, but because that's what we've always had and change is scary. If someone wants to put a representation or likeness of themselves in a game, or of any other under-represented party, I welcome it.
If I personally can't get into a game because of it having a non-standard protagonist (Because again, issue is established norms, not specific race, sexuality or life style), I'll just buy a different game. Or possibly question why exactly I have such a big problem with it.
Bottom line - Variety is good. Diversity is first and foremost variety. I'd like that, because I like having choices and learning new things.
I don't want people demanding that they get this or that, but I very much doubt that's how most people act and the people that oppose efforts like these, this randomized character generation, seems to only focus on the demands of the most extreme parties.
If unreasonable people keep arguing with unreasonable people, then nothing is accomplished. If a developer just comes out and say - "We will do this thing, because we want diversity", that does not warrant harassment campaigns.
I resent the argument that any attempt at adding diversity or raising the issue of the lack of variety (ie diversity) is pandering or solely attention seeking. How is doing the same thing over and over any less pandering? It's not attention seeking to do the same thing over and over, that's true, but that's because it's not doing anything noteworthy whatsoever.
I think the issue is that people always do get things they can identify with in regards to character traits and motivations, but only some of them get to ever identify with appearance, sexuality or culture.GundamSentinel said:Personally I don't get that identification from race, gender, sexual preference or whatever, but from a a character's experiences and choices, rational and moral. I have a very hard time playing a character that does not or can not make the same choices I would make, while I really enjoy playing characters that are otherwise as unlike me as possible (it is escapism after all). If anything, the cis white male character is generally very alienating to me, even if I'm one myself. So I rarely view game characters as any form of extension of myself, but more as an exploration of other people. Living their lives for a while, as it were, but according to my choices.