Eh... No. The difference between piracy and used game sales is, I believe, that when one pirates a game, they are creating a literal copy, stealing the work of the publishers and duplicating it time and time again for distribution. When one sells a used game, it leaves their possession and goes to another. When I buy a used game, I can be assured that the game no longer belongs to its previous owner; they can no longer play it, I can. If I pirate a game (not saying I do, mind you) it is now playable by both myself, the original owner, and whoever else downloaded it.
Honestly, I think all this used game controversy is another attempt by big-name publishers to rake in more money. Upon realizing that they can digitally distribute games to customers without actually allowing the customer to own the game, they began to think that games on disks worked the same way. Of course this is false, as when I buy a hard copy of a game, I am giving my money up to own a solid, physical disk containing the data needed to play said game.
If publishers want to eliminate the used game market, what they ought to do is stop selling hard copies of games and rely only on digital distribution, where we actually don't own our games.
Lets all hope they don't.
Honestly, I think all this used game controversy is another attempt by big-name publishers to rake in more money. Upon realizing that they can digitally distribute games to customers without actually allowing the customer to own the game, they began to think that games on disks worked the same way. Of course this is false, as when I buy a hard copy of a game, I am giving my money up to own a solid, physical disk containing the data needed to play said game.
If publishers want to eliminate the used game market, what they ought to do is stop selling hard copies of games and rely only on digital distribution, where we actually don't own our games.
Lets all hope they don't.