TL;DR version:
I don't like Turn-Based RPGs because of the core mechanics
Diablo and Torchlight are not Action-RPGs, they are RPGs that removed the turn-based combat and kept everything else about the core the same. Referring to them as Action-RPGs is an insult to the proper Action-RPG genre.
Skyrim was either mediocre in my book, or it had an absolutely terrible destruction tree.
Iron-sights are A-Okay in my book, though they can be problematic if poorly done.
A few other short opinions: The Gameboy Advanced was one of the best consoles ever. (To be fair, this is probably because this is the console I grew up with, and I don't know of many others who can say that.)
The PSP had several underrepresented (not underrated, most critics received them well) cult-classic game series that you should feel bad for not knowing about. (If I were to pick one, Patapon. Two, LocoRoco.)
On to my rant:
I have a profound distaste for Turn-based RPGs. (The exception going to tactics sort of games like Fire Emblem or the eponymous Final Fantasy Tactics, which I consider to be a completely separate genre)
That's NOT to say that I think turn-based RPGs are crap, they're all bad games, or that people who play them are stupid or anything. I think they're pretty cool and play a huge part in Video Game history, there are definitely some good ones out there (Golden Sun certainly springs to mind), and I have plenty of respect for RPG fans. I just personally think the core gameplay is boring and isn't worth my time. There's nothing about the stories or art style that bothers me, in fact, the Action-RPG is one of my favorite genres (think Legend of Mana or Reccettear, NOT Diablo or Torchwood) Simply put, I don't like how half of it is just figuring out the numbers and the other half is completely unhidden luck (Yes, unhidden luck. I have a 75% chance to hit, that means that I have no control over whether the attack does any damage or not) I like to be in control of my character and ensure that if I fail then it is my fault, that the battle could have gone better or worse but for my skill, not my stats.
In that same vein, I think that if you're going to make your game an "action" RPG, there had better be some damn action in it. I'm not fond of games like the aforementioned Diablo or Torchwood (or WOW, etc) that go real-time but still make everything the same play-by-numbers junk with about five different abilities in a hundred different colors. (In essence, if I miss an attack, I want it to be because my sword didn't touch the opponent, and I want my dodges to be my own damn fault)
Also, I didn't like Skyrim, but that's probably because the destruction-mage gameplay was horrifically disappointing. I was expecting to play with a variety of different tricks and tactics and instead got three different spells (one of which I couldn't even use for ages due to the mana cost) in three different flavors all of which were rather mundane, except maybe the trap, which was the one I couldn't even use for a while. If I were to get my own copy (was a console copy which my brother took with when he left) I'd probably try stealth, which was MUCH more fun than destruction, or I'd make a straight up sword-and-shield build, which seemed like it would make combat a bit less "hold attack to make them die and guzzle potions when your health or mana is low." Even so, I hate it that levelling up non-combat skills makes enemies get stronger. To me that just ruins the RPG elements...
On a completely different note: I have absolutely almost no problem with ironsights. Poorly designed ironsights can tend to obscure the enemy I'm aiming at but even then I'll learn to compensate. Hell, one of my favorite FPS games of the modern generation is Killing Floor, which I play Sharpshooter in. That game features GRATUITOUS amounts of ironsights and I spend half my time as a sharpshooter staring down them. I really don't get where people are coming with this "BURN THE IRONSIGHTS" business. Are you just rebelling against something that signifies the influence of the modern-military shooter to you? Do you just lack the ability to line up anything that isn't a dot or a cross with something's head? Do you just really, REALLY hate having to zoom your gun in? I mean, I can kind of understand the last one, because it's a departure from classic run-and-gun gameplay, but to say that any non-run-and-gun FPS is crap is kind of narrow-minded to me. Then again, maybe that's because I don't play many competitive multiplayer FPS games.