Good morning blues said:
I dunno, guys. Clearly there's a lot of bullshit in here, but is it really inaccurate to say that Modern Warfare 2 promotes violence by naturalizing war and making it exciting? Is it really inaccurate to say that a game like Dead or Alive promotes sexism?
If the video game community were really mature at all, they would respond to these accusations by looking to see what could cause them, not saying that we should either kill or wait for the death of people that make them.
Valid points. A response of "I'll show
them violence", "kill them", or "wait 'till they die" doesn't really help the "mature ratings work" mantra. I also question the necessity of violence and sex in most modern "entertainment".
The problem I have with it is that there is no accountability. No accountability to consumers or parents to know what they are buying for their children or allowing their children to experience entertainment out of their classification. There is no accountability to the media to provide validation.
There are very few to no "news" shows remaining. They are all just gussied up "talk shows". As such, they are all subjective opinion and they don't require validation. The problem is they are still presented as "news" and "objective", and people buy into it.
The bigger problem is this takes focus away from the underlying social problems that prompt the actual violence and increase the demand for violent media. Things like poverty, unemployment, and illiteracy/under-education.
If you "fix" videogames, you aren't going to solve these problems. You aren't going to reduce violent crime. It is the same fallacy for the "anti-gun" campaigns. People want to believe "take away [insert 'bad thing' here], problems go away". The problem, as always, is that objects are not capable of evil, people are. We don't want to accept that fact that people are violent because society (or their parents) failed them, or that they are naturally that violent. We want to believe it is a malicious object. If I want to visit violence on some one, the problem isn't that I have a gun that makes it convenient for me, or that I played a videogame that showed me a neat way to do it; the problem is that I want to visit violence on them. I will visit violence on them even if I don't have videogames or guns. Society failed to teach me that violence isn't the answer, or I simply failed to accept that (which would be a personal problem much deeper than a videogame can influence).
If we start to censor videogames because we acquiecse to the idea that they are causing our problems, censorship and removal of rights can occur for anything that we "blame" for problems. It will continue to keep the focus away from the root problems.